diff options
Diffstat (limited to 'src/yuzu/applets/qt_controller.cpp')
-rw-r--r-- | src/yuzu/applets/qt_controller.cpp | 87 |
1 files changed, 79 insertions, 8 deletions
diff --git a/src/yuzu/applets/qt_controller.cpp b/src/yuzu/applets/qt_controller.cpp index d15559518..515cb7ce6 100644 --- a/src/yuzu/applets/qt_controller.cpp +++ b/src/yuzu/applets/qt_controller.cpp @@ -23,6 +23,7 @@ #include "yuzu/configuration/configure_vibration.h" #include "yuzu/configuration/input_profiles.h" #include "yuzu/main.h" +#include "yuzu/util/controller_navigation.h" namespace { @@ -132,6 +133,8 @@ QtControllerSelectorDialog::QtControllerSelectorDialog( ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected, }; + ui->labelError->setVisible(false); + // Setup/load everything prior to setting up connections. // This avoids unintentionally changing the states of elements while loading them in. SetSupportedControllers(); @@ -143,6 +146,8 @@ QtControllerSelectorDialog::QtControllerSelectorDialog( LoadConfiguration(); + controller_navigation = new ControllerNavigation(system.HIDCore(), this); + for (std::size_t i = 0; i < NUM_PLAYERS; ++i) { SetExplainText(i); UpdateControllerIcon(i); @@ -150,16 +155,27 @@ QtControllerSelectorDialog::QtControllerSelectorDialog( UpdateBorderColor(i); connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) { - if (checked) { - for (std::size_t index = 0; index <= i; ++index) { - connected_controller_checkboxes[index]->setChecked(checked); - } - } else { - for (std::size_t index = i; index < NUM_PLAYERS; ++index) { - connected_controller_checkboxes[index]->setChecked(checked); - } + // Reconnect current controller if it was the last one checked + // (player number was reduced by more than one) + const bool reconnect_first = !checked && i < player_groupboxes.size() - 1 && + player_groupboxes[i + 1]->isChecked(); + + // Ensures that connecting a controller changes the number of players + if (connected_controller_checkboxes[i]->isChecked() != checked) { + // Ensures that the players are always connected in sequential order + PropagatePlayerNumberChanged(i, checked, reconnect_first); } }); + connect(connected_controller_checkboxes[i], &QCheckBox::clicked, [this, i](bool checked) { + // Reconnect current controller if it was the last one checked + // (player number was reduced by more than one) + const bool reconnect_first = !checked && + i < connected_controller_checkboxes.size() - 1 && + connected_controller_checkboxes[i + 1]->isChecked(); + + // Ensures that the players are always connected in sequential order + PropagatePlayerNumberChanged(i, checked, reconnect_first); + }); connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged), [this, i](int) { @@ -199,6 +215,12 @@ QtControllerSelectorDialog::QtControllerSelectorDialog( connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QtControllerSelectorDialog::ApplyConfiguration); + connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent, + [this](Qt::Key key) { + QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier); + QCoreApplication::postEvent(this, event); + }); + // Enhancement: Check if the parameters have already been met before disconnecting controllers. // If all the parameters are met AND only allows a single player, // stop the constructor here as we do not need to continue. @@ -217,6 +239,7 @@ QtControllerSelectorDialog::QtControllerSelectorDialog( } QtControllerSelectorDialog::~QtControllerSelectorDialog() { + controller_navigation->UnloadController(); system.HIDCore().DisableAllControllerConfiguration(); } @@ -291,6 +314,31 @@ void QtControllerSelectorDialog::CallConfigureInputProfileDialog() { dialog.exec(); } +void QtControllerSelectorDialog::keyPressEvent(QKeyEvent* evt) { + const auto num_connected_players = static_cast<int>( + std::count_if(player_groupboxes.begin(), player_groupboxes.end(), + [](const QGroupBox* player) { return player->isChecked(); })); + + const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players; + const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players; + + if ((evt->key() == Qt::Key_Enter || evt->key() == Qt::Key_Return) && !parameters_met) { + // Display error message when trying to validate using "Enter" and "OK" button is disabled + ui->labelError->setVisible(true); + return; + } else if (evt->key() == Qt::Key_Left && num_connected_players > min_supported_players) { + // Remove a player if possible + connected_controller_checkboxes[num_connected_players - 1]->setChecked(false); + return; + } else if (evt->key() == Qt::Key_Right && num_connected_players < max_supported_players) { + // Add a player, if possible + ui->labelError->setVisible(false); + connected_controller_checkboxes[num_connected_players]->setChecked(true); + return; + } + QDialog::keyPressEvent(evt); +} + bool QtControllerSelectorDialog::CheckIfParametersMet() { // Here, we check and validate the current configuration against all applicable parameters. const auto num_connected_players = static_cast<int>( @@ -629,6 +677,29 @@ void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) { } } +void QtControllerSelectorDialog::PropagatePlayerNumberChanged(size_t player_index, bool checked, + bool reconnect_current) { + connected_controller_checkboxes[player_index]->setChecked(checked); + // Hide eventual error message about number of controllers + ui->labelError->setVisible(false); + + if (checked) { + // Check all previous buttons when checked + if (player_index > 0) { + PropagatePlayerNumberChanged(player_index - 1, checked); + } + } else { + // Unchecked all following buttons when unchecked + if (player_index < connected_controller_checkboxes.size() - 1) { + PropagatePlayerNumberChanged(player_index + 1, checked); + } + } + + if (reconnect_current) { + connected_controller_checkboxes[player_index]->setCheckState(Qt::Checked); + } +} + void QtControllerSelectorDialog::DisableUnsupportedPlayers() { const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players; |