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Diffstat (limited to 'src/yuzu/configuration')
-rw-r--r--src/yuzu/configuration/config.cpp2
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp3
-rw-r--r--src/yuzu/configuration/configure_graphics.ui7
3 files changed, 12 insertions, 0 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index ca60bc0c9..8725a78dc 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -394,6 +394,7 @@ void Config::ReadValues() {
ReadSetting("use_accurate_gpu_emulation", false).toBool();
Settings::values.use_asynchronous_gpu_emulation =
ReadSetting("use_asynchronous_gpu_emulation", false).toBool();
+ Settings::values.force_30fps_mode = ReadSetting("force_30fps_mode", false).toBool();
Settings::values.bg_red = ReadSetting("bg_red", 0.0).toFloat();
Settings::values.bg_green = ReadSetting("bg_green", 0.0).toFloat();
@@ -664,6 +665,7 @@ void Config::SaveValues() {
WriteSetting("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation, false);
WriteSetting("use_asynchronous_gpu_emulation", Settings::values.use_asynchronous_gpu_emulation,
false);
+ WriteSetting("force_30fps_mode", Settings::values.force_30fps_mode, false);
// Cast to double because Qt's written float values are not human-readable
WriteSetting("bg_red", (double)Settings::values.bg_red, 0.0);
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index dd1d67488..0a9883d37 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -77,6 +77,8 @@ void ConfigureGraphics::setConfiguration() {
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
ui->use_asynchronous_gpu_emulation->setEnabled(!Core::System::GetInstance().IsPoweredOn());
ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
+ ui->force_30fps_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
+ ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
Settings::values.bg_blue));
}
@@ -90,6 +92,7 @@ void ConfigureGraphics::applyConfiguration() {
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.use_asynchronous_gpu_emulation =
ui->use_asynchronous_gpu_emulation->isChecked();
+ Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
Settings::values.bg_red = static_cast<float>(bg_color.redF());
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui
index c6767e0ca..15ab18ecd 100644
--- a/src/yuzu/configuration/configure_graphics.ui
+++ b/src/yuzu/configuration/configure_graphics.ui
@@ -71,6 +71,13 @@
</widget>
</item>
<item>
+ <widget class="QCheckBox" name="force_30fps_mode">
+ <property name="text">
+ <string>Force 30 FPS mode</string>
+ </property>
+ </widget>
+ </item>
+ <item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QLabel" name="label">