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-rw-r--r--src/yuzu/configuration/configure_debug_controller.cpp4
-rw-r--r--src/yuzu/configuration/configure_debug_controller.h4
-rw-r--r--src/yuzu/configuration/configure_input.cpp13
-rw-r--r--src/yuzu/configuration/configure_input.h2
-rw-r--r--src/yuzu/configuration/configure_input_advanced.cpp2
-rw-r--r--src/yuzu/configuration/configure_input_advanced.h1
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp70
7 files changed, 45 insertions, 51 deletions
diff --git a/src/yuzu/configuration/configure_debug_controller.cpp b/src/yuzu/configuration/configure_debug_controller.cpp
index 45996b73f..72885b4b8 100644
--- a/src/yuzu/configuration/configure_debug_controller.cpp
+++ b/src/yuzu/configuration/configure_debug_controller.cpp
@@ -6,10 +6,10 @@
#include "yuzu/configuration/configure_debug_controller.h"
ConfigureDebugController::ConfigureDebugController(QWidget* parent)
- : QDialog(parent), ui(std::make_unique<Ui::ConfigureDebugController>()) {
+ : QDialog(parent), ui(std::make_unique<Ui::ConfigureDebugController>()),
+ debug_controller(new ConfigureInputPlayer(this, 9, nullptr, true)) {
ui->setupUi(this);
- debug_controller = new ConfigureInputPlayer(this, 9, nullptr, true);
ui->controllerLayout->addWidget(debug_controller);
connect(ui->clear_all_button, &QPushButton::clicked, this,
diff --git a/src/yuzu/configuration/configure_debug_controller.h b/src/yuzu/configuration/configure_debug_controller.h
index df359a4f3..36475bbea 100644
--- a/src/yuzu/configuration/configure_debug_controller.h
+++ b/src/yuzu/configuration/configure_debug_controller.h
@@ -27,7 +27,7 @@ private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
- ConfigureInputPlayer* debug_controller;
-
std::unique_ptr<Ui::ConfigureDebugController> ui;
+
+ ConfigureInputPlayer* debug_controller;
};
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 5200d2d0e..0d004c2f7 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -103,13 +103,14 @@ ConfigureInput::ConfigureInput(QWidget* parent)
}
});
connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices,
- [&] { UpdateAllInputDevices(); });
- connect(player_connected[i], &QCheckBox::stateChanged,
- [&, i](int state) { player_controllers[i]->ConnectPlayer(state == Qt::Checked); });
+ [this] { UpdateAllInputDevices(); });
+ connect(player_connected[i], &QCheckBox::stateChanged, [this, i](int state) {
+ player_controllers[i]->ConnectPlayer(state == Qt::Checked);
+ });
}
// Only the first player can choose handheld mode so connect the signal just to player 1
connect(player_controllers[0], &ConfigureInputPlayer::HandheldStateChanged,
- [&](bool is_handheld) { UpdateDockedState(is_handheld); });
+ [this](bool is_handheld) { UpdateDockedState(is_handheld); });
advanced = new ConfigureInputAdvanced(this);
ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced));
@@ -182,14 +183,14 @@ void ConfigureInput::LoadPlayerControllerIndices() {
void ConfigureInput::ClearAll() {
// We don't have a good way to know what tab is active, but we can find out by getting the
// parent of the consoleInputSettings
- auto player_tab = static_cast<ConfigureInputPlayer*>(ui->consoleInputSettings->parent());
+ auto* player_tab = static_cast<ConfigureInputPlayer*>(ui->consoleInputSettings->parent());
player_tab->ClearAll();
}
void ConfigureInput::RestoreDefaults() {
// We don't have a good way to know what tab is active, but we can find out by getting the
// parent of the consoleInputSettings
- auto player_tab = static_cast<ConfigureInputPlayer*>(ui->consoleInputSettings->parent());
+ auto* player_tab = static_cast<ConfigureInputPlayer*>(ui->consoleInputSettings->parent());
player_tab->RestoreDefaults();
ui->radioDocked->setChecked(true);
diff --git a/src/yuzu/configuration/configure_input.h b/src/yuzu/configuration/configure_input.h
index 8241d23ef..78ca659da 100644
--- a/src/yuzu/configuration/configure_input.h
+++ b/src/yuzu/configuration/configure_input.h
@@ -15,9 +15,9 @@
#include "ui_configure_input.h"
+class QCheckBox;
class QString;
class QTimer;
-class QCheckBox;
namespace Ui {
class ConfigureInput;
diff --git a/src/yuzu/configuration/configure_input_advanced.cpp b/src/yuzu/configuration/configure_input_advanced.cpp
index 18db04e7e..db42b826b 100644
--- a/src/yuzu/configuration/configure_input_advanced.cpp
+++ b/src/yuzu/configuration/configure_input_advanced.cpp
@@ -9,7 +9,7 @@
#include "yuzu/configuration/configure_input_advanced.h"
ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent)
- : QWidget(parent), ui(new Ui::ConfigureInputAdvanced) {
+ : QWidget(parent), ui(std::make_unique<Ui::ConfigureInputAdvanced>()) {
ui->setupUi(this);
controllers_color_buttons = {{
diff --git a/src/yuzu/configuration/configure_input_advanced.h b/src/yuzu/configuration/configure_input_advanced.h
index d6e913675..d8fcec52d 100644
--- a/src/yuzu/configuration/configure_input_advanced.h
+++ b/src/yuzu/configuration/configure_input_advanced.h
@@ -4,6 +4,7 @@
#pragma once
+#include <array>
#include <memory>
#include <QWidget>
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 4d79a51f3..68d0d5db7 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -348,22 +348,22 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
// Player Connected checkbox
connect(ui->groupConnectedController, &QGroupBox::toggled,
- [&](bool checked) { emit Connected(checked); });
+ [this](bool checked) { emit Connected(checked); });
// Set up controller type. Only Player 1 can choose Handheld.
ui->comboControllerType->clear();
QStringList controller_types = {
- QStringLiteral("Pro Controller"),
- QStringLiteral("Dual Joycons"),
- QStringLiteral("Left Joycon"),
- QStringLiteral("Right Joycon"),
+ tr("Pro Controller"),
+ tr("Dual Joycons"),
+ tr("Left Joycon"),
+ tr("Right Joycon"),
};
if (player_index == 0) {
- controller_types.append(QStringLiteral("Handheld"));
+ controller_types.append(tr("Handheld"));
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
- [&](int index) {
+ [this](int index) {
emit HandheldStateChanged(GetControllerTypeFromIndex(index) ==
Settings::ControllerType::Handheld);
});
@@ -375,7 +375,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
ui->buttonHome->setEnabled(false);
ui->groupConnectedController->setCheckable(false);
QStringList debug_controller_types = {
- QStringLiteral("Pro Controller"),
+ tr("Pro Controller"),
};
ui->comboControllerType->addItems(debug_controller_types);
} else {
@@ -384,17 +384,18 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
UpdateControllerIcon();
UpdateControllerAvailableButtons();
- connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [&](int) {
+ connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) {
UpdateControllerIcon();
UpdateControllerAvailableButtons();
});
- connect(ui->comboDevices, qOverload<int>(&QComboBox::currentIndexChanged),
- [&] { UpdateMappingWithDefaults(); });
+ connect(ui->comboDevices, qOverload<int>(&QComboBox::currentIndexChanged), this,
+ &ConfigureInputPlayer::UpdateMappingWithDefaults);
ui->buttonRefreshDevices->setIcon(QIcon::fromTheme(QStringLiteral("view-refresh")));
UpdateInputDevices();
- connect(ui->buttonRefreshDevices, &QPushButton::clicked, [&] { emit RefreshInputDevices(); });
+ connect(ui->buttonRefreshDevices, &QPushButton::clicked,
+ [this] { emit RefreshInputDevices(); });
timeout_timer->setSingleShot(true);
connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
@@ -707,26 +708,22 @@ void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
void ConfigureInputPlayer::UpdateControllerIcon() {
// We aren't using Qt's built in theme support here since we aren't drawing an icon (and its
// "nonstandard" to use an image through the icon support)
- QString stylesheet{};
- switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
- case Settings::ControllerType::ProController:
- stylesheet = QStringLiteral("image: url(:/controller/pro_controller%0)");
- break;
- case Settings::ControllerType::DualJoyconDetached:
- stylesheet = QStringLiteral("image: url(:/controller/dual_joycon%0)");
- break;
- case Settings::ControllerType::LeftJoycon:
- stylesheet = QStringLiteral("image: url(:/controller/single_joycon_left_vertical%0)");
- break;
- case Settings::ControllerType::RightJoycon:
- stylesheet = QStringLiteral("image: url(:/controller/single_joycon_right_vertical%0)");
- break;
- case Settings::ControllerType::Handheld:
- stylesheet = QStringLiteral("image: url(:/controller/handheld%0)");
- break;
- default:
- break;
- }
+ const QString stylesheet = [this] {
+ switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
+ case Settings::ControllerType::ProController:
+ return QStringLiteral("image: url(:/controller/pro_controller%0)");
+ case Settings::ControllerType::DualJoyconDetached:
+ return QStringLiteral("image: url(:/controller/dual_joycon%0)");
+ case Settings::ControllerType::LeftJoycon:
+ return QStringLiteral("image: url(:/controller/single_joycon_left_vertical%0)");
+ case Settings::ControllerType::RightJoycon:
+ return QStringLiteral("image: url(:/controller/single_joycon_right_vertical%0)");
+ case Settings::ControllerType::Handheld:
+ return QStringLiteral("image: url(:/controller/handheld%0)");
+ default:
+ return QString{};
+ }
+ }();
const QString theme = [this] {
if (QIcon::themeName().contains(QStringLiteral("dark"))) {
@@ -744,12 +741,12 @@ void ConfigureInputPlayer::UpdateControllerIcon() {
void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
- layout = Settings::ControllerType::DualJoyconDetached;
+ layout = Settings::ControllerType::ProController;
}
// List of all the widgets that will be hidden by any of the following layouts that need
// "unhidden" after the controller type changes
- const std::vector<QWidget*> layout_show = {
+ const std::array<QWidget*, 9> layout_show = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget,
ui->horizontalSpacerShoulderButtonsWidget2,
@@ -768,11 +765,6 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
std::vector<QWidget*> layout_hidden;
switch (layout) {
case Settings::ControllerType::ProController:
- layout_hidden = {
- ui->buttonShoulderButtonsSLSR,
- ui->horizontalSpacerShoulderButtonsWidget2,
- };
- break;
case Settings::ControllerType::DualJoyconDetached:
case Settings::ControllerType::Handheld:
layout_hidden = {