diff options
Diffstat (limited to 'src/yuzu/configuration')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 3 | ||||
-rw-r--r-- | src/yuzu/configuration/config.h | 2 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_hotkeys.cpp | 7 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input.cpp | 59 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input.h | 7 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input_player.h | 5 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_vibration.cpp | 10 |
7 files changed, 56 insertions, 37 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index d5157c502..baa3e55f3 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -114,7 +114,7 @@ const std::map<Settings::ShaderBackend, QString> Config::shader_backend_texts_ma // This must be in alphabetical order according to action name as it must have the same order as // UISetting::values.shortcuts, which is alphabetically ordered. // clang-format off -const std::array<UISettings::Shortcut, 22> Config::default_hotkeys{{ +const std::array<UISettings::Shortcut, 23> Config::default_hotkeys{{ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Mute/Unmute")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+M"), QStringLiteral("Home+Dpad_Right"), Qt::WindowShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Down")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("-"), QStringLiteral("Home+Dpad_Down"), Qt::ApplicationShortcut, true}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Up")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("="), QStringLiteral("Home+Dpad_Up"), Qt::ApplicationShortcut, true}}, @@ -136,6 +136,7 @@ const std::array<UISettings::Shortcut, 22> Config::default_hotkeys{{ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Filter Bar")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F"), QStringLiteral(""), Qt::WindowShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Framerate Limit")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+U"), QStringLiteral("Home+Y"), Qt::ApplicationShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Mouse Panning")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F9"), QStringLiteral(""), Qt::ApplicationShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Renderdoc Capture")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral(""), QStringLiteral(""), Qt::ApplicationShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Status Bar")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+S"), QStringLiteral(""), Qt::WindowShortcut, false}}, }}; // clang-format on diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h index 727feebfb..74ec4f771 100644 --- a/src/yuzu/configuration/config.h +++ b/src/yuzu/configuration/config.h @@ -48,7 +48,7 @@ public: default_mouse_buttons; static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys; static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods; - static const std::array<UISettings::Shortcut, 22> default_hotkeys; + static const std::array<UISettings::Shortcut, 23> default_hotkeys; static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map; static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map; diff --git a/src/yuzu/configuration/configure_hotkeys.cpp b/src/yuzu/configuration/configure_hotkeys.cpp index 0b2a965f8..68e21cd84 100644 --- a/src/yuzu/configuration/configure_hotkeys.cpp +++ b/src/yuzu/configuration/configure_hotkeys.cpp @@ -319,6 +319,13 @@ void ConfigureHotkeys::ApplyConfiguration(HotkeyRegistry& registry) { void ConfigureHotkeys::RestoreDefaults() { for (int r = 0; r < model->rowCount(); ++r) { const QStandardItem* parent = model->item(r, 0); + const int hotkey_size = static_cast<int>(Config::default_hotkeys.size()); + + if (hotkey_size != parent->rowCount()) { + QMessageBox::warning(this, tr("Invalid hotkey settings"), + tr("An error occurred. Please report this issue on github.")); + return; + } for (int r2 = 0; r2 < parent->rowCount(); ++r2) { model->item(r, 0) diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index 5a48e388b..3dcad2701 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -101,13 +101,13 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, ui->tabPlayer5, ui->tabPlayer6, ui->tabPlayer7, ui->tabPlayer8, }; - player_connected = { + connected_controller_checkboxes = { ui->checkboxPlayer1Connected, ui->checkboxPlayer2Connected, ui->checkboxPlayer3Connected, ui->checkboxPlayer4Connected, ui->checkboxPlayer5Connected, ui->checkboxPlayer6Connected, ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected, }; - std::array<QLabel*, 8> player_connected_labels = { + std::array<QLabel*, 8> connected_controller_labels = { ui->label, ui->label_3, ui->label_4, ui->label_5, ui->label_6, ui->label_7, ui->label_8, ui->label_9, }; @@ -115,23 +115,37 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, for (std::size_t i = 0; i < player_tabs.size(); ++i) { player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i])); player_tabs[i]->layout()->addWidget(player_controllers[i]); - connect(player_connected[i], &QCheckBox::clicked, [this, i](int checked) { - // Ensures that the controllers are always connected in sequential order - this->propagateMouseClickOnPlayers(i, checked, true); + connect(player_controllers[i], &ConfigureInputPlayer::Connected, [this, i](bool checked) { + // Ensures that connecting a controller changes the number of players + if (connected_controller_checkboxes[i]->isChecked() != checked) { + // Ensures that the players are always connected in sequential order + PropagatePlayerNumberChanged(i, checked); + } + }); + connect(connected_controller_checkboxes[i], &QCheckBox::clicked, [this, i](bool checked) { + // Reconnect current controller if it was the last one checked + // (player number was reduced by more than one) + const bool reconnect_first = !checked && + i < connected_controller_checkboxes.size() - 1 && + connected_controller_checkboxes[i + 1]->isChecked(); + + // Ensures that the players are always connected in sequential order + PropagatePlayerNumberChanged(i, checked, reconnect_first); }); connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices, this, &ConfigureInput::UpdateAllInputDevices); connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputProfiles, this, &ConfigureInput::UpdateAllInputProfiles, Qt::QueuedConnection); - connect(player_connected[i], &QCheckBox::stateChanged, [this, i](int state) { + connect(connected_controller_checkboxes[i], &QCheckBox::stateChanged, [this, i](int state) { + // Keep activated controllers synced with the "Connected Controllers" checkboxes player_controllers[i]->ConnectPlayer(state == Qt::Checked); }); // Remove/hide all the elements that exceed max_players, if applicable. if (i >= max_players) { ui->tabWidget->removeTab(static_cast<int>(max_players)); - player_connected[i]->hide(); - player_connected_labels[i]->hide(); + connected_controller_checkboxes[i]->hide(); + connected_controller_labels[i]->hide(); } } // Only the first player can choose handheld mode so connect the signal just to player 1 @@ -175,28 +189,25 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, LoadConfiguration(); } -void ConfigureInput::propagateMouseClickOnPlayers(size_t player_index, bool checked, bool origin) { - // Origin has already been toggled - if (!origin) { - player_connected[player_index]->setChecked(checked); - } +void ConfigureInput::PropagatePlayerNumberChanged(size_t player_index, bool checked, + bool reconnect_current) { + connected_controller_checkboxes[player_index]->setChecked(checked); if (checked) { // Check all previous buttons when checked if (player_index > 0) { - propagateMouseClickOnPlayers(player_index - 1, checked, false); + PropagatePlayerNumberChanged(player_index - 1, checked); } } else { // Unchecked all following buttons when unchecked - if (player_index < player_tabs.size() - 1) { - // Reconnect current player if it was the last one checked - // (player number was reduced by more than one) - if (origin && player_connected[player_index + 1]->checkState() == Qt::Checked) { - player_connected[player_index]->setCheckState(Qt::Checked); - } - propagateMouseClickOnPlayers(player_index + 1, checked, false); + if (player_index < connected_controller_checkboxes.size() - 1) { + PropagatePlayerNumberChanged(player_index + 1, checked); } } + + if (reconnect_current) { + connected_controller_checkboxes[player_index]->setCheckState(Qt::Checked); + } } QList<QWidget*> ConfigureInput::GetSubTabs() const { @@ -249,17 +260,17 @@ void ConfigureInput::LoadConfiguration() { } void ConfigureInput::LoadPlayerControllerIndices() { - for (std::size_t i = 0; i < player_connected.size(); ++i) { + for (std::size_t i = 0; i < connected_controller_checkboxes.size(); ++i) { if (i == 0) { auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); if (handheld->IsConnected()) { - player_connected[i]->setChecked(true); + connected_controller_checkboxes[i]->setChecked(true); continue; } } const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(i); - player_connected[i]->setChecked(controller->IsConnected()); + connected_controller_checkboxes[i]->setChecked(controller->IsConnected()); } } diff --git a/src/yuzu/configuration/configure_input.h b/src/yuzu/configuration/configure_input.h index abb7f7089..136cd3a0a 100644 --- a/src/yuzu/configuration/configure_input.h +++ b/src/yuzu/configuration/configure_input.h @@ -56,7 +56,9 @@ private: void UpdateDockedState(bool is_handheld); void UpdateAllInputDevices(); void UpdateAllInputProfiles(std::size_t player_index); - void propagateMouseClickOnPlayers(size_t player_index, bool origin, bool checked); + // Enable preceding controllers or disable following ones + void PropagatePlayerNumberChanged(size_t player_index, bool checked, + bool reconnect_current = false); /// Load configuration settings. void LoadConfiguration(); @@ -71,7 +73,8 @@ private: std::array<ConfigureInputPlayer*, 8> player_controllers; std::array<QWidget*, 8> player_tabs; - std::array<QCheckBox*, 8> player_connected; + // Checkboxes representing the "Connected Controllers". + std::array<QCheckBox*, 8> connected_controller_checkboxes; ConfigureInputAdvanced* advanced; Core::System& system; diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h index d4df43d73..d3255d2b4 100644 --- a/src/yuzu/configuration/configure_input_player.h +++ b/src/yuzu/configuration/configure_input_player.h @@ -75,7 +75,7 @@ public: void ClearAll(); signals: - /// Emitted when this controller is connected by the user. + /// Emitted when this controller is (dis)connected by the user. void Connected(bool connected); /// Emitted when the Handheld mode is selected (undocked with dual joycons attached). void HandheldStateChanged(bool is_handheld); @@ -183,9 +183,6 @@ private: /// Stores a pair of "Connected Controllers" combobox index and Controller Type enum. std::vector<std::pair<int, Core::HID::NpadStyleIndex>> index_controller_type_pairs; - static constexpr int PLAYER_COUNT = 8; - std::array<QCheckBox*, PLAYER_COUNT> player_connected_checkbox; - /// This will be the the setting function when an input is awaiting configuration. std::optional<std::function<void(const Common::ParamPackage&)>> input_setter; diff --git a/src/yuzu/configuration/configure_vibration.cpp b/src/yuzu/configuration/configure_vibration.cpp index d765e808a..68c28b320 100644 --- a/src/yuzu/configuration/configure_vibration.cpp +++ b/src/yuzu/configuration/configure_vibration.cpp @@ -89,7 +89,7 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type auto& player = Settings::values.players.GetValue()[player_index]; auto controller = hid_core.GetEmulatedControllerByIndex(player_index); - const int vibration_strenght = vibration_spinboxes[player_index]->value(); + const int vibration_strength = vibration_spinboxes[player_index]->value(); const auto& buttons = controller->GetButtonsValues(); bool button_is_pressed = false; @@ -105,10 +105,10 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type return; } - const int old_vibration_enabled = player.vibration_enabled; - const bool old_vibration_strenght = player.vibration_strength; + const bool old_vibration_enabled = player.vibration_enabled; + const int old_vibration_strength = player.vibration_strength; player.vibration_enabled = true; - player.vibration_strength = vibration_strenght; + player.vibration_strength = vibration_strength; const Core::HID::VibrationValue vibration{ .low_amplitude = 1.0f, @@ -121,7 +121,7 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type // Restore previous values player.vibration_enabled = old_vibration_enabled; - player.vibration_strength = old_vibration_strenght; + player.vibration_strength = old_vibration_strength; } void ConfigureVibration::StopVibrations() { |