diff options
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index c0a044767..e5c99f742 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -26,7 +26,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { ui->use_reactive_flushing->setEnabled(runtime_lock); ui->async_present->setEnabled(runtime_lock); ui->renderer_force_max_clock->setEnabled(runtime_lock); - ui->async_astc->setEnabled(runtime_lock); ui->astc_recompression_combobox->setEnabled(runtime_lock); ui->use_asynchronous_shaders->setEnabled(runtime_lock); ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); @@ -35,7 +34,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { ui->async_present->setChecked(Settings::values.async_presentation.GetValue()); ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); ui->use_reactive_flushing->setChecked(Settings::values.use_reactive_flushing.GetValue()); - ui->async_astc->setChecked(Settings::values.async_astc.GetValue()); ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); ui->use_vulkan_driver_pipeline_cache->setChecked( @@ -79,8 +77,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { ui->anisotropic_filtering_combobox); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_reactive_flushing, ui->use_reactive_flushing, use_reactive_flushing); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc, - async_astc); ConfigurationShared::ApplyPerGameSetting(&Settings::values.astc_recompression, ui->astc_recompression_combobox); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, @@ -121,7 +117,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { ui->renderer_force_max_clock->setEnabled( Settings::values.renderer_force_max_clock.UsingGlobal()); ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal()); - ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal()); ui->astc_recompression_combobox->setEnabled( Settings::values.astc_recompression.UsingGlobal()); ui->use_asynchronous_shaders->setEnabled( @@ -148,8 +143,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { renderer_force_max_clock); ConfigurationShared::SetColoredTristate( ui->use_reactive_flushing, Settings::values.use_reactive_flushing, use_reactive_flushing); - ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc, - async_astc); ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, Settings::values.use_asynchronous_shaders, use_asynchronous_shaders); |