summaryrefslogtreecommitdiff
path: root/src/yuzu/configuration
diff options
context:
space:
mode:
Diffstat (limited to 'src/yuzu/configuration')
-rw-r--r--src/yuzu/configuration/config.cpp4
-rw-r--r--src/yuzu/configuration/configure_input.cpp2
2 files changed, 0 insertions, 6 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 820ef4098..296c58f58 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -493,8 +493,6 @@ void Config::ReadControlValues() {
ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), false);
ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"),
true);
- ReadSettingGlobal(Settings::values.vibration_strength, QStringLiteral("vibration_strength"),
- 100);
ReadSettingGlobal(Settings::values.motion_enabled, QStringLiteral("motion_enabled"), true);
qt_config->endGroup();
@@ -1152,8 +1150,6 @@ void Config::SaveControlValues() {
WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false);
WriteSettingGlobal(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled,
true);
- WriteSettingGlobal(QStringLiteral("vibration_strength"), Settings::values.vibration_strength,
- 100);
WriteSettingGlobal(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true);
WriteSetting(QStringLiteral("motion_device"),
QString::fromStdString(Settings::values.motion_device),
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 84df547b9..9a4de4c5d 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -186,7 +186,6 @@ void ConfigureInput::ApplyConfiguration() {
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
- Settings::values.vibration_strength.SetValue(ui->vibrationSpin->value());
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
}
@@ -207,7 +206,6 @@ void ConfigureInput::LoadConfiguration() {
UpdateDockedState(Settings::values.players.GetValue()[8].connected);
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
- ui->vibrationSpin->setValue(Settings::values.vibration_strength.GetValue());
ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
}