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Diffstat (limited to 'src/yuzu/configuration/configure_input_per_game.cpp')
-rw-r--r--src/yuzu/configuration/configure_input_per_game.cpp115
1 files changed, 0 insertions, 115 deletions
diff --git a/src/yuzu/configuration/configure_input_per_game.cpp b/src/yuzu/configuration/configure_input_per_game.cpp
deleted file mode 100644
index eea7ec369..000000000
--- a/src/yuzu/configuration/configure_input_per_game.cpp
+++ /dev/null
@@ -1,115 +0,0 @@
-// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include "common/settings.h"
-#include "core/core.h"
-#include "frontend_common/config.h"
-#include "hid_core/frontend/emulated_controller.h"
-#include "hid_core/hid_core.h"
-#include "ui_configure_input_per_game.h"
-#include "yuzu/configuration/configure_input_per_game.h"
-#include "yuzu/configuration/input_profiles.h"
-
-ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QtConfig* config_,
- QWidget* parent)
- : QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
- profiles(std::make_unique<InputProfiles>()), system{system_}, config{config_} {
- ui->setupUi(this);
- const std::array labels = {
- ui->label_player_1, ui->label_player_2, ui->label_player_3, ui->label_player_4,
- ui->label_player_5, ui->label_player_6, ui->label_player_7, ui->label_player_8,
- };
- profile_comboboxes = {
- ui->profile_player_1, ui->profile_player_2, ui->profile_player_3, ui->profile_player_4,
- ui->profile_player_5, ui->profile_player_6, ui->profile_player_7, ui->profile_player_8,
- };
-
- Settings::values.players.SetGlobal(false);
-
- const auto& profile_names = profiles->GetInputProfileNames();
- const auto populate_profiles = [this, &profile_names](size_t player_index) {
- const auto previous_profile =
- Settings::values.players.GetValue()[player_index].profile_name;
-
- auto* const player_combobox = profile_comboboxes[player_index];
- player_combobox->addItem(tr("Use global input configuration"));
-
- for (size_t index = 0; index < profile_names.size(); ++index) {
- const auto& profile_name = profile_names[index];
- player_combobox->addItem(QString::fromStdString(profile_name));
- if (profile_name == previous_profile) {
- // offset by 1 since the first element is the global config
- player_combobox->setCurrentIndex(static_cast<int>(index + 1));
- }
- }
- };
- for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
- labels[index]->setText(tr("Player %1 profile").arg(index + 1));
- populate_profiles(index);
- }
-
- LoadConfiguration();
-}
-
-void ConfigureInputPerGame::ApplyConfiguration() {
- LoadConfiguration();
- SaveConfiguration();
-}
-
-void ConfigureInputPerGame::LoadConfiguration() {
- static constexpr size_t HANDHELD_INDEX = 8;
-
- auto& hid_core = system.HIDCore();
- for (size_t player_index = 0; player_index < profile_comboboxes.size(); ++player_index) {
- Settings::values.players.SetGlobal(false);
-
- auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
- auto* const player_combobox = profile_comboboxes[player_index];
-
- const auto selection_index = player_combobox->currentIndex();
- if (selection_index == 0) {
- Settings::values.players.GetValue()[player_index].profile_name = "";
- if (player_index == 0) {
- Settings::values.players.GetValue()[HANDHELD_INDEX] = {};
- }
- Settings::values.players.SetGlobal(true);
- emulated_controller->ReloadFromSettings();
- continue;
- }
- const auto profile_name = player_combobox->itemText(selection_index).toStdString();
- if (profile_name.empty()) {
- continue;
- }
- auto& player = Settings::values.players.GetValue()[player_index];
- player.profile_name = profile_name;
- // Read from the profile into the custom player settings
- profiles->LoadProfile(profile_name, player_index);
- // Make sure the controller is connected
- player.connected = true;
-
- emulated_controller->ReloadFromSettings();
-
- if (player_index > 0) {
- continue;
- }
- // Handle Handheld cases
- auto& handheld_player = Settings::values.players.GetValue()[HANDHELD_INDEX];
- auto* handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
- if (player.controller_type == Settings::ControllerType::Handheld) {
- handheld_player = player;
- } else {
- handheld_player = {};
- }
- handheld_controller->ReloadFromSettings();
- }
-}
-
-void ConfigureInputPerGame::SaveConfiguration() {
- Settings::values.players.SetGlobal(false);
-
- // Clear all controls from the config in case the user reverted back to globals
- config->ClearControlPlayerValues();
- for (size_t index = 0; index < Settings::values.players.GetValue().size(); ++index) {
- config->SaveQtControlPlayerValues(index);
- }
-}