summaryrefslogtreecommitdiff
path: root/src/yuzu/configuration
diff options
context:
space:
mode:
Diffstat (limited to 'src/yuzu/configuration')
-rw-r--r--src/yuzu/configuration/config.cpp27
-rw-r--r--src/yuzu/configuration/config.h2
-rw-r--r--src/yuzu/configuration/configure_filesystem.cpp10
-rw-r--r--src/yuzu/configuration/configure_filesystem.h1
-rw-r--r--src/yuzu/configuration/configure_filesystem.ui35
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp22
-rw-r--r--src/yuzu/configuration/configure_input_advanced.cpp5
-rw-r--r--src/yuzu/configuration/configure_input_advanced.ui82
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp106
-rw-r--r--src/yuzu/configuration/configure_input_player.h6
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.cpp282
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.h8
12 files changed, 370 insertions, 216 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 8d85a1986..3d6f64300 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -220,7 +220,7 @@ const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default
// This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off
-const std::array<UISettings::Shortcut, 16> Config::default_hotkeys{{
+const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
@@ -235,6 +235,7 @@ const std::array<UISettings::Shortcut, 16> Config::default_hotkeys{{
{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
+ {QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("F9"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
}};
@@ -507,6 +508,9 @@ void Config::ReadControlValues() {
Settings::values.emulate_analog_keyboard =
ReadSetting(QStringLiteral("emulate_analog_keyboard"), false).toBool();
+ Settings::values.mouse_panning = ReadSetting(QStringLiteral("mouse_panning"), false).toBool();
+ Settings::values.mouse_panning_sensitivity =
+ ReadSetting(QStringLiteral("mouse_panning_sensitivity"), 1).toFloat();
ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), true);
ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"),
@@ -610,12 +614,6 @@ void Config::ReadDataStorageValues() {
QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)))
.toString()
.toStdString());
- FS::GetUserPath(FS::UserPath::CacheDir,
- qt_config
- ->value(QStringLiteral("cache_directory"),
- QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)))
- .toString()
- .toStdString());
Settings::values.gamecard_inserted =
ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool();
Settings::values.gamecard_current_game =
@@ -778,14 +776,14 @@ void Config::ReadRendererValues() {
ReadSettingGlobal(Settings::values.frame_limit, QStringLiteral("frame_limit"), 100);
ReadSettingGlobal(Settings::values.use_disk_shader_cache,
QStringLiteral("use_disk_shader_cache"), true);
- ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 0);
+ ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 1);
ReadSettingGlobal(Settings::values.use_asynchronous_gpu_emulation,
QStringLiteral("use_asynchronous_gpu_emulation"), true);
ReadSettingGlobal(Settings::values.use_nvdec_emulation, QStringLiteral("use_nvdec_emulation"),
true);
ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true);
ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"),
- true);
+ false);
ReadSettingGlobal(Settings::values.use_asynchronous_shaders,
QStringLiteral("use_asynchronous_shaders"), false);
ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"),
@@ -1184,7 +1182,9 @@ void Config::SaveControlValues() {
WriteSetting(QStringLiteral("keyboard_enabled"), Settings::values.keyboard_enabled, false);
WriteSetting(QStringLiteral("emulate_analog_keyboard"),
Settings::values.emulate_analog_keyboard, false);
-
+ WriteSetting(QStringLiteral("mouse_panning"), Settings::values.mouse_panning, false);
+ WriteSetting(QStringLiteral("mouse_panning_sensitivity"),
+ Settings::values.mouse_panning_sensitivity, 1.0f);
qt_config->endGroup();
}
@@ -1212,9 +1212,6 @@ void Config::SaveDataStorageValues() {
WriteSetting(QStringLiteral("dump_directory"),
QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)),
QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)));
- WriteSetting(QStringLiteral("cache_directory"),
- QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)),
- QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)));
WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false);
WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game,
false);
@@ -1345,14 +1342,14 @@ void Config::SaveRendererValues() {
Settings::values.use_disk_shader_cache, true);
WriteSettingGlobal(QStringLiteral("gpu_accuracy"),
static_cast<int>(Settings::values.gpu_accuracy.GetValue(global)),
- Settings::values.gpu_accuracy.UsingGlobal(), 0);
+ Settings::values.gpu_accuracy.UsingGlobal(), 1);
WriteSettingGlobal(QStringLiteral("use_asynchronous_gpu_emulation"),
Settings::values.use_asynchronous_gpu_emulation, true);
WriteSettingGlobal(QStringLiteral("use_nvdec_emulation"), Settings::values.use_nvdec_emulation,
true);
WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
WriteSettingGlobal(QStringLiteral("use_assembly_shaders"),
- Settings::values.use_assembly_shaders, true);
+ Settings::values.use_assembly_shaders, false);
WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"),
Settings::values.use_asynchronous_shaders, false);
WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time,
diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h
index 8a600e19d..949c4eb13 100644
--- a/src/yuzu/configuration/config.h
+++ b/src/yuzu/configuration/config.h
@@ -42,7 +42,7 @@ public:
default_mouse_buttons;
static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
- static const std::array<UISettings::Shortcut, 16> default_hotkeys;
+ static const std::array<UISettings::Shortcut, 17> default_hotkeys;
private:
void Initialize(const std::string& config_name);
diff --git a/src/yuzu/configuration/configure_filesystem.cpp b/src/yuzu/configuration/configure_filesystem.cpp
index 7ab4a80f7..bde2d4620 100644
--- a/src/yuzu/configuration/configure_filesystem.cpp
+++ b/src/yuzu/configuration/configure_filesystem.cpp
@@ -26,8 +26,6 @@ ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
[this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); });
connect(ui->load_path_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
- connect(ui->cache_directory_button, &QToolButton::pressed, this,
- [this] { SetDirectory(DirectoryTarget::Cache, ui->cache_directory_edit); });
connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
&ConfigureFilesystem::ResetMetadata);
@@ -50,8 +48,6 @@ void ConfigureFilesystem::setConfiguration() {
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir)));
ui->load_path_edit->setText(
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir)));
- ui->cache_directory_edit->setText(
- QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)));
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted);
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game);
@@ -72,9 +68,6 @@ void ConfigureFilesystem::applyConfiguration() {
ui->dump_path_edit->text().toStdString());
Common::FS::GetUserPath(Common::FS::UserPath::LoadDir,
ui->load_path_edit->text().toStdString());
- Common::FS::GetUserPath(Common::FS::UserPath::CacheDir,
- ui->cache_directory_edit->text().toStdString());
- Settings::values.gamecard_path = ui->gamecard_path_edit->text().toStdString();
Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
@@ -103,9 +96,6 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
case DirectoryTarget::Load:
caption = tr("Select Mod Load Directory...");
break;
- case DirectoryTarget::Cache:
- caption = tr("Select Cache Directory...");
- break;
}
QString str;
diff --git a/src/yuzu/configuration/configure_filesystem.h b/src/yuzu/configuration/configure_filesystem.h
index a79303760..2147cd405 100644
--- a/src/yuzu/configuration/configure_filesystem.h
+++ b/src/yuzu/configuration/configure_filesystem.h
@@ -32,7 +32,6 @@ private:
Gamecard,
Dump,
Load,
- Cache,
};
void SetDirectory(DirectoryTarget target, QLineEdit* edit);
diff --git a/src/yuzu/configuration/configure_filesystem.ui b/src/yuzu/configuration/configure_filesystem.ui
index 84bea0600..62b9abc7a 100644
--- a/src/yuzu/configuration/configure_filesystem.ui
+++ b/src/yuzu/configuration/configure_filesystem.ui
@@ -198,40 +198,7 @@
<string>Caching</string>
</property>
<layout class="QGridLayout" name="gridLayout_5">
- <item row="0" column="0">
- <widget class="QLabel" name="label_10">
- <property name="text">
- <string>Cache Directory</string>
- </property>
- </widget>
- </item>
- <item row="0" column="1">
- <spacer name="horizontalSpacer_3">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="sizeType">
- <enum>QSizePolicy::Fixed</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>40</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- <item row="0" column="2">
- <widget class="QLineEdit" name="cache_directory_edit"/>
- </item>
- <item row="0" column="3">
- <widget class="QToolButton" name="cache_directory_button">
- <property name="text">
- <string>...</string>
- </property>
- </widget>
- </item>
- <item row="1" column="0" colspan="4">
+ <item row="0" column="0" colspan="2">
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QCheckBox" name="cache_game_list">
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index b78a5dff0..9ff32aec4 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -2,6 +2,9 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+// Include this early to include Vulkan headers how we want to
+#include "video_core/vulkan_common/vulkan_wrapper.h"
+
#include <QColorDialog>
#include <QComboBox>
#include <QVulkanInstance>
@@ -11,7 +14,8 @@
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_graphics.h"
-#include "video_core/renderer_vulkan/renderer_vulkan.h"
+#include "video_core/vulkan_common/vulkan_instance.h"
+#include "video_core/vulkan_common/vulkan_library.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_graphics.h"
@@ -212,11 +216,23 @@ void ConfigureGraphics::UpdateDeviceComboBox() {
ui->device->setEnabled(enabled && !Core::System::GetInstance().IsPoweredOn());
}
-void ConfigureGraphics::RetrieveVulkanDevices() {
+void ConfigureGraphics::RetrieveVulkanDevices() try {
+ using namespace Vulkan;
+
+ vk::InstanceDispatch dld;
+ const Common::DynamicLibrary library = OpenLibrary();
+ const vk::Instance instance = CreateInstance(library, dld, VK_API_VERSION_1_0);
+ const std::vector<VkPhysicalDevice> physical_devices = instance.EnumeratePhysicalDevices();
+
vulkan_devices.clear();
- for (const auto& name : Vulkan::RendererVulkan::EnumerateDevices()) {
+ vulkan_devices.reserve(physical_devices.size());
+ for (const VkPhysicalDevice device : physical_devices) {
+ const char* const name = vk::PhysicalDevice(device, dld).GetProperties().deviceName;
vulkan_devices.push_back(QString::fromStdString(name));
}
+
+} catch (const Vulkan::vk::Exception& exception) {
+ LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
}
Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
diff --git a/src/yuzu/configuration/configure_input_advanced.cpp b/src/yuzu/configuration/configure_input_advanced.cpp
index 4e557bc6f..a1a0eb676 100644
--- a/src/yuzu/configuration/configure_input_advanced.cpp
+++ b/src/yuzu/configuration/configure_input_advanced.cpp
@@ -122,6 +122,9 @@ void ConfigureInputAdvanced::ApplyConfiguration() {
Settings::values.mouse_enabled = ui->mouse_enabled->isChecked();
Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked();
Settings::values.emulate_analog_keyboard = ui->emulate_analog_keyboard->isChecked();
+ Settings::values.mouse_panning = ui->mouse_panning->isChecked();
+ Settings::values.mouse_panning_sensitivity =
+ static_cast<float>(ui->mouse_panning_sensitivity->value());
Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
}
@@ -149,6 +152,8 @@ void ConfigureInputAdvanced::LoadConfiguration() {
ui->mouse_enabled->setChecked(Settings::values.mouse_enabled);
ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled);
ui->emulate_analog_keyboard->setChecked(Settings::values.emulate_analog_keyboard);
+ ui->mouse_panning->setChecked(Settings::values.mouse_panning);
+ ui->mouse_panning_sensitivity->setValue(Settings::values.mouse_panning_sensitivity);
ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
UpdateUIEnabled();
diff --git a/src/yuzu/configuration/configure_input_advanced.ui b/src/yuzu/configuration/configure_input_advanced.ui
index f207e5d3b..173130d8d 100644
--- a/src/yuzu/configuration/configure_input_advanced.ui
+++ b/src/yuzu/configuration/configure_input_advanced.ui
@@ -2546,27 +2546,65 @@
</property>
</widget>
</item>
- <item row="1" column="0">
- <widget class="QCheckBox" name="emulate_analog_keyboard">
- <property name="minimumSize">
- <size>
- <width>0</width>
- <height>23</height>
- </size>
- </property>
- <property name="text">
- <string>Emulate Analog with Keyboard Input</string>
- </property>
- </widget>
- </item>
- <item row="5" column="2">
+ <item row="1" column="0">
+ <widget class="QCheckBox" name="emulate_analog_keyboard">
+ <property name="minimumSize">
+ <size>
+ <width>0</width>
+ <height>23</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Emulate Analog with Keyboard Input</string>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="0">
+ <widget class="QCheckBox" name="mouse_panning">
+ <property name="minimumSize">
+ <size>
+ <width>0</width>
+ <height>23</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Enable mouse panning</string>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="2">
+ <widget class="QDoubleSpinBox" name="mouse_panning_sensitivity">
+ <property name="toolTip">
+ <string>Mouse sensitivity</string>
+ </property>
+ <property name="alignment">
+ <set>Qt::AlignCenter</set>
+ </property>
+ <property name="decimals">
+ <number>2</number>
+ </property>
+ <property name="minimum">
+ <double>0.100000000000000</double>
+ </property>
+ <property name="maximum">
+ <double>16.000000000000000</double>
+ </property>
+ <property name="singleStep">
+ <double>0.010000000000000</double>
+ </property>
+ <property name="value">
+ <double>1.000000000000000</double>
+ </property>
+ </widget>
+ </item>
+ <item row="6" column="2">
<widget class="QPushButton" name="touchscreen_advanced">
<property name="text">
<string>Advanced</string>
</property>
</widget>
</item>
- <item row="2" column="1">
+ <item row="3" column="1">
<spacer name="horizontalSpacer_8">
<property name="orientation">
<enum>Qt::Horizontal</enum>
@@ -2582,21 +2620,21 @@
</property>
</spacer>
</item>
- <item row="2" column="2">
+ <item row="3" column="2">
<widget class="QPushButton" name="mouse_advanced">
<property name="text">
<string>Advanced</string>
</property>
</widget>
</item>
- <item row="5" column="0">
+ <item row="6" column="0">
<widget class="QCheckBox" name="touchscreen_enabled">
<property name="text">
<string>Touchscreen</string>
</property>
</widget>
</item>
- <item row="2" column="0">
+ <item row="3" column="0">
<widget class="QCheckBox" name="mouse_enabled">
<property name="minimumSize">
<size>
@@ -2609,28 +2647,28 @@
</property>
</widget>
</item>
- <item row="7" column="0">
+ <item row="8" column="0">
<widget class="QLabel" name="motion_touch">
<property name="text">
<string>Motion / Touch</string>
</property>
</widget>
</item>
- <item row="7" column="2">
+ <item row="8" column="2">
<widget class="QPushButton" name="buttonMotionTouch">
<property name="text">
<string>Configure</string>
</property>
</widget>
</item>
- <item row="6" column="0">
+ <item row="7" column="0">
<widget class="QCheckBox" name="debug_enabled">
<property name="text">
<string>Debug Controller</string>
</property>
</widget>
</item>
- <item row="6" column="2">
+ <item row="7" column="2">
<widget class="QPushButton" name="debug_configure">
<property name="text">
<string>Configure</string>
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index c9d19c948..21d0d3449 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -467,10 +467,14 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
UpdateControllerIcon();
UpdateControllerAvailableButtons();
+ UpdateControllerEnabledButtons();
+ UpdateControllerButtonNames();
UpdateMotionButtons();
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) {
UpdateControllerIcon();
UpdateControllerAvailableButtons();
+ UpdateControllerEnabledButtons();
+ UpdateControllerButtonNames();
UpdateMotionButtons();
});
@@ -558,9 +562,6 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
&ConfigureInputPlayer::SaveProfile);
LoadConfiguration();
-
- // TODO(wwylele): enable this when we actually emulate it
- ui->buttonHome->setEnabled(false);
ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
ui->controllerFrame->SetConnectedStatus(ui->groupConnectedController->isChecked());
}
@@ -924,6 +925,12 @@ void ConfigureInputPlayer::SetConnectableControllers() {
Settings::ControllerType::Handheld);
ui->comboControllerType->addItem(tr("Handheld"));
}
+
+ if (enable_all || npad_style_set.gamecube == 1) {
+ index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
+ Settings::ControllerType::GameCube);
+ ui->comboControllerType->addItem(tr("GameCube Controller"));
+ }
};
Core::System& system{Core::System::GetInstance()};
@@ -1014,7 +1021,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
// List of all the widgets that will be hidden by any of the following layouts that need
// "unhidden" after the controller type changes
- const std::array<QWidget*, 9> layout_show = {
+ const std::array<QWidget*, 11> layout_show = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget,
ui->horizontalSpacerShoulderButtonsWidget2,
@@ -1024,6 +1031,8 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
ui->buttonShoulderButtonsRight,
ui->buttonMiscButtonsPlusHome,
ui->bottomRight,
+ ui->buttonMiscButtonsMinusGroup,
+ ui->buttonMiscButtonsScreenshotGroup,
};
for (auto* widget : layout_show) {
@@ -1056,6 +1065,14 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
ui->bottomLeft,
};
break;
+ case Settings::ControllerType::GameCube:
+ layout_hidden = {
+ ui->buttonShoulderButtonsSLSR,
+ ui->horizontalSpacerShoulderButtonsWidget2,
+ ui->buttonMiscButtonsMinusGroup,
+ ui->buttonMiscButtonsScreenshotGroup,
+ };
+ break;
}
for (auto* widget : layout_hidden) {
@@ -1063,6 +1080,52 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
}
}
+void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
+ auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
+ if (debug) {
+ layout = Settings::ControllerType::ProController;
+ }
+
+ // List of all the widgets that will be disabled by any of the following layouts that need
+ // "enabled" after the controller type changes
+ const std::array<QWidget*, 4> layout_enable = {
+ ui->buttonHome,
+ ui->buttonLStickPressedGroup,
+ ui->groupRStickPressed,
+ ui->buttonShoulderButtonsButtonLGroup,
+ };
+
+ for (auto* widget : layout_enable) {
+ widget->setEnabled(true);
+ }
+
+ std::vector<QWidget*> layout_disable;
+ switch (layout) {
+ case Settings::ControllerType::ProController:
+ case Settings::ControllerType::DualJoyconDetached:
+ case Settings::ControllerType::Handheld:
+ case Settings::ControllerType::LeftJoycon:
+ case Settings::ControllerType::RightJoycon:
+ // TODO(wwylele): enable this when we actually emulate it
+ layout_disable = {
+ ui->buttonHome,
+ };
+ break;
+ case Settings::ControllerType::GameCube:
+ layout_disable = {
+ ui->buttonHome,
+ ui->buttonLStickPressedGroup,
+ ui->groupRStickPressed,
+ ui->buttonShoulderButtonsButtonLGroup,
+ };
+ break;
+ }
+
+ for (auto* widget : layout_disable) {
+ widget->setEnabled(false);
+ }
+}
+
void ConfigureInputPlayer::UpdateMotionButtons() {
if (debug) {
// Motion isn't used with the debug controller, hide both groupboxes.
@@ -1085,6 +1148,11 @@ void ConfigureInputPlayer::UpdateMotionButtons() {
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->show();
break;
+ case Settings::ControllerType::GameCube:
+ // Hide both "Motion 1/2".
+ ui->buttonMotionLeftGroup->hide();
+ ui->buttonMotionRightGroup->hide();
+ break;
case Settings::ControllerType::DualJoyconDetached:
default:
// Show both "Motion 1/2".
@@ -1094,6 +1162,36 @@ void ConfigureInputPlayer::UpdateMotionButtons() {
}
}
+void ConfigureInputPlayer::UpdateControllerButtonNames() {
+ auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
+ if (debug) {
+ layout = Settings::ControllerType::ProController;
+ }
+
+ switch (layout) {
+ case Settings::ControllerType::ProController:
+ case Settings::ControllerType::DualJoyconDetached:
+ case Settings::ControllerType::Handheld:
+ case Settings::ControllerType::LeftJoycon:
+ case Settings::ControllerType::RightJoycon:
+ ui->buttonMiscButtonsPlusGroup->setTitle(tr("Plus"));
+ ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("ZL"));
+ ui->buttonShoulderButtonsZRGroup->setTitle(tr("ZR"));
+ ui->buttonShoulderButtonsRGroup->setTitle(tr("R"));
+ ui->LStick->setTitle(tr("Left Stick"));
+ ui->RStick->setTitle(tr("Right Stick"));
+ break;
+ case Settings::ControllerType::GameCube:
+ ui->buttonMiscButtonsPlusGroup->setTitle(tr("Start / Pause"));
+ ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("L"));
+ ui->buttonShoulderButtonsZRGroup->setTitle(tr("R"));
+ ui->buttonShoulderButtonsRGroup->setTitle(tr("Z"));
+ ui->LStick->setTitle(tr("Control Stick"));
+ ui->RStick->setTitle(tr("C-Stick"));
+ break;
+ }
+}
+
void ConfigureInputPlayer::UpdateMappingWithDefaults() {
if (ui->comboDevices->currentIndex() == 0) {
return;
diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h
index da2b89136..efe953fbc 100644
--- a/src/yuzu/configuration/configure_input_player.h
+++ b/src/yuzu/configuration/configure_input_player.h
@@ -143,9 +143,15 @@ private:
/// Hides and disables controller settings based on the current controller type.
void UpdateControllerAvailableButtons();
+ /// Disables controller settings based on the current controller type.
+ void UpdateControllerEnabledButtons();
+
/// Shows or hides motion groupboxes based on the current controller type.
void UpdateMotionButtons();
+ /// Alters the button names based on the current controller type.
+ void UpdateControllerButtonNames();
+
/// Gets the default controller mapping for this device and auto configures the input to match.
void UpdateMappingWithDefaults();
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp
index e3e8bde48..61ba91cef 100644
--- a/src/yuzu/configuration/configure_input_player_widget.cpp
+++ b/src/yuzu/configuration/configure_input_player_widget.cpp
@@ -37,7 +37,8 @@ void PlayerControlPreview::SetPlayerInput(std::size_t index, const ButtonParam&
Input::CreateDevice<Input::AnalogDevice>);
UpdateColors();
}
-void PlayerControlPreview::SetPlayerInputRaw(std::size_t index, const Settings::ButtonsRaw buttons_,
+void PlayerControlPreview::SetPlayerInputRaw(std::size_t index,
+ const Settings::ButtonsRaw& buttons_,
Settings::AnalogsRaw analogs_) {
player_index = index;
std::transform(buttons_.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
@@ -226,6 +227,9 @@ void PlayerControlPreview::paintEvent(QPaintEvent* event) {
case Settings::ControllerType::RightJoycon:
DrawRightController(p, center);
break;
+ case Settings::ControllerType::GameCube:
+ DrawGCController(p, center);
+ break;
case Settings::ControllerType::ProController:
default:
DrawProController(p, center);
@@ -517,14 +521,15 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
{
// Draw joysticks
using namespace Settings::NativeAnalog;
- DrawJoystick(p, center + QPointF(-65, -65) + (axis_values[LStick].value * 7), 1.62f,
- button_values[Settings::NativeButton::LStick]);
- DrawJoystick(p, center + QPointF(65, 12) + (axis_values[RStick].value * 7), 1.62f,
- button_values[Settings::NativeButton::RStick]);
- DrawRawJoystick(p, center + QPointF(-180, 90), axis_values[LStick].raw_value,
- axis_values[LStick].properties);
- DrawRawJoystick(p, center + QPointF(180, 90), axis_values[RStick].raw_value,
- axis_values[RStick].properties);
+ const auto& l_stick = axis_values[LStick];
+ const auto l_button = button_values[Settings::NativeButton::LStick];
+ const auto& r_stick = axis_values[RStick];
+ const auto r_button = button_values[Settings::NativeButton::RStick];
+
+ DrawJoystick(p, center + QPointF(-65, -65) + (l_stick.value * 7), 1.62f, l_button);
+ DrawJoystick(p, center + QPointF(65, 12) + (r_stick.value * 7), 1.62f, r_button);
+ DrawRawJoystick(p, center + QPointF(-180, 90), l_stick.raw_value, l_stick.properties);
+ DrawRawJoystick(p, center + QPointF(180, 90), r_stick.raw_value, r_stick.properties);
}
using namespace Settings::NativeButton;
@@ -603,14 +608,15 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
{
// Draw joysticks
using namespace Settings::NativeAnalog;
- DrawJoystick(p, center + QPointF(-171, -41) + (axis_values[LStick].value * 4), 1.0f,
- button_values[Settings::NativeButton::LStick]);
- DrawJoystick(p, center + QPointF(171, 8) + (axis_values[RStick].value * 4), 1.0f,
- button_values[Settings::NativeButton::RStick]);
- DrawRawJoystick(p, center + QPointF(-50, 0), axis_values[LStick].raw_value,
- axis_values[LStick].properties);
- DrawRawJoystick(p, center + QPointF(50, 0), axis_values[RStick].raw_value,
- axis_values[RStick].properties);
+ const auto& l_stick = axis_values[LStick];
+ const auto l_button = button_values[Settings::NativeButton::LStick];
+ const auto& r_stick = axis_values[RStick];
+ const auto r_button = button_values[Settings::NativeButton::RStick];
+
+ DrawJoystick(p, center + QPointF(-171, -41) + (l_stick.value * 4), 1.0f, l_button);
+ DrawJoystick(p, center + QPointF(171, 8) + (r_stick.value * 4), 1.0f, r_button);
+ DrawRawJoystick(p, center + QPointF(-50, 0), l_stick.raw_value, l_stick.properties);
+ DrawRawJoystick(p, center + QPointF(50, 0), r_stick.raw_value, r_stick.properties);
}
using namespace Settings::NativeButton;
@@ -699,9 +705,9 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center)
{
// Draw joysticks
using namespace Settings::NativeAnalog;
- DrawProJoystick(p, center + QPointF(-111, -55) + (axis_values[LStick].value * 11),
+ DrawProJoystick(p, center + QPointF(-111, -55), axis_values[LStick].value, 11,
button_values[Settings::NativeButton::LStick]);
- DrawProJoystick(p, center + QPointF(51, 0) + (axis_values[RStick].value * 11),
+ DrawProJoystick(p, center + QPointF(51, 0), axis_values[RStick].value, 11,
button_values[Settings::NativeButton::RStick]);
DrawRawJoystick(p, center + QPointF(-50, 105), axis_values[LStick].raw_value,
axis_values[LStick].properties);
@@ -1002,12 +1008,6 @@ constexpr std::array<float, 3 * 2> up_arrow_symbol = {
0.0f, -3.0f, -3.0f, 2.0f, 3.0f, 2.0f,
};
-constexpr std::array<float, 13 * 2> up_arrow = {
- 9.4f, -9.8f, 9.4f, -10.2f, 8.9f, -29.8f, 8.5f, -30.0f, 8.1f,
- -30.1f, 7.7f, -30.1f, -8.6f, -30.0f, -9.0f, -29.8f, -9.3f, -29.5f,
- -9.5f, -29.1f, -9.5f, -28.7f, -9.1f, -9.1f, -8.8f, -8.8f,
-};
-
constexpr std::array<float, 64 * 2> trigger_button = {
5.5f, -12.6f, 5.8f, -12.6f, 6.7f, -12.5f, 8.1f, -12.3f, 8.6f, -12.2f, 9.2f, -12.0f,
9.5f, -11.9f, 9.9f, -11.8f, 10.6f, -11.5f, 11.0f, -11.3f, 11.2f, -11.2f, 11.4f, -11.1f,
@@ -1457,15 +1457,18 @@ void PlayerControlPreview::DrawProBody(QPainter& p, const QPointF center) {
constexpr int radius1 = 32;
for (std::size_t point = 0; point < pro_left_handle.size() / 2; ++point) {
- qleft_handle[point] =
- center + QPointF(pro_left_handle[point * 2], pro_left_handle[point * 2 + 1]);
- qright_handle[point] =
- center + QPointF(-pro_left_handle[point * 2], pro_left_handle[point * 2 + 1]);
+ const float left_x = pro_left_handle[point * 2 + 0];
+ const float left_y = pro_left_handle[point * 2 + 1];
+
+ qleft_handle[point] = center + QPointF(left_x, left_y);
+ qright_handle[point] = center + QPointF(-left_x, left_y);
}
for (std::size_t point = 0; point < pro_body.size() / 2; ++point) {
- qbody[point] = center + QPointF(pro_body[point * 2], pro_body[point * 2 + 1]);
- qbody[pro_body.size() - 1 - point] =
- center + QPointF(-pro_body[point * 2], pro_body[point * 2 + 1]);
+ const float body_x = pro_body[point * 2 + 0];
+ const float body_y = pro_body[point * 2 + 1];
+
+ qbody[point] = center + QPointF(body_x, body_y);
+ qbody[pro_body.size() - 1 - point] = center + QPointF(-body_x, body_y);
}
// Draw left handle body
@@ -1496,21 +1499,25 @@ void PlayerControlPreview::DrawGCBody(QPainter& p, const QPointF center) {
constexpr float angle = 2 * 3.1415f / 8;
for (std::size_t point = 0; point < gc_left_body.size() / 2; ++point) {
- qleft_handle[point] =
- center + QPointF(gc_left_body[point * 2], gc_left_body[point * 2 + 1]);
- qright_handle[point] =
- center + QPointF(-gc_left_body[point * 2], gc_left_body[point * 2 + 1]);
+ const float body_x = gc_left_body[point * 2 + 0];
+ const float body_y = gc_left_body[point * 2 + 1];
+
+ qleft_handle[point] = center + QPointF(body_x, body_y);
+ qright_handle[point] = center + QPointF(-body_x, body_y);
}
for (std::size_t point = 0; point < gc_body.size() / 2; ++point) {
- qbody[point] = center + QPointF(gc_body[point * 2], gc_body[point * 2 + 1]);
- qbody[gc_body.size() - 1 - point] =
- center + QPointF(-gc_body[point * 2], gc_body[point * 2 + 1]);
+ const float body_x = gc_body[point * 2 + 0];
+ const float body_y = gc_body[point * 2 + 1];
+
+ qbody[point] = center + QPointF(body_x, body_y);
+ qbody[gc_body.size() - 1 - point] = center + QPointF(-body_x, body_y);
}
for (std::size_t point = 0; point < 8; ++point) {
- left_hex[point] =
- center + QPointF(34 * std::cos(point * angle) - 111, 34 * std::sin(point * angle) - 44);
- right_hex[point] =
- center + QPointF(26 * std::cos(point * angle) + 61, 26 * std::sin(point * angle) + 37);
+ const float point_cos = std::cos(point * angle);
+ const float point_sin = std::sin(point * angle);
+
+ left_hex[point] = center + QPointF(34 * point_cos - 111, 34 * point_sin - 44);
+ right_hex[point] = center + QPointF(26 * point_cos + 61, 26 * point_sin + 37);
}
// Draw body
@@ -1631,32 +1638,36 @@ void PlayerControlPreview::DrawDualBody(QPainter& p, const QPointF center) {
constexpr float offset = 209.3f;
for (std::size_t point = 0; point < left_joycon_body.size() / 2; ++point) {
- left_joycon[point] = center + QPointF(left_joycon_body[point * 2] * size + offset,
- left_joycon_body[point * 2 + 1] * size - 1);
- right_joycon[point] = center + QPointF(-left_joycon_body[point * 2] * size - offset,
- left_joycon_body[point * 2 + 1] * size - 1);
+ const float body_x = left_joycon_body[point * 2 + 0];
+ const float body_y = left_joycon_body[point * 2 + 1];
+
+ left_joycon[point] = center + QPointF(body_x * size + offset, body_y * size - 1);
+ right_joycon[point] = center + QPointF(-body_x * size - offset, body_y * size - 1);
}
for (std::size_t point = 0; point < left_joycon_slider.size() / 2; ++point) {
- qleft_joycon_slider[point] =
- center + QPointF(left_joycon_slider[point * 2], left_joycon_slider[point * 2 + 1]);
- qright_joycon_slider[point] =
- center + QPointF(-left_joycon_slider[point * 2], left_joycon_slider[point * 2 + 1]);
+ const float slider_x = left_joycon_slider[point * 2 + 0];
+ const float slider_y = left_joycon_slider[point * 2 + 1];
+
+ qleft_joycon_slider[point] = center + QPointF(slider_x, slider_y);
+ qright_joycon_slider[point] = center + QPointF(-slider_x, slider_y);
}
for (std::size_t point = 0; point < left_joycon_topview.size() / 2; ++point) {
+ const float top_view_x = left_joycon_topview[point * 2 + 0];
+ const float top_view_y = left_joycon_topview[point * 2 + 1];
+
qleft_joycon_topview[point] =
- center + QPointF(left_joycon_topview[point * 2] * size2 - 52,
- left_joycon_topview[point * 2 + 1] * size2 - 52);
+ center + QPointF(top_view_x * size2 - 52, top_view_y * size2 - 52);
qright_joycon_topview[point] =
- center + QPointF(-left_joycon_topview[point * 2] * size2 + 52,
- left_joycon_topview[point * 2 + 1] * size2 - 52);
+ center + QPointF(-top_view_x * size2 + 52, top_view_y * size2 - 52);
}
for (std::size_t point = 0; point < left_joycon_slider_topview.size() / 2; ++point) {
+ const float top_view_x = left_joycon_slider_topview[point * 2 + 0];
+ const float top_view_y = left_joycon_slider_topview[point * 2 + 1];
+
qleft_joycon_slider_topview[point] =
- center + QPointF(left_joycon_slider_topview[point * 2] * size2 - 52,
- left_joycon_slider_topview[point * 2 + 1] * size2 - 52);
+ center + QPointF(top_view_x * size2 - 52, top_view_y * size2 - 52);
qright_joycon_slider_topview[point] =
- center + QPointF(-left_joycon_slider_topview[point * 2] * size2 + 52,
- left_joycon_slider_topview[point * 2 + 1] * size2 - 52);
+ center + QPointF(-top_view_x * size2 + 52, top_view_y * size2 - 52);
}
// right joycon body
@@ -1905,18 +1916,19 @@ void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center, bo
std::array<QPointF, pro_body_top.size()> qbody_top;
for (std::size_t point = 0; point < pro_left_trigger.size() / 2; ++point) {
- qleft_trigger[point] =
- center + QPointF(pro_left_trigger[point * 2],
- pro_left_trigger[point * 2 + 1] + (left_pressed ? 2 : 0));
- qright_trigger[point] =
- center + QPointF(-pro_left_trigger[point * 2],
- pro_left_trigger[point * 2 + 1] + (right_pressed ? 2 : 0));
+ const float trigger_x = pro_left_trigger[point * 2 + 0];
+ const float trigger_y = pro_left_trigger[point * 2 + 1];
+
+ qleft_trigger[point] = center + QPointF(trigger_x, trigger_y + (left_pressed ? 2 : 0));
+ qright_trigger[point] = center + QPointF(-trigger_x, trigger_y + (right_pressed ? 2 : 0));
}
for (std::size_t point = 0; point < pro_body_top.size() / 2; ++point) {
- qbody_top[pro_body_top.size() - 1 - point] =
- center + QPointF(-pro_body_top[point * 2], pro_body_top[point * 2 + 1]);
- qbody_top[point] = center + QPointF(pro_body_top[point * 2], pro_body_top[point * 2 + 1]);
+ const float top_x = pro_body_top[point * 2 + 0];
+ const float top_y = pro_body_top[point * 2 + 1];
+
+ qbody_top[pro_body_top.size() - 1 - point] = center + QPointF(-top_x, top_y);
+ qbody_top[point] = center + QPointF(top_x, top_y);
}
// Pro body detail
@@ -1939,12 +1951,11 @@ void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center, boo
std::array<QPointF, left_gc_trigger.size() / 2> qright_trigger;
for (std::size_t point = 0; point < left_gc_trigger.size() / 2; ++point) {
- qleft_trigger[point] =
- center + QPointF(left_gc_trigger[point * 2],
- left_gc_trigger[point * 2 + 1] + (left_pressed ? 10 : 0));
- qright_trigger[point] =
- center + QPointF(-left_gc_trigger[point * 2],
- left_gc_trigger[point * 2 + 1] + (right_pressed ? 10 : 0));
+ const float trigger_x = left_gc_trigger[point * 2 + 0];
+ const float trigger_y = left_gc_trigger[point * 2 + 1];
+
+ qleft_trigger[point] = center + QPointF(trigger_x, trigger_y + (left_pressed ? 10 : 0));
+ qright_trigger[point] = center + QPointF(-trigger_x, trigger_y + (right_pressed ? 10 : 0));
}
// Left trigger
@@ -1973,12 +1984,13 @@ void PlayerControlPreview::DrawHandheldTriggers(QPainter& p, const QPointF cente
std::array<QPointF, left_joycon_trigger.size() / 2> qright_trigger;
for (std::size_t point = 0; point < left_joycon_trigger.size() / 2; ++point) {
+ const float left_trigger_x = left_joycon_trigger[point * 2 + 0];
+ const float left_trigger_y = left_joycon_trigger[point * 2 + 1];
+
qleft_trigger[point] =
- center + QPointF(left_joycon_trigger[point * 2],
- left_joycon_trigger[point * 2 + 1] + (left_pressed ? 0.5f : 0));
+ center + QPointF(left_trigger_x, left_trigger_y + (left_pressed ? 0.5f : 0));
qright_trigger[point] =
- center + QPointF(-left_joycon_trigger[point * 2],
- left_joycon_trigger[point * 2 + 1] + (right_pressed ? 0.5f : 0));
+ center + QPointF(-left_trigger_x, left_trigger_y + (right_pressed ? 0.5f : 0));
}
// Left trigger
@@ -1998,12 +2010,14 @@ void PlayerControlPreview::DrawDualTriggers(QPainter& p, const QPointF center, b
constexpr float size = 1.62f;
constexpr float offset = 210.6f;
for (std::size_t point = 0; point < left_joycon_trigger.size() / 2; ++point) {
- qleft_trigger[point] =
- center + QPointF(left_joycon_trigger[point * 2] * size + offset,
- left_joycon_trigger[point * 2 + 1] * size + (left_pressed ? 0.5f : 0));
- qright_trigger[point] = center + QPointF(-left_joycon_trigger[point * 2] * size - offset,
- left_joycon_trigger[point * 2 + 1] * size +
- (right_pressed ? 0.5f : 0));
+ const float left_trigger_x = left_joycon_trigger[point * 2 + 0];
+ const float left_trigger_y = left_joycon_trigger[point * 2 + 1];
+
+ qleft_trigger[point] = center + QPointF(left_trigger_x * size + offset,
+ left_trigger_y * size + (left_pressed ? 0.5f : 0));
+ qright_trigger[point] =
+ center + QPointF(-left_trigger_x * size - offset,
+ left_trigger_y * size + (right_pressed ? 0.5f : 0));
}
// Left trigger
@@ -2023,13 +2037,16 @@ void PlayerControlPreview::DrawDualTriggersTopView(QPainter& p, const QPointF ce
constexpr float size = 0.9f;
for (std::size_t point = 0; point < left_joystick_L_topview.size() / 2; ++point) {
- qleft_trigger[point] = center + QPointF(left_joystick_L_topview[point * 2] * size - 50,
- left_joystick_L_topview[point * 2 + 1] * size - 52);
+ const float top_view_x = left_joystick_L_topview[point * 2 + 0];
+ const float top_view_y = left_joystick_L_topview[point * 2 + 1];
+
+ qleft_trigger[point] = center + QPointF(top_view_x * size - 50, top_view_y * size - 52);
}
for (std::size_t point = 0; point < left_joystick_L_topview.size() / 2; ++point) {
- qright_trigger[point] =
- center + QPointF(-left_joystick_L_topview[point * 2] * size + 50,
- left_joystick_L_topview[point * 2 + 1] * size - 52);
+ const float top_view_x = left_joystick_L_topview[point * 2 + 0];
+ const float top_view_y = left_joystick_L_topview[point * 2 + 1];
+
+ qright_trigger[point] = center + QPointF(-top_view_x * size + 50, top_view_y * size - 52);
}
p.setPen(colors.outline);
@@ -2273,15 +2290,39 @@ void PlayerControlPreview::DrawJoystickSideview(QPainter& p, const QPointF cente
p.drawLine(p2.at(32), p2.at(71));
}
-void PlayerControlPreview::DrawProJoystick(QPainter& p, const QPointF center, bool pressed) {
+void PlayerControlPreview::DrawProJoystick(QPainter& p, const QPointF center, const QPointF offset,
+ float offset_scalar, bool pressed) {
+ const float radius1 = 24.0f;
+ const float radius2 = 17.0f;
+
+ const QPointF offset_center = center + offset * offset_scalar;
+
+ const auto amplitude = static_cast<float>(
+ 1.0 - std::sqrt((offset.x() * offset.x()) + (offset.y() * offset.y())) * 0.1f);
+
+ const float rotation =
+ ((offset.x() == 0) ? atan(1) * 2 : atan(offset.y() / offset.x())) * (180 / (atan(1) * 4));
+
+ p.save();
+ p.translate(offset_center);
+ p.rotate(rotation);
+
// Outer circle
p.setPen(colors.outline);
p.setBrush(pressed ? colors.highlight : colors.button);
- DrawCircle(p, center, 24.0f);
+ p.drawEllipse(QPointF(0, 0), radius1 * amplitude, radius1);
// Inner circle
p.setBrush(pressed ? colors.highlight2 : colors.button2);
- DrawCircle(p, center, 17.0f);
+
+ const float inner_offset =
+ (radius1 - radius2) * 0.4f * ((offset.x() == 0 && offset.y() < 0) ? -1.0f : 1.0f);
+ const float offset_factor = (1.0f - amplitude) / 0.1f;
+
+ p.drawEllipse(QPointF((offset.x() < 0) ? -inner_offset : inner_offset, 0) * offset_factor,
+ radius2 * amplitude, radius2);
+
+ p.restore();
}
void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center, bool pressed) {
@@ -2299,7 +2340,7 @@ void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center, boo
}
void PlayerControlPreview::DrawRawJoystick(QPainter& p, const QPointF center, const QPointF value,
- const Input::AnalogProperties properties) {
+ const Input::AnalogProperties& properties) {
constexpr float size = 45.0f;
const float range = size * properties.range;
const float deadzone = size * properties.deadzone;
@@ -2422,17 +2463,16 @@ void PlayerControlPreview::DrawArrowButtonOutline(QPainter& p, const QPointF cen
std::array<QPointF, (arrow_points - 1) * 4> arrow_button_outline;
for (std::size_t point = 0; point < arrow_points - 1; ++point) {
- arrow_button_outline[point] = center + QPointF(up_arrow_button[point * 2] * size,
- up_arrow_button[point * 2 + 1] * size);
+ const float up_arrow_x = up_arrow_button[point * 2 + 0];
+ const float up_arrow_y = up_arrow_button[point * 2 + 1];
+
+ arrow_button_outline[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size);
arrow_button_outline[(arrow_points - 1) * 2 - point - 1] =
- center +
- QPointF(up_arrow_button[point * 2 + 1] * size, up_arrow_button[point * 2] * size);
+ center + QPointF(up_arrow_y * size, up_arrow_x * size);
arrow_button_outline[(arrow_points - 1) * 2 + point] =
- center +
- QPointF(-up_arrow_button[point * 2] * size, -up_arrow_button[point * 2 + 1] * size);
+ center + QPointF(-up_arrow_x * size, -up_arrow_y * size);
arrow_button_outline[(arrow_points - 1) * 4 - point - 1] =
- center +
- QPointF(-up_arrow_button[point * 2 + 1] * size, -up_arrow_button[point * 2] * size);
+ center + QPointF(-up_arrow_y * size, -up_arrow_x * size);
}
// Draw arrow button outline
p.setPen(colors.outline);
@@ -2446,22 +2486,21 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center,
QPoint offset;
for (std::size_t point = 0; point < up_arrow_button.size() / 2; ++point) {
+ const float up_arrow_x = up_arrow_button[point * 2 + 0];
+ const float up_arrow_y = up_arrow_button[point * 2 + 1];
+
switch (direction) {
case Direction::Up:
- arrow_button[point] = center + QPointF(up_arrow_button[point * 2] * size,
- up_arrow_button[point * 2 + 1] * size);
+ arrow_button[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size);
break;
case Direction::Left:
- arrow_button[point] = center + QPointF(up_arrow_button[point * 2 + 1] * size,
- up_arrow_button[point * 2] * size);
+ arrow_button[point] = center + QPointF(up_arrow_y * size, up_arrow_x * size);
break;
case Direction::Right:
- arrow_button[point] = center + QPointF(-up_arrow_button[point * 2 + 1] * size,
- up_arrow_button[point * 2] * size);
+ arrow_button[point] = center + QPointF(-up_arrow_y * size, up_arrow_x * size);
break;
case Direction::Down:
- arrow_button[point] = center + QPointF(up_arrow_button[point * 2] * size,
- -up_arrow_button[point * 2 + 1] * size);
+ arrow_button[point] = center + QPointF(up_arrow_x * size, -up_arrow_y * size);
break;
case Direction::None:
break;
@@ -2500,17 +2539,17 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center,
void PlayerControlPreview::DrawTriggerButton(QPainter& p, const QPointF center,
const Direction direction, bool pressed) {
std::array<QPointF, trigger_button.size() / 2> qtrigger_button;
- QPoint offset;
for (std::size_t point = 0; point < trigger_button.size() / 2; ++point) {
+ const float trigger_button_x = trigger_button[point * 2 + 0];
+ const float trigger_button_y = trigger_button[point * 2 + 1];
+
switch (direction) {
case Direction::Left:
- qtrigger_button[point] =
- center + QPointF(-trigger_button[point * 2], trigger_button[point * 2 + 1]);
+ qtrigger_button[point] = center + QPointF(-trigger_button_x, trigger_button_y);
break;
case Direction::Right:
- qtrigger_button[point] =
- center + QPointF(trigger_button[point * 2], trigger_button[point * 2 + 1]);
+ qtrigger_button[point] = center + QPointF(trigger_button_x, trigger_button_y);
break;
case Direction::Up:
case Direction::Down:
@@ -2633,22 +2672,21 @@ void PlayerControlPreview::DrawArrow(QPainter& p, const QPointF center, const Di
std::array<QPointF, up_arrow_symbol.size() / 2> arrow_symbol;
for (std::size_t point = 0; point < up_arrow_symbol.size() / 2; ++point) {
+ const float up_arrow_x = up_arrow_symbol[point * 2 + 0];
+ const float up_arrow_y = up_arrow_symbol[point * 2 + 1];
+
switch (direction) {
case Direction::Up:
- arrow_symbol[point] = center + QPointF(up_arrow_symbol[point * 2] * size,
- up_arrow_symbol[point * 2 + 1] * size);
+ arrow_symbol[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size);
break;
case Direction::Left:
- arrow_symbol[point] = center + QPointF(up_arrow_symbol[point * 2 + 1] * size,
- up_arrow_symbol[point * 2] * size);
+ arrow_symbol[point] = center + QPointF(up_arrow_y * size, up_arrow_x * size);
break;
case Direction::Right:
- arrow_symbol[point] = center + QPointF(-up_arrow_symbol[point * 2 + 1] * size,
- up_arrow_symbol[point * 2] * size);
+ arrow_symbol[point] = center + QPointF(-up_arrow_y * size, up_arrow_x * size);
break;
case Direction::Down:
- arrow_symbol[point] = center + QPointF(up_arrow_symbol[point * 2] * size,
- -up_arrow_symbol[point * 2 + 1] * size);
+ arrow_symbol[point] = center + QPointF(up_arrow_x * size, -up_arrow_y * size);
break;
case Direction::None:
break;
diff --git a/src/yuzu/configuration/configure_input_player_widget.h b/src/yuzu/configuration/configure_input_player_widget.h
index 39565f795..91c3343f1 100644
--- a/src/yuzu/configuration/configure_input_player_widget.h
+++ b/src/yuzu/configuration/configure_input_player_widget.h
@@ -25,7 +25,7 @@ public:
void SetPlayerInput(std::size_t index, const ButtonParam& buttons_param,
const AnalogParam& analogs_param);
- void SetPlayerInputRaw(std::size_t index, const Settings::ButtonsRaw buttons_,
+ void SetPlayerInputRaw(std::size_t index, const Settings::ButtonsRaw& buttons_,
Settings::AnalogsRaw analogs_);
void SetConnectedStatus(bool checked);
void SetControllerType(Settings::ControllerType type);
@@ -138,9 +138,9 @@ private:
// Draw joystick functions
void DrawJoystick(QPainter& p, QPointF center, float size, bool pressed);
void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, bool pressed);
- void DrawRawJoystick(QPainter& p, QPointF center, const QPointF value,
- const Input::AnalogProperties properties);
- void DrawProJoystick(QPainter& p, QPointF center, bool pressed);
+ void DrawRawJoystick(QPainter& p, QPointF center, QPointF value,
+ const Input::AnalogProperties& properties);
+ void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar, bool pressed);
void DrawGCJoystick(QPainter& p, QPointF center, bool pressed);
// Draw button functions