diff options
Diffstat (limited to 'src/yuzu/configuration/configure_input_player.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_input_player.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index b4de2f6af..213a76224 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -544,7 +544,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i ConfigureInputPlayer::~ConfigureInputPlayer() = default; void ConfigureInputPlayer::ApplyConfiguration() { - auto& player = Settings::values.players[player_index]; + auto& player = Settings::values.players.GetValue()[player_index]; auto& buttons = debug ? Settings::values.debug_pad_buttons : player.buttons; auto& analogs = debug ? Settings::values.debug_pad_analogs : player.analogs; @@ -572,7 +572,7 @@ void ConfigureInputPlayer::ApplyConfiguration() { } // Player 1 and Handheld - auto& handheld = Settings::values.players[HANDHELD_INDEX]; + auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; // If Handheld is selected, copy all the settings from Player 1 to Handheld. if (player.controller_type == Settings::ControllerType::Handheld) { handheld = player; @@ -609,7 +609,7 @@ void ConfigureInputPlayer::RetranslateUI() { } void ConfigureInputPlayer::LoadConfiguration() { - auto& player = Settings::values.players[player_index]; + auto& player = Settings::values.players.GetValue()[player_index]; if (debug) { std::transform(Settings::values.debug_pad_buttons.begin(), Settings::values.debug_pad_buttons.end(), buttons_param.begin(), @@ -636,7 +636,7 @@ void ConfigureInputPlayer::LoadConfiguration() { ui->comboControllerType->setCurrentIndex(static_cast<int>(player.controller_type)); ui->groupConnectedController->setChecked( player.connected || - (player_index == 0 && Settings::values.players[HANDHELD_INDEX].connected)); + (player_index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected)); } void ConfigureInputPlayer::ConnectPlayer(bool connected) { |