diff options
Diffstat (limited to 'src/yuzu/configuration')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 4 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 6 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.ui | 10 |
3 files changed, 20 insertions, 0 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 27775701d..b08b87426 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -643,6 +643,8 @@ void Config::ReadRendererValues() { Settings::values.use_asynchronous_gpu_emulation = ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool(); Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool(); + Settings::values.use_assembly_shaders = + ReadSetting(QStringLiteral("use_assembly_shaders"), false).toBool(); Settings::values.use_fast_gpu_time = ReadSetting(QStringLiteral("use_fast_gpu_time"), true).toBool(); Settings::values.force_30fps_mode = @@ -1090,6 +1092,8 @@ void Config::SaveRendererValues() { WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"), Settings::values.use_asynchronous_gpu_emulation, false); WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true); + WriteSetting(QStringLiteral("use_assembly_shaders"), Settings::values.use_assembly_shaders, + false); WriteSetting(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time, true); WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false); diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index 5bb2ae555..37aadf7f8 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -12,6 +12,9 @@ ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(QWidget* parent) ui->setupUi(this); + // TODO: Remove this after assembly shaders are fully integrated + ui->use_assembly_shaders->setVisible(false); + SetConfiguration(); } @@ -22,6 +25,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { ui->gpu_accuracy->setCurrentIndex(static_cast<int>(Settings::values.gpu_accuracy)); ui->use_vsync->setEnabled(runtime_lock); ui->use_vsync->setChecked(Settings::values.use_vsync); + ui->use_assembly_shaders->setEnabled(runtime_lock); + ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders); ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time); ui->force_30fps_mode->setEnabled(runtime_lock); ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode); @@ -33,6 +38,7 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(ui->gpu_accuracy->currentIndex()); Settings::values.gpu_accuracy = gpu_accuracy; Settings::values.use_vsync = ui->use_vsync->isChecked(); + Settings::values.use_assembly_shaders = ui->use_assembly_shaders->isChecked(); Settings::values.use_fast_gpu_time = ui->use_fast_gpu_time->isChecked(); Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked(); Settings::values.max_anisotropy = ui->anisotropic_filtering_combobox->currentIndex(); diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui index 770b80c50..0021607ac 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.ui +++ b/src/yuzu/configuration/configure_graphics_advanced.ui @@ -63,6 +63,16 @@ </widget> </item> <item> + <widget class="QCheckBox" name="use_assembly_shaders"> + <property name="toolTip"> + <string>Enabling this reduces shader stutter. Enables OpenGL assembly shaders on supported Nvidia devices (NV_gpu_program5 is required). This feature is experimental.</string> + </property> + <property name="text"> + <string>Use assembly shaders (experimental, Nvidia OpenGL only)</string> + </property> + </widget> + </item> + <item> <widget class="QCheckBox" name="force_30fps_mode"> <property name="text"> <string>Force 30 FPS mode</string> |