diff options
Diffstat (limited to 'src/yuzu/configuration/configure_graphics.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_graphics.cpp | 57 |
1 files changed, 38 insertions, 19 deletions
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index 07d818548..9ff32aec4 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp @@ -2,24 +2,23 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +// Include this early to include Vulkan headers how we want to +#include "video_core/vulkan_common/vulkan_wrapper.h" + #include <QColorDialog> #include <QComboBox> -#ifdef HAS_VULKAN #include <QVulkanInstance> -#endif #include "common/common_types.h" #include "common/logging/log.h" #include "core/core.h" #include "core/settings.h" #include "ui_configure_graphics.h" +#include "video_core/vulkan_common/vulkan_instance.h" +#include "video_core/vulkan_common/vulkan_library.h" #include "yuzu/configuration/configuration_shared.h" #include "yuzu/configuration/configure_graphics.h" -#ifdef HAS_VULKAN -#include "video_core/renderer_vulkan/renderer_vulkan.h" -#endif - ConfigureGraphics::ConfigureGraphics(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureGraphics) { vulkan_device = Settings::values.vulkan_device.GetValue(); @@ -33,7 +32,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent) connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] { UpdateDeviceComboBox(); - if (!Settings::configuring_global) { + if (!Settings::IsConfiguringGlobal()) { ConfigurationShared::SetHighlight( ui->api_layout, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX); } @@ -49,8 +48,8 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent) UpdateBackgroundColorButton(new_bg_color); }); - ui->bg_label->setVisible(Settings::configuring_global); - ui->bg_combobox->setVisible(!Settings::configuring_global); + ui->bg_label->setVisible(Settings::IsConfiguringGlobal()); + ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal()); } void ConfigureGraphics::UpdateDeviceSelection(int device) { @@ -70,11 +69,13 @@ void ConfigureGraphics::SetConfiguration() { ui->api->setEnabled(runtime_lock); ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock); ui->use_disk_shader_cache->setEnabled(runtime_lock); + ui->use_nvdec_emulation->setEnabled(runtime_lock); ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue()); ui->use_asynchronous_gpu_emulation->setChecked( Settings::values.use_asynchronous_gpu_emulation.GetValue()); + ui->use_nvdec_emulation->setChecked(Settings::values.use_nvdec_emulation.GetValue()); - if (Settings::configuring_global) { + if (Settings::IsConfiguringGlobal()) { ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue())); ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue()); } else { @@ -98,7 +99,7 @@ void ConfigureGraphics::SetConfiguration() { } void ConfigureGraphics::ApplyConfiguration() { - if (Settings::configuring_global) { + if (Settings::IsConfiguringGlobal()) { // Guard if during game and set to game-specific value if (Settings::values.renderer_backend.UsingGlobal()) { Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend()); @@ -116,6 +117,9 @@ void ConfigureGraphics::ApplyConfiguration() { Settings::values.use_asynchronous_gpu_emulation.SetValue( ui->use_asynchronous_gpu_emulation->isChecked()); } + if (Settings::values.use_nvdec_emulation.UsingGlobal()) { + Settings::values.use_nvdec_emulation.SetValue(ui->use_nvdec_emulation->isChecked()); + } if (Settings::values.bg_red.UsingGlobal()) { Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF())); Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF())); @@ -144,6 +148,8 @@ void ConfigureGraphics::ApplyConfiguration() { ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation, ui->use_asynchronous_gpu_emulation, use_asynchronous_gpu_emulation); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation, + ui->use_nvdec_emulation, use_nvdec_emulation); if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { Settings::values.bg_red.SetGlobal(true); @@ -187,7 +193,7 @@ void ConfigureGraphics::UpdateDeviceComboBox() { bool enabled = false; - if (!Settings::configuring_global && + if (!Settings::IsConfiguringGlobal() && ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { vulkan_device = Settings::values.vulkan_device.GetValue(); } @@ -205,22 +211,32 @@ void ConfigureGraphics::UpdateDeviceComboBox() { break; } // If in per-game config and use global is selected, don't enable. - enabled &= !(!Settings::configuring_global && + enabled &= !(!Settings::IsConfiguringGlobal() && ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX); ui->device->setEnabled(enabled && !Core::System::GetInstance().IsPoweredOn()); } -void ConfigureGraphics::RetrieveVulkanDevices() { -#ifdef HAS_VULKAN +void ConfigureGraphics::RetrieveVulkanDevices() try { + using namespace Vulkan; + + vk::InstanceDispatch dld; + const Common::DynamicLibrary library = OpenLibrary(); + const vk::Instance instance = CreateInstance(library, dld, VK_API_VERSION_1_0); + const std::vector<VkPhysicalDevice> physical_devices = instance.EnumeratePhysicalDevices(); + vulkan_devices.clear(); - for (auto& name : Vulkan::RendererVulkan::EnumerateDevices()) { + vulkan_devices.reserve(physical_devices.size()); + for (const VkPhysicalDevice device : physical_devices) { + const char* const name = vk::PhysicalDevice(device, dld).GetProperties().deviceName; vulkan_devices.push_back(QString::fromStdString(name)); } -#endif + +} catch (const Vulkan::vk::Exception& exception) { + LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what()); } Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const { - if (Settings::configuring_global) { + if (Settings::IsConfiguringGlobal()) { return static_cast<Settings::RendererBackend>(ui->api->currentIndex()); } @@ -234,12 +250,13 @@ Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const { } void ConfigureGraphics::SetupPerGameUI() { - if (Settings::configuring_global) { + if (Settings::IsConfiguringGlobal()) { ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal()); ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal()); ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal()); ui->use_asynchronous_gpu_emulation->setEnabled( Settings::values.use_asynchronous_gpu_emulation.UsingGlobal()); + ui->use_nvdec_emulation->setEnabled(Settings::values.use_nvdec_emulation.UsingGlobal()); ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal()); ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal()); @@ -253,6 +270,8 @@ void ConfigureGraphics::SetupPerGameUI() { ConfigurationShared::SetColoredTristate( ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache); + ConfigurationShared::SetColoredTristate( + ui->use_nvdec_emulation, Settings::values.use_nvdec_emulation, use_nvdec_emulation); ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation, Settings::values.use_asynchronous_gpu_emulation, use_asynchronous_gpu_emulation); |