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Diffstat (limited to 'src/yuzu/configuration/configure_filesystem.cpp')
-rw-r--r--src/yuzu/configuration/configure_filesystem.cpp155
1 files changed, 0 insertions, 155 deletions
diff --git a/src/yuzu/configuration/configure_filesystem.cpp b/src/yuzu/configuration/configure_filesystem.cpp
deleted file mode 100644
index ad1951754..000000000
--- a/src/yuzu/configuration/configure_filesystem.cpp
+++ /dev/null
@@ -1,155 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <QFileDialog>
-#include <QMessageBox>
-#include "common/fs/fs.h"
-#include "common/fs/path_util.h"
-#include "common/settings.h"
-#include "ui_configure_filesystem.h"
-#include "yuzu/configuration/configure_filesystem.h"
-#include "yuzu/uisettings.h"
-
-ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
- : QWidget(parent), ui(std::make_unique<Ui::ConfigureFilesystem>()) {
- ui->setupUi(this);
- SetConfiguration();
-
- connect(ui->nand_directory_button, &QToolButton::pressed, this,
- [this] { SetDirectory(DirectoryTarget::NAND, ui->nand_directory_edit); });
- connect(ui->sdmc_directory_button, &QToolButton::pressed, this,
- [this] { SetDirectory(DirectoryTarget::SD, ui->sdmc_directory_edit); });
- connect(ui->gamecard_path_button, &QToolButton::pressed, this,
- [this] { SetDirectory(DirectoryTarget::Gamecard, ui->gamecard_path_edit); });
- connect(ui->dump_path_button, &QToolButton::pressed, this,
- [this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); });
- connect(ui->load_path_button, &QToolButton::pressed, this,
- [this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
-
- connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
- &ConfigureFilesystem::ResetMetadata);
-
- connect(ui->gamecard_inserted, &QCheckBox::stateChanged, this,
- &ConfigureFilesystem::UpdateEnabledControls);
- connect(ui->gamecard_current_game, &QCheckBox::stateChanged, this,
- &ConfigureFilesystem::UpdateEnabledControls);
-}
-
-ConfigureFilesystem::~ConfigureFilesystem() = default;
-
-void ConfigureFilesystem::changeEvent(QEvent* event) {
- if (event->type() == QEvent::LanguageChange) {
- RetranslateUI();
- }
-
- QWidget::changeEvent(event);
-}
-
-void ConfigureFilesystem::SetConfiguration() {
- ui->nand_directory_edit->setText(
- QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir)));
- ui->sdmc_directory_edit->setText(
- QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::SDMCDir)));
- ui->gamecard_path_edit->setText(
- QString::fromStdString(Settings::values.gamecard_path.GetValue()));
- ui->dump_path_edit->setText(
- QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::DumpDir)));
- ui->load_path_edit->setText(
- QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LoadDir)));
-
- ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue());
- ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue());
- ui->dump_exefs->setChecked(Settings::values.dump_exefs.GetValue());
- ui->dump_nso->setChecked(Settings::values.dump_nso.GetValue());
-
- ui->cache_game_list->setChecked(UISettings::values.cache_game_list.GetValue());
-
- UpdateEnabledControls();
-}
-
-void ConfigureFilesystem::ApplyConfiguration() {
- Common::FS::SetYuzuPath(Common::FS::YuzuPath::NANDDir,
- ui->nand_directory_edit->text().toStdString());
- Common::FS::SetYuzuPath(Common::FS::YuzuPath::SDMCDir,
- ui->sdmc_directory_edit->text().toStdString());
- Common::FS::SetYuzuPath(Common::FS::YuzuPath::DumpDir,
- ui->dump_path_edit->text().toStdString());
- Common::FS::SetYuzuPath(Common::FS::YuzuPath::LoadDir,
- ui->load_path_edit->text().toStdString());
-
- Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
- Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
- Settings::values.dump_exefs = ui->dump_exefs->isChecked();
- Settings::values.dump_nso = ui->dump_nso->isChecked();
-
- UISettings::values.cache_game_list = ui->cache_game_list->isChecked();
-}
-
-void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit) {
- QString caption;
-
- switch (target) {
- case DirectoryTarget::NAND:
- caption = tr("Select Emulated NAND Directory...");
- break;
- case DirectoryTarget::SD:
- caption = tr("Select Emulated SD Directory...");
- break;
- case DirectoryTarget::Gamecard:
- caption = tr("Select Gamecard Path...");
- break;
- case DirectoryTarget::Dump:
- caption = tr("Select Dump Directory...");
- break;
- case DirectoryTarget::Load:
- caption = tr("Select Mod Load Directory...");
- break;
- }
-
- QString str;
- if (target == DirectoryTarget::Gamecard) {
- str = QFileDialog::getOpenFileName(this, caption, QFileInfo(edit->text()).dir().path(),
- QStringLiteral("NX Gamecard;*.xci"));
- } else {
- str = QFileDialog::getExistingDirectory(this, caption, edit->text());
- }
-
- if (str.isNull() || str.isEmpty()) {
- return;
- }
-
- if (str.back() != QChar::fromLatin1('/')) {
- str.append(QChar::fromLatin1('/'));
- }
-
- edit->setText(str);
-}
-
-void ConfigureFilesystem::ResetMetadata() {
- if (!Common::FS::Exists(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
- "game_list/")) {
- QMessageBox::information(this, tr("Reset Metadata Cache"),
- tr("The metadata cache is already empty."));
- } else if (Common::FS::RemoveDirRecursively(
- Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) {
- QMessageBox::information(this, tr("Reset Metadata Cache"),
- tr("The operation completed successfully."));
- UISettings::values.is_game_list_reload_pending.exchange(true);
- } else {
- QMessageBox::warning(
- this, tr("Reset Metadata Cache"),
- tr("The metadata cache couldn't be deleted. It might be in use or non-existent."));
- }
-}
-
-void ConfigureFilesystem::UpdateEnabledControls() {
- ui->gamecard_current_game->setEnabled(ui->gamecard_inserted->isChecked());
- ui->gamecard_path_edit->setEnabled(ui->gamecard_inserted->isChecked() &&
- !ui->gamecard_current_game->isChecked());
- ui->gamecard_path_button->setEnabled(ui->gamecard_inserted->isChecked() &&
- !ui->gamecard_current_game->isChecked());
-}
-
-void ConfigureFilesystem::RetranslateUI() {
- ui->retranslateUi(this);
-}