diff options
Diffstat (limited to 'src/yuzu/bootmanager.cpp')
-rw-r--r-- | src/yuzu/bootmanager.cpp | 90 |
1 files changed, 61 insertions, 29 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 3d759f77b..4bfce48a4 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -8,13 +8,16 @@ #include <QHBoxLayout> #include <QKeyEvent> #include <QMessageBox> -#include <QOffscreenSurface> -#include <QOpenGLContext> #include <QPainter> #include <QScreen> #include <QStringList> #include <QWindow> +#ifdef HAS_OPENGL +#include <QOffscreenSurface> +#include <QOpenGLContext> +#endif + #if !defined(WIN32) && HAS_VULKAN #include <qpa/qplatformnativeinterface.h> #endif @@ -41,49 +44,65 @@ EmuThread::EmuThread() = default; EmuThread::~EmuThread() = default; void EmuThread::run() { - MicroProfileOnThreadCreate("EmuThread"); + std::string name = "yuzu:EmuControlThread"; + MicroProfileOnThreadCreate(name.c_str()); + Common::SetCurrentThreadName(name.c_str()); + + auto& system = Core::System::GetInstance(); + + system.RegisterHostThread(); + + auto& gpu = system.GPU(); // Main process has been loaded. Make the context current to this thread and begin GPU and CPU // execution. - Core::System::GetInstance().GPU().Start(); + gpu.Start(); + + gpu.ObtainContext(); emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); - Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources( + system.Renderer().Rasterizer().LoadDiskResources( stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) { emit LoadProgress(stage, value, total); }); emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0); + gpu.ReleaseContext(); + // Holds whether the cpu was running during the last iteration, // so that the DebugModeLeft signal can be emitted before the // next execution step bool was_active = false; while (!stop_run) { if (running) { - if (!was_active) + if (was_active) { emit DebugModeLeft(); + } - Core::System::ResultStatus result = Core::System::GetInstance().RunLoop(); + running_guard = true; + Core::System::ResultStatus result = system.Run(); + if (result != Core::System::ResultStatus::Success) { + running_guard = false; + this->SetRunning(false); + emit ErrorThrown(result, system.GetStatusDetails()); + } + running_wait.Wait(); + result = system.Pause(); if (result != Core::System::ResultStatus::Success) { + running_guard = false; this->SetRunning(false); - emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails()); + emit ErrorThrown(result, system.GetStatusDetails()); } + running_guard = false; - was_active = running || exec_step; - if (!was_active && !stop_run) + if (!stop_run) { + was_active = true; emit DebugModeEntered(); + } } else if (exec_step) { - if (!was_active) - emit DebugModeLeft(); - - exec_step = false; - Core::System::GetInstance().SingleStep(); - emit DebugModeEntered(); - yieldCurrentThread(); - - was_active = false; + UNIMPLEMENTED(); } else { std::unique_lock lock{running_mutex}; running_cv.wait(lock, [this] { return IsRunning() || exec_step || stop_run; }); @@ -91,13 +110,14 @@ void EmuThread::run() { } // Shutdown the core emulation - Core::System::GetInstance().Shutdown(); + system.Shutdown(); #if MICROPROFILE_ENABLED MicroProfileOnThreadExit(); #endif } +#ifdef HAS_OPENGL class OpenGLSharedContext : public Core::Frontend::GraphicsContext { public: /// Create the original context that should be shared from @@ -106,6 +126,9 @@ public: format.setVersion(4, 3); format.setProfile(QSurfaceFormat::CompatibilityProfile); format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions); + if (Settings::values.renderer_debug) { + format.setOption(QSurfaceFormat::FormatOption::DebugContext); + } // TODO: expose a setting for buffer value (ie default/single/double/triple) format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior); format.setSwapInterval(0); @@ -150,18 +173,19 @@ public: } void MakeCurrent() override { - if (is_current) { - return; + // We can't track the current state of the underlying context in this wrapper class because + // Qt may make the underlying context not current for one reason or another. In particular, + // the WebBrowser uses GL, so it seems to conflict if we aren't careful. + // Instead of always just making the context current (which does not have any caching to + // check if the underlying context is already current) we can check for the current context + // in the thread local data by calling `currentContext()` and checking if its ours. + if (QOpenGLContext::currentContext() != context.get()) { + context->makeCurrent(surface); } - is_current = context->makeCurrent(surface); } void DoneCurrent() override { - if (!is_current) { - return; - } context->doneCurrent(); - is_current = false; } QOpenGLContext* GetShareContext() { @@ -178,8 +202,8 @@ private: std::unique_ptr<QOpenGLContext> context; std::unique_ptr<QOffscreenSurface> offscreen_surface{}; QSurface* surface; - bool is_current = false; }; +#endif class DummyContext : public Core::Frontend::GraphicsContext {}; @@ -352,7 +376,7 @@ QByteArray GRenderWindow::saveGeometry() { } qreal GRenderWindow::windowPixelRatio() const { - return devicePixelRatio(); + return devicePixelRatioF(); } std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF& pos) const { @@ -470,6 +494,7 @@ void GRenderWindow::resizeEvent(QResizeEvent* event) { } std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const { +#ifdef HAS_OPENGL if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) { auto c = static_cast<OpenGLSharedContext*>(main_context.get()); // Bind the shared contexts to the main surface in case the backend wants to take over @@ -477,6 +502,7 @@ std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedCont return std::make_unique<OpenGLSharedContext>(c->GetShareContext(), child_widget->windowHandle()); } +#endif return std::make_unique<DummyContext>(); } @@ -557,6 +583,7 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal } bool GRenderWindow::InitializeOpenGL() { +#ifdef HAS_OPENGL // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, // WA_DontShowOnScreen, WA_DeleteOnClose auto child = new OpenGLRenderWidget(this); @@ -568,6 +595,11 @@ bool GRenderWindow::InitializeOpenGL() { std::make_unique<OpenGLSharedContext>(context->GetShareContext(), child->windowHandle())); return true; +#else + QMessageBox::warning(this, tr("OpenGL not available!"), + tr("yuzu has not been compiled with OpenGL support.")); + return false; +#endif } bool GRenderWindow::InitializeVulkan() { |