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Diffstat (limited to 'src/yuzu/applets/qt_controller.cpp')
-rw-r--r--src/yuzu/applets/qt_controller.cpp53
1 files changed, 48 insertions, 5 deletions
diff --git a/src/yuzu/applets/qt_controller.cpp b/src/yuzu/applets/qt_controller.cpp
index 00aafb8f8..ca0e14fad 100644
--- a/src/yuzu/applets/qt_controller.cpp
+++ b/src/yuzu/applets/qt_controller.cpp
@@ -5,6 +5,8 @@
#include <thread>
#include "common/assert.h"
+#include "common/settings.h"
+#include "common/settings_enums.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/hid/emulated_controller.h"
@@ -21,6 +23,7 @@
#include "yuzu/configuration/configure_vibration.h"
#include "yuzu/configuration/input_profiles.h"
#include "yuzu/main.h"
+#include "yuzu/util/controller_navigation.h"
namespace {
@@ -130,6 +133,8 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
};
+ ui->labelError->setVisible(false);
+
// Setup/load everything prior to setting up connections.
// This avoids unintentionally changing the states of elements while loading them in.
SetSupportedControllers();
@@ -141,6 +146,8 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
LoadConfiguration();
+ controller_navigation = new ControllerNavigation(system.HIDCore(), this);
+
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
SetExplainText(i);
UpdateControllerIcon(i);
@@ -149,6 +156,8 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) {
if (checked) {
+ // Hide eventual error message about number of controllers
+ ui->labelError->setVisible(false);
for (std::size_t index = 0; index <= i; ++index) {
connected_controller_checkboxes[index]->setChecked(checked);
}
@@ -197,6 +206,12 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
&QtControllerSelectorDialog::ApplyConfiguration);
+ connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
+ [this](Qt::Key key) {
+ QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
+ QCoreApplication::postEvent(this, event);
+ });
+
// Enhancement: Check if the parameters have already been met before disconnecting controllers.
// If all the parameters are met AND only allows a single player,
// stop the constructor here as we do not need to continue.
@@ -215,6 +230,7 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
}
QtControllerSelectorDialog::~QtControllerSelectorDialog() {
+ controller_navigation->UnloadController();
system.HIDCore().DisableAllControllerConfiguration();
}
@@ -226,9 +242,11 @@ int QtControllerSelectorDialog::exec() {
}
void QtControllerSelectorDialog::ApplyConfiguration() {
- const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
- Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
- OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue(), system);
+ const bool pre_docked_mode = Settings::IsDockedMode();
+ const bool docked_mode_selected = ui->radioDocked->isChecked();
+ Settings::values.use_docked_mode.SetValue(
+ docked_mode_selected ? Settings::ConsoleMode::Docked : Settings::ConsoleMode::Handheld);
+ OnDockedModeChanged(pre_docked_mode, docked_mode_selected, system);
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
@@ -287,6 +305,31 @@ void QtControllerSelectorDialog::CallConfigureInputProfileDialog() {
dialog.exec();
}
+void QtControllerSelectorDialog::keyPressEvent(QKeyEvent* evt) {
+ const auto num_connected_players = static_cast<int>(
+ std::count_if(player_groupboxes.begin(), player_groupboxes.end(),
+ [](const QGroupBox* player) { return player->isChecked(); }));
+
+ const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players;
+ const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
+
+ if ((evt->key() == Qt::Key_Enter || evt->key() == Qt::Key_Return) && !parameters_met) {
+ // Display error message when trying to validate using "Enter" and "OK" button is disabled
+ ui->labelError->setVisible(true);
+ return;
+ } else if (evt->key() == Qt::Key_Left && num_connected_players > min_supported_players) {
+ // Remove a player if possible
+ connected_controller_checkboxes[num_connected_players - 1]->setChecked(false);
+ return;
+ } else if (evt->key() == Qt::Key_Right && num_connected_players < max_supported_players) {
+ // Add a player, if possible
+ ui->labelError->setVisible(false);
+ connected_controller_checkboxes[num_connected_players]->setChecked(true);
+ return;
+ }
+ QDialog::keyPressEvent(evt);
+}
+
bool QtControllerSelectorDialog::CheckIfParametersMet() {
// Here, we check and validate the current configuration against all applicable parameters.
const auto num_connected_players = static_cast<int>(
@@ -616,8 +659,8 @@ void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) {
ui->radioDocked->setEnabled(!is_handheld);
ui->radioUndocked->setEnabled(!is_handheld);
- ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue());
- ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue());
+ ui->radioDocked->setChecked(Settings::IsDockedMode());
+ ui->radioUndocked->setChecked(!Settings::IsDockedMode());
// Also force into undocked mode if the controller type is handheld.
if (is_handheld) {