diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 23 | 
1 files changed, 8 insertions, 15 deletions
| diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 563b291cd..6afe6c1e1 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -172,16 +172,14 @@ Device::Device() {      // uniform buffers as "push constants"      has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data; -    use_assembly_shaders = -        Settings::values.shader_backend.GetValue() == Settings::ShaderBackend::GLASM && -        GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 && GLAD_GL_NV_transform_feedback && -        GLAD_GL_NV_transform_feedback2; - -    shader_backend = (Settings::values.shader_backend.GetValue() == -                      Settings::ShaderBackend::GLASM) == use_assembly_shaders -                         ? Settings::values.shader_backend.GetValue() -                         : Settings::ShaderBackend::GLSL; - +    shader_backend = Settings::values.shader_backend.GetValue(); +    use_assembly_shaders = shader_backend == Settings::ShaderBackend::GLASM && +                           GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 && +                           GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2; +    if (shader_backend == Settings::ShaderBackend::GLASM && !use_assembly_shaders) { +        LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported"); +        shader_backend = Settings::ShaderBackend::GLSL; +    }      // Completely disable async shaders for now, as it causes graphical glitches      use_asynchronous_shaders = false;      // Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation. @@ -194,11 +192,6 @@ Device::Device() {      LOG_INFO(Render_OpenGL, "Renderer_PreciseBug: {}", has_precise_bug);      LOG_INFO(Render_OpenGL, "Renderer_BrokenTextureViewFormats: {}",               has_broken_texture_view_formats); - -    if (shader_backend == Settings::ShaderBackend::GLASM && !use_assembly_shaders) { -        LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported"); -    } -      if (Settings::values.use_asynchronous_shaders.GetValue() && !use_asynchronous_shaders) {          LOG_WARNING(Render_OpenGL, "Asynchronous shader compilation enabled but not supported");      } | 
