diff options
Diffstat (limited to 'src/yuzu/bootmanager.cpp')
-rw-r--r-- | src/yuzu/bootmanager.cpp | 21 |
1 files changed, 4 insertions, 17 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 843ac6ad7..469988d63 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -1,12 +1,8 @@ #include <QApplication> #include <QHBoxLayout> #include <QKeyEvent> - -#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0) -// Required for screen DPI information #include <QScreen> #include <QWindow> -#endif #include "common/microprofile.h" #include "common/scm_rev.h" @@ -19,8 +15,7 @@ #include "input_common/motion_emu.h" #include "yuzu/bootmanager.h" -EmuThread::EmuThread(GRenderWindow* render_window) - : exec_step(false), running(false), stop_run(false), render_window(render_window) {} +EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {} void EmuThread::run() { render_window->MakeCurrent(); @@ -120,15 +115,13 @@ GRenderWindow::~GRenderWindow() { void GRenderWindow::moveContext() { DoneCurrent(); -// We need to move GL context to the swapping thread in Qt5 -#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0) + // If the thread started running, move the GL Context to the new thread. Otherwise, move it // back. auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr) ? emu_thread : qApp->thread(); child->context()->moveToThread(thread); -#endif } void GRenderWindow::SwapBuffers() { @@ -191,12 +184,8 @@ QByteArray GRenderWindow::saveGeometry() { } qreal GRenderWindow::windowPixelRatio() { -#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0) // windowHandle() might not be accessible until the window is displayed to screen. return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f; -#else - return 1.0f; -#endif } void GRenderWindow::closeEvent(QCloseEvent* event) { @@ -299,9 +288,7 @@ void GRenderWindow::OnEmulationStopping() { void GRenderWindow::showEvent(QShowEvent* event) { QWidget::showEvent(event); -#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0) // windowHandle() is not initialized until the Window is shown, so we connect it here. - connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, - SLOT(OnFramebufferSizeChanged()), Qt::UniqueConnection); -#endif + connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged, + Qt::UniqueConnection); } |