diff options
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 49 |
1 files changed, 19 insertions, 30 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 43cd11ba0..1bac57bb2 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -220,7 +220,7 @@ const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default // This must be in alphabetical order according to action name as it must have the same order as // UISetting::values.shortcuts, which is alphabetically ordered. // clang-format off -const std::array<UISettings::Shortcut, 16> Config::default_hotkeys{{ +const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{ {QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}}, {QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}}, {QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}}, @@ -235,6 +235,7 @@ const std::array<UISettings::Shortcut, 16> Config::default_hotkeys{{ {QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}}, {QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}}, + {QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}}, }}; @@ -464,13 +465,7 @@ void Config::ReadMouseValues() { void Config::ReadTouchscreenValues() { Settings::values.touchscreen.enabled = ReadSetting(QStringLiteral("touchscreen_enabled"), true).toBool(); - Settings::values.touchscreen.device = - ReadSetting(QStringLiteral("touchscreen_device"), QStringLiteral("engine:emu_window")) - .toString() - .toStdString(); - Settings::values.touchscreen.finger = - ReadSetting(QStringLiteral("touchscreen_finger"), 0).toUInt(); Settings::values.touchscreen.rotation_angle = ReadSetting(QStringLiteral("touchscreen_angle"), 0).toUInt(); Settings::values.touchscreen.diameter_x = @@ -513,8 +508,11 @@ void Config::ReadControlValues() { Settings::values.emulate_analog_keyboard = ReadSetting(QStringLiteral("emulate_analog_keyboard"), false).toBool(); + Settings::values.mouse_panning = false; + Settings::values.mouse_panning_sensitivity = + ReadSetting(QStringLiteral("mouse_panning_sensitivity"), 1).toFloat(); - ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), false); + ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), true); ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"), true); ReadSettingGlobal(Settings::values.enable_accurate_vibrations, @@ -563,7 +561,8 @@ void Config::ReadMotionTouchValues() { .toString() .toStdString(); Settings::values.touch_device = - ReadSetting(QStringLiteral("touch_device"), QStringLiteral("engine:emu_window")) + ReadSetting(QStringLiteral("touch_device"), + QStringLiteral("min_x:100,min_y:50,max_x:1800,max_y:850")) .toString() .toStdString(); Settings::values.use_touch_from_button = @@ -615,12 +614,6 @@ void Config::ReadDataStorageValues() { QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir))) .toString() .toStdString()); - FS::GetUserPath(FS::UserPath::CacheDir, - qt_config - ->value(QStringLiteral("cache_directory"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir))) - .toString() - .toStdString()); Settings::values.gamecard_inserted = ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool(); Settings::values.gamecard_current_game = @@ -655,7 +648,7 @@ void Config::ReadDebuggingValues() { void Config::ReadServiceValues() { qt_config->beginGroup(QStringLiteral("Services")); Settings::values.bcat_backend = - ReadSetting(QStringLiteral("bcat_backend"), QStringLiteral("null")) + ReadSetting(QStringLiteral("bcat_backend"), QStringLiteral("none")) .toString() .toStdString(); Settings::values.bcat_boxcat_local = @@ -783,14 +776,14 @@ void Config::ReadRendererValues() { ReadSettingGlobal(Settings::values.frame_limit, QStringLiteral("frame_limit"), 100); ReadSettingGlobal(Settings::values.use_disk_shader_cache, QStringLiteral("use_disk_shader_cache"), true); - ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 0); + ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 1); ReadSettingGlobal(Settings::values.use_asynchronous_gpu_emulation, QStringLiteral("use_asynchronous_gpu_emulation"), true); ReadSettingGlobal(Settings::values.use_nvdec_emulation, QStringLiteral("use_nvdec_emulation"), true); ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true); ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"), - true); + false); ReadSettingGlobal(Settings::values.use_asynchronous_shaders, QStringLiteral("use_asynchronous_shaders"), false); ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"), @@ -1005,7 +998,8 @@ void Config::SavePlayerValue(std::size_t player_index) { static_cast<u8>(Settings::ControllerType::ProController)); if (!player_prefix.isEmpty()) { - WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected, false); + WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected, + player_index == 0); WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix), player.vibration_enabled, true); WriteSetting(QStringLiteral("%1vibration_strength").arg(player_prefix), @@ -1087,10 +1081,7 @@ void Config::SaveTouchscreenValues() { const auto& touchscreen = Settings::values.touchscreen; WriteSetting(QStringLiteral("touchscreen_enabled"), touchscreen.enabled, true); - WriteSetting(QStringLiteral("touchscreen_device"), QString::fromStdString(touchscreen.device), - QStringLiteral("engine:emu_window")); - WriteSetting(QStringLiteral("touchscreen_finger"), touchscreen.finger, 0); WriteSetting(QStringLiteral("touchscreen_angle"), touchscreen.rotation_angle, 0); WriteSetting(QStringLiteral("touchscreen_diameter_x"), touchscreen.diameter_x, 15); WriteSetting(QStringLiteral("touchscreen_diameter_y"), touchscreen.diameter_y, 15); @@ -1176,7 +1167,7 @@ void Config::SaveControlValues() { SaveTouchscreenValues(); SaveMotionTouchValues(); - WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false); + WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, true); WriteSettingGlobal(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled, true); WriteSettingGlobal(QStringLiteral("enable_accurate_vibrations"), @@ -1191,7 +1182,8 @@ void Config::SaveControlValues() { WriteSetting(QStringLiteral("keyboard_enabled"), Settings::values.keyboard_enabled, false); WriteSetting(QStringLiteral("emulate_analog_keyboard"), Settings::values.emulate_analog_keyboard, false); - + WriteSetting(QStringLiteral("mouse_panning_sensitivity"), + Settings::values.mouse_panning_sensitivity, 1.0f); qt_config->endGroup(); } @@ -1219,9 +1211,6 @@ void Config::SaveDataStorageValues() { WriteSetting(QStringLiteral("dump_directory"), QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)), QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir))); - WriteSetting(QStringLiteral("cache_directory"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)), - QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir))); WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false); WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game, false); @@ -1249,7 +1238,7 @@ void Config::SaveDebuggingValues() { void Config::SaveServiceValues() { qt_config->beginGroup(QStringLiteral("Services")); WriteSetting(QStringLiteral("bcat_backend"), - QString::fromStdString(Settings::values.bcat_backend), QStringLiteral("null")); + QString::fromStdString(Settings::values.bcat_backend), QStringLiteral("none")); WriteSetting(QStringLiteral("bcat_boxcat_local"), Settings::values.bcat_boxcat_local, false); qt_config->endGroup(); } @@ -1352,14 +1341,14 @@ void Config::SaveRendererValues() { Settings::values.use_disk_shader_cache, true); WriteSettingGlobal(QStringLiteral("gpu_accuracy"), static_cast<int>(Settings::values.gpu_accuracy.GetValue(global)), - Settings::values.gpu_accuracy.UsingGlobal(), 0); + Settings::values.gpu_accuracy.UsingGlobal(), 1); WriteSettingGlobal(QStringLiteral("use_asynchronous_gpu_emulation"), Settings::values.use_asynchronous_gpu_emulation, true); WriteSettingGlobal(QStringLiteral("use_nvdec_emulation"), Settings::values.use_nvdec_emulation, true); WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true); WriteSettingGlobal(QStringLiteral("use_assembly_shaders"), - Settings::values.use_assembly_shaders, true); + Settings::values.use_assembly_shaders, false); WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"), Settings::values.use_asynchronous_shaders, false); WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time, |