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-rw-r--r--src/yuzu/configuration/configure_input.cpp309
1 files changed, 0 insertions, 309 deletions
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
deleted file mode 100644
index 28c3baf08..000000000
--- a/src/yuzu/configuration/configure_input.cpp
+++ /dev/null
@@ -1,309 +0,0 @@
-// SPDX-FileCopyrightText: 2016 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <memory>
-#include <thread>
-
-#include "common/settings.h"
-#include "common/settings_enums.h"
-#include "core/core.h"
-#include "core/hle/service/am/am.h"
-#include "core/hle/service/am/applet_manager.h"
-#include "core/hle/service/sm/sm.h"
-#include "hid_core/frontend/emulated_controller.h"
-#include "hid_core/hid_core.h"
-#include "ui_configure_input.h"
-#include "ui_configure_input_advanced.h"
-#include "ui_configure_input_player.h"
-#include "yuzu/configuration/configure_camera.h"
-#include "yuzu/configuration/configure_debug_controller.h"
-#include "yuzu/configuration/configure_input.h"
-#include "yuzu/configuration/configure_input_advanced.h"
-#include "yuzu/configuration/configure_input_player.h"
-#include "yuzu/configuration/configure_motion_touch.h"
-#include "yuzu/configuration/configure_ringcon.h"
-#include "yuzu/configuration/configure_touchscreen_advanced.h"
-#include "yuzu/configuration/configure_vibration.h"
-#include "yuzu/configuration/input_profiles.h"
-
-namespace {
-template <typename Dialog, typename... Args>
-void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
- Dialog dialog(&parent, std::forward<Args>(args)...);
-
- const auto res = dialog.exec();
- if (res == QDialog::Accepted) {
- dialog.ApplyConfiguration();
- }
-}
-} // Anonymous namespace
-
-void OnDockedModeChanged(bool last_state, bool new_state, Core::System& system) {
- if (last_state == new_state) {
- return;
- }
-
- if (!system.IsPoweredOn()) {
- return;
- }
-
- system.GetAppletManager().OperationModeChanged();
-}
-
-ConfigureInput::ConfigureInput(Core::System& system_, QWidget* parent)
- : QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()),
- profiles(std::make_unique<InputProfiles>()), system{system_} {
- ui->setupUi(this);
-}
-
-ConfigureInput::~ConfigureInput() = default;
-
-void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
- std::size_t max_players) {
- const bool is_powered_on = system.IsPoweredOn();
- auto& hid_core = system.HIDCore();
- player_controllers = {
- new ConfigureInputPlayer(this, 0, ui->consoleInputSettings, input_subsystem, profiles.get(),
- hid_core, is_powered_on),
- new ConfigureInputPlayer(this, 1, ui->consoleInputSettings, input_subsystem, profiles.get(),
- hid_core, is_powered_on),
- new ConfigureInputPlayer(this, 2, ui->consoleInputSettings, input_subsystem, profiles.get(),
- hid_core, is_powered_on),
- new ConfigureInputPlayer(this, 3, ui->consoleInputSettings, input_subsystem, profiles.get(),
- hid_core, is_powered_on),
- new ConfigureInputPlayer(this, 4, ui->consoleInputSettings, input_subsystem, profiles.get(),
- hid_core, is_powered_on),
- new ConfigureInputPlayer(this, 5, ui->consoleInputSettings, input_subsystem, profiles.get(),
- hid_core, is_powered_on),
- new ConfigureInputPlayer(this, 6, ui->consoleInputSettings, input_subsystem, profiles.get(),
- hid_core, is_powered_on),
- new ConfigureInputPlayer(this, 7, ui->consoleInputSettings, input_subsystem, profiles.get(),
- hid_core, is_powered_on),
- };
-
- player_tabs = {
- ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4,
- ui->tabPlayer5, ui->tabPlayer6, ui->tabPlayer7, ui->tabPlayer8,
- };
-
- connected_controller_checkboxes = {
- ui->checkboxPlayer1Connected, ui->checkboxPlayer2Connected, ui->checkboxPlayer3Connected,
- ui->checkboxPlayer4Connected, ui->checkboxPlayer5Connected, ui->checkboxPlayer6Connected,
- ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
- };
-
- std::array<QLabel*, 8> connected_controller_labels = {
- ui->label, ui->label_3, ui->label_4, ui->label_5,
- ui->label_6, ui->label_7, ui->label_8, ui->label_9,
- };
-
- for (std::size_t i = 0; i < player_tabs.size(); ++i) {
- player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i]));
- player_tabs[i]->layout()->addWidget(player_controllers[i]);
- connect(player_controllers[i], &ConfigureInputPlayer::Connected, [this, i](bool checked) {
- // Ensures that connecting a controller changes the number of players
- if (connected_controller_checkboxes[i]->isChecked() != checked) {
- // Ensures that the players are always connected in sequential order
- PropagatePlayerNumberChanged(i, checked);
- }
- });
- connect(connected_controller_checkboxes[i], &QCheckBox::clicked, [this, i](bool checked) {
- // Reconnect current controller if it was the last one checked
- // (player number was reduced by more than one)
- const bool reconnect_first = !checked &&
- i < connected_controller_checkboxes.size() - 1 &&
- connected_controller_checkboxes[i + 1]->isChecked();
-
- // Ensures that the players are always connected in sequential order
- PropagatePlayerNumberChanged(i, checked, reconnect_first);
- });
- connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices, this,
- &ConfigureInput::UpdateAllInputDevices);
- connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputProfiles, this,
- &ConfigureInput::UpdateAllInputProfiles, Qt::QueuedConnection);
- connect(connected_controller_checkboxes[i], &QCheckBox::stateChanged, [this, i](int state) {
- // Keep activated controllers synced with the "Connected Controllers" checkboxes
- player_controllers[i]->ConnectPlayer(state == Qt::Checked);
- });
-
- // Remove/hide all the elements that exceed max_players, if applicable.
- if (i >= max_players) {
- ui->tabWidget->removeTab(static_cast<int>(max_players));
- connected_controller_checkboxes[i]->hide();
- connected_controller_labels[i]->hide();
- }
- }
- // Only the first player can choose handheld mode so connect the signal just to player 1
- connect(player_controllers[0], &ConfigureInputPlayer::HandheldStateChanged,
- [this](bool is_handheld) { UpdateDockedState(is_handheld); });
-
- advanced = new ConfigureInputAdvanced(hid_core, this);
- ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced));
- ui->tabAdvanced->layout()->addWidget(advanced);
-
- connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog,
- [this, input_subsystem, &hid_core, is_powered_on] {
- CallConfigureDialog<ConfigureDebugController>(
- *this, input_subsystem, profiles.get(), hid_core, is_powered_on);
- });
- connect(advanced, &ConfigureInputAdvanced::CallTouchscreenConfigDialog,
- [this] { CallConfigureDialog<ConfigureTouchscreenAdvanced>(*this); });
- connect(advanced, &ConfigureInputAdvanced::CallMotionTouchConfigDialog,
- [this, input_subsystem] {
- CallConfigureDialog<ConfigureMotionTouch>(*this, input_subsystem);
- });
- connect(advanced, &ConfigureInputAdvanced::CallRingControllerDialog,
- [this, input_subsystem, &hid_core] {
- CallConfigureDialog<ConfigureRingController>(*this, input_subsystem, hid_core);
- });
- connect(advanced, &ConfigureInputAdvanced::CallCameraDialog, [this, input_subsystem] {
- CallConfigureDialog<ConfigureCamera>(*this, input_subsystem);
- });
-
- connect(ui->vibrationButton, &QPushButton::clicked,
- [this, &hid_core] { CallConfigureDialog<ConfigureVibration>(*this, hid_core); });
-
- connect(ui->motionButton, &QPushButton::clicked, [this, input_subsystem] {
- CallConfigureDialog<ConfigureMotionTouch>(*this, input_subsystem);
- });
-
- connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
- connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); });
-
- RetranslateUI();
- LoadConfiguration();
-}
-
-void ConfigureInput::PropagatePlayerNumberChanged(size_t player_index, bool checked,
- bool reconnect_current) {
- connected_controller_checkboxes[player_index]->setChecked(checked);
-
- if (checked) {
- // Check all previous buttons when checked
- if (player_index > 0) {
- PropagatePlayerNumberChanged(player_index - 1, checked);
- }
- } else {
- // Unchecked all following buttons when unchecked
- if (player_index < connected_controller_checkboxes.size() - 1) {
- PropagatePlayerNumberChanged(player_index + 1, checked);
- }
- }
-
- if (reconnect_current) {
- connected_controller_checkboxes[player_index]->setCheckState(Qt::Checked);
- }
-}
-
-QList<QWidget*> ConfigureInput::GetSubTabs() const {
- return {
- ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4, ui->tabPlayer5,
- ui->tabPlayer6, ui->tabPlayer7, ui->tabPlayer8, ui->tabAdvanced,
- };
-}
-
-void ConfigureInput::ApplyConfiguration() {
- const bool was_global = Settings::values.players.UsingGlobal();
- Settings::values.players.SetGlobal(true);
- for (auto* controller : player_controllers) {
- controller->ApplyConfiguration();
- }
-
- advanced->ApplyConfiguration();
-
- const bool pre_docked_mode = Settings::IsDockedMode();
- const bool docked_mode_selected = ui->radioDocked->isChecked();
- Settings::values.use_docked_mode.SetValue(
- docked_mode_selected ? Settings::ConsoleMode::Docked : Settings::ConsoleMode::Handheld);
- OnDockedModeChanged(pre_docked_mode, docked_mode_selected, system);
-
- Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
- Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
- Settings::values.players.SetGlobal(was_global);
-}
-
-void ConfigureInput::changeEvent(QEvent* event) {
- if (event->type() == QEvent::LanguageChange) {
- RetranslateUI();
- }
-
- QWidget::changeEvent(event);
-}
-
-void ConfigureInput::RetranslateUI() {
- ui->retranslateUi(this);
-}
-
-void ConfigureInput::LoadConfiguration() {
- const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
-
- LoadPlayerControllerIndices();
- UpdateDockedState(handheld->IsConnected());
-
- ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
- ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
-}
-
-void ConfigureInput::LoadPlayerControllerIndices() {
- for (std::size_t i = 0; i < connected_controller_checkboxes.size(); ++i) {
- if (i == 0) {
- auto* handheld =
- system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
- if (handheld->IsConnected()) {
- connected_controller_checkboxes[i]->setChecked(true);
- continue;
- }
- }
- const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(i);
- connected_controller_checkboxes[i]->setChecked(controller->IsConnected());
- }
-}
-
-void ConfigureInput::ClearAll() {
- // We don't have a good way to know what tab is active, but we can find out by getting the
- // parent of the consoleInputSettings
- auto* player_tab = static_cast<ConfigureInputPlayer*>(ui->consoleInputSettings->parent());
- player_tab->ClearAll();
-}
-
-void ConfigureInput::RestoreDefaults() {
- // We don't have a good way to know what tab is active, but we can find out by getting the
- // parent of the consoleInputSettings
- auto* player_tab = static_cast<ConfigureInputPlayer*>(ui->consoleInputSettings->parent());
- player_tab->RestoreDefaults();
-
- ui->radioDocked->setChecked(true);
- ui->radioUndocked->setChecked(false);
- ui->vibrationGroup->setChecked(true);
- ui->motionGroup->setChecked(true);
-}
-
-void ConfigureInput::UpdateDockedState(bool is_handheld) {
- // Disallow changing the console mode if the controller type is handheld.
- ui->radioDocked->setEnabled(!is_handheld);
- ui->radioUndocked->setEnabled(!is_handheld);
-
- ui->radioDocked->setChecked(Settings::IsDockedMode());
- ui->radioUndocked->setChecked(!Settings::IsDockedMode());
-
- // Also force into undocked mode if the controller type is handheld.
- if (is_handheld) {
- ui->radioUndocked->setChecked(true);
- }
-}
-
-void ConfigureInput::UpdateAllInputDevices() {
- for (const auto& player : player_controllers) {
- player->UpdateInputDeviceCombobox();
- }
-}
-
-void ConfigureInput::UpdateAllInputProfiles(std::size_t player_index) {
- for (std::size_t i = 0; i < player_controllers.size(); ++i) {
- if (i == player_index) {
- continue;
- }
-
- player_controllers[i]->UpdateInputProfiles();
- }
-}