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Diffstat (limited to 'src/yuzu/configuration/shared_translation.cpp')
-rw-r--r-- | src/yuzu/configuration/shared_translation.cpp | 537 |
1 files changed, 0 insertions, 537 deletions
diff --git a/src/yuzu/configuration/shared_translation.cpp b/src/yuzu/configuration/shared_translation.cpp deleted file mode 100644 index 0549e8ae4..000000000 --- a/src/yuzu/configuration/shared_translation.cpp +++ /dev/null @@ -1,537 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include "yuzu/configuration/shared_translation.h" - -#include <map> -#include <memory> -#include <tuple> -#include <utility> -#include <QCoreApplication> -#include <QWidget> -#include "common/settings.h" -#include "common/settings_enums.h" -#include "common/settings_setting.h" -#include "common/time_zone.h" -#include "yuzu/uisettings.h" - -namespace ConfigurationShared { - -std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) { - std::unique_ptr<TranslationMap> translations = std::make_unique<TranslationMap>(); - const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); }; - -#define INSERT(SETTINGS, ID, NAME, TOOLTIP) \ - translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{(NAME), (TOOLTIP)}}) - - // A setting can be ignored by giving it a blank name - - // Applets - INSERT(Settings, cabinet_applet_mode, tr("Amiibo editor"), QStringLiteral()); - INSERT(Settings, controller_applet_mode, tr("Controller configuration"), QStringLiteral()); - INSERT(Settings, data_erase_applet_mode, tr("Data erase"), QStringLiteral()); - INSERT(Settings, error_applet_mode, tr("Error"), QStringLiteral()); - INSERT(Settings, net_connect_applet_mode, tr("Net connect"), QStringLiteral()); - INSERT(Settings, player_select_applet_mode, tr("Player select"), QStringLiteral()); - INSERT(Settings, swkbd_applet_mode, tr("Software keyboard"), QStringLiteral()); - INSERT(Settings, mii_edit_applet_mode, tr("Mii Edit"), QStringLiteral()); - INSERT(Settings, web_applet_mode, tr("Online web"), QStringLiteral()); - INSERT(Settings, shop_applet_mode, tr("Shop"), QStringLiteral()); - INSERT(Settings, photo_viewer_applet_mode, tr("Photo viewer"), QStringLiteral()); - INSERT(Settings, offline_web_applet_mode, tr("Offline web"), QStringLiteral()); - INSERT(Settings, login_share_applet_mode, tr("Login share"), QStringLiteral()); - INSERT(Settings, wifi_web_auth_applet_mode, tr("Wifi web auth"), QStringLiteral()); - INSERT(Settings, my_page_applet_mode, tr("My page"), QStringLiteral()); - - // Audio - INSERT(Settings, sink_id, tr("Output Engine:"), QStringLiteral()); - INSERT(Settings, audio_output_device_id, tr("Output Device:"), QStringLiteral()); - INSERT(Settings, audio_input_device_id, tr("Input Device:"), QStringLiteral()); - INSERT(Settings, audio_muted, tr("Mute audio"), QStringLiteral()); - INSERT(Settings, volume, tr("Volume:"), QStringLiteral()); - INSERT(Settings, dump_audio_commands, QStringLiteral(), QStringLiteral()); - INSERT(UISettings, mute_when_in_background, tr("Mute audio when in background"), - QStringLiteral()); - - // Core - INSERT( - Settings, use_multi_core, tr("Multicore CPU Emulation"), - tr("This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.\n" - "This is mainly a debug option and shouldn’t be disabled.")); - INSERT( - Settings, memory_layout_mode, tr("Memory Layout"), - tr("Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the " - "developer kit's 8/6GB.\nIt’s doesn’t improve stability or performance and is intended " - "to let big texture mods fit in emulated RAM.\nEnabling it will increase memory " - "use. It is not recommended to enable unless a specific game with a texture mod needs " - "it.")); - INSERT(Settings, use_speed_limit, QStringLiteral(), QStringLiteral()); - INSERT(Settings, speed_limit, tr("Limit Speed Percent"), - tr("Controls the game's maximum rendering speed, but it’s up to each game if it runs " - "faster or not.\n200% for a 30 FPS game is 60 FPS, and for a " - "60 FPS game it will be 120 FPS.\nDisabling it means unlocking the framerate to the " - "maximum your PC can reach.")); - - // Cpu - INSERT(Settings, cpu_accuracy, tr("Accuracy:"), - tr("This setting controls the accuracy of the emulated CPU.\nDon't change this unless " - "you know what you are doing.")); - INSERT(Settings, cpu_backend, tr("Backend:"), QStringLiteral()); - - // Cpu Debug - - // Cpu Unsafe - INSERT( - Settings, cpuopt_unsafe_unfuse_fma, - tr("Unfuse FMA (improve performance on CPUs without FMA)"), - tr("This option improves speed by reducing accuracy of fused-multiply-add instructions on " - "CPUs without native FMA support.")); - INSERT( - Settings, cpuopt_unsafe_reduce_fp_error, tr("Faster FRSQRTE and FRECPE"), - tr("This option improves the speed of some approximate floating-point functions by using " - "less accurate native approximations.")); - INSERT(Settings, cpuopt_unsafe_ignore_standard_fpcr, - tr("Faster ASIMD instructions (32 bits only)"), - tr("This option improves the speed of 32 bits ASIMD floating-point functions by running " - "with incorrect rounding modes.")); - INSERT(Settings, cpuopt_unsafe_inaccurate_nan, tr("Inaccurate NaN handling"), - tr("This option improves speed by removing NaN checking.\nPlease note this also reduces " - "accuracy of certain floating-point instructions.")); - INSERT(Settings, cpuopt_unsafe_fastmem_check, tr("Disable address space checks"), - tr("This option improves speed by eliminating a safety check before every memory " - "read/write in guest.\nDisabling it may allow a game to read/write the emulator's " - "memory.")); - INSERT( - Settings, cpuopt_unsafe_ignore_global_monitor, tr("Ignore global monitor"), - tr("This option improves speed by relying only on the semantics of cmpxchg to ensure " - "safety of exclusive access instructions.\nPlease note this may result in deadlocks and " - "other race conditions.")); - - // Renderer - INSERT( - Settings, renderer_backend, tr("API:"), - tr("Switches between the available graphics APIs.\nVulkan is recommended in most cases.")); - INSERT(Settings, vulkan_device, tr("Device:"), - tr("This setting selects the GPU to use with the Vulkan backend.")); - INSERT(Settings, shader_backend, tr("Shader Backend:"), - tr("The shader backend to use for the OpenGL renderer.\nGLSL is the fastest in " - "performance and the best in rendering accuracy.\n" - "GLASM is a deprecated NVIDIA-only backend that offers much better shader building " - "performance at the cost of FPS and rendering accuracy.\n" - "SPIR-V compiles the fastest, but yields poor results on most GPU drivers.")); - INSERT(Settings, resolution_setup, tr("Resolution:"), - tr("Forces the game to render at a different resolution.\nHigher resolutions require " - "much more VRAM and bandwidth.\n" - "Options lower than 1X can cause rendering issues.")); - INSERT(Settings, scaling_filter, tr("Window Adapting Filter:"), QStringLiteral()); - INSERT(Settings, fsr_sharpening_slider, tr("FSR Sharpness:"), - tr("Determines how sharpened the image will look while using FSR’s dynamic contrast.")); - INSERT(Settings, anti_aliasing, tr("Anti-Aliasing Method:"), - tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA has a " - "lower performance impact and can produce a better and more stable picture under " - "very low resolutions.")); - INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"), - tr("The method used to render the window in fullscreen.\nBorderless offers the best " - "compatibility with the on-screen keyboard that some games request for " - "input.\nExclusive " - "fullscreen may offer better performance and better Freesync/Gsync support.")); - INSERT(Settings, aspect_ratio, tr("Aspect Ratio:"), - tr("Stretches the game to fit the specified aspect ratio.\nSwitch games only support " - "16:9, so custom game mods are required to get other ratios.\nAlso controls the " - "aspect ratio of captured screenshots.")); - INSERT(Settings, use_disk_shader_cache, tr("Use disk pipeline cache"), - tr("Allows saving shaders to storage for faster loading on following game " - "boots.\nDisabling " - "it is only intended for debugging.")); - INSERT( - Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"), - tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled.")); - INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"), - tr("Specifies how videos should be decoded.\nIt can either use the CPU or the GPU for " - "decoding, or perform no decoding at all (black screen on videos).\n" - "In most cases, GPU decoding provides the best performance.")); - INSERT(Settings, accelerate_astc, tr("ASTC Decoding Method:"), - tr("This option controls how ASTC textures should be decoded.\n" - "CPU: Use the CPU for decoding, slowest but safest method.\n" - "GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most " - "games and users.\n" - "CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely " - "eliminates ASTC decoding\nstuttering at the cost of rendering issues while the " - "texture is being decoded.")); - INSERT( - Settings, astc_recompression, tr("ASTC Recompression Method:"), - tr("Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing " - "the emulator to decompress to an intermediate format any card supports, RGBA8.\n" - "This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but " - "negatively affecting image quality.")); - INSERT(Settings, vram_usage_mode, tr("VRAM Usage Mode:"), - tr("Selects whether the emulator should prefer to conserve memory or make maximum usage " - "of available video memory for performance. Has no effect on integrated graphics. " - "Aggressive mode may severely impact the performance of other applications such as " - "recording software.")); - INSERT( - Settings, vsync_mode, tr("VSync Mode:"), - tr("FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen " - "refresh rate.\nFIFO Relaxed is similar to FIFO but allows tearing as it recovers from " - "a slow down.\nMailbox can have lower latency than FIFO and does not tear but may drop " - "frames.\nImmediate (no synchronization) just presents whatever is available and can " - "exhibit tearing.")); - INSERT(Settings, bg_red, QStringLiteral(), QStringLiteral()); - INSERT(Settings, bg_green, QStringLiteral(), QStringLiteral()); - INSERT(Settings, bg_blue, QStringLiteral(), QStringLiteral()); - - // Renderer (Advanced Graphics) - INSERT(Settings, async_presentation, tr("Enable asynchronous presentation (Vulkan only)"), - tr("Slightly improves performance by moving presentation to a separate CPU thread.")); - INSERT( - Settings, renderer_force_max_clock, tr("Force maximum clocks (Vulkan only)"), - tr("Runs work in the background while waiting for graphics commands to keep the GPU from " - "lowering its clock speed.")); - INSERT(Settings, max_anisotropy, tr("Anisotropic Filtering:"), - tr("Controls the quality of texture rendering at oblique angles.\nIt’s a light setting " - "and safe to set at 16x on most GPUs.")); - INSERT(Settings, gpu_accuracy, tr("Accuracy Level:"), - tr("GPU emulation accuracy.\nMost games render fine with Normal, but High is still " - "required for some.\nParticles tend to only render correctly with High " - "accuracy.\nExtreme should only be used for debugging.\nThis option can " - "be changed while playing.\nSome games may require booting on high to render " - "properly.")); - INSERT(Settings, use_asynchronous_shaders, tr("Use asynchronous shader building (Hack)"), - tr("Enables asynchronous shader compilation, which may reduce shader stutter.\nThis " - "feature " - "is experimental.")); - INSERT(Settings, use_fast_gpu_time, tr("Use Fast GPU Time (Hack)"), - tr("Enables Fast GPU Time. This option will force most games to run at their highest " - "native resolution.")); - INSERT(Settings, use_vulkan_driver_pipeline_cache, tr("Use Vulkan pipeline cache"), - tr("Enables GPU vendor-specific pipeline cache.\nThis option can improve shader loading " - "time significantly in cases where the Vulkan driver does not store pipeline cache " - "files internally.")); - INSERT( - Settings, enable_compute_pipelines, tr("Enable Compute Pipelines (Intel Vulkan Only)"), - tr("Enable compute pipelines, required by some games.\nThis setting only exists for Intel " - "proprietary drivers, and may crash if enabled.\nCompute pipelines are always enabled " - "on all other drivers.")); - INSERT( - Settings, use_reactive_flushing, tr("Enable Reactive Flushing"), - tr("Uses reactive flushing instead of predictive flushing, allowing more accurate memory " - "syncing.")); - INSERT(Settings, use_video_framerate, tr("Sync to framerate of video playback"), - tr("Run the game at normal speed during video playback, even when the framerate is " - "unlocked.")); - INSERT(Settings, barrier_feedback_loops, tr("Barrier feedback loops"), - tr("Improves rendering of transparency effects in specific games.")); - - // Renderer (Debug) - - // System - INSERT(Settings, rng_seed, tr("RNG Seed"), - tr("Controls the seed of the random number generator.\nMainly used for speedrunning " - "purposes.")); - INSERT(Settings, rng_seed_enabled, QStringLiteral(), QStringLiteral()); - INSERT(Settings, device_name, tr("Device Name"), tr("The name of the emulated Switch.")); - INSERT(Settings, custom_rtc, tr("Custom RTC Date:"), - tr("This option allows to change the emulated clock of the Switch.\n" - "Can be used to manipulate time in games.")); - INSERT(Settings, custom_rtc_enabled, QStringLiteral(), QStringLiteral()); - INSERT(Settings, custom_rtc_offset, QStringLiteral(" "), - QStringLiteral("The number of seconds from the current unix time")); - INSERT(Settings, language_index, tr("Language:"), - tr("Note: this can be overridden when region setting is auto-select")); - INSERT(Settings, region_index, tr("Region:"), tr("The region of the emulated Switch.")); - INSERT(Settings, time_zone_index, tr("Time Zone:"), - tr("The time zone of the emulated Switch.")); - INSERT(Settings, sound_index, tr("Sound Output Mode:"), QStringLiteral()); - INSERT(Settings, use_docked_mode, tr("Console Mode:"), - tr("Selects if the console is emulated in Docked or Handheld mode.\nGames will change " - "their resolution, details and supported controllers and depending on this setting.\n" - "Setting to Handheld can help improve performance for low end systems.")); - INSERT(Settings, current_user, QStringLiteral(), QStringLiteral()); - - // Controls - - // Data Storage - - // Debugging - - // Debugging Graphics - - // Network - - // Web Service - - // Ui - - // Ui General - INSERT(UISettings, select_user_on_boot, tr("Prompt for user on game boot"), - tr("Ask to select a user profile on each boot, useful if multiple people use yuzu on " - "the same PC.")); - INSERT(UISettings, pause_when_in_background, tr("Pause emulation when in background"), - tr("This setting pauses yuzu when focusing other windows.")); - INSERT(UISettings, confirm_before_stopping, tr("Confirm before stopping emulation"), - tr("This setting overrides game prompts asking to confirm stopping the game.\nEnabling " - "it bypasses such prompts and directly exits the emulation.")); - INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), - tr("This setting hides the mouse after 2.5s of inactivity.")); - INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"), - tr("Forcibly disables the use of the controller applet by guests.\nWhen a guest " - "attempts to open the controller applet, it is immediately closed.")); - - // Linux - INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral()); - - // Ui Debugging - - // Ui Multiplayer - - // Ui Games list - -#undef INSERT - - return translations; -} - -std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) { - std::unique_ptr<ComboboxTranslationMap> translations = - std::make_unique<ComboboxTranslationMap>(); - const auto& tr = [&](const char* text, const char* context = "") { - return parent->tr(text, context); - }; - -#define PAIR(ENUM, VALUE, TRANSLATION) {static_cast<u32>(Settings::ENUM::VALUE), (TRANSLATION)} - - // Intentionally skipping VSyncMode to let the UI fill that one out - translations->insert({Settings::EnumMetadata<Settings::AppletMode>::Index(), - { - PAIR(AppletMode, HLE, tr("Custom frontend")), - PAIR(AppletMode, LLE, tr("Real applet")), - }}); - - translations->insert({Settings::EnumMetadata<Settings::AstcDecodeMode>::Index(), - { - PAIR(AstcDecodeMode, Cpu, tr("CPU")), - PAIR(AstcDecodeMode, Gpu, tr("GPU")), - PAIR(AstcDecodeMode, CpuAsynchronous, tr("CPU Asynchronous")), - }}); - translations->insert( - {Settings::EnumMetadata<Settings::AstcRecompression>::Index(), - { - PAIR(AstcRecompression, Uncompressed, tr("Uncompressed (Best quality)")), - PAIR(AstcRecompression, Bc1, tr("BC1 (Low quality)")), - PAIR(AstcRecompression, Bc3, tr("BC3 (Medium quality)")), - }}); - translations->insert({Settings::EnumMetadata<Settings::VramUsageMode>::Index(), - { - PAIR(VramUsageMode, Conservative, tr("Conservative")), - PAIR(VramUsageMode, Aggressive, tr("Aggressive")), - }}); - translations->insert({Settings::EnumMetadata<Settings::RendererBackend>::Index(), - { -#ifdef HAS_OPENGL - PAIR(RendererBackend, OpenGL, tr("OpenGL")), -#endif - PAIR(RendererBackend, Vulkan, tr("Vulkan")), - PAIR(RendererBackend, Null, tr("Null")), - }}); - translations->insert( - {Settings::EnumMetadata<Settings::ShaderBackend>::Index(), - { - PAIR(ShaderBackend, Glsl, tr("GLSL")), - PAIR(ShaderBackend, Glasm, tr("GLASM (Assembly Shaders, NVIDIA Only)")), - PAIR(ShaderBackend, SpirV, tr("SPIR-V (Experimental, AMD/Mesa Only)")), - }}); - translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(), - { - PAIR(GpuAccuracy, Normal, tr("Normal")), - PAIR(GpuAccuracy, High, tr("High")), - PAIR(GpuAccuracy, Extreme, tr("Extreme")), - }}); - translations->insert( - {Settings::EnumMetadata<Settings::CpuAccuracy>::Index(), - { - PAIR(CpuAccuracy, Auto, tr("Auto")), - PAIR(CpuAccuracy, Accurate, tr("Accurate")), - PAIR(CpuAccuracy, Unsafe, tr("Unsafe")), - PAIR(CpuAccuracy, Paranoid, tr("Paranoid (disables most optimizations)")), - }}); - translations->insert({Settings::EnumMetadata<Settings::CpuBackend>::Index(), - { - PAIR(CpuBackend, Dynarmic, tr("Dynarmic")), - PAIR(CpuBackend, Nce, tr("NCE")), - }}); - translations->insert({Settings::EnumMetadata<Settings::FullscreenMode>::Index(), - { - PAIR(FullscreenMode, Borderless, tr("Borderless Windowed")), - PAIR(FullscreenMode, Exclusive, tr("Exclusive Fullscreen")), - }}); - translations->insert({Settings::EnumMetadata<Settings::NvdecEmulation>::Index(), - { - PAIR(NvdecEmulation, Off, tr("No Video Output")), - PAIR(NvdecEmulation, Cpu, tr("CPU Video Decoding")), - PAIR(NvdecEmulation, Gpu, tr("GPU Video Decoding (Default)")), - }}); - translations->insert( - {Settings::EnumMetadata<Settings::ResolutionSetup>::Index(), - { - PAIR(ResolutionSetup, Res1_2X, tr("0.5X (360p/540p) [EXPERIMENTAL]")), - PAIR(ResolutionSetup, Res3_4X, tr("0.75X (540p/810p) [EXPERIMENTAL]")), - PAIR(ResolutionSetup, Res1X, tr("1X (720p/1080p)")), - PAIR(ResolutionSetup, Res3_2X, tr("1.5X (1080p/1620p) [EXPERIMENTAL]")), - PAIR(ResolutionSetup, Res2X, tr("2X (1440p/2160p)")), - PAIR(ResolutionSetup, Res3X, tr("3X (2160p/3240p)")), - PAIR(ResolutionSetup, Res4X, tr("4X (2880p/4320p)")), - PAIR(ResolutionSetup, Res5X, tr("5X (3600p/5400p)")), - PAIR(ResolutionSetup, Res6X, tr("6X (4320p/6480p)")), - PAIR(ResolutionSetup, Res7X, tr("7X (5040p/7560p)")), - PAIR(ResolutionSetup, Res8X, tr("8X (5760p/8640p)")), - }}); - translations->insert({Settings::EnumMetadata<Settings::ScalingFilter>::Index(), - { - PAIR(ScalingFilter, NearestNeighbor, tr("Nearest Neighbor")), - PAIR(ScalingFilter, Bilinear, tr("Bilinear")), - PAIR(ScalingFilter, Bicubic, tr("Bicubic")), - PAIR(ScalingFilter, Gaussian, tr("Gaussian")), - PAIR(ScalingFilter, ScaleForce, tr("ScaleForce")), - PAIR(ScalingFilter, Fsr, tr("AMD FidelityFX™️ Super Resolution")), - }}); - translations->insert({Settings::EnumMetadata<Settings::AntiAliasing>::Index(), - { - PAIR(AntiAliasing, None, tr("None")), - PAIR(AntiAliasing, Fxaa, tr("FXAA")), - PAIR(AntiAliasing, Smaa, tr("SMAA")), - }}); - translations->insert({Settings::EnumMetadata<Settings::AspectRatio>::Index(), - { - PAIR(AspectRatio, R16_9, tr("Default (16:9)")), - PAIR(AspectRatio, R4_3, tr("Force 4:3")), - PAIR(AspectRatio, R21_9, tr("Force 21:9")), - PAIR(AspectRatio, R16_10, tr("Force 16:10")), - PAIR(AspectRatio, Stretch, tr("Stretch to Window")), - }}); - translations->insert({Settings::EnumMetadata<Settings::AnisotropyMode>::Index(), - { - PAIR(AnisotropyMode, Automatic, tr("Automatic")), - PAIR(AnisotropyMode, Default, tr("Default")), - PAIR(AnisotropyMode, X2, tr("2x")), - PAIR(AnisotropyMode, X4, tr("4x")), - PAIR(AnisotropyMode, X8, tr("8x")), - PAIR(AnisotropyMode, X16, tr("16x")), - }}); - translations->insert( - {Settings::EnumMetadata<Settings::Language>::Index(), - { - PAIR(Language, Japanese, tr("Japanese (日本語)")), - PAIR(Language, EnglishAmerican, tr("American English")), - PAIR(Language, French, tr("French (français)")), - PAIR(Language, German, tr("German (Deutsch)")), - PAIR(Language, Italian, tr("Italian (italiano)")), - PAIR(Language, Spanish, tr("Spanish (español)")), - PAIR(Language, Chinese, tr("Chinese")), - PAIR(Language, Korean, tr("Korean (한국어)")), - PAIR(Language, Dutch, tr("Dutch (Nederlands)")), - PAIR(Language, Portuguese, tr("Portuguese (português)")), - PAIR(Language, Russian, tr("Russian (Русский)")), - PAIR(Language, Taiwanese, tr("Taiwanese")), - PAIR(Language, EnglishBritish, tr("British English")), - PAIR(Language, FrenchCanadian, tr("Canadian French")), - PAIR(Language, SpanishLatin, tr("Latin American Spanish")), - PAIR(Language, ChineseSimplified, tr("Simplified Chinese")), - PAIR(Language, ChineseTraditional, tr("Traditional Chinese (正體中文)")), - PAIR(Language, PortugueseBrazilian, tr("Brazilian Portuguese (português do Brasil)")), - }}); - translations->insert({Settings::EnumMetadata<Settings::Region>::Index(), - { - PAIR(Region, Japan, tr("Japan")), - PAIR(Region, Usa, tr("USA")), - PAIR(Region, Europe, tr("Europe")), - PAIR(Region, Australia, tr("Australia")), - PAIR(Region, China, tr("China")), - PAIR(Region, Korea, tr("Korea")), - PAIR(Region, Taiwan, tr("Taiwan")), - }}); - translations->insert( - {Settings::EnumMetadata<Settings::TimeZone>::Index(), - { - {static_cast<u32>(Settings::TimeZone::Auto), - tr("Auto (%1)", "Auto select time zone") - .arg(QString::fromStdString( - Settings::GetTimeZoneString(Settings::TimeZone::Auto)))}, - {static_cast<u32>(Settings::TimeZone::Default), - tr("Default (%1)", "Default time zone") - .arg(QString::fromStdString(Common::TimeZone::GetDefaultTimeZone()))}, - PAIR(TimeZone, Cet, tr("CET")), - PAIR(TimeZone, Cst6Cdt, tr("CST6CDT")), - PAIR(TimeZone, Cuba, tr("Cuba")), - PAIR(TimeZone, Eet, tr("EET")), - PAIR(TimeZone, Egypt, tr("Egypt")), - PAIR(TimeZone, Eire, tr("Eire")), - PAIR(TimeZone, Est, tr("EST")), - PAIR(TimeZone, Est5Edt, tr("EST5EDT")), - PAIR(TimeZone, Gb, tr("GB")), - PAIR(TimeZone, GbEire, tr("GB-Eire")), - PAIR(TimeZone, Gmt, tr("GMT")), - PAIR(TimeZone, GmtPlusZero, tr("GMT+0")), - PAIR(TimeZone, GmtMinusZero, tr("GMT-0")), - PAIR(TimeZone, GmtZero, tr("GMT0")), - PAIR(TimeZone, Greenwich, tr("Greenwich")), - PAIR(TimeZone, Hongkong, tr("Hongkong")), - PAIR(TimeZone, Hst, tr("HST")), - PAIR(TimeZone, Iceland, tr("Iceland")), - PAIR(TimeZone, Iran, tr("Iran")), - PAIR(TimeZone, Israel, tr("Israel")), - PAIR(TimeZone, Jamaica, tr("Jamaica")), - PAIR(TimeZone, Japan, tr("Japan")), - PAIR(TimeZone, Kwajalein, tr("Kwajalein")), - PAIR(TimeZone, Libya, tr("Libya")), - PAIR(TimeZone, Met, tr("MET")), - PAIR(TimeZone, Mst, tr("MST")), - PAIR(TimeZone, Mst7Mdt, tr("MST7MDT")), - PAIR(TimeZone, Navajo, tr("Navajo")), - PAIR(TimeZone, Nz, tr("NZ")), - PAIR(TimeZone, NzChat, tr("NZ-CHAT")), - PAIR(TimeZone, Poland, tr("Poland")), - PAIR(TimeZone, Portugal, tr("Portugal")), - PAIR(TimeZone, Prc, tr("PRC")), - PAIR(TimeZone, Pst8Pdt, tr("PST8PDT")), - PAIR(TimeZone, Roc, tr("ROC")), - PAIR(TimeZone, Rok, tr("ROK")), - PAIR(TimeZone, Singapore, tr("Singapore")), - PAIR(TimeZone, Turkey, tr("Turkey")), - PAIR(TimeZone, Uct, tr("UCT")), - PAIR(TimeZone, Universal, tr("Universal")), - PAIR(TimeZone, Utc, tr("UTC")), - PAIR(TimeZone, WSu, tr("W-SU")), - PAIR(TimeZone, Wet, tr("WET")), - PAIR(TimeZone, Zulu, tr("Zulu")), - }}); - translations->insert({Settings::EnumMetadata<Settings::AudioMode>::Index(), - { - PAIR(AudioMode, Mono, tr("Mono")), - PAIR(AudioMode, Stereo, tr("Stereo")), - PAIR(AudioMode, Surround, tr("Surround")), - }}); - translations->insert({Settings::EnumMetadata<Settings::MemoryLayout>::Index(), - { - PAIR(MemoryLayout, Memory_4Gb, tr("4GB DRAM (Default)")), - PAIR(MemoryLayout, Memory_6Gb, tr("6GB DRAM (Unsafe)")), - PAIR(MemoryLayout, Memory_8Gb, tr("8GB DRAM (Unsafe)")), - }}); - translations->insert({Settings::EnumMetadata<Settings::ConsoleMode>::Index(), - { - PAIR(ConsoleMode, Docked, tr("Docked")), - PAIR(ConsoleMode, Handheld, tr("Handheld")), - }}); - translations->insert( - {Settings::EnumMetadata<Settings::ConfirmStop>::Index(), - { - PAIR(ConfirmStop, Ask_Always, tr("Always ask (Default)")), - PAIR(ConfirmStop, Ask_Based_On_Game, tr("Only if game specifies not to stop")), - PAIR(ConfirmStop, Ask_Never, tr("Never ask")), - }}); - -#undef PAIR -#undef CTX_PAIR - - return translations; -} -} // namespace ConfigurationShared |