diff options
Diffstat (limited to 'src/yuzu/configuration')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 17 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_debug.cpp | 3 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_debug.ui | 13 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics.cpp | 45 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics.ui | 40 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 3 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.ui | 10 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input_player.cpp | 3 |
8 files changed, 40 insertions, 94 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 27775701d..32c81dc70 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -533,6 +533,8 @@ void Config::ReadDebuggingValues() { Settings::values.quest_flag = ReadSetting(QStringLiteral("quest_flag"), false).toBool(); Settings::values.disable_cpu_opt = ReadSetting(QStringLiteral("disable_cpu_opt"), false).toBool(); + Settings::values.disable_macro_jit = + ReadSetting(QStringLiteral("disable_macro_jit"), false).toBool(); qt_config->endGroup(); } @@ -629,13 +631,11 @@ void Config::ReadRendererValues() { static_cast<Settings::RendererBackend>(ReadSetting(QStringLiteral("backend"), 0).toInt()); Settings::values.renderer_debug = ReadSetting(QStringLiteral("debug"), false).toBool(); Settings::values.vulkan_device = ReadSetting(QStringLiteral("vulkan_device"), 0).toInt(); - Settings::values.resolution_factor = - ReadSetting(QStringLiteral("resolution_factor"), 1.0).toFloat(); Settings::values.aspect_ratio = ReadSetting(QStringLiteral("aspect_ratio"), 0).toInt(); Settings::values.max_anisotropy = ReadSetting(QStringLiteral("max_anisotropy"), 0).toInt(); Settings::values.use_frame_limit = ReadSetting(QStringLiteral("use_frame_limit"), true).toBool(); - Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt(); + Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toUInt(); Settings::values.use_disk_shader_cache = ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool(); const int gpu_accuracy_level = ReadSetting(QStringLiteral("gpu_accuracy"), 0).toInt(); @@ -643,6 +643,8 @@ void Config::ReadRendererValues() { Settings::values.use_asynchronous_gpu_emulation = ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool(); Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool(); + Settings::values.use_assembly_shaders = + ReadSetting(QStringLiteral("use_assembly_shaders"), false).toBool(); Settings::values.use_fast_gpu_time = ReadSetting(QStringLiteral("use_fast_gpu_time"), true).toBool(); Settings::values.force_30fps_mode = @@ -718,8 +720,6 @@ void Config::ReadUIValues() { .toString(); UISettings::values.enable_discord_presence = ReadSetting(QStringLiteral("enable_discord_presence"), true).toBool(); - UISettings::values.screenshot_resolution_factor = - static_cast<u16>(ReadSetting(QStringLiteral("screenshot_resolution_factor"), 0).toUInt()); UISettings::values.select_user_on_boot = ReadSetting(QStringLiteral("select_user_on_boot"), false).toBool(); @@ -1009,6 +1009,7 @@ void Config::SaveDebuggingValues() { WriteSetting(QStringLiteral("dump_nso"), Settings::values.dump_nso, false); WriteSetting(QStringLiteral("quest_flag"), Settings::values.quest_flag, false); WriteSetting(QStringLiteral("disable_cpu_opt"), Settings::values.disable_cpu_opt, false); + WriteSetting(QStringLiteral("disable_macro_jit"), Settings::values.disable_macro_jit, false); qt_config->endGroup(); } @@ -1077,8 +1078,6 @@ void Config::SaveRendererValues() { WriteSetting(QStringLiteral("backend"), static_cast<int>(Settings::values.renderer_backend), 0); WriteSetting(QStringLiteral("debug"), Settings::values.renderer_debug, false); WriteSetting(QStringLiteral("vulkan_device"), Settings::values.vulkan_device, 0); - WriteSetting(QStringLiteral("resolution_factor"), - static_cast<double>(Settings::values.resolution_factor), 1.0); WriteSetting(QStringLiteral("aspect_ratio"), Settings::values.aspect_ratio, 0); WriteSetting(QStringLiteral("max_anisotropy"), Settings::values.max_anisotropy, 0); WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true); @@ -1090,6 +1089,8 @@ void Config::SaveRendererValues() { WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"), Settings::values.use_asynchronous_gpu_emulation, false); WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true); + WriteSetting(QStringLiteral("use_assembly_shaders"), Settings::values.use_assembly_shaders, + false); WriteSetting(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time, true); WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false); @@ -1152,8 +1153,6 @@ void Config::SaveUIValues() { QString::fromUtf8(UISettings::themes[0].second)); WriteSetting(QStringLiteral("enable_discord_presence"), UISettings::values.enable_discord_presence, true); - WriteSetting(QStringLiteral("screenshot_resolution_factor"), - UISettings::values.screenshot_resolution_factor, 0); WriteSetting(QStringLiteral("select_user_on_boot"), UISettings::values.select_user_on_boot, false); diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp index c2026763e..2c77441fd 100644 --- a/src/yuzu/configuration/configure_debug.cpp +++ b/src/yuzu/configuration/configure_debug.cpp @@ -39,6 +39,8 @@ void ConfigureDebug::SetConfiguration() { ui->disable_cpu_opt->setChecked(Settings::values.disable_cpu_opt); ui->enable_graphics_debugging->setEnabled(!Core::System::GetInstance().IsPoweredOn()); ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug); + ui->disable_macro_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn()); + ui->disable_macro_jit->setChecked(Settings::values.disable_macro_jit); } void ConfigureDebug::ApplyConfiguration() { @@ -51,6 +53,7 @@ void ConfigureDebug::ApplyConfiguration() { Settings::values.quest_flag = ui->quest_flag->isChecked(); Settings::values.disable_cpu_opt = ui->disable_cpu_opt->isChecked(); Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked(); + Settings::values.disable_macro_jit = ui->disable_macro_jit->isChecked(); Debugger::ToggleConsole(); Log::Filter filter; filter.ParseFilterString(Settings::values.log_filter); diff --git a/src/yuzu/configuration/configure_debug.ui b/src/yuzu/configuration/configure_debug.ui index e0d4c4a44..46f0208c6 100644 --- a/src/yuzu/configuration/configure_debug.ui +++ b/src/yuzu/configuration/configure_debug.ui @@ -148,6 +148,19 @@ </property> </widget> </item> + <item> + <widget class="QCheckBox" name="disable_macro_jit"> + <property name="enabled"> + <bool>true</bool> + </property> + <property name="whatsThis"> + <string>When checked, it disables the macro Just In Time compiler. Enabled this makes games run slower</string> + </property> + <property name="text"> + <string>Disable Macro JIT</string> + </property> + </widget> + </item> </layout> </widget> </item> diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index ea667caef..304625cd7 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp @@ -19,47 +19,6 @@ #include "video_core/renderer_vulkan/renderer_vulkan.h" #endif -namespace { -enum class Resolution : int { - Auto, - Scale1x, - Scale2x, - Scale3x, - Scale4x, -}; - -float ToResolutionFactor(Resolution option) { - switch (option) { - case Resolution::Auto: - return 0.f; - case Resolution::Scale1x: - return 1.f; - case Resolution::Scale2x: - return 2.f; - case Resolution::Scale3x: - return 3.f; - case Resolution::Scale4x: - return 4.f; - } - return 0.f; -} - -Resolution FromResolutionFactor(float factor) { - if (factor == 0.f) { - return Resolution::Auto; - } else if (factor == 1.f) { - return Resolution::Scale1x; - } else if (factor == 2.f) { - return Resolution::Scale2x; - } else if (factor == 3.f) { - return Resolution::Scale3x; - } else if (factor == 4.f) { - return Resolution::Scale4x; - } - return Resolution::Auto; -} -} // Anonymous namespace - ConfigureGraphics::ConfigureGraphics(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureGraphics) { vulkan_device = Settings::values.vulkan_device; @@ -99,8 +58,6 @@ void ConfigureGraphics::SetConfiguration() { ui->api->setEnabled(runtime_lock); ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend)); - ui->resolution_factor_combobox->setCurrentIndex( - static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor))); ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio); ui->use_disk_shader_cache->setEnabled(runtime_lock); ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache); @@ -114,8 +71,6 @@ void ConfigureGraphics::SetConfiguration() { void ConfigureGraphics::ApplyConfiguration() { Settings::values.renderer_backend = GetCurrentGraphicsBackend(); Settings::values.vulkan_device = vulkan_device; - Settings::values.resolution_factor = - ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex())); Settings::values.aspect_ratio = ui->aspect_ratio_combobox->currentIndex(); Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked(); Settings::values.use_asynchronous_gpu_emulation = diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui index c816d6108..6e75447a5 100644 --- a/src/yuzu/configuration/configure_graphics.ui +++ b/src/yuzu/configuration/configure_graphics.ui @@ -85,46 +85,6 @@ </widget> </item> <item> - <layout class="QHBoxLayout" name="horizontalLayout_2"> - <item> - <widget class="QLabel" name="label"> - <property name="text"> - <string>Internal Resolution:</string> - </property> - </widget> - </item> - <item> - <widget class="QComboBox" name="resolution_factor_combobox"> - <item> - <property name="text"> - <string>Auto (Window Size)</string> - </property> - </item> - <item> - <property name="text"> - <string>Native (1280x720)</string> - </property> - </item> - <item> - <property name="text"> - <string>2x Native (2560x1440)</string> - </property> - </item> - <item> - <property name="text"> - <string>3x Native (3840x2160)</string> - </property> - </item> - <item> - <property name="text"> - <string>4x Native (5120x2880)</string> - </property> - </item> - </widget> - </item> - </layout> - </item> - <item> <layout class="QHBoxLayout" name="horizontalLayout_6"> <item> <widget class="QLabel" name="ar_label"> diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index 5bb2ae555..be5006ad3 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -22,6 +22,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { ui->gpu_accuracy->setCurrentIndex(static_cast<int>(Settings::values.gpu_accuracy)); ui->use_vsync->setEnabled(runtime_lock); ui->use_vsync->setChecked(Settings::values.use_vsync); + ui->use_assembly_shaders->setEnabled(runtime_lock); + ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders); ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time); ui->force_30fps_mode->setEnabled(runtime_lock); ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode); @@ -33,6 +35,7 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(ui->gpu_accuracy->currentIndex()); Settings::values.gpu_accuracy = gpu_accuracy; Settings::values.use_vsync = ui->use_vsync->isChecked(); + Settings::values.use_assembly_shaders = ui->use_assembly_shaders->isChecked(); Settings::values.use_fast_gpu_time = ui->use_fast_gpu_time->isChecked(); Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked(); Settings::values.max_anisotropy = ui->anisotropic_filtering_combobox->currentIndex(); diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui index 770b80c50..0021607ac 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.ui +++ b/src/yuzu/configuration/configure_graphics_advanced.ui @@ -63,6 +63,16 @@ </widget> </item> <item> + <widget class="QCheckBox" name="use_assembly_shaders"> + <property name="toolTip"> + <string>Enabling this reduces shader stutter. Enables OpenGL assembly shaders on supported Nvidia devices (NV_gpu_program5 is required). This feature is experimental.</string> + </property> + <property name="text"> + <string>Use assembly shaders (experimental, Nvidia OpenGL only)</string> + </property> + </widget> + </item> + <item> <widget class="QCheckBox" name="force_30fps_mode"> <property name="text"> <string>Force 30 FPS mode</string> diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index e4eb5594b..a05fa64ba 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -480,7 +480,9 @@ void ConfigureInputPlayer::RestoreDefaults() { SetAnalogButton(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]); } } + UpdateButtonLabels(); + ApplyConfiguration(); } void ConfigureInputPlayer::ClearAll() { @@ -505,6 +507,7 @@ void ConfigureInputPlayer::ClearAll() { } UpdateButtonLabels(); + ApplyConfiguration(); } void ConfigureInputPlayer::UpdateButtonLabels() { |