diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 5 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 1 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.h | 1 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/utils.cpp | 83 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/utils.h | 17 | 
5 files changed, 105 insertions, 2 deletions
| diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index af63365a4..027e9d293 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -738,8 +738,9 @@ bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs                                               const Common::Rectangle<u32>& src_rect,                                               const Common::Rectangle<u32>& dst_rect) {      MICROPROFILE_SCOPE(OpenGL_Blits); -    UNIMPLEMENTED(); -    // texture_cache.FermiCopySurface(src, dst, src_rect, dst_rect); +    const auto src_surface{texture_cache.GetFermiSurface(src)}; +    const auto dst_surface{texture_cache.GetFermiSurface(dst)}; +    blitter.Blit(src_surface, dst_surface, src_rect, dst_rect);      return true;  } diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 921e9fc31..8e5009eeb 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -202,6 +202,7 @@ private:      static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;      OGLBufferCache buffer_cache; +    SurfaceBlitter blitter;      BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};      BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER}; diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h index 3c15b37bd..b165187d9 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.h +++ b/src/video_core/renderer_opengl/gl_texture_cache.h @@ -13,6 +13,7 @@  #include "common/common_types.h"  #include "video_core/engines/shader_bytecode.h" +#include "video_core/renderer_opengl/gl_resource_manager.h"  #include "video_core/texture_cache/texture_cache_contextless.h"  namespace OpenGL { diff --git a/src/video_core/renderer_opengl/utils.cpp b/src/video_core/renderer_opengl/utils.cpp index f23fc9f9d..d9be61604 100644 --- a/src/video_core/renderer_opengl/utils.cpp +++ b/src/video_core/renderer_opengl/utils.cpp @@ -5,12 +5,21 @@  #include <string>  #include <fmt/format.h>  #include <glad/glad.h> +  #include "common/assert.h"  #include "common/common_types.h" +#include "common/scope_exit.h" +#include "video_core/renderer_opengl/gl_state.h" +#include "video_core/renderer_opengl/gl_texture_cache.h"  #include "video_core/renderer_opengl/utils.h" +#include "video_core/surface.h"  namespace OpenGL { +using Tegra::Shader::TextureType; +using Tegra::Texture::SwizzleSource; +using VideoCore::Surface::SurfaceTarget; +  BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}  BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default; @@ -38,6 +47,80 @@ void BindBuffersRangePushBuffer::Bind() const {                         sizes.data());  } +SurfaceBlitter::SurfaceBlitter() { +    src_framebuffer.Create(); +    dst_framebuffer.Create(); +} + +SurfaceBlitter::~SurfaceBlitter() = default; + +void SurfaceBlitter::Blit(CachedSurfaceView* src, CachedSurfaceView* dst, +                          const Common::Rectangle<u32>& src_rect, +                          const Common::Rectangle<u32>& dst_rect) const { +    const auto& src_params{src->GetSurfaceParams()}; +    const auto& dst_params{dst->GetSurfaceParams()}; + +    OpenGLState prev_state{OpenGLState::GetCurState()}; +    SCOPE_EXIT({ prev_state.Apply(); }); + +    OpenGLState state; +    state.draw.read_framebuffer = src_framebuffer.handle; +    state.draw.draw_framebuffer = dst_framebuffer.handle; +    state.ApplyFramebufferState(); + +    u32 buffers{}; + +    UNIMPLEMENTED_IF(src_params.GetTarget() != SurfaceTarget::Texture2D); +    UNIMPLEMENTED_IF(dst_params.GetTarget() != SurfaceTarget::Texture2D); + +    const auto GetTexture = [](CachedSurfaceView* view) { +        return view->GetTexture(TextureType::Texture2D, false, SwizzleSource::R, SwizzleSource::G, +                                SwizzleSource::B, SwizzleSource::A); +    }; +    const GLuint src_texture{GetTexture(src)}; +    const GLuint dst_texture{GetTexture(dst)}; + +    if (src_params.GetType() == SurfaceType::ColorTexture) { +        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, +                               src_texture, 0); +        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, +                               0); + +        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, +                               dst_texture, 0); +        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, +                               0); + +        buffers = GL_COLOR_BUFFER_BIT; +    } else if (src_params.GetType() == SurfaceType::Depth) { +        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); +        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture, +                               0); +        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); + +        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); +        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_texture, +                               0); +        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); + +        buffers = GL_DEPTH_BUFFER_BIT; +    } else if (src_params.GetType() == SurfaceType::DepthStencil) { +        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); +        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, +                               src_texture, 0); + +        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); +        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, +                               dst_texture, 0); + +        buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; +    } + +    glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left, +                      dst_rect.top, dst_rect.right, dst_rect.bottom, buffers, +                      buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST); +} +  void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {      if (!GLAD_GL_KHR_debug) {          // We don't need to throw an error as this is just for debugging diff --git a/src/video_core/renderer_opengl/utils.h b/src/video_core/renderer_opengl/utils.h index b3e9fc499..e7726d14e 100644 --- a/src/video_core/renderer_opengl/utils.h +++ b/src/video_core/renderer_opengl/utils.h @@ -8,9 +8,13 @@  #include <vector>  #include <glad/glad.h>  #include "common/common_types.h" +#include "common/math_util.h" +#include "video_core/renderer_opengl/gl_resource_manager.h"  namespace OpenGL { +class CachedSurfaceView; +  class BindBuffersRangePushBuffer {  public:      BindBuffersRangePushBuffer(GLenum target); @@ -30,6 +34,19 @@ private:      std::vector<GLsizeiptr> sizes;  }; +class SurfaceBlitter { +public: +    explicit SurfaceBlitter(); +    ~SurfaceBlitter(); + +    void Blit(CachedSurfaceView* src, CachedSurfaceView* dst, +              const Common::Rectangle<u32>& src_rect, const Common::Rectangle<u32>& dst_rect) const; + +private: +    OGLFramebuffer src_framebuffer; +    OGLFramebuffer dst_framebuffer; +}; +  void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});  } // namespace OpenGL
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