diff options
Diffstat (limited to 'src/yuzu/bootmanager.cpp')
-rw-r--r-- | src/yuzu/bootmanager.cpp | 117 |
1 files changed, 60 insertions, 57 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 5b5b6fed8..3d560f303 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -44,32 +44,30 @@ #include "yuzu/bootmanager.h" #include "yuzu/main.h" -EmuThread::EmuThread(Core::System& system_) : system{system_} {} +static Core::Frontend::WindowSystemType GetWindowSystemType(); + +EmuThread::EmuThread(Core::System& system) : m_system{system} {} EmuThread::~EmuThread() = default; void EmuThread::run() { - std::string name = "EmuControlThread"; - MicroProfileOnThreadCreate(name.c_str()); - Common::SetCurrentThreadName(name.c_str()); + const char* name = "EmuControlThread"; + MicroProfileOnThreadCreate(name); + Common::SetCurrentThreadName(name); - auto& gpu = system.GPU(); - auto stop_token = stop_source.get_token(); - bool debugger_should_start = system.DebuggerEnabled(); + auto& gpu = m_system.GPU(); + auto stop_token = m_stop_source.get_token(); - system.RegisterHostThread(); + m_system.RegisterHostThread(); // Main process has been loaded. Make the context current to this thread and begin GPU and CPU // execution. - gpu.Start(); - gpu.ObtainContext(); emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); - if (Settings::values.use_disk_shader_cache.GetValue()) { - system.Renderer().ReadRasterizer()->LoadDiskResources( - system.GetCurrentProcessProgramID(), stop_token, + m_system.Renderer().ReadRasterizer()->LoadDiskResources( + m_system.GetCurrentProcessProgramID(), stop_token, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) { emit LoadProgress(stage, value, total); }); @@ -77,53 +75,36 @@ void EmuThread::run() { emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0); gpu.ReleaseContext(); + gpu.Start(); - system.GetCpuManager().OnGpuReady(); - - // Holds whether the cpu was running during the last iteration, - // so that the DebugModeLeft signal can be emitted before the - // next execution step - bool was_active = false; - while (!stop_token.stop_requested()) { - if (running) { - if (was_active) { - emit DebugModeLeft(); - } - - running_guard = true; - Core::SystemResultStatus result = system.Run(); - if (result != Core::SystemResultStatus::Success) { - running_guard = false; - this->SetRunning(false); - emit ErrorThrown(result, system.GetStatusDetails()); - } + m_system.GetCpuManager().OnGpuReady(); - if (debugger_should_start) { - system.InitializeDebugger(); - debugger_should_start = false; - } + if (m_system.DebuggerEnabled()) { + m_system.InitializeDebugger(); + } - running_wait.Wait(); - result = system.Pause(); - if (result != Core::SystemResultStatus::Success) { - running_guard = false; - this->SetRunning(false); - emit ErrorThrown(result, system.GetStatusDetails()); - } - running_guard = false; + while (!stop_token.stop_requested()) { + std::unique_lock lk{m_should_run_mutex}; + if (m_should_run) { + m_system.Run(); + m_is_running.store(true); + m_is_running.notify_all(); - if (!stop_token.stop_requested()) { - was_active = true; - emit DebugModeEntered(); - } + Common::CondvarWait(m_should_run_cv, lk, stop_token, [&] { return !m_should_run; }); } else { - std::unique_lock lock{running_mutex}; - Common::CondvarWait(running_cv, lock, stop_token, [&] { return IsRunning(); }); + m_system.Pause(); + m_is_running.store(false); + m_is_running.notify_all(); + + emit DebugModeEntered(); + Common::CondvarWait(m_should_run_cv, lk, stop_token, [&] { return m_should_run; }); + emit DebugModeLeft(); } } // Shutdown the main emulated process - system.ShutdownMainProcess(); + m_system.DetachDebugger(); + m_system.ShutdownMainProcess(); #if MICROPROFILE_ENABLED MicroProfileOnThreadExit(); @@ -225,6 +206,9 @@ public: explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) { setAttribute(Qt::WA_NativeWindow); setAttribute(Qt::WA_PaintOnScreen); + if (GetWindowSystemType() == Core::Frontend::WindowSystemType::Wayland) { + setAttribute(Qt::WA_DontCreateNativeAncestors); + } } virtual ~RenderWidget() = default; @@ -269,12 +253,14 @@ static Core::Frontend::WindowSystemType GetWindowSystemType() { return Core::Frontend::WindowSystemType::X11; else if (platform_name == QStringLiteral("wayland")) return Core::Frontend::WindowSystemType::Wayland; + else if (platform_name == QStringLiteral("wayland-egl")) + return Core::Frontend::WindowSystemType::Wayland; else if (platform_name == QStringLiteral("cocoa")) return Core::Frontend::WindowSystemType::Cocoa; else if (platform_name == QStringLiteral("android")) return Core::Frontend::WindowSystemType::Android; - LOG_CRITICAL(Frontend, "Unknown Qt platform!"); + LOG_CRITICAL(Frontend, "Unknown Qt platform {}!", platform_name.toStdString()); return Core::Frontend::WindowSystemType::Windows; } @@ -314,6 +300,9 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_, input_subsystem->Initialize(); this->setMouseTracking(true); + strict_context_required = QGuiApplication::platformName() == QStringLiteral("wayland") || + QGuiApplication::platformName() == QStringLiteral("wayland-egl"); + connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete); connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram, Qt::QueuedConnection); @@ -750,6 +739,9 @@ void GRenderWindow::InitializeCamera() { return; } + const auto camera_width = input_subsystem->GetCamera()->getImageWidth(); + const auto camera_height = input_subsystem->GetCamera()->getImageHeight(); + camera_data.resize(camera_width * camera_height); camera_capture->setCaptureDestination(QCameraImageCapture::CaptureDestination::CaptureToBuffer); connect(camera_capture.get(), &QCameraImageCapture::imageCaptured, this, &GRenderWindow::OnCameraCapture); @@ -805,17 +797,22 @@ void GRenderWindow::RequestCameraCapture() { } void GRenderWindow::OnCameraCapture(int requestId, const QImage& img) { - constexpr std::size_t camera_width = 320; - constexpr std::size_t camera_height = 240; +#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA + // TODO: Capture directly in the format and resolution needed + const auto camera_width = input_subsystem->GetCamera()->getImageWidth(); + const auto camera_height = input_subsystem->GetCamera()->getImageHeight(); const auto converted = - img.scaled(camera_width, camera_height, Qt::AspectRatioMode::IgnoreAspectRatio, + img.scaled(static_cast<int>(camera_width), static_cast<int>(camera_height), + Qt::AspectRatioMode::IgnoreAspectRatio, Qt::TransformationMode::SmoothTransformation) .mirrored(false, true); - std::vector<u32> camera_data{}; - camera_data.resize(camera_width * camera_height); + if (camera_data.size() != camera_width * camera_height) { + camera_data.resize(camera_width * camera_height); + } std::memcpy(camera_data.data(), converted.bits(), camera_width * camera_height * sizeof(u32)); input_subsystem->GetCamera()->SetCameraData(camera_width, camera_height, camera_data); pending_camera_snapshots = 0; +#endif } bool GRenderWindow::event(QEvent* event) { @@ -952,6 +949,12 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal bool GRenderWindow::InitializeOpenGL() { #ifdef HAS_OPENGL + if (!QOpenGLContext::supportsThreadedOpenGL()) { + QMessageBox::warning(this, tr("OpenGL not available!"), + tr("OpenGL shared contexts are not supported.")); + return false; + } + // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, // WA_DontShowOnScreen, WA_DeleteOnClose auto child = new OpenGLRenderWidget(this); |