diff options
Diffstat (limited to 'src/yuzu/configuration')
| -rw-r--r-- | src/yuzu/configuration/config.cpp | 2 | ||||
| -rw-r--r-- | src/yuzu/configuration/configure_debug.cpp | 3 | ||||
| -rw-r--r-- | src/yuzu/configuration/configure_debug.ui | 13 | ||||
| -rw-r--r-- | src/yuzu/configuration/configure_input_player.cpp | 59 | 
4 files changed, 40 insertions, 37 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 463d500c2..0f679c37e 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -776,6 +776,7 @@ void Config::ReadUIGamelistValues() {      ReadBasicSetting(UISettings::values.row_1_text_id);      ReadBasicSetting(UISettings::values.row_2_text_id);      ReadBasicSetting(UISettings::values.cache_game_list); +    ReadBasicSetting(UISettings::values.favorites_expanded);      const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites"));      for (int i = 0; i < favorites_size; i++) {          qt_config->setArrayIndex(i); @@ -1300,6 +1301,7 @@ void Config::SaveUIGamelistValues() {      WriteBasicSetting(UISettings::values.row_1_text_id);      WriteBasicSetting(UISettings::values.row_2_text_id);      WriteBasicSetting(UISettings::values.cache_game_list); +    WriteBasicSetting(UISettings::values.favorites_expanded);      qt_config->beginWriteArray(QStringLiteral("favorites"));      for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {          qt_config->setArrayIndex(i); diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp index 633fc295b..c1cf4050c 100644 --- a/src/yuzu/configuration/configure_debug.cpp +++ b/src/yuzu/configuration/configure_debug.cpp @@ -51,6 +51,8 @@ void ConfigureDebug::SetConfiguration() {      ui->enable_cpu_debugging->setChecked(Settings::values.cpu_debug_mode.GetValue());      ui->enable_nsight_aftermath->setEnabled(runtime_lock);      ui->enable_nsight_aftermath->setChecked(Settings::values.enable_nsight_aftermath.GetValue()); +    ui->dump_shaders->setEnabled(runtime_lock); +    ui->dump_shaders->setChecked(Settings::values.dump_shaders.GetValue());      ui->disable_macro_jit->setEnabled(runtime_lock);      ui->disable_macro_jit->setChecked(Settings::values.disable_macro_jit.GetValue());      ui->disable_loop_safety_checks->setEnabled(runtime_lock); @@ -73,6 +75,7 @@ void ConfigureDebug::ApplyConfiguration() {      Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();      Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();      Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked(); +    Settings::values.dump_shaders = ui->dump_shaders->isChecked();      Settings::values.disable_shader_loop_safety_checks =          ui->disable_loop_safety_checks->isChecked();      Settings::values.disable_macro_jit = ui->disable_macro_jit->isChecked(); diff --git a/src/yuzu/configuration/configure_debug.ui b/src/yuzu/configuration/configure_debug.ui index 0f3b51c8d..4dd870855 100644 --- a/src/yuzu/configuration/configure_debug.ui +++ b/src/yuzu/configuration/configure_debug.ui @@ -105,6 +105,19 @@          </property>         </widget>        </item> +      <item row="2" column="1"> +       <widget class="QCheckBox" name="dump_shaders"> +        <property name="enabled"> +         <bool>true</bool> +        </property> +        <property name="toolTip"> +         <string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string> +        </property> +        <property name="text"> +         <string>Dump Game Shaders</string> +        </property> +       </widget> +      </item>        <item row="0" column="1">         <widget class="QCheckBox" name="disable_macro_jit">          <property name="enabled"> diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 8a8be8e40..8c6249fc2 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -599,11 +599,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i                      if (is_connected) {                          if (type == Core::HID::NpadStyleIndex::Handheld) {                              emulated_controller_p1->Disconnect(); -                            emulated_controller_handheld->Connect(); +                            emulated_controller_handheld->Connect(true);                              emulated_controller = emulated_controller_handheld;                          } else {                              emulated_controller_handheld->Disconnect(); -                            emulated_controller_p1->Connect(); +                            emulated_controller_p1->Connect(true);                              emulated_controller = emulated_controller_p1;                          }                      } @@ -718,7 +718,7 @@ void ConfigureInputPlayer::LoadConfiguration() {  void ConfigureInputPlayer::ConnectPlayer(bool connected) {      ui->groupConnectedController->setChecked(connected);      if (connected) { -        emulated_controller->Connect(); +        emulated_controller->Connect(true);      } else {          emulated_controller->Disconnect();      } @@ -907,78 +907,63 @@ void ConfigureInputPlayer::UpdateUI() {  }  void ConfigureInputPlayer::SetConnectableControllers() { -    Core::HID::NpadStyleTag npad_style_set = hid_core.GetSupportedStyleTag(); +    const auto npad_style_set = hid_core.GetSupportedStyleTag();      index_controller_type_pairs.clear();      ui->comboControllerType->clear(); +    const auto add_item = [&](Core::HID::NpadStyleIndex controller_type, +                              const QString& controller_name) { +        index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), controller_type); +        ui->comboControllerType->addItem(controller_name); +    }; +      if (npad_style_set.fullkey == 1) { -        index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), -                                                 Core::HID::NpadStyleIndex::ProController); -        ui->comboControllerType->addItem(tr("Pro Controller")); +        add_item(Core::HID::NpadStyleIndex::ProController, tr("Pro Controller"));      }      if (npad_style_set.joycon_dual == 1) { -        index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), -                                                 Core::HID::NpadStyleIndex::JoyconDual); -        ui->comboControllerType->addItem(tr("Dual Joycons")); +        add_item(Core::HID::NpadStyleIndex::JoyconDual, tr("Dual Joycons"));      }      if (npad_style_set.joycon_left == 1) { -        index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), -                                                 Core::HID::NpadStyleIndex::JoyconLeft); -        ui->comboControllerType->addItem(tr("Left Joycon")); +        add_item(Core::HID::NpadStyleIndex::JoyconLeft, tr("Left Joycon"));      }      if (npad_style_set.joycon_right == 1) { -        index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), -                                                 Core::HID::NpadStyleIndex::JoyconRight); -        ui->comboControllerType->addItem(tr("Right Joycon")); +        add_item(Core::HID::NpadStyleIndex::JoyconRight, tr("Right Joycon"));      }      if (player_index == 0 && npad_style_set.handheld == 1) { -        index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), -                                                 Core::HID::NpadStyleIndex::Handheld); -        ui->comboControllerType->addItem(tr("Handheld")); +        add_item(Core::HID::NpadStyleIndex::Handheld, tr("Handheld"));      }      if (npad_style_set.gamecube == 1) { -        index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), -                                                 Core::HID::NpadStyleIndex::GameCube); -        ui->comboControllerType->addItem(tr("GameCube Controller")); +        add_item(Core::HID::NpadStyleIndex::GameCube, tr("GameCube Controller"));      }      // Disable all unsupported controllers      if (!Settings::values.enable_all_controllers) {          return;      } +      if (npad_style_set.palma == 1) { -        index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), -                                                 Core::HID::NpadStyleIndex::Pokeball); -        ui->comboControllerType->addItem(tr("Poke Ball Plus")); +        add_item(Core::HID::NpadStyleIndex::Pokeball, tr("Poke Ball Plus"));      }      if (npad_style_set.lark == 1) { -        index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), -                                                 Core::HID::NpadStyleIndex::NES); -        ui->comboControllerType->addItem(tr("NES Controller")); +        add_item(Core::HID::NpadStyleIndex::NES, tr("NES Controller"));      }      if (npad_style_set.lucia == 1) { -        index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), -                                                 Core::HID::NpadStyleIndex::SNES); -        ui->comboControllerType->addItem(tr("SNES Controller")); +        add_item(Core::HID::NpadStyleIndex::SNES, tr("SNES Controller"));      }      if (npad_style_set.lagoon == 1) { -        index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), -                                                 Core::HID::NpadStyleIndex::N64); -        ui->comboControllerType->addItem(tr("N64 Controller")); +        add_item(Core::HID::NpadStyleIndex::N64, tr("N64 Controller"));      }      if (npad_style_set.lager == 1) { -        index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), -                                                 Core::HID::NpadStyleIndex::SegaGenesis); -        ui->comboControllerType->addItem(tr("Sega Genesis")); +        add_item(Core::HID::NpadStyleIndex::SegaGenesis, tr("Sega Genesis"));      }  }  | 
