diff options
Diffstat (limited to 'src/yuzu/configuration/configure_graphics.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_graphics.cpp | 48 |
1 files changed, 38 insertions, 10 deletions
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index 37e896258..8e20cc6f3 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp @@ -19,8 +19,8 @@ #include "yuzu/configuration/configuration_shared.h" #include "yuzu/configuration/configure_graphics.h" -ConfigureGraphics::ConfigureGraphics(QWidget* parent) - : QWidget(parent), ui(new Ui::ConfigureGraphics) { +ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* parent) + : QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, system{system_} { vulkan_device = Settings::values.vulkan_device.GetValue(); RetrieveVulkanDevices(); @@ -83,29 +83,35 @@ void ConfigureGraphics::UpdateShaderBackendSelection(int backend) { ConfigureGraphics::~ConfigureGraphics() = default; void ConfigureGraphics::SetConfiguration() { - const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn(); + const bool runtime_lock = !system.IsPoweredOn(); ui->api_widget->setEnabled(runtime_lock); ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock); ui->use_disk_shader_cache->setEnabled(runtime_lock); - ui->use_nvdec_emulation->setEnabled(runtime_lock); + ui->nvdec_emulation_widget->setEnabled(runtime_lock); ui->accelerate_astc->setEnabled(runtime_lock); ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue()); ui->use_asynchronous_gpu_emulation->setChecked( Settings::values.use_asynchronous_gpu_emulation.GetValue()); - ui->use_nvdec_emulation->setChecked(Settings::values.use_nvdec_emulation.GetValue()); ui->accelerate_astc->setChecked(Settings::values.accelerate_astc.GetValue()); if (Settings::IsConfiguringGlobal()) { ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue())); ui->fullscreen_mode_combobox->setCurrentIndex( static_cast<int>(Settings::values.fullscreen_mode.GetValue())); + ui->nvdec_emulation->setCurrentIndex( + static_cast<int>(Settings::values.nvdec_emulation.GetValue())); ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue()); } else { ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend); ConfigurationShared::SetHighlight(ui->api_widget, !Settings::values.renderer_backend.UsingGlobal()); + ConfigurationShared::SetPerGameSetting(ui->nvdec_emulation, + &Settings::values.nvdec_emulation); + ConfigurationShared::SetHighlight(ui->nvdec_emulation_widget, + !Settings::values.nvdec_emulation.UsingGlobal()); + ConfigurationShared::SetPerGameSetting(ui->fullscreen_mode_combobox, &Settings::values.fullscreen_mode); ConfigurationShared::SetHighlight(ui->fullscreen_mode_label, @@ -137,8 +143,6 @@ void ConfigureGraphics::ApplyConfiguration() { ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation, ui->use_asynchronous_gpu_emulation, use_asynchronous_gpu_emulation); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation, - ui->use_nvdec_emulation, use_nvdec_emulation); ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc, ui->accelerate_astc, accelerate_astc); @@ -147,6 +151,9 @@ void ConfigureGraphics::ApplyConfiguration() { if (Settings::values.renderer_backend.UsingGlobal()) { Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend()); } + if (Settings::values.nvdec_emulation.UsingGlobal()) { + Settings::values.nvdec_emulation.SetValue(GetCurrentNvdecEmulation()); + } if (Settings::values.shader_backend.UsingGlobal()) { Settings::values.shader_backend.SetValue(shader_backend); } @@ -180,6 +187,13 @@ void ConfigureGraphics::ApplyConfiguration() { } } + if (ui->nvdec_emulation->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { + Settings::values.nvdec_emulation.SetGlobal(true); + } else { + Settings::values.nvdec_emulation.SetGlobal(false); + Settings::values.nvdec_emulation.SetValue(GetCurrentNvdecEmulation()); + } + if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { Settings::values.bg_red.SetGlobal(true); Settings::values.bg_green.SetGlobal(true); @@ -278,6 +292,20 @@ Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const { ConfigurationShared::USE_GLOBAL_OFFSET); } +Settings::NvdecEmulation ConfigureGraphics::GetCurrentNvdecEmulation() const { + if (Settings::IsConfiguringGlobal()) { + return static_cast<Settings::NvdecEmulation>(ui->nvdec_emulation->currentIndex()); + } + + if (ui->nvdec_emulation->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { + Settings::values.nvdec_emulation.SetGlobal(true); + return Settings::values.nvdec_emulation.GetValue(); + } + Settings::values.nvdec_emulation.SetGlobal(false); + return static_cast<Settings::NvdecEmulation>(ui->nvdec_emulation->currentIndex() - + ConfigurationShared::USE_GLOBAL_OFFSET); +} + void ConfigureGraphics::SetupPerGameUI() { if (Settings::IsConfiguringGlobal()) { ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal()); @@ -286,7 +314,7 @@ void ConfigureGraphics::SetupPerGameUI() { ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal()); ui->use_asynchronous_gpu_emulation->setEnabled( Settings::values.use_asynchronous_gpu_emulation.UsingGlobal()); - ui->use_nvdec_emulation->setEnabled(Settings::values.use_nvdec_emulation.UsingGlobal()); + ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal()); ui->accelerate_astc->setEnabled(Settings::values.accelerate_astc.UsingGlobal()); ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal()); ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal()); @@ -301,8 +329,6 @@ void ConfigureGraphics::SetupPerGameUI() { ConfigurationShared::SetColoredTristate( ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache); - ConfigurationShared::SetColoredTristate( - ui->use_nvdec_emulation, Settings::values.use_nvdec_emulation, use_nvdec_emulation); ConfigurationShared::SetColoredTristate(ui->accelerate_astc, Settings::values.accelerate_astc, accelerate_astc); ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation, @@ -316,4 +342,6 @@ void ConfigureGraphics::SetupPerGameUI() { static_cast<int>(Settings::values.fullscreen_mode.GetValue(true))); ConfigurationShared::InsertGlobalItem( ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true))); + ConfigurationShared::InsertGlobalItem( + ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true))); } |