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-rw-r--r--src/yuzu/configuration/configure_input_player.cpp2
-rw-r--r--src/yuzu/configuration/configure_input_player.ui25
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.cpp20
3 files changed, 11 insertions, 36 deletions
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 9a1b3575e..8d6289d8e 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -38,8 +38,6 @@ const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
namespace {
-constexpr std::size_t HANDHELD_INDEX = 8;
-
QString GetKeyName(int key_code) {
switch (key_code) {
case Qt::Key_Shift:
diff --git a/src/yuzu/configuration/configure_input_player.ui b/src/yuzu/configuration/configure_input_player.ui
index 14ca02fd8..958a89229 100644
--- a/src/yuzu/configuration/configure_input_player.ui
+++ b/src/yuzu/configuration/configure_input_player.ui
@@ -89,31 +89,6 @@
<height>21</height>
</size>
</property>
- <item>
- <property name="text">
- <string>Pro Controller</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Dual Joycons</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Left Joycon</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Right Joycon</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Handheld</string>
- </property>
- </item>
</widget>
</item>
</layout>
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp
index bb20e9339..99c4f13c3 100644
--- a/src/yuzu/configuration/configure_input_player_widget.cpp
+++ b/src/yuzu/configuration/configure_input_player_widget.cpp
@@ -118,7 +118,7 @@ void PlayerControlPreview::ResetInputs() {
});
trigger_values.fill({
.analog = {.value = 0, .properties = {0, 1, 0}},
- .pressed = false,
+ .pressed = {.value = false},
});
update();
}
@@ -2001,11 +2001,11 @@ void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center,
// Left trigger
p.setPen(colors.outline);
- p.setBrush(left_trigger.pressed ? colors.highlight : colors.button);
+ p.setBrush(left_trigger.pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
// Right trigger
- p.setBrush(right_trigger.pressed ? colors.highlight : colors.button);
+ p.setBrush(right_trigger.pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
// Draw L text
@@ -2587,15 +2587,17 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center,
case Direction::Up:
arrow_button[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size);
break;
- case Direction::Left:
- arrow_button[point] = center + QPointF(up_arrow_y * size, up_arrow_x * size);
- break;
case Direction::Right:
arrow_button[point] = center + QPointF(-up_arrow_y * size, up_arrow_x * size);
break;
case Direction::Down:
arrow_button[point] = center + QPointF(up_arrow_x * size, -up_arrow_y * size);
break;
+ case Direction::Left:
+ // Compiler doesn't optimize this correctly
+ arrow_button[point] = center + QPointF(up_arrow_button[point * 2 + 1] * size,
+ up_arrow_button[point * 2 + 0] * size);
+ break;
case Direction::None:
break;
}
@@ -2610,15 +2612,15 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center,
case Direction::Up:
offset = QPoint(0, -20 * size);
break;
- case Direction::Left:
- offset = QPoint(-20 * size, 0);
- break;
case Direction::Right:
offset = QPoint(20 * size, 0);
break;
case Direction::Down:
offset = QPoint(0, 20 * size);
break;
+ case Direction::Left:
+ offset = QPoint(-20 * size, 0);
+ break;
case Direction::None:
offset = QPoint(0, 0);
break;