summaryrefslogtreecommitdiff
path: root/src/yuzu/configuration/configure_input.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/yuzu/configuration/configure_input.cpp')
-rw-r--r--src/yuzu/configuration/configure_input.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 4dd775aab..f2977719c 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -79,7 +79,7 @@ ConfigureInput::ConfigureInput(QWidget* parent)
LoadConfiguration();
UpdateUIEnabled();
- connect(ui->restore_defaults_button, &QPushButton::pressed, this,
+ connect(ui->restore_defaults_button, &QPushButton::clicked, this,
&ConfigureInput::RestoreDefaults);
for (auto* enabled : players_controller) {
@@ -96,20 +96,20 @@ ConfigureInput::ConfigureInput(QWidget* parent)
&ConfigureInput::UpdateUIEnabled);
for (std::size_t i = 0; i < players_configure.size(); ++i) {
- connect(players_configure[i], &QPushButton::pressed, this,
+ connect(players_configure[i], &QPushButton::clicked, this,
[this, i] { CallConfigureDialog<ConfigureInputPlayer>(*this, i, false); });
}
- connect(ui->handheld_configure, &QPushButton::pressed, this,
+ connect(ui->handheld_configure, &QPushButton::clicked, this,
[this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 8, false); });
- connect(ui->debug_configure, &QPushButton::pressed, this,
+ connect(ui->debug_configure, &QPushButton::clicked, this,
[this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 9, true); });
- connect(ui->mouse_advanced, &QPushButton::pressed, this,
+ connect(ui->mouse_advanced, &QPushButton::clicked, this,
[this] { CallConfigureDialog<ConfigureMouseAdvanced>(*this); });
- connect(ui->touchscreen_advanced, &QPushButton::pressed, this,
+ connect(ui->touchscreen_advanced, &QPushButton::clicked, this,
[this] { CallConfigureDialog<ConfigureTouchscreenAdvanced>(*this); });
}
@@ -182,6 +182,8 @@ void ConfigureInput::UpdateUIEnabled() {
players_configure[i]->setEnabled(players_controller[i]->currentIndex() != 0);
}
+ ui->handheld_connected->setChecked(ui->handheld_connected->isChecked() &&
+ !ui->use_docked_mode->isChecked());
ui->handheld_connected->setEnabled(!ui->use_docked_mode->isChecked());
ui->handheld_configure->setEnabled(ui->handheld_connected->isChecked() &&
!ui->use_docked_mode->isChecked());