diff options
Diffstat (limited to 'src/yuzu/configuration')
| -rw-r--r-- | src/yuzu/configuration/configure_debug.cpp | 3 | ||||
| -rw-r--r-- | src/yuzu/configuration/configure_debug.ui | 13 | 
2 files changed, 16 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp index 633fc295b..c1cf4050c 100644 --- a/src/yuzu/configuration/configure_debug.cpp +++ b/src/yuzu/configuration/configure_debug.cpp @@ -51,6 +51,8 @@ void ConfigureDebug::SetConfiguration() {      ui->enable_cpu_debugging->setChecked(Settings::values.cpu_debug_mode.GetValue());      ui->enable_nsight_aftermath->setEnabled(runtime_lock);      ui->enable_nsight_aftermath->setChecked(Settings::values.enable_nsight_aftermath.GetValue()); +    ui->dump_shaders->setEnabled(runtime_lock); +    ui->dump_shaders->setChecked(Settings::values.dump_shaders.GetValue());      ui->disable_macro_jit->setEnabled(runtime_lock);      ui->disable_macro_jit->setChecked(Settings::values.disable_macro_jit.GetValue());      ui->disable_loop_safety_checks->setEnabled(runtime_lock); @@ -73,6 +75,7 @@ void ConfigureDebug::ApplyConfiguration() {      Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();      Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();      Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked(); +    Settings::values.dump_shaders = ui->dump_shaders->isChecked();      Settings::values.disable_shader_loop_safety_checks =          ui->disable_loop_safety_checks->isChecked();      Settings::values.disable_macro_jit = ui->disable_macro_jit->isChecked(); diff --git a/src/yuzu/configuration/configure_debug.ui b/src/yuzu/configuration/configure_debug.ui index 0f3b51c8d..4dd870855 100644 --- a/src/yuzu/configuration/configure_debug.ui +++ b/src/yuzu/configuration/configure_debug.ui @@ -105,6 +105,19 @@          </property>         </widget>        </item> +      <item row="2" column="1"> +       <widget class="QCheckBox" name="dump_shaders"> +        <property name="enabled"> +         <bool>true</bool> +        </property> +        <property name="toolTip"> +         <string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string> +        </property> +        <property name="text"> +         <string>Dump Game Shaders</string> +        </property> +       </widget> +      </item>        <item row="0" column="1">         <widget class="QCheckBox" name="disable_macro_jit">          <property name="enabled">  | 
