diff options
Diffstat (limited to 'src/yuzu/bootmanager.cpp')
-rw-r--r-- | src/yuzu/bootmanager.cpp | 208 |
1 files changed, 138 insertions, 70 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 7438fbc0a..c29f2d2dc 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -1,6 +1,13 @@ +// Copyright 2014 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + #include <QApplication> #include <QHBoxLayout> #include <QKeyEvent> +#include <QOffscreenSurface> +#include <QOpenGLWindow> +#include <QPainter> #include <QScreen> #include <QWindow> #include <fmt/format.h> @@ -82,13 +89,36 @@ void EmuThread::run() { render_window->moveContext(); } +class GGLContext : public Core::Frontend::GraphicsContext { +public: + explicit GGLContext(QOpenGLContext* shared_context) : surface() { + context = std::make_unique<QOpenGLContext>(shared_context); + surface.setFormat(shared_context->format()); + surface.create(); + } + + void MakeCurrent() override { + context->makeCurrent(&surface); + } + + void DoneCurrent() override { + context->doneCurrent(); + } + + void SwapBuffers() override {} + +private: + std::unique_ptr<QOpenGLContext> context; + QOffscreenSurface surface; +}; + // This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL // context. // The corresponding functionality is handled in EmuThread instead -class GGLWidgetInternal : public QGLWidget { +class GGLWidgetInternal : public QOpenGLWindow { public: - GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent) - : QGLWidget(fmt, parent), parent(parent) {} + GGLWidgetInternal(GRenderWindow* parent, QOpenGLContext* shared_context) + : QOpenGLWindow(shared_context), parent(parent) {} void paintEvent(QPaintEvent* ev) override { if (do_painting) { @@ -101,9 +131,51 @@ public: parent->OnFramebufferSizeChanged(); } + void keyPressEvent(QKeyEvent* event) override { + InputCommon::GetKeyboard()->PressKey(event->key()); + } + + void keyReleaseEvent(QKeyEvent* event) override { + InputCommon::GetKeyboard()->ReleaseKey(event->key()); + } + + void mousePressEvent(QMouseEvent* event) override { + if (event->source() == Qt::MouseEventSynthesizedBySystem) + return; // touch input is handled in TouchBeginEvent + + const auto pos{event->pos()}; + if (event->button() == Qt::LeftButton) { + const auto [x, y] = parent->ScaleTouch(pos); + parent->TouchPressed(x, y); + } else if (event->button() == Qt::RightButton) { + InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y()); + } + } + + void mouseMoveEvent(QMouseEvent* event) override { + if (event->source() == Qt::MouseEventSynthesizedBySystem) + return; // touch input is handled in TouchUpdateEvent + + const auto pos{event->pos()}; + const auto [x, y] = parent->ScaleTouch(pos); + parent->TouchMoved(x, y); + InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y()); + } + + void mouseReleaseEvent(QMouseEvent* event) override { + if (event->source() == Qt::MouseEventSynthesizedBySystem) + return; // touch input is handled in TouchEndEvent + + if (event->button() == Qt::LeftButton) + parent->TouchReleased(); + else if (event->button() == Qt::RightButton) + InputCommon::GetMotionEmu()->EndTilt(); + } + void DisablePainting() { do_painting = false; } + void EnablePainting() { do_painting = true; } @@ -114,7 +186,7 @@ private: }; GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) - : QWidget(parent), child(nullptr), emu_thread(emu_thread) { + : QWidget(parent), child(nullptr), context(nullptr), emu_thread(emu_thread) { setWindowTitle(QStringLiteral("yuzu %1 | %2-%3") .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc)); @@ -137,19 +209,19 @@ void GRenderWindow::moveContext() { auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr) ? emu_thread : qApp->thread(); - child->context()->moveToThread(thread); + context->moveToThread(thread); } void GRenderWindow::SwapBuffers() { - // In our multi-threaded QGLWidget use case we shouldn't need to call `makeCurrent`, + // In our multi-threaded QWidget use case we shouldn't need to call `makeCurrent`, // since we never call `doneCurrent` in this thread. // However: // - The Qt debug runtime prints a bogus warning on the console if `makeCurrent` wasn't called // since the last time `swapBuffers` was executed; // - On macOS, if `makeCurrent` isn't called explicitely, resizing the buffer breaks. - child->makeCurrent(); + context->makeCurrent(child); - child->swapBuffers(); + context->swapBuffers(child); if (!first_frame) { emit FirstFrameDisplayed(); first_frame = true; @@ -157,11 +229,11 @@ void GRenderWindow::SwapBuffers() { } void GRenderWindow::MakeCurrent() { - child->makeCurrent(); + context->makeCurrent(child); } void GRenderWindow::DoneCurrent() { - child->doneCurrent(); + context->doneCurrent(); } void GRenderWindow::PollEvents() {} @@ -174,14 +246,26 @@ void GRenderWindow::PollEvents() {} void GRenderWindow::OnFramebufferSizeChanged() { // Screen changes potentially incur a change in screen DPI, hence we should update the // framebuffer size - qreal pixelRatio = windowPixelRatio(); + qreal pixelRatio = GetWindowPixelRatio(); unsigned width = child->QPaintDevice::width() * pixelRatio; unsigned height = child->QPaintDevice::height() * pixelRatio; UpdateCurrentFramebufferLayout(width, height); } +void GRenderWindow::ForwardKeyPressEvent(QKeyEvent* event) { + if (child) { + child->keyPressEvent(event); + } +} + +void GRenderWindow::ForwardKeyReleaseEvent(QKeyEvent* event) { + if (child) { + child->keyReleaseEvent(event); + } +} + void GRenderWindow::BackupGeometry() { - geometry = ((QGLWidget*)this)->saveGeometry(); + geometry = ((QWidget*)this)->saveGeometry(); } void GRenderWindow::RestoreGeometry() { @@ -199,18 +283,18 @@ QByteArray GRenderWindow::saveGeometry() { // If we are a top-level widget, store the current geometry // otherwise, store the last backup if (parent() == nullptr) - return ((QGLWidget*)this)->saveGeometry(); + return ((QWidget*)this)->saveGeometry(); else return geometry; } -qreal GRenderWindow::windowPixelRatio() const { +qreal GRenderWindow::GetWindowPixelRatio() const { // windowHandle() might not be accessible until the window is displayed to screen. return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f; } std::pair<unsigned, unsigned> GRenderWindow::ScaleTouch(const QPointF pos) const { - const qreal pixel_ratio = windowPixelRatio(); + const qreal pixel_ratio = GetWindowPixelRatio(); return {static_cast<unsigned>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})), static_cast<unsigned>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))}; } @@ -220,47 +304,6 @@ void GRenderWindow::closeEvent(QCloseEvent* event) { QWidget::closeEvent(event); } -void GRenderWindow::keyPressEvent(QKeyEvent* event) { - InputCommon::GetKeyboard()->PressKey(event->key()); -} - -void GRenderWindow::keyReleaseEvent(QKeyEvent* event) { - InputCommon::GetKeyboard()->ReleaseKey(event->key()); -} - -void GRenderWindow::mousePressEvent(QMouseEvent* event) { - if (event->source() == Qt::MouseEventSynthesizedBySystem) - return; // touch input is handled in TouchBeginEvent - - auto pos = event->pos(); - if (event->button() == Qt::LeftButton) { - const auto [x, y] = ScaleTouch(pos); - this->TouchPressed(x, y); - } else if (event->button() == Qt::RightButton) { - InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y()); - } -} - -void GRenderWindow::mouseMoveEvent(QMouseEvent* event) { - if (event->source() == Qt::MouseEventSynthesizedBySystem) - return; // touch input is handled in TouchUpdateEvent - - auto pos = event->pos(); - const auto [x, y] = ScaleTouch(pos); - this->TouchMoved(x, y); - InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y()); -} - -void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) { - if (event->source() == Qt::MouseEventSynthesizedBySystem) - return; // touch input is handled in TouchEndEvent - - if (event->button() == Qt::LeftButton) - this->TouchReleased(); - else if (event->button() == Qt::RightButton) - InputCommon::GetMotionEmu()->EndTilt(); -} - void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) { // TouchBegin always has exactly one touch point, so take the .first() const auto [x, y] = ScaleTouch(event->touchPoints().first().pos()); @@ -313,35 +356,60 @@ void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height) { NotifyClientAreaSizeChanged(std::make_pair(width, height)); } +std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const { + return std::make_unique<GGLContext>(shared_context.get()); +} + void GRenderWindow::InitRenderTarget() { - if (child) { - delete child; - } + shared_context.reset(); + context.reset(); - if (layout()) { - delete layout(); - } + delete child; + child = nullptr; + + delete container; + container = nullptr; + + delete layout(); first_frame = false; // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, // WA_DontShowOnScreen, WA_DeleteOnClose - QGLFormat fmt; + QSurfaceFormat fmt; fmt.setVersion(4, 3); - fmt.setProfile(QGLFormat::CoreProfile); + fmt.setProfile(QSurfaceFormat::CoreProfile); + // TODO: expose a setting for buffer value (ie default/single/double/triple) + fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior); + shared_context = std::make_unique<QOpenGLContext>(); + shared_context->setFormat(fmt); + shared_context->create(); + context = std::make_unique<QOpenGLContext>(); + context->setShareContext(shared_context.get()); + context->setFormat(fmt); + context->create(); fmt.setSwapInterval(false); - // Requests a forward-compatible context, which is required to get a 3.2+ context on OS X - fmt.setOption(QGL::NoDeprecatedFunctions); + child = new GGLWidgetInternal(this, shared_context.get()); + container = QWidget::createWindowContainer(child, this); - child = new GGLWidgetInternal(fmt, this); QBoxLayout* layout = new QHBoxLayout(this); - - resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); - layout->addWidget(child); + layout->addWidget(container); layout->setMargin(0); setLayout(layout); + // Reset minimum size to avoid unwanted resizes when this function is called for a second time. + setMinimumSize(1, 1); + + // Show causes the window to actually be created and the OpenGL context as well, but we don't + // want the widget to be shown yet, so immediately hide it. + show(); + hide(); + + resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); + child->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); + container->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); + OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); OnFramebufferSizeChanged(); |