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path: root/src/yuzu/configuration/configure_graphics_advanced.cpp
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Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp66
1 files changed, 35 insertions, 31 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index ce30188cd..8b9180811 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -28,32 +28,25 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->force_30fps_mode->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
+ ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
+ ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
+ ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
+ ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
+ ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode.GetValue());
+
if (Settings::configuring_global) {
ui->gpu_accuracy->setCurrentIndex(
static_cast<int>(Settings::values.gpu_accuracy.GetValue()));
- ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
- ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
- ui->use_asynchronous_shaders->setChecked(
- Settings::values.use_asynchronous_shaders.GetValue());
- ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
- ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode.GetValue());
ui->anisotropic_filtering_combobox->setCurrentIndex(
Settings::values.max_anisotropy.GetValue());
} else {
ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
- ConfigurationShared::SetPerGameSetting(ui->use_vsync, &Settings::values.use_vsync);
- ConfigurationShared::SetPerGameSetting(ui->use_assembly_shaders,
- &Settings::values.use_assembly_shaders);
- ConfigurationShared::SetPerGameSetting(ui->use_asynchronous_shaders,
- &Settings::values.use_asynchronous_shaders);
- ConfigurationShared::SetPerGameSetting(ui->use_asynchronous_shaders,
- &Settings::values.use_asynchronous_shaders);
- ConfigurationShared::SetPerGameSetting(ui->use_fast_gpu_time,
- &Settings::values.use_fast_gpu_time);
- ConfigurationShared::SetPerGameSetting(ui->force_30fps_mode,
- &Settings::values.force_30fps_mode);
ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
&Settings::values.max_anisotropy);
+ ConfigurationShared::SetHighlight(ui->label_gpu_accuracy, "label_gpu_accuracy",
+ !Settings::values.gpu_accuracy.UsingGlobal());
+ ConfigurationShared::SetHighlight(ui->af_label, "af_label",
+ !Settings::values.max_anisotropy.UsingGlobal());
}
}
@@ -95,17 +88,17 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
} else {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync,
+ use_vsync);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
- ui->use_assembly_shaders);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
- ui->use_asynchronous_shaders);
+ ui->use_assembly_shaders, use_assembly_shaders);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
- ui->use_asynchronous_shaders);
+ ui->use_asynchronous_shaders,
+ use_asynchronous_shaders);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
- ui->use_fast_gpu_time);
+ ui->use_fast_gpu_time, use_fast_gpu_time);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode,
- ui->force_30fps_mode);
+ ui->force_30fps_mode, force_30fps_mode);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
@@ -146,11 +139,22 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
return;
}
- ConfigurationShared::InsertGlobalItem(ui->gpu_accuracy);
- ui->use_vsync->setTristate(true);
- ui->use_assembly_shaders->setTristate(true);
- ui->use_asynchronous_shaders->setTristate(true);
- ui->use_fast_gpu_time->setTristate(true);
- ui->force_30fps_mode->setTristate(true);
- ConfigurationShared::InsertGlobalItem(ui->anisotropic_filtering_combobox);
+ ConfigurationShared::SetColoredTristate(ui->use_vsync, "use_vsync", Settings::values.use_vsync,
+ use_vsync);
+ ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_assembly_shaders",
+ Settings::values.use_assembly_shaders,
+ use_assembly_shaders);
+ ConfigurationShared::SetColoredTristate(
+ ui->use_asynchronous_shaders, "use_asynchronous_shaders",
+ Settings::values.use_asynchronous_shaders, use_asynchronous_shaders);
+ ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time",
+ Settings::values.use_fast_gpu_time, use_fast_gpu_time);
+ ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode",
+ Settings::values.force_30fps_mode, force_30fps_mode);
+ ConfigurationShared::SetColoredComboBox(
+ ui->gpu_accuracy, ui->label_gpu_accuracy, "label_gpu_accuracy",
+ static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
+ ConfigurationShared::SetColoredComboBox(
+ ui->anisotropic_filtering_combobox, ui->af_label, "af_label",
+ static_cast<int>(Settings::values.max_anisotropy.GetValue(true)));
}