diff options
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index b52203ff1..70737c54e 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -443,6 +443,7 @@ void Config::ReadControlValues() { ReadBasicSetting(Settings::values.mouse_panning_sensitivity); ReadBasicSetting(Settings::values.enable_joycon_driver); ReadBasicSetting(Settings::values.enable_procon_driver); + ReadBasicSetting(Settings::values.random_amiibo_id); ReadBasicSetting(Settings::values.tas_enable); ReadBasicSetting(Settings::values.tas_loop); @@ -710,6 +711,7 @@ void Config::ReadRendererValues() { ReadGlobalSetting(Settings::values.nvdec_emulation); ReadGlobalSetting(Settings::values.accelerate_astc); ReadGlobalSetting(Settings::values.async_astc); + ReadGlobalSetting(Settings::values.use_reactive_flushing); ReadGlobalSetting(Settings::values.shader_backend); ReadGlobalSetting(Settings::values.use_asynchronous_shaders); ReadGlobalSetting(Settings::values.use_fast_gpu_time); @@ -1150,6 +1152,7 @@ void Config::SaveControlValues() { WriteBasicSetting(Settings::values.enable_raw_input); WriteBasicSetting(Settings::values.enable_joycon_driver); WriteBasicSetting(Settings::values.enable_procon_driver); + WriteBasicSetting(Settings::values.random_amiibo_id); WriteBasicSetting(Settings::values.keyboard_enabled); WriteBasicSetting(Settings::values.emulate_analog_keyboard); WriteBasicSetting(Settings::values.mouse_panning_sensitivity); @@ -1356,6 +1359,7 @@ void Config::SaveRendererValues() { Settings::values.nvdec_emulation.UsingGlobal()); WriteGlobalSetting(Settings::values.accelerate_astc); WriteGlobalSetting(Settings::values.async_astc); + WriteGlobalSetting(Settings::values.use_reactive_flushing); WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()), static_cast<u32>(Settings::values.shader_backend.GetValue(global)), static_cast<u32>(Settings::values.shader_backend.GetDefault()), |