diff options
Diffstat (limited to 'src/yuzu/configuration/configure_input.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_input.cpp | 63 |
1 files changed, 45 insertions, 18 deletions
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index e8f9ebfd8..3dcad2701 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -101,13 +101,13 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, ui->tabPlayer5, ui->tabPlayer6, ui->tabPlayer7, ui->tabPlayer8, }; - player_connected = { + connected_controller_checkboxes = { ui->checkboxPlayer1Connected, ui->checkboxPlayer2Connected, ui->checkboxPlayer3Connected, ui->checkboxPlayer4Connected, ui->checkboxPlayer5Connected, ui->checkboxPlayer6Connected, ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected, }; - std::array<QLabel*, 8> player_connected_labels = { + std::array<QLabel*, 8> connected_controller_labels = { ui->label, ui->label_3, ui->label_4, ui->label_5, ui->label_6, ui->label_7, ui->label_8, ui->label_9, }; @@ -115,31 +115,37 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, for (std::size_t i = 0; i < player_tabs.size(); ++i) { player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i])); player_tabs[i]->layout()->addWidget(player_controllers[i]); - connect(player_controllers[i], &ConfigureInputPlayer::Connected, [&, i](bool is_connected) { - // Ensures that the controllers are always connected in sequential order - if (is_connected) { - for (std::size_t index = 0; index <= i; ++index) { - player_connected[index]->setChecked(is_connected); - } - } else { - for (std::size_t index = i; index < player_tabs.size(); ++index) { - player_connected[index]->setChecked(is_connected); - } + connect(player_controllers[i], &ConfigureInputPlayer::Connected, [this, i](bool checked) { + // Ensures that connecting a controller changes the number of players + if (connected_controller_checkboxes[i]->isChecked() != checked) { + // Ensures that the players are always connected in sequential order + PropagatePlayerNumberChanged(i, checked); } }); + connect(connected_controller_checkboxes[i], &QCheckBox::clicked, [this, i](bool checked) { + // Reconnect current controller if it was the last one checked + // (player number was reduced by more than one) + const bool reconnect_first = !checked && + i < connected_controller_checkboxes.size() - 1 && + connected_controller_checkboxes[i + 1]->isChecked(); + + // Ensures that the players are always connected in sequential order + PropagatePlayerNumberChanged(i, checked, reconnect_first); + }); connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices, this, &ConfigureInput::UpdateAllInputDevices); connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputProfiles, this, &ConfigureInput::UpdateAllInputProfiles, Qt::QueuedConnection); - connect(player_connected[i], &QCheckBox::stateChanged, [this, i](int state) { + connect(connected_controller_checkboxes[i], &QCheckBox::stateChanged, [this, i](int state) { + // Keep activated controllers synced with the "Connected Controllers" checkboxes player_controllers[i]->ConnectPlayer(state == Qt::Checked); }); // Remove/hide all the elements that exceed max_players, if applicable. if (i >= max_players) { ui->tabWidget->removeTab(static_cast<int>(max_players)); - player_connected[i]->hide(); - player_connected_labels[i]->hide(); + connected_controller_checkboxes[i]->hide(); + connected_controller_labels[i]->hide(); } } // Only the first player can choose handheld mode so connect the signal just to player 1 @@ -183,6 +189,27 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, LoadConfiguration(); } +void ConfigureInput::PropagatePlayerNumberChanged(size_t player_index, bool checked, + bool reconnect_current) { + connected_controller_checkboxes[player_index]->setChecked(checked); + + if (checked) { + // Check all previous buttons when checked + if (player_index > 0) { + PropagatePlayerNumberChanged(player_index - 1, checked); + } + } else { + // Unchecked all following buttons when unchecked + if (player_index < connected_controller_checkboxes.size() - 1) { + PropagatePlayerNumberChanged(player_index + 1, checked); + } + } + + if (reconnect_current) { + connected_controller_checkboxes[player_index]->setCheckState(Qt::Checked); + } +} + QList<QWidget*> ConfigureInput::GetSubTabs() const { return { ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4, ui->tabPlayer5, @@ -233,17 +260,17 @@ void ConfigureInput::LoadConfiguration() { } void ConfigureInput::LoadPlayerControllerIndices() { - for (std::size_t i = 0; i < player_connected.size(); ++i) { + for (std::size_t i = 0; i < connected_controller_checkboxes.size(); ++i) { if (i == 0) { auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); if (handheld->IsConnected()) { - player_connected[i]->setChecked(true); + connected_controller_checkboxes[i]->setChecked(true); continue; } } const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(i); - player_connected[i]->setChecked(controller->IsConnected()); + connected_controller_checkboxes[i]->setChecked(controller->IsConnected()); } } |