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path: root/src/yuzu/applets/qt_controller.cpp
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Diffstat (limited to 'src/yuzu/applets/qt_controller.cpp')
-rw-r--r--src/yuzu/applets/qt_controller.cpp87
1 files changed, 79 insertions, 8 deletions
diff --git a/src/yuzu/applets/qt_controller.cpp b/src/yuzu/applets/qt_controller.cpp
index d15559518..515cb7ce6 100644
--- a/src/yuzu/applets/qt_controller.cpp
+++ b/src/yuzu/applets/qt_controller.cpp
@@ -23,6 +23,7 @@
#include "yuzu/configuration/configure_vibration.h"
#include "yuzu/configuration/input_profiles.h"
#include "yuzu/main.h"
+#include "yuzu/util/controller_navigation.h"
namespace {
@@ -132,6 +133,8 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
};
+ ui->labelError->setVisible(false);
+
// Setup/load everything prior to setting up connections.
// This avoids unintentionally changing the states of elements while loading them in.
SetSupportedControllers();
@@ -143,6 +146,8 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
LoadConfiguration();
+ controller_navigation = new ControllerNavigation(system.HIDCore(), this);
+
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
SetExplainText(i);
UpdateControllerIcon(i);
@@ -150,16 +155,27 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
UpdateBorderColor(i);
connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) {
- if (checked) {
- for (std::size_t index = 0; index <= i; ++index) {
- connected_controller_checkboxes[index]->setChecked(checked);
- }
- } else {
- for (std::size_t index = i; index < NUM_PLAYERS; ++index) {
- connected_controller_checkboxes[index]->setChecked(checked);
- }
+ // Reconnect current controller if it was the last one checked
+ // (player number was reduced by more than one)
+ const bool reconnect_first = !checked && i < player_groupboxes.size() - 1 &&
+ player_groupboxes[i + 1]->isChecked();
+
+ // Ensures that connecting a controller changes the number of players
+ if (connected_controller_checkboxes[i]->isChecked() != checked) {
+ // Ensures that the players are always connected in sequential order
+ PropagatePlayerNumberChanged(i, checked, reconnect_first);
}
});
+ connect(connected_controller_checkboxes[i], &QCheckBox::clicked, [this, i](bool checked) {
+ // Reconnect current controller if it was the last one checked
+ // (player number was reduced by more than one)
+ const bool reconnect_first = !checked &&
+ i < connected_controller_checkboxes.size() - 1 &&
+ connected_controller_checkboxes[i + 1]->isChecked();
+
+ // Ensures that the players are always connected in sequential order
+ PropagatePlayerNumberChanged(i, checked, reconnect_first);
+ });
connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
[this, i](int) {
@@ -199,6 +215,12 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
&QtControllerSelectorDialog::ApplyConfiguration);
+ connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
+ [this](Qt::Key key) {
+ QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
+ QCoreApplication::postEvent(this, event);
+ });
+
// Enhancement: Check if the parameters have already been met before disconnecting controllers.
// If all the parameters are met AND only allows a single player,
// stop the constructor here as we do not need to continue.
@@ -217,6 +239,7 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
}
QtControllerSelectorDialog::~QtControllerSelectorDialog() {
+ controller_navigation->UnloadController();
system.HIDCore().DisableAllControllerConfiguration();
}
@@ -291,6 +314,31 @@ void QtControllerSelectorDialog::CallConfigureInputProfileDialog() {
dialog.exec();
}
+void QtControllerSelectorDialog::keyPressEvent(QKeyEvent* evt) {
+ const auto num_connected_players = static_cast<int>(
+ std::count_if(player_groupboxes.begin(), player_groupboxes.end(),
+ [](const QGroupBox* player) { return player->isChecked(); }));
+
+ const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players;
+ const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
+
+ if ((evt->key() == Qt::Key_Enter || evt->key() == Qt::Key_Return) && !parameters_met) {
+ // Display error message when trying to validate using "Enter" and "OK" button is disabled
+ ui->labelError->setVisible(true);
+ return;
+ } else if (evt->key() == Qt::Key_Left && num_connected_players > min_supported_players) {
+ // Remove a player if possible
+ connected_controller_checkboxes[num_connected_players - 1]->setChecked(false);
+ return;
+ } else if (evt->key() == Qt::Key_Right && num_connected_players < max_supported_players) {
+ // Add a player, if possible
+ ui->labelError->setVisible(false);
+ connected_controller_checkboxes[num_connected_players]->setChecked(true);
+ return;
+ }
+ QDialog::keyPressEvent(evt);
+}
+
bool QtControllerSelectorDialog::CheckIfParametersMet() {
// Here, we check and validate the current configuration against all applicable parameters.
const auto num_connected_players = static_cast<int>(
@@ -629,6 +677,29 @@ void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) {
}
}
+void QtControllerSelectorDialog::PropagatePlayerNumberChanged(size_t player_index, bool checked,
+ bool reconnect_current) {
+ connected_controller_checkboxes[player_index]->setChecked(checked);
+ // Hide eventual error message about number of controllers
+ ui->labelError->setVisible(false);
+
+ if (checked) {
+ // Check all previous buttons when checked
+ if (player_index > 0) {
+ PropagatePlayerNumberChanged(player_index - 1, checked);
+ }
+ } else {
+ // Unchecked all following buttons when unchecked
+ if (player_index < connected_controller_checkboxes.size() - 1) {
+ PropagatePlayerNumberChanged(player_index + 1, checked);
+ }
+ }
+
+ if (reconnect_current) {
+ connected_controller_checkboxes[player_index]->setCheckState(Qt::Checked);
+ }
+}
+
void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;