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-rw-r--r--src/yuzu/configuration/config.cpp8
-rw-r--r--src/yuzu/configuration/configure_cpu.cpp3
-rw-r--r--src/yuzu/configuration/configure_cpu.ui12
-rw-r--r--src/yuzu/configuration/configure_dialog.cpp22
-rw-r--r--src/yuzu/configuration/configure_input.cpp13
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp32
-rw-r--r--src/yuzu/configuration/configure_input_player.h12
-rw-r--r--src/yuzu/configuration/configure_motion_touch.cpp24
8 files changed, 83 insertions, 43 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 34c2a5f8b..cda448718 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -514,7 +514,7 @@ void Config::ReadControlValues() {
Settings::values.emulate_analog_keyboard =
ReadSetting(QStringLiteral("emulate_analog_keyboard"), false).toBool();
- ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), false);
+ ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), true);
ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"),
true);
ReadSettingGlobal(Settings::values.enable_accurate_vibrations,
@@ -764,6 +764,8 @@ void Config::ReadCpuValues() {
ReadSetting(QStringLiteral("cpuopt_unsafe_unfuse_fma"), true).toBool();
Settings::values.cpuopt_unsafe_reduce_fp_error =
ReadSetting(QStringLiteral("cpuopt_unsafe_reduce_fp_error"), true).toBool();
+ Settings::values.cpuopt_unsafe_inaccurate_nan =
+ ReadSetting(QStringLiteral("cpuopt_unsafe_inaccurate_nan"), true).toBool();
}
qt_config->endGroup();
@@ -1174,7 +1176,7 @@ void Config::SaveControlValues() {
SaveTouchscreenValues();
SaveMotionTouchValues();
- WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false);
+ WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, true);
WriteSettingGlobal(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled,
true);
WriteSettingGlobal(QStringLiteral("enable_accurate_vibrations"),
@@ -1327,6 +1329,8 @@ void Config::SaveCpuValues() {
Settings::values.cpuopt_unsafe_unfuse_fma, true);
WriteSetting(QStringLiteral("cpuopt_unsafe_reduce_fp_error"),
Settings::values.cpuopt_unsafe_reduce_fp_error, true);
+ WriteSetting(QStringLiteral("cpuopt_unsafe_inaccurate_nan"),
+ Settings::values.cpuopt_unsafe_inaccurate_nan, true);
}
qt_config->endGroup();
diff --git a/src/yuzu/configuration/configure_cpu.cpp b/src/yuzu/configuration/configure_cpu.cpp
index 37fcd6adc..d055cbd60 100644
--- a/src/yuzu/configuration/configure_cpu.cpp
+++ b/src/yuzu/configuration/configure_cpu.cpp
@@ -36,6 +36,8 @@ void ConfigureCpu::SetConfiguration() {
ui->cpuopt_unsafe_unfuse_fma->setChecked(Settings::values.cpuopt_unsafe_unfuse_fma);
ui->cpuopt_unsafe_reduce_fp_error->setEnabled(runtime_lock);
ui->cpuopt_unsafe_reduce_fp_error->setChecked(Settings::values.cpuopt_unsafe_reduce_fp_error);
+ ui->cpuopt_unsafe_inaccurate_nan->setEnabled(runtime_lock);
+ ui->cpuopt_unsafe_inaccurate_nan->setChecked(Settings::values.cpuopt_unsafe_inaccurate_nan);
}
void ConfigureCpu::AccuracyUpdated(int index) {
@@ -61,6 +63,7 @@ void ConfigureCpu::ApplyConfiguration() {
static_cast<Settings::CPUAccuracy>(ui->accuracy->currentIndex());
Settings::values.cpuopt_unsafe_unfuse_fma = ui->cpuopt_unsafe_unfuse_fma->isChecked();
Settings::values.cpuopt_unsafe_reduce_fp_error = ui->cpuopt_unsafe_reduce_fp_error->isChecked();
+ Settings::values.cpuopt_unsafe_inaccurate_nan = ui->cpuopt_unsafe_inaccurate_nan->isChecked();
}
void ConfigureCpu::changeEvent(QEvent* event) {
diff --git a/src/yuzu/configuration/configure_cpu.ui b/src/yuzu/configuration/configure_cpu.ui
index ebdd2e6e9..bcd0962e9 100644
--- a/src/yuzu/configuration/configure_cpu.ui
+++ b/src/yuzu/configuration/configure_cpu.ui
@@ -109,6 +109,18 @@
</property>
</widget>
</item>
+ <item>
+ <widget class="QCheckBox" name="cpuopt_unsafe_inaccurate_nan">
+ <property name="text">
+ <string>Inaccurate NaN handling</string>
+ </property>
+ <property name="toolTip">
+ <string>
+ &lt;div&gt;This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions.&lt;/div&gt;
+ </string>
+ </property>
+ </widget>
+ </item>
</layout>
</widget>
</item>
diff --git a/src/yuzu/configuration/configure_dialog.cpp b/src/yuzu/configuration/configure_dialog.cpp
index b33f8437a..d6b17a28d 100644
--- a/src/yuzu/configuration/configure_dialog.cpp
+++ b/src/yuzu/configuration/configure_dialog.cpp
@@ -117,31 +117,13 @@ void ConfigureDialog::UpdateVisibleTabs() {
return;
}
- const std::map<QWidget*, QString> widgets = {
- {ui->generalTab, tr("General")},
- {ui->systemTab, tr("System")},
- {ui->profileManagerTab, tr("Profiles")},
- {ui->inputTab, tr("Controls")},
- {ui->hotkeysTab, tr("Hotkeys")},
- {ui->cpuTab, tr("CPU")},
- {ui->cpuDebugTab, tr("Debug")},
- {ui->graphicsTab, tr("Graphics")},
- {ui->graphicsAdvancedTab, tr("Advanced")},
- {ui->audioTab, tr("Audio")},
- {ui->debugTab, tr("Debug")},
- {ui->webTab, tr("Web")},
- {ui->uiTab, tr("UI")},
- {ui->filesystemTab, tr("Filesystem")},
- {ui->serviceTab, tr("Services")},
- };
-
[[maybe_unused]] const QSignalBlocker blocker(ui->tabWidget);
ui->tabWidget->clear();
- const QList<QWidget*> tabs = qvariant_cast<QList<QWidget*>>(items[0]->data(Qt::UserRole));
+ const auto tabs = qvariant_cast<QList<QWidget*>>(items[0]->data(Qt::UserRole));
- for (const auto tab : tabs) {
+ for (auto* const tab : tabs) {
ui->tabWidget->addTab(tab, tab->accessibleName());
}
}
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index d9009091b..567a36d9b 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -4,6 +4,7 @@
#include <algorithm>
#include <memory>
+#include <thread>
#include <QSignalBlocker>
#include <QTimer>
@@ -181,8 +182,18 @@ QList<QWidget*> ConfigureInput::GetSubTabs() const {
}
void ConfigureInput::ApplyConfiguration() {
- for (auto controller : player_controllers) {
+ for (auto* controller : player_controllers) {
controller->ApplyConfiguration();
+ controller->TryDisconnectSelectedController();
+ }
+
+ // This emulates a delay between disconnecting and reconnecting controllers as some games
+ // do not respond to a change in controller type if it was instantaneous.
+ using namespace std::chrono_literals;
+ std::this_thread::sleep_for(60ms);
+
+ for (auto* controller : player_controllers) {
+ controller->TryConnectSelectedController();
}
advanced->ApplyConfiguration();
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 3c7500ee3..46ea026e4 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -4,7 +4,6 @@
#include <algorithm>
#include <memory>
-#include <thread>
#include <utility>
#include <QGridLayout>
#include <QInputDialog>
@@ -576,6 +575,10 @@ void ConfigureInputPlayer::ApplyConfiguration() {
std::transform(motions_param.begin(), motions_param.end(), motions.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
+}
+
+void ConfigureInputPlayer::TryConnectSelectedController() {
+ auto& player = Settings::values.players.GetValue()[player_index];
const auto controller_type =
GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
@@ -588,15 +591,12 @@ void ConfigureInputPlayer::ApplyConfiguration() {
return;
}
- // Disconnect the controller first.
- UpdateController(controller_type, player_index, false);
-
player.controller_type = controller_type;
player.connected = player_connected;
ConfigureVibration::SetVibrationDevices(player_index);
- // Handheld
+ // Connect/Disconnect Handheld depending on Player 1's controller configuration.
if (player_index == 0) {
auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
if (controller_type == Settings::ControllerType::Handheld) {
@@ -611,14 +611,26 @@ void ConfigureInputPlayer::ApplyConfiguration() {
return;
}
- // This emulates a delay between disconnecting and reconnecting controllers as some games
- // do not respond to a change in controller type if it was instantaneous.
- using namespace std::chrono_literals;
- std::this_thread::sleep_for(20ms);
-
UpdateController(controller_type, player_index, player_connected);
}
+void ConfigureInputPlayer::TryDisconnectSelectedController() {
+ const auto& player = Settings::values.players.GetValue()[player_index];
+
+ const auto controller_type =
+ GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
+ const auto player_connected = ui->groupConnectedController->isChecked() &&
+ controller_type != Settings::ControllerType::Handheld;
+
+ // Do not do anything if the controller configuration has not changed.
+ if (player.controller_type == controller_type && player.connected == player_connected) {
+ return;
+ }
+
+ // Disconnect the controller first.
+ UpdateController(controller_type, player_index, false);
+}
+
void ConfigureInputPlayer::showEvent(QShowEvent* event) {
if (bottom_row == nullptr) {
return;
diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h
index 9c30879a2..c4ae50de7 100644
--- a/src/yuzu/configuration/configure_input_player.h
+++ b/src/yuzu/configuration/configure_input_player.h
@@ -54,6 +54,18 @@ public:
/// Save all button configurations to settings file.
void ApplyConfiguration();
+ /**
+ * Attempts to connect the currently selected controller in the HID backend.
+ * This function will not do anything if it is not connected in the frontend.
+ */
+ void TryConnectSelectedController();
+
+ /**
+ * Attempts to disconnect the currently selected controller in the HID backend.
+ * This function will not do anything if the configuration has not changed.
+ */
+ void TryDisconnectSelectedController();
+
/// Set the connection state checkbox (used to sync state).
void ConnectPlayer(bool connected);
diff --git a/src/yuzu/configuration/configure_motion_touch.cpp b/src/yuzu/configuration/configure_motion_touch.cpp
index c2a7113da..caaa85930 100644
--- a/src/yuzu/configuration/configure_motion_touch.cpp
+++ b/src/yuzu/configuration/configure_motion_touch.cpp
@@ -4,12 +4,15 @@
#include <array>
#include <sstream>
+
#include <QCloseEvent>
#include <QLabel>
#include <QMessageBox>
#include <QPushButton>
+#include <QRegularExpression>
#include <QStringListModel>
#include <QVBoxLayout>
+
#include "common/logging/log.h"
#include "core/settings.h"
#include "input_common/main.h"
@@ -51,6 +54,8 @@ CalibrationConfigurationDialog::CalibrationConfigurationDialog(QWidget* parent,
case CalibrationConfigurationJob::Status::Completed:
text = tr("Configuration completed!");
break;
+ default:
+ break;
}
QMetaObject::invokeMethod(this, "UpdateLabelText", Q_ARG(QString, text));
if (status == CalibrationConfigurationJob::Status::Completed) {
@@ -107,7 +112,6 @@ ConfigureMotionTouch::~ConfigureMotionTouch() = default;
void ConfigureMotionTouch::SetConfiguration() {
const Common::ParamPackage motion_param(Settings::values.motion_device);
const Common::ParamPackage touch_param(Settings::values.touch_device);
- const std::string motion_engine = motion_param.Get("engine", "motion_emu");
const std::string touch_engine = touch_param.Get("engine", "emu_window");
ui->touch_provider->setCurrentIndex(
@@ -183,14 +187,15 @@ void ConfigureMotionTouch::ConnectEvents() {
}
void ConfigureMotionTouch::OnUDPAddServer() {
- QRegExp re(tr(R"re(^(?:(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.){3}(?:25[0-5]|2[0-4]"
- "[0-9]|[01]?[0-9][0-9]?)$)re")); // a valid ip address
+ // Validator for IP address
+ const QRegularExpression re(QStringLiteral(
+ R"re(^(?:(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.){3}(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)$)re"));
bool ok;
- QString port_text = ui->udp_port->text();
- QString server_text = ui->udp_server->text();
+ const QString port_text = ui->udp_port->text();
+ const QString server_text = ui->udp_server->text();
const QString server_string = tr("%1:%2").arg(server_text, port_text);
- int port_number = port_text.toInt(&ok, 10);
- int row = udp_server_list_model->rowCount();
+ const int port_number = port_text.toInt(&ok, 10);
+ const int row = udp_server_list_model->rowCount();
if (!ok) {
QMessageBox::warning(this, tr("yuzu"), tr("Port number has invalid characters"));
@@ -200,7 +205,7 @@ void ConfigureMotionTouch::OnUDPAddServer() {
QMessageBox::warning(this, tr("yuzu"), tr("Port has to be in range 0 and 65353"));
return;
}
- if (!re.exactMatch(server_text)) {
+ if (!re.match(server_text).hasMatch()) {
QMessageBox::warning(this, tr("yuzu"), tr("IP address is not valid"));
return;
}
@@ -325,14 +330,13 @@ void ConfigureMotionTouch::ApplyConfiguration() {
std::string touch_engine = ui->touch_provider->currentData().toString().toStdString();
Common::ParamPackage touch_param{};
- touch_param.Set("engine", std::move(touch_engine));
-
if (touch_engine == "cemuhookudp") {
touch_param.Set("min_x", min_x);
touch_param.Set("min_y", min_y);
touch_param.Set("max_x", max_x);
touch_param.Set("max_y", max_y);
}
+ touch_param.Set("engine", std::move(touch_engine));
Settings::values.touch_device = touch_param.Serialize();
Settings::values.use_touch_from_button = ui->touch_from_button_checkbox->isChecked();