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Diffstat (limited to 'src/yuzu/configuration/configure_input.cpp')
-rw-r--r--src/yuzu/configuration/configure_input.cpp16
1 files changed, 1 insertions, 15 deletions
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 1599299db..61513865f 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -73,7 +73,7 @@ ConfigureInput::ConfigureInput(Core::System& system_, QWidget* parent)
ConfigureInput::~ConfigureInput() = default;
-void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
+void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, Core::System& system,
std::size_t max_players) {
player_controllers = {
new ConfigureInputPlayer(this, 0, ui->consoleInputSettings, input_subsystem, profiles.get(),
@@ -184,22 +184,8 @@ QList<QWidget*> ConfigureInput::GetSubTabs() const {
void ConfigureInput::ApplyConfiguration() {
for (auto* controller : player_controllers) {
controller->ApplyConfiguration();
- controller->TryDisconnectSelectedController();
}
- // This emulates a delay between disconnecting and reconnecting controllers as some games
- // do not respond to a change in controller type if it was instantaneous.
- using namespace std::chrono_literals;
- std::this_thread::sleep_for(150ms);
-
- for (auto* controller : player_controllers) {
- controller->TryConnectSelectedController();
- }
-
- // This emulates a delay between disconnecting and reconnecting controllers as some games
- // do not respond to a change in controller type if it was instantaneous.
- std::this_thread::sleep_for(150ms);
-
advanced->ApplyConfiguration();
const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();