summaryrefslogtreecommitdiff
path: root/src/yuzu/configuration
diff options
context:
space:
mode:
Diffstat (limited to 'src/yuzu/configuration')
-rw-r--r--src/yuzu/configuration/config.cpp4
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp7
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.h1
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui10
-rw-r--r--src/yuzu/configuration/configure_input_advanced.cpp2
-rw-r--r--src/yuzu/configuration/configure_input_advanced.ui22
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp3
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.cpp20
8 files changed, 56 insertions, 13 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index b52203ff1..70737c54e 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -443,6 +443,7 @@ void Config::ReadControlValues() {
ReadBasicSetting(Settings::values.mouse_panning_sensitivity);
ReadBasicSetting(Settings::values.enable_joycon_driver);
ReadBasicSetting(Settings::values.enable_procon_driver);
+ ReadBasicSetting(Settings::values.random_amiibo_id);
ReadBasicSetting(Settings::values.tas_enable);
ReadBasicSetting(Settings::values.tas_loop);
@@ -710,6 +711,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.nvdec_emulation);
ReadGlobalSetting(Settings::values.accelerate_astc);
ReadGlobalSetting(Settings::values.async_astc);
+ ReadGlobalSetting(Settings::values.use_reactive_flushing);
ReadGlobalSetting(Settings::values.shader_backend);
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
@@ -1150,6 +1152,7 @@ void Config::SaveControlValues() {
WriteBasicSetting(Settings::values.enable_raw_input);
WriteBasicSetting(Settings::values.enable_joycon_driver);
WriteBasicSetting(Settings::values.enable_procon_driver);
+ WriteBasicSetting(Settings::values.random_amiibo_id);
WriteBasicSetting(Settings::values.keyboard_enabled);
WriteBasicSetting(Settings::values.emulate_analog_keyboard);
WriteBasicSetting(Settings::values.mouse_panning_sensitivity);
@@ -1356,6 +1359,7 @@ void Config::SaveRendererValues() {
Settings::values.nvdec_emulation.UsingGlobal());
WriteGlobalSetting(Settings::values.accelerate_astc);
WriteGlobalSetting(Settings::values.async_astc);
+ WriteGlobalSetting(Settings::values.use_reactive_flushing);
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
static_cast<u32>(Settings::values.shader_backend.GetDefault()),
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index 7a11db89b..1f3e489d0 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -23,6 +23,7 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !system.IsPoweredOn();
+ ui->use_reactive_flushing->setEnabled(runtime_lock);
ui->async_present->setEnabled(runtime_lock);
ui->renderer_force_max_clock->setEnabled(runtime_lock);
ui->async_astc->setEnabled(runtime_lock);
@@ -32,6 +33,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
+ ui->use_reactive_flushing->setChecked(Settings::values.use_reactive_flushing.GetValue());
ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
@@ -65,6 +67,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
renderer_force_max_clock);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_reactive_flushing,
+ ui->use_reactive_flushing, use_reactive_flushing);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
async_astc);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
@@ -99,6 +103,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
ui->renderer_force_max_clock->setEnabled(
Settings::values.renderer_force_max_clock.UsingGlobal());
+ ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal());
ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
ui->use_asynchronous_shaders->setEnabled(
Settings::values.use_asynchronous_shaders.UsingGlobal());
@@ -118,6 +123,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
Settings::values.renderer_force_max_clock,
renderer_force_max_clock);
+ ConfigurationShared::SetColoredTristate(
+ ui->use_reactive_flushing, Settings::values.use_reactive_flushing, use_reactive_flushing);
ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,
async_astc);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h
index 2d8c7fd2d..1c7b636b9 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.h
+++ b/src/yuzu/configuration/configure_graphics_advanced.h
@@ -42,6 +42,7 @@ private:
ConfigurationShared::CheckState renderer_force_max_clock;
ConfigurationShared::CheckState use_vsync;
ConfigurationShared::CheckState async_astc;
+ ConfigurationShared::CheckState use_reactive_flushing;
ConfigurationShared::CheckState use_asynchronous_shaders;
ConfigurationShared::CheckState use_fast_gpu_time;
ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index a222d294b..9ef7c8e8f 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -97,6 +97,16 @@
</widget>
</item>
<item>
+ <widget class="QCheckBox" name="use_reactive_flushing">
+ <property name="toolTip">
+ <string>Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.</string>
+ </property>
+ <property name="text">
+ <string>Enable Reactive Flushing</string>
+ </property>
+ </widget>
+ </item>
+ <item>
<widget class="QCheckBox" name="use_asynchronous_shaders">
<property name="toolTip">
<string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
diff --git a/src/yuzu/configuration/configure_input_advanced.cpp b/src/yuzu/configuration/configure_input_advanced.cpp
index 8d81322f3..f13156434 100644
--- a/src/yuzu/configuration/configure_input_advanced.cpp
+++ b/src/yuzu/configuration/configure_input_advanced.cpp
@@ -140,6 +140,7 @@ void ConfigureInputAdvanced::ApplyConfiguration() {
Settings::values.enable_ir_sensor = ui->enable_ir_sensor->isChecked();
Settings::values.enable_joycon_driver = ui->enable_joycon_driver->isChecked();
Settings::values.enable_procon_driver = ui->enable_procon_driver->isChecked();
+ Settings::values.random_amiibo_id = ui->random_amiibo_id->isChecked();
}
void ConfigureInputAdvanced::LoadConfiguration() {
@@ -176,6 +177,7 @@ void ConfigureInputAdvanced::LoadConfiguration() {
ui->enable_ir_sensor->setChecked(Settings::values.enable_ir_sensor.GetValue());
ui->enable_joycon_driver->setChecked(Settings::values.enable_joycon_driver.GetValue());
ui->enable_procon_driver->setChecked(Settings::values.enable_procon_driver.GetValue());
+ ui->random_amiibo_id->setChecked(Settings::values.random_amiibo_id.GetValue());
UpdateUIEnabled();
}
diff --git a/src/yuzu/configuration/configure_input_advanced.ui b/src/yuzu/configuration/configure_input_advanced.ui
index 0eb2b34bc..2e8b13660 100644
--- a/src/yuzu/configuration/configure_input_advanced.ui
+++ b/src/yuzu/configuration/configure_input_advanced.ui
@@ -2728,6 +2728,22 @@
</widget>
</item>
<item row="7" column="0">
+ <widget class="QCheckBox" name="random_amiibo_id">
+ <property name="toolTip">
+ <string>Allows unlimited uses of the same Amiibo in games that would otherwise limit you to one use.</string>
+ </property>
+ <property name="minimumSize">
+ <size>
+ <width>0</width>
+ <height>23</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Use random Amiibo ID</string>
+ </property>
+ </widget>
+ </item>
+ <item row="8" column="0">
<widget class="QCheckBox" name="mouse_panning">
<property name="minimumSize">
<size>
@@ -2740,7 +2756,7 @@
</property>
</widget>
</item>
- <item row="7" column="2">
+ <item row="8" column="2">
<widget class="QSpinBox" name="mouse_panning_sensitivity">
<property name="toolTip">
<string>Mouse sensitivity</string>
@@ -2762,14 +2778,14 @@
</property>
</widget>
</item>
- <item row="8" column="0">
+ <item row="9" column="0">
<widget class="QLabel" name="motion_touch">
<property name="text">
<string>Motion / Touch</string>
</property>
</widget>
</item>
- <item row="8" column="2">
+ <item row="9" column="2">
<widget class="QPushButton" name="buttonMotionTouch">
<property name="text">
<string>Configure</string>
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 561a08dc5..2c2e7e47b 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -479,6 +479,9 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
param.Set("threshold", new_threshold / 1000.0f);
emulated_controller->SetMotionParam(motion_id, param);
});
+ context_menu.addAction(tr("Calibrate sensor"), [&] {
+ emulated_controller->StartMotionCalibration();
+ });
}
context_menu.exec(motion_map[motion_id]->mapToGlobal(menu_location));
});
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp
index fe1ee2289..a188eef92 100644
--- a/src/yuzu/configuration/configure_input_player_widget.cpp
+++ b/src/yuzu/configuration/configure_input_player_widget.cpp
@@ -582,9 +582,9 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
using namespace Settings::NativeMotion;
p.setPen(colors.outline);
p.setBrush(colors.transparent);
- Draw3dCube(p, center + QPointF(-180, -5),
+ Draw3dCube(p, center + QPointF(-180, 90),
motion_values[Settings::NativeMotion::MotionLeft].euler, 20.0f);
- Draw3dCube(p, center + QPointF(180, -5),
+ Draw3dCube(p, center + QPointF(180, 90),
motion_values[Settings::NativeMotion::MotionRight].euler, 20.0f);
}
@@ -2926,14 +2926,14 @@ void PlayerControlPreview::DrawArrow(QPainter& p, const QPointF center, const Di
void PlayerControlPreview::Draw3dCube(QPainter& p, QPointF center, const Common::Vec3f& euler,
float size) {
std::array<Common::Vec3f, 8> cube{
- Common::Vec3f{-1, -1, -1},
- {-1, 1, -1},
- {1, 1, -1},
- {1, -1, -1},
- {-1, -1, 1},
- {-1, 1, 1},
- {1, 1, 1},
- {1, -1, 1},
+ Common::Vec3f{-0.7f, -1, -0.5f},
+ {-0.7f, 1, -0.5f},
+ {0.7f, 1, -0.5f},
+ {0.7f, -1, -0.5f},
+ {-0.7f, -1, 0.5f},
+ {-0.7f, 1, 0.5f},
+ {0.7f, 1, 0.5f},
+ {0.7f, -1, 0.5f},
};
for (Common::Vec3f& point : cube) {