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-rw-r--r--src/yuzu/bootmanager.cpp208
1 files changed, 138 insertions, 70 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 7438fbc0a..c29f2d2dc 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -1,6 +1,13 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
#include <QApplication>
#include <QHBoxLayout>
#include <QKeyEvent>
+#include <QOffscreenSurface>
+#include <QOpenGLWindow>
+#include <QPainter>
#include <QScreen>
#include <QWindow>
#include <fmt/format.h>
@@ -82,13 +89,36 @@ void EmuThread::run() {
render_window->moveContext();
}
+class GGLContext : public Core::Frontend::GraphicsContext {
+public:
+ explicit GGLContext(QOpenGLContext* shared_context) : surface() {
+ context = std::make_unique<QOpenGLContext>(shared_context);
+ surface.setFormat(shared_context->format());
+ surface.create();
+ }
+
+ void MakeCurrent() override {
+ context->makeCurrent(&surface);
+ }
+
+ void DoneCurrent() override {
+ context->doneCurrent();
+ }
+
+ void SwapBuffers() override {}
+
+private:
+ std::unique_ptr<QOpenGLContext> context;
+ QOffscreenSurface surface;
+};
+
// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
// context.
// The corresponding functionality is handled in EmuThread instead
-class GGLWidgetInternal : public QGLWidget {
+class GGLWidgetInternal : public QOpenGLWindow {
public:
- GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent)
- : QGLWidget(fmt, parent), parent(parent) {}
+ GGLWidgetInternal(GRenderWindow* parent, QOpenGLContext* shared_context)
+ : QOpenGLWindow(shared_context), parent(parent) {}
void paintEvent(QPaintEvent* ev) override {
if (do_painting) {
@@ -101,9 +131,51 @@ public:
parent->OnFramebufferSizeChanged();
}
+ void keyPressEvent(QKeyEvent* event) override {
+ InputCommon::GetKeyboard()->PressKey(event->key());
+ }
+
+ void keyReleaseEvent(QKeyEvent* event) override {
+ InputCommon::GetKeyboard()->ReleaseKey(event->key());
+ }
+
+ void mousePressEvent(QMouseEvent* event) override {
+ if (event->source() == Qt::MouseEventSynthesizedBySystem)
+ return; // touch input is handled in TouchBeginEvent
+
+ const auto pos{event->pos()};
+ if (event->button() == Qt::LeftButton) {
+ const auto [x, y] = parent->ScaleTouch(pos);
+ parent->TouchPressed(x, y);
+ } else if (event->button() == Qt::RightButton) {
+ InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
+ }
+ }
+
+ void mouseMoveEvent(QMouseEvent* event) override {
+ if (event->source() == Qt::MouseEventSynthesizedBySystem)
+ return; // touch input is handled in TouchUpdateEvent
+
+ const auto pos{event->pos()};
+ const auto [x, y] = parent->ScaleTouch(pos);
+ parent->TouchMoved(x, y);
+ InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
+ }
+
+ void mouseReleaseEvent(QMouseEvent* event) override {
+ if (event->source() == Qt::MouseEventSynthesizedBySystem)
+ return; // touch input is handled in TouchEndEvent
+
+ if (event->button() == Qt::LeftButton)
+ parent->TouchReleased();
+ else if (event->button() == Qt::RightButton)
+ InputCommon::GetMotionEmu()->EndTilt();
+ }
+
void DisablePainting() {
do_painting = false;
}
+
void EnablePainting() {
do_painting = true;
}
@@ -114,7 +186,7 @@ private:
};
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
- : QWidget(parent), child(nullptr), emu_thread(emu_thread) {
+ : QWidget(parent), child(nullptr), context(nullptr), emu_thread(emu_thread) {
setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
@@ -137,19 +209,19 @@ void GRenderWindow::moveContext() {
auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr)
? emu_thread
: qApp->thread();
- child->context()->moveToThread(thread);
+ context->moveToThread(thread);
}
void GRenderWindow::SwapBuffers() {
- // In our multi-threaded QGLWidget use case we shouldn't need to call `makeCurrent`,
+ // In our multi-threaded QWidget use case we shouldn't need to call `makeCurrent`,
// since we never call `doneCurrent` in this thread.
// However:
// - The Qt debug runtime prints a bogus warning on the console if `makeCurrent` wasn't called
// since the last time `swapBuffers` was executed;
// - On macOS, if `makeCurrent` isn't called explicitely, resizing the buffer breaks.
- child->makeCurrent();
+ context->makeCurrent(child);
- child->swapBuffers();
+ context->swapBuffers(child);
if (!first_frame) {
emit FirstFrameDisplayed();
first_frame = true;
@@ -157,11 +229,11 @@ void GRenderWindow::SwapBuffers() {
}
void GRenderWindow::MakeCurrent() {
- child->makeCurrent();
+ context->makeCurrent(child);
}
void GRenderWindow::DoneCurrent() {
- child->doneCurrent();
+ context->doneCurrent();
}
void GRenderWindow::PollEvents() {}
@@ -174,14 +246,26 @@ void GRenderWindow::PollEvents() {}
void GRenderWindow::OnFramebufferSizeChanged() {
// Screen changes potentially incur a change in screen DPI, hence we should update the
// framebuffer size
- qreal pixelRatio = windowPixelRatio();
+ qreal pixelRatio = GetWindowPixelRatio();
unsigned width = child->QPaintDevice::width() * pixelRatio;
unsigned height = child->QPaintDevice::height() * pixelRatio;
UpdateCurrentFramebufferLayout(width, height);
}
+void GRenderWindow::ForwardKeyPressEvent(QKeyEvent* event) {
+ if (child) {
+ child->keyPressEvent(event);
+ }
+}
+
+void GRenderWindow::ForwardKeyReleaseEvent(QKeyEvent* event) {
+ if (child) {
+ child->keyReleaseEvent(event);
+ }
+}
+
void GRenderWindow::BackupGeometry() {
- geometry = ((QGLWidget*)this)->saveGeometry();
+ geometry = ((QWidget*)this)->saveGeometry();
}
void GRenderWindow::RestoreGeometry() {
@@ -199,18 +283,18 @@ QByteArray GRenderWindow::saveGeometry() {
// If we are a top-level widget, store the current geometry
// otherwise, store the last backup
if (parent() == nullptr)
- return ((QGLWidget*)this)->saveGeometry();
+ return ((QWidget*)this)->saveGeometry();
else
return geometry;
}
-qreal GRenderWindow::windowPixelRatio() const {
+qreal GRenderWindow::GetWindowPixelRatio() const {
// windowHandle() might not be accessible until the window is displayed to screen.
return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
}
std::pair<unsigned, unsigned> GRenderWindow::ScaleTouch(const QPointF pos) const {
- const qreal pixel_ratio = windowPixelRatio();
+ const qreal pixel_ratio = GetWindowPixelRatio();
return {static_cast<unsigned>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
static_cast<unsigned>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
}
@@ -220,47 +304,6 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
QWidget::closeEvent(event);
}
-void GRenderWindow::keyPressEvent(QKeyEvent* event) {
- InputCommon::GetKeyboard()->PressKey(event->key());
-}
-
-void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
- InputCommon::GetKeyboard()->ReleaseKey(event->key());
-}
-
-void GRenderWindow::mousePressEvent(QMouseEvent* event) {
- if (event->source() == Qt::MouseEventSynthesizedBySystem)
- return; // touch input is handled in TouchBeginEvent
-
- auto pos = event->pos();
- if (event->button() == Qt::LeftButton) {
- const auto [x, y] = ScaleTouch(pos);
- this->TouchPressed(x, y);
- } else if (event->button() == Qt::RightButton) {
- InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
- }
-}
-
-void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
- if (event->source() == Qt::MouseEventSynthesizedBySystem)
- return; // touch input is handled in TouchUpdateEvent
-
- auto pos = event->pos();
- const auto [x, y] = ScaleTouch(pos);
- this->TouchMoved(x, y);
- InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
-}
-
-void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
- if (event->source() == Qt::MouseEventSynthesizedBySystem)
- return; // touch input is handled in TouchEndEvent
-
- if (event->button() == Qt::LeftButton)
- this->TouchReleased();
- else if (event->button() == Qt::RightButton)
- InputCommon::GetMotionEmu()->EndTilt();
-}
-
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
// TouchBegin always has exactly one touch point, so take the .first()
const auto [x, y] = ScaleTouch(event->touchPoints().first().pos());
@@ -313,35 +356,60 @@ void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height) {
NotifyClientAreaSizeChanged(std::make_pair(width, height));
}
+std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
+ return std::make_unique<GGLContext>(shared_context.get());
+}
+
void GRenderWindow::InitRenderTarget() {
- if (child) {
- delete child;
- }
+ shared_context.reset();
+ context.reset();
- if (layout()) {
- delete layout();
- }
+ delete child;
+ child = nullptr;
+
+ delete container;
+ container = nullptr;
+
+ delete layout();
first_frame = false;
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
// WA_DontShowOnScreen, WA_DeleteOnClose
- QGLFormat fmt;
+ QSurfaceFormat fmt;
fmt.setVersion(4, 3);
- fmt.setProfile(QGLFormat::CoreProfile);
+ fmt.setProfile(QSurfaceFormat::CoreProfile);
+ // TODO: expose a setting for buffer value (ie default/single/double/triple)
+ fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
+ shared_context = std::make_unique<QOpenGLContext>();
+ shared_context->setFormat(fmt);
+ shared_context->create();
+ context = std::make_unique<QOpenGLContext>();
+ context->setShareContext(shared_context.get());
+ context->setFormat(fmt);
+ context->create();
fmt.setSwapInterval(false);
- // Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
- fmt.setOption(QGL::NoDeprecatedFunctions);
+ child = new GGLWidgetInternal(this, shared_context.get());
+ container = QWidget::createWindowContainer(child, this);
- child = new GGLWidgetInternal(fmt, this);
QBoxLayout* layout = new QHBoxLayout(this);
-
- resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
- layout->addWidget(child);
+ layout->addWidget(container);
layout->setMargin(0);
setLayout(layout);
+ // Reset minimum size to avoid unwanted resizes when this function is called for a second time.
+ setMinimumSize(1, 1);
+
+ // Show causes the window to actually be created and the OpenGL context as well, but we don't
+ // want the widget to be shown yet, so immediately hide it.
+ show();
+ hide();
+
+ resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
+ child->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
+ container->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
+
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
OnFramebufferSizeChanged();