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-rw-r--r--src/yuzu/configuration/config.cpp1306
-rw-r--r--src/yuzu/configuration/config.h179
-rw-r--r--src/yuzu/configuration/configure_audio.cpp10
-rw-r--r--src/yuzu/configuration/configure_camera.cpp2
-rw-r--r--src/yuzu/configuration/configure_dialog.cpp1
-rw-r--r--src/yuzu/configuration/configure_hotkeys.cpp36
-rw-r--r--src/yuzu/configuration/configure_input_per_game.cpp6
-rw-r--r--src/yuzu/configuration/configure_input_per_game.h5
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp47
-rw-r--r--src/yuzu/configuration/configure_input_player.ui389
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.cpp45
-rw-r--r--src/yuzu/configuration/configure_per_game.cpp7
-rw-r--r--src/yuzu/configuration/configure_per_game.h5
-rw-r--r--src/yuzu/configuration/configure_per_game_addons.cpp1
-rw-r--r--src/yuzu/configuration/configure_ringcon.cpp4
-rw-r--r--src/yuzu/configuration/configure_system.cpp1
-rw-r--r--src/yuzu/configuration/configure_touchscreen_advanced.cpp2
-rw-r--r--src/yuzu/configuration/configure_ui.cpp7
-rw-r--r--src/yuzu/configuration/input_profiles.cpp10
-rw-r--r--src/yuzu/configuration/input_profiles.h4
-rw-r--r--src/yuzu/configuration/qt_config.cpp549
-rw-r--r--src/yuzu/configuration/qt_config.h55
-rw-r--r--src/yuzu/configuration/shared_translation.cpp517
-rw-r--r--src/yuzu/configuration/shared_translation.h43
-rw-r--r--src/yuzu/configuration/shared_widget.cpp4
25 files changed, 1299 insertions, 1936 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
deleted file mode 100644
index baa3e55f3..000000000
--- a/src/yuzu/configuration/config.cpp
+++ /dev/null
@@ -1,1306 +0,0 @@
-// SPDX-FileCopyrightText: 2014 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <algorithm>
-#include <array>
-#include <QKeySequence>
-#include <QSettings>
-#include "common/fs/fs.h"
-#include "common/fs/path_util.h"
-#include "common/settings.h"
-#include "common/settings_common.h"
-#include "common/settings_enums.h"
-#include "core/core.h"
-#include "core/hle/service/acc/profile_manager.h"
-#include "core/hle/service/hid/controllers/npad.h"
-#include "input_common/main.h"
-#include "network/network.h"
-#include "yuzu/configuration/config.h"
-
-namespace FS = Common::FS;
-
-Config::Config(const std::string& config_name, ConfigType config_type)
- : type(config_type), global{config_type == ConfigType::GlobalConfig} {
- Initialize(config_name);
-}
-
-Config::~Config() {
- if (global) {
- Save();
- }
-}
-
-const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
- Qt::Key_C, Qt::Key_X, Qt::Key_V, Qt::Key_Z, Qt::Key_F,
- Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
- Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
- Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
-};
-
-const std::array<int, Settings::NativeMotion::NumMotions> Config::default_motions = {
- Qt::Key_7,
- Qt::Key_8,
-};
-
-const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
- {
- Qt::Key_W,
- Qt::Key_S,
- Qt::Key_A,
- Qt::Key_D,
- },
- {
- Qt::Key_I,
- Qt::Key_K,
- Qt::Key_J,
- Qt::Key_L,
- },
-}};
-
-const std::array<int, 2> Config::default_stick_mod = {
- Qt::Key_Shift,
- 0,
-};
-
-const std::array<int, 2> Config::default_ringcon_analogs{{
- Qt::Key_A,
- Qt::Key_D,
-}};
-
-const std::map<Settings::AntiAliasing, QString> Config::anti_aliasing_texts_map = {
- {Settings::AntiAliasing::None, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "None"))},
- {Settings::AntiAliasing::Fxaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FXAA"))},
- {Settings::AntiAliasing::Smaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SMAA"))},
-};
-
-const std::map<Settings::ScalingFilter, QString> Config::scaling_filter_texts_map = {
- {Settings::ScalingFilter::NearestNeighbor,
- QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Nearest"))},
- {Settings::ScalingFilter::Bilinear,
- QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bilinear"))},
- {Settings::ScalingFilter::Bicubic, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bicubic"))},
- {Settings::ScalingFilter::Gaussian,
- QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Gaussian"))},
- {Settings::ScalingFilter::ScaleForce,
- QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "ScaleForce"))},
- {Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
-};
-
-const std::map<Settings::ConsoleMode, QString> Config::use_docked_mode_texts_map = {
- {Settings::ConsoleMode::Docked, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
- {Settings::ConsoleMode::Handheld, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
-};
-
-const std::map<Settings::GpuAccuracy, QString> Config::gpu_accuracy_texts_map = {
- {Settings::GpuAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))},
- {Settings::GpuAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))},
- {Settings::GpuAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))},
-};
-
-const std::map<Settings::RendererBackend, QString> Config::renderer_backend_texts_map = {
- {Settings::RendererBackend::Vulkan, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Vulkan"))},
- {Settings::RendererBackend::OpenGL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "OpenGL"))},
- {Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))},
-};
-
-const std::map<Settings::ShaderBackend, QString> Config::shader_backend_texts_map = {
- {Settings::ShaderBackend::Glsl, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
- {Settings::ShaderBackend::Glasm, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
- {Settings::ShaderBackend::SpirV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
-};
-
-// This shouldn't have anything except static initializers (no functions). So
-// QKeySequence(...).toString() is NOT ALLOWED HERE.
-// This must be in alphabetical order according to action name as it must have the same order as
-// UISetting::values.shortcuts, which is alphabetically ordered.
-// clang-format off
-const std::array<UISettings::Shortcut, 23> Config::default_hotkeys{{
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Mute/Unmute")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+M"), QStringLiteral("Home+Dpad_Right"), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Down")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("-"), QStringLiteral("Home+Dpad_Down"), Qt::ApplicationShortcut, true}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Up")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("="), QStringLiteral("Home+Dpad_Up"), Qt::ApplicationShortcut, true}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Capture Screenshot")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+P"), QStringLiteral("Screenshot"), Qt::WidgetWithChildrenShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Adapting Filter")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F8"), QStringLiteral("Home+L"), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Docked Mode")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F10"), QStringLiteral("Home+X"), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change GPU Accuracy")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F9"), QStringLiteral("Home+R"), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Continue/Pause Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F4"), QStringLiteral("Home+Plus"), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Fullscreen")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Esc"), QStringLiteral(""), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit yuzu")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+Q"), QStringLiteral("Home+Minus"), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F11"), QStringLiteral("Home+B"), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+O"), QStringLiteral(""), Qt::WidgetWithChildrenShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F2"), QStringLiteral("Home+A"), Qt::WidgetWithChildrenShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F6"), QStringLiteral("R+Plus+Minus"), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F5"), QStringLiteral("L+Plus+Minus"), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F7"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F6"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F5"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Filter Bar")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F"), QStringLiteral(""), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Framerate Limit")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+U"), QStringLiteral("Home+Y"), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Mouse Panning")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F9"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Renderdoc Capture")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral(""), QStringLiteral(""), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Status Bar")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+S"), QStringLiteral(""), Qt::WindowShortcut, false}},
-}};
-// clang-format on
-
-void Config::Initialize(const std::string& config_name) {
- const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
- const auto config_file = fmt::format("{}.ini", config_name);
-
- switch (type) {
- case ConfigType::GlobalConfig:
- qt_config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
- void(FS::CreateParentDir(qt_config_loc));
- qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
- QSettings::IniFormat);
- Reload();
- break;
- case ConfigType::PerGameConfig:
- qt_config_loc =
- FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
- void(FS::CreateParentDir(qt_config_loc));
- qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
- QSettings::IniFormat);
- Reload();
- break;
- case ConfigType::InputProfile:
- qt_config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
- void(FS::CreateParentDir(qt_config_loc));
- qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
- QSettings::IniFormat);
- break;
- }
-}
-
-bool Config::IsCustomConfig() {
- return type == ConfigType::PerGameConfig;
-}
-
-void Config::ReadPlayerValue(std::size_t player_index) {
- const QString player_prefix = [this, player_index] {
- if (type == ConfigType::InputProfile) {
- return QString{};
- } else {
- return QStringLiteral("player_%1_").arg(player_index);
- }
- }();
-
- auto& player = Settings::values.players.GetValue()[player_index];
- if (IsCustomConfig()) {
- const auto profile_name =
- qt_config->value(QStringLiteral("%1profile_name").arg(player_prefix), QString{})
- .toString()
- .toStdString();
- if (profile_name.empty()) {
- // Use the global input config
- player = Settings::values.players.GetValue(true)[player_index];
- return;
- }
- player.profile_name = profile_name;
- }
-
- if (player_prefix.isEmpty() && Settings::IsConfiguringGlobal()) {
- const auto controller = static_cast<Settings::ControllerType>(
- qt_config
- ->value(QStringLiteral("%1type").arg(player_prefix),
- static_cast<u8>(Settings::ControllerType::ProController))
- .toUInt());
-
- if (controller == Settings::ControllerType::LeftJoycon ||
- controller == Settings::ControllerType::RightJoycon) {
- player.controller_type = controller;
- }
- } else {
- player.connected =
- ReadSetting(QStringLiteral("%1connected").arg(player_prefix), player_index == 0)
- .toBool();
-
- player.controller_type = static_cast<Settings::ControllerType>(
- qt_config
- ->value(QStringLiteral("%1type").arg(player_prefix),
- static_cast<u8>(Settings::ControllerType::ProController))
- .toUInt());
-
- player.vibration_enabled =
- qt_config->value(QStringLiteral("%1vibration_enabled").arg(player_prefix), true)
- .toBool();
-
- player.vibration_strength =
- qt_config->value(QStringLiteral("%1vibration_strength").arg(player_prefix), 100)
- .toInt();
-
- player.body_color_left = qt_config
- ->value(QStringLiteral("%1body_color_left").arg(player_prefix),
- Settings::JOYCON_BODY_NEON_BLUE)
- .toUInt();
- player.body_color_right =
- qt_config
- ->value(QStringLiteral("%1body_color_right").arg(player_prefix),
- Settings::JOYCON_BODY_NEON_RED)
- .toUInt();
- player.button_color_left =
- qt_config
- ->value(QStringLiteral("%1button_color_left").arg(player_prefix),
- Settings::JOYCON_BUTTONS_NEON_BLUE)
- .toUInt();
- player.button_color_right =
- qt_config
- ->value(QStringLiteral("%1button_color_right").arg(player_prefix),
- Settings::JOYCON_BUTTONS_NEON_RED)
- .toUInt();
- }
-
- for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
- const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
- auto& player_buttons = player.buttons[i];
-
- player_buttons = qt_config
- ->value(QStringLiteral("%1").arg(player_prefix) +
- QString::fromUtf8(Settings::NativeButton::mapping[i]),
- QString::fromStdString(default_param))
- .toString()
- .toStdString();
- if (player_buttons.empty()) {
- player_buttons = default_param;
- }
- }
-
- for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
- const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
- default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
- default_analogs[i][3], default_stick_mod[i], 0.5f);
- auto& player_analogs = player.analogs[i];
-
- player_analogs = qt_config
- ->value(QStringLiteral("%1").arg(player_prefix) +
- QString::fromUtf8(Settings::NativeAnalog::mapping[i]),
- QString::fromStdString(default_param))
- .toString()
- .toStdString();
- if (player_analogs.empty()) {
- player_analogs = default_param;
- }
- }
-
- for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
- const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
- auto& player_motions = player.motions[i];
-
- player_motions = qt_config
- ->value(QStringLiteral("%1").arg(player_prefix) +
- QString::fromUtf8(Settings::NativeMotion::mapping[i]),
- QString::fromStdString(default_param))
- .toString()
- .toStdString();
- if (player_motions.empty()) {
- player_motions = default_param;
- }
- }
-}
-
-void Config::ReadDebugValues() {
- for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
- const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
- auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
-
- debug_pad_buttons = qt_config
- ->value(QStringLiteral("debug_pad_") +
- QString::fromUtf8(Settings::NativeButton::mapping[i]),
- QString::fromStdString(default_param))
- .toString()
- .toStdString();
- if (debug_pad_buttons.empty()) {
- debug_pad_buttons = default_param;
- }
- }
-
- for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
- const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
- default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
- default_analogs[i][3], default_stick_mod[i], 0.5f);
- auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
-
- debug_pad_analogs = qt_config
- ->value(QStringLiteral("debug_pad_") +
- QString::fromUtf8(Settings::NativeAnalog::mapping[i]),
- QString::fromStdString(default_param))
- .toString()
- .toStdString();
- if (debug_pad_analogs.empty()) {
- debug_pad_analogs = default_param;
- }
- }
-}
-
-void Config::ReadTouchscreenValues() {
- Settings::values.touchscreen.enabled =
- ReadSetting(QStringLiteral("touchscreen_enabled"), true).toBool();
-
- Settings::values.touchscreen.rotation_angle =
- ReadSetting(QStringLiteral("touchscreen_angle"), 0).toUInt();
- Settings::values.touchscreen.diameter_x =
- ReadSetting(QStringLiteral("touchscreen_diameter_x"), 15).toUInt();
- Settings::values.touchscreen.diameter_y =
- ReadSetting(QStringLiteral("touchscreen_diameter_y"), 15).toUInt();
-}
-
-void Config::ReadHidbusValues() {
- const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
- 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
- auto& ringcon_analogs = Settings::values.ringcon_analogs;
-
- ringcon_analogs =
- qt_config->value(QStringLiteral("ring_controller"), QString::fromStdString(default_param))
- .toString()
- .toStdString();
- if (ringcon_analogs.empty()) {
- ringcon_analogs = default_param;
- }
-}
-
-void Config::ReadAudioValues() {
- qt_config->beginGroup(QStringLiteral("Audio"));
-
- ReadCategory(Settings::Category::Audio);
-
- qt_config->endGroup();
-}
-
-void Config::ReadControlValues() {
- qt_config->beginGroup(QStringLiteral("Controls"));
-
- ReadCategory(Settings::Category::Controls);
-
- Settings::values.players.SetGlobal(!IsCustomConfig());
- for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
- ReadPlayerValue(p);
- }
-
- // Disable docked mode if handheld is selected
- const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
- if (controller_type == Settings::ControllerType::Handheld) {
- Settings::values.use_docked_mode.SetGlobal(!IsCustomConfig());
- Settings::values.use_docked_mode.SetValue(Settings::ConsoleMode::Handheld);
- }
-
- if (IsCustomConfig()) {
- qt_config->endGroup();
- return;
- }
- ReadDebugValues();
- ReadTouchscreenValues();
- ReadMotionTouchValues();
- ReadHidbusValues();
-
- qt_config->endGroup();
-}
-
-void Config::ReadMotionTouchValues() {
- int num_touch_from_button_maps =
- qt_config->beginReadArray(QStringLiteral("touch_from_button_maps"));
-
- if (num_touch_from_button_maps > 0) {
- const auto append_touch_from_button_map = [this] {
- Settings::TouchFromButtonMap map;
- map.name = ReadSetting(QStringLiteral("name"), QStringLiteral("default"))
- .toString()
- .toStdString();
- const int num_touch_maps = qt_config->beginReadArray(QStringLiteral("entries"));
- map.buttons.reserve(num_touch_maps);
- for (int i = 0; i < num_touch_maps; i++) {
- qt_config->setArrayIndex(i);
- std::string touch_mapping =
- ReadSetting(QStringLiteral("bind")).toString().toStdString();
- map.buttons.emplace_back(std::move(touch_mapping));
- }
- qt_config->endArray(); // entries
- Settings::values.touch_from_button_maps.emplace_back(std::move(map));
- };
-
- for (int i = 0; i < num_touch_from_button_maps; ++i) {
- qt_config->setArrayIndex(i);
- append_touch_from_button_map();
- }
- } else {
- Settings::values.touch_from_button_maps.emplace_back(
- Settings::TouchFromButtonMap{"default", {}});
- num_touch_from_button_maps = 1;
- }
- qt_config->endArray();
-
- Settings::values.touch_from_button_map_index = std::clamp(
- Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
-}
-
-void Config::ReadCoreValues() {
- qt_config->beginGroup(QStringLiteral("Core"));
-
- ReadCategory(Settings::Category::Core);
-
- qt_config->endGroup();
-}
-
-void Config::ReadDataStorageValues() {
- qt_config->beginGroup(QStringLiteral("Data Storage"));
-
- FS::SetYuzuPath(
- FS::YuzuPath::NANDDir,
- qt_config
- ->value(QStringLiteral("nand_directory"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)))
- .toString()
- .toStdString());
- FS::SetYuzuPath(
- FS::YuzuPath::SDMCDir,
- qt_config
- ->value(QStringLiteral("sdmc_directory"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)))
- .toString()
- .toStdString());
- FS::SetYuzuPath(
- FS::YuzuPath::LoadDir,
- qt_config
- ->value(QStringLiteral("load_directory"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)))
- .toString()
- .toStdString());
- FS::SetYuzuPath(
- FS::YuzuPath::DumpDir,
- qt_config
- ->value(QStringLiteral("dump_directory"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)))
- .toString()
- .toStdString());
- FS::SetYuzuPath(FS::YuzuPath::TASDir,
- qt_config
- ->value(QStringLiteral("tas_directory"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)))
- .toString()
- .toStdString());
-
- ReadCategory(Settings::Category::DataStorage);
-
- qt_config->endGroup();
-}
-
-void Config::ReadDebuggingValues() {
- qt_config->beginGroup(QStringLiteral("Debugging"));
-
- // Intentionally not using the QT default setting as this is intended to be changed in the ini
- Settings::values.record_frame_times =
- qt_config->value(QStringLiteral("record_frame_times"), false).toBool();
-
- ReadCategory(Settings::Category::Debugging);
- ReadCategory(Settings::Category::DebuggingGraphics);
-
- qt_config->endGroup();
-}
-
-void Config::ReadServiceValues() {
- qt_config->beginGroup(QStringLiteral("Services"));
-
- ReadCategory(Settings::Category::Services);
-
- qt_config->endGroup();
-}
-
-void Config::ReadDisabledAddOnValues() {
- const auto size = qt_config->beginReadArray(QStringLiteral("DisabledAddOns"));
-
- for (int i = 0; i < size; ++i) {
- qt_config->setArrayIndex(i);
- const auto title_id = ReadSetting(QStringLiteral("title_id"), 0).toULongLong();
- std::vector<std::string> out;
- const auto d_size = qt_config->beginReadArray(QStringLiteral("disabled"));
- for (int j = 0; j < d_size; ++j) {
- qt_config->setArrayIndex(j);
- out.push_back(ReadSetting(QStringLiteral("d"), QString{}).toString().toStdString());
- }
- qt_config->endArray();
- Settings::values.disabled_addons.insert_or_assign(title_id, out);
- }
-
- qt_config->endArray();
-}
-
-void Config::ReadMiscellaneousValues() {
- qt_config->beginGroup(QStringLiteral("Miscellaneous"));
-
- ReadCategory(Settings::Category::Miscellaneous);
-
- qt_config->endGroup();
-}
-
-void Config::ReadPathValues() {
- qt_config->beginGroup(QStringLiteral("Paths"));
-
- UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString();
- UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString();
- UISettings::values.game_dir_deprecated =
- ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString();
- UISettings::values.game_dir_deprecated_deepscan =
- ReadSetting(QStringLiteral("gameListDeepScan"), false).toBool();
- const int gamedirs_size = qt_config->beginReadArray(QStringLiteral("gamedirs"));
- for (int i = 0; i < gamedirs_size; ++i) {
- qt_config->setArrayIndex(i);
- UISettings::GameDir game_dir;
- game_dir.path = ReadSetting(QStringLiteral("path")).toString();
- game_dir.deep_scan = ReadSetting(QStringLiteral("deep_scan"), false).toBool();
- game_dir.expanded = ReadSetting(QStringLiteral("expanded"), true).toBool();
- UISettings::values.game_dirs.append(game_dir);
- }
- qt_config->endArray();
- // create NAND and SD card directories if empty, these are not removable through the UI,
- // also carries over old game list settings if present
- if (UISettings::values.game_dirs.isEmpty()) {
- UISettings::GameDir game_dir;
- game_dir.path = QStringLiteral("SDMC");
- game_dir.expanded = true;
- UISettings::values.game_dirs.append(game_dir);
- game_dir.path = QStringLiteral("UserNAND");
- UISettings::values.game_dirs.append(game_dir);
- game_dir.path = QStringLiteral("SysNAND");
- UISettings::values.game_dirs.append(game_dir);
- if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) {
- game_dir.path = UISettings::values.game_dir_deprecated;
- game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
- UISettings::values.game_dirs.append(game_dir);
- }
- }
- UISettings::values.recent_files = ReadSetting(QStringLiteral("recentFiles")).toStringList();
- UISettings::values.language = ReadSetting(QStringLiteral("language"), QString{}).toString();
-
- qt_config->endGroup();
-}
-
-void Config::ReadCpuValues() {
- qt_config->beginGroup(QStringLiteral("Cpu"));
-
- ReadCategory(Settings::Category::Cpu);
- ReadCategory(Settings::Category::CpuDebug);
- ReadCategory(Settings::Category::CpuUnsafe);
-
- qt_config->endGroup();
-}
-
-void Config::ReadRendererValues() {
- qt_config->beginGroup(QStringLiteral("Renderer"));
-
- ReadCategory(Settings::Category::Renderer);
- ReadCategory(Settings::Category::RendererAdvanced);
- ReadCategory(Settings::Category::RendererDebug);
-
- qt_config->endGroup();
-}
-
-void Config::ReadScreenshotValues() {
- qt_config->beginGroup(QStringLiteral("Screenshots"));
-
- ReadCategory(Settings::Category::Screenshots);
- FS::SetYuzuPath(
- FS::YuzuPath::ScreenshotsDir,
- qt_config
- ->value(QStringLiteral("screenshot_path"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)))
- .toString()
- .toStdString());
-
- qt_config->endGroup();
-}
-
-void Config::ReadShortcutValues() {
- qt_config->beginGroup(QStringLiteral("Shortcuts"));
-
- for (const auto& [name, group, shortcut] : default_hotkeys) {
- qt_config->beginGroup(group);
- qt_config->beginGroup(name);
- // No longer using ReadSetting for shortcut.second as it inaccurately returns a value of 1
- // for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
- // a file dialog in windowed mode
- UISettings::values.shortcuts.push_back(
- {name,
- group,
- {ReadSetting(QStringLiteral("KeySeq"), shortcut.keyseq).toString(),
- ReadSetting(QStringLiteral("Controller_KeySeq"), shortcut.controller_keyseq)
- .toString(),
- shortcut.context, ReadSetting(QStringLiteral("Repeat"), shortcut.repeat).toBool()}});
- qt_config->endGroup();
- qt_config->endGroup();
- }
-
- qt_config->endGroup();
-}
-
-void Config::ReadSystemValues() {
- qt_config->beginGroup(QStringLiteral("System"));
-
- ReadCategory(Settings::Category::System);
- ReadCategory(Settings::Category::SystemAudio);
-
- qt_config->endGroup();
-}
-
-void Config::ReadUIValues() {
- qt_config->beginGroup(QStringLiteral("UI"));
-
- UISettings::values.theme =
- ReadSetting(
- QStringLiteral("theme"),
- QString::fromUtf8(UISettings::themes[static_cast<size_t>(default_theme)].second))
- .toString();
-
- ReadUIGamelistValues();
- ReadUILayoutValues();
- ReadPathValues();
- ReadScreenshotValues();
- ReadShortcutValues();
- ReadMultiplayerValues();
-
- ReadCategory(Settings::Category::Ui);
- ReadCategory(Settings::Category::UiGeneral);
-
- qt_config->endGroup();
-}
-
-void Config::ReadUIGamelistValues() {
- qt_config->beginGroup(QStringLiteral("UIGameList"));
-
- ReadCategory(Settings::Category::UiGameList);
-
- const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites"));
- for (int i = 0; i < favorites_size; i++) {
- qt_config->setArrayIndex(i);
- UISettings::values.favorited_ids.append(
- ReadSetting(QStringLiteral("program_id")).toULongLong());
- }
- qt_config->endArray();
-
- qt_config->endGroup();
-}
-
-void Config::ReadUILayoutValues() {
- qt_config->beginGroup(QStringLiteral("UILayout"));
-
- UISettings::values.geometry = ReadSetting(QStringLiteral("geometry")).toByteArray();
- UISettings::values.state = ReadSetting(QStringLiteral("state")).toByteArray();
- UISettings::values.renderwindow_geometry =
- ReadSetting(QStringLiteral("geometryRenderWindow")).toByteArray();
- UISettings::values.gamelist_header_state =
- ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray();
- UISettings::values.microprofile_geometry =
- ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray();
-
- ReadCategory(Settings::Category::UiLayout);
-
- qt_config->endGroup();
-}
-
-void Config::ReadWebServiceValues() {
- qt_config->beginGroup(QStringLiteral("WebService"));
-
- ReadCategory(Settings::Category::WebService);
-
- qt_config->endGroup();
-}
-
-void Config::ReadMultiplayerValues() {
- qt_config->beginGroup(QStringLiteral("Multiplayer"));
-
- ReadCategory(Settings::Category::Multiplayer);
-
- // Read ban list back
- int size = qt_config->beginReadArray(QStringLiteral("username_ban_list"));
- UISettings::values.multiplayer_ban_list.first.resize(size);
- for (int i = 0; i < size; ++i) {
- qt_config->setArrayIndex(i);
- UISettings::values.multiplayer_ban_list.first[i] =
- ReadSetting(QStringLiteral("username")).toString().toStdString();
- }
- qt_config->endArray();
- size = qt_config->beginReadArray(QStringLiteral("ip_ban_list"));
- UISettings::values.multiplayer_ban_list.second.resize(size);
- for (int i = 0; i < size; ++i) {
- qt_config->setArrayIndex(i);
- UISettings::values.multiplayer_ban_list.second[i] =
- ReadSetting(QStringLiteral("ip")).toString().toStdString();
- }
- qt_config->endArray();
-
- qt_config->endGroup();
-}
-
-void Config::ReadNetworkValues() {
- qt_config->beginGroup(QString::fromStdString("Services"));
-
- ReadCategory(Settings::Category::Network);
-
- qt_config->endGroup();
-}
-
-void Config::ReadValues() {
- if (global) {
- ReadDataStorageValues();
- ReadDebuggingValues();
- ReadDisabledAddOnValues();
- ReadNetworkValues();
- ReadServiceValues();
- ReadUIValues();
- ReadWebServiceValues();
- ReadMiscellaneousValues();
- }
- ReadControlValues();
- ReadCoreValues();
- ReadCpuValues();
- ReadRendererValues();
- ReadAudioValues();
- ReadSystemValues();
-}
-
-void Config::SavePlayerValue(std::size_t player_index) {
- const QString player_prefix = [this, player_index] {
- if (type == ConfigType::InputProfile) {
- return QString{};
- } else {
- return QStringLiteral("player_%1_").arg(player_index);
- }
- }();
-
- const auto& player = Settings::values.players.GetValue()[player_index];
- if (IsCustomConfig()) {
- if (player.profile_name.empty()) {
- // No custom profile selected
- return;
- }
- WriteSetting(QStringLiteral("%1profile_name").arg(player_prefix),
- QString::fromStdString(player.profile_name), QString{});
- }
-
- WriteSetting(QStringLiteral("%1type").arg(player_prefix),
- static_cast<u8>(player.controller_type),
- static_cast<u8>(Settings::ControllerType::ProController));
-
- if (!player_prefix.isEmpty() || !Settings::IsConfiguringGlobal()) {
- WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected,
- player_index == 0);
- WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix),
- player.vibration_enabled, true);
- WriteSetting(QStringLiteral("%1vibration_strength").arg(player_prefix),
- player.vibration_strength, 100);
- WriteSetting(QStringLiteral("%1body_color_left").arg(player_prefix), player.body_color_left,
- Settings::JOYCON_BODY_NEON_BLUE);
- WriteSetting(QStringLiteral("%1body_color_right").arg(player_prefix),
- player.body_color_right, Settings::JOYCON_BODY_NEON_RED);
- WriteSetting(QStringLiteral("%1button_color_left").arg(player_prefix),
- player.button_color_left, Settings::JOYCON_BUTTONS_NEON_BLUE);
- WriteSetting(QStringLiteral("%1button_color_right").arg(player_prefix),
- player.button_color_right, Settings::JOYCON_BUTTONS_NEON_RED);
- }
-
- for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
- const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
- WriteSetting(QStringLiteral("%1").arg(player_prefix) +
- QString::fromStdString(Settings::NativeButton::mapping[i]),
- QString::fromStdString(player.buttons[i]),
- QString::fromStdString(default_param));
- }
- for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
- const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
- default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
- default_analogs[i][3], default_stick_mod[i], 0.5f);
- WriteSetting(QStringLiteral("%1").arg(player_prefix) +
- QString::fromStdString(Settings::NativeAnalog::mapping[i]),
- QString::fromStdString(player.analogs[i]),
- QString::fromStdString(default_param));
- }
- for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
- const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
- WriteSetting(QStringLiteral("%1").arg(player_prefix) +
- QString::fromStdString(Settings::NativeMotion::mapping[i]),
- QString::fromStdString(player.motions[i]),
- QString::fromStdString(default_param));
- }
-}
-
-void Config::SaveDebugValues() {
- for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
- const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
- WriteSetting(QStringLiteral("debug_pad_") +
- QString::fromStdString(Settings::NativeButton::mapping[i]),
- QString::fromStdString(Settings::values.debug_pad_buttons[i]),
- QString::fromStdString(default_param));
- }
- for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
- const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
- default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
- default_analogs[i][3], default_stick_mod[i], 0.5f);
- WriteSetting(QStringLiteral("debug_pad_") +
- QString::fromStdString(Settings::NativeAnalog::mapping[i]),
- QString::fromStdString(Settings::values.debug_pad_analogs[i]),
- QString::fromStdString(default_param));
- }
-}
-
-void Config::SaveTouchscreenValues() {
- const auto& touchscreen = Settings::values.touchscreen;
-
- WriteSetting(QStringLiteral("touchscreen_enabled"), touchscreen.enabled, true);
-
- WriteSetting(QStringLiteral("touchscreen_angle"), touchscreen.rotation_angle, 0);
- WriteSetting(QStringLiteral("touchscreen_diameter_x"), touchscreen.diameter_x, 15);
- WriteSetting(QStringLiteral("touchscreen_diameter_y"), touchscreen.diameter_y, 15);
-}
-
-void Config::SaveMotionTouchValues() {
- qt_config->beginWriteArray(QStringLiteral("touch_from_button_maps"));
- for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
- qt_config->setArrayIndex(static_cast<int>(p));
- WriteSetting(QStringLiteral("name"),
- QString::fromStdString(Settings::values.touch_from_button_maps[p].name),
- QStringLiteral("default"));
- qt_config->beginWriteArray(QStringLiteral("entries"));
- for (std::size_t q = 0; q < Settings::values.touch_from_button_maps[p].buttons.size();
- ++q) {
- qt_config->setArrayIndex(static_cast<int>(q));
- WriteSetting(
- QStringLiteral("bind"),
- QString::fromStdString(Settings::values.touch_from_button_maps[p].buttons[q]));
- }
- qt_config->endArray();
- }
- qt_config->endArray();
-}
-
-void Config::SaveHidbusValues() {
- const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
- 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
- WriteSetting(QStringLiteral("ring_controller"),
- QString::fromStdString(Settings::values.ringcon_analogs),
- QString::fromStdString(default_param));
-}
-
-void Config::SaveValues() {
- if (global) {
- SaveDataStorageValues();
- SaveDebuggingValues();
- SaveDisabledAddOnValues();
- SaveNetworkValues();
- SaveUIValues();
- SaveWebServiceValues();
- SaveMiscellaneousValues();
- }
- SaveControlValues();
- SaveCoreValues();
- SaveCpuValues();
- SaveRendererValues();
- SaveAudioValues();
- SaveSystemValues();
-
- qt_config->sync();
-}
-
-void Config::SaveAudioValues() {
- qt_config->beginGroup(QStringLiteral("Audio"));
-
- WriteCategory(Settings::Category::Audio);
-
- qt_config->endGroup();
-}
-
-void Config::SaveControlValues() {
- qt_config->beginGroup(QStringLiteral("Controls"));
-
- WriteCategory(Settings::Category::Controls);
-
- Settings::values.players.SetGlobal(!IsCustomConfig());
- for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
- SavePlayerValue(p);
- }
- if (IsCustomConfig()) {
- qt_config->endGroup();
- return;
- }
- SaveDebugValues();
- SaveTouchscreenValues();
- SaveMotionTouchValues();
- SaveHidbusValues();
-
- qt_config->endGroup();
-}
-
-void Config::SaveCoreValues() {
- qt_config->beginGroup(QStringLiteral("Core"));
-
- WriteCategory(Settings::Category::Core);
-
- qt_config->endGroup();
-}
-
-void Config::SaveDataStorageValues() {
- qt_config->beginGroup(QStringLiteral("Data Storage"));
-
- WriteSetting(QStringLiteral("nand_directory"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
- WriteSetting(QStringLiteral("sdmc_directory"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
- WriteSetting(QStringLiteral("load_directory"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
- WriteSetting(QStringLiteral("dump_directory"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
- WriteSetting(QStringLiteral("tas_directory"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
-
- WriteCategory(Settings::Category::DataStorage);
-
- qt_config->endGroup();
-}
-
-void Config::SaveDebuggingValues() {
- qt_config->beginGroup(QStringLiteral("Debugging"));
-
- // Intentionally not using the QT default setting as this is intended to be changed in the ini
- qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times);
-
- WriteCategory(Settings::Category::Debugging);
- WriteCategory(Settings::Category::DebuggingGraphics);
-
- qt_config->endGroup();
-}
-
-void Config::SaveNetworkValues() {
- qt_config->beginGroup(QStringLiteral("Services"));
-
- WriteCategory(Settings::Category::Network);
-
- qt_config->endGroup();
-}
-
-void Config::SaveDisabledAddOnValues() {
- qt_config->beginWriteArray(QStringLiteral("DisabledAddOns"));
-
- int i = 0;
- for (const auto& elem : Settings::values.disabled_addons) {
- qt_config->setArrayIndex(i);
- WriteSetting(QStringLiteral("title_id"), QVariant::fromValue<u64>(elem.first), 0);
- qt_config->beginWriteArray(QStringLiteral("disabled"));
- for (std::size_t j = 0; j < elem.second.size(); ++j) {
- qt_config->setArrayIndex(static_cast<int>(j));
- WriteSetting(QStringLiteral("d"), QString::fromStdString(elem.second[j]), QString{});
- }
- qt_config->endArray();
- ++i;
- }
-
- qt_config->endArray();
-}
-
-void Config::SaveMiscellaneousValues() {
- qt_config->beginGroup(QStringLiteral("Miscellaneous"));
-
- WriteCategory(Settings::Category::Miscellaneous);
-
- qt_config->endGroup();
-}
-
-void Config::SavePathValues() {
- qt_config->beginGroup(QStringLiteral("Paths"));
-
- WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path);
- WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path);
- qt_config->beginWriteArray(QStringLiteral("gamedirs"));
- for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
- qt_config->setArrayIndex(i);
- const auto& game_dir = UISettings::values.game_dirs[i];
- WriteSetting(QStringLiteral("path"), game_dir.path);
- WriteSetting(QStringLiteral("deep_scan"), game_dir.deep_scan, false);
- WriteSetting(QStringLiteral("expanded"), game_dir.expanded, true);
- }
- qt_config->endArray();
- WriteSetting(QStringLiteral("recentFiles"), UISettings::values.recent_files);
- WriteSetting(QStringLiteral("language"), UISettings::values.language, QString{});
-
- qt_config->endGroup();
-}
-
-void Config::SaveCpuValues() {
- qt_config->beginGroup(QStringLiteral("Cpu"));
-
- WriteCategory(Settings::Category::Cpu);
- WriteCategory(Settings::Category::CpuDebug);
- WriteCategory(Settings::Category::CpuUnsafe);
-
- qt_config->endGroup();
-}
-
-void Config::SaveRendererValues() {
- qt_config->beginGroup(QStringLiteral("Renderer"));
-
- WriteCategory(Settings::Category::Renderer);
- WriteCategory(Settings::Category::RendererAdvanced);
- WriteCategory(Settings::Category::RendererDebug);
-
- qt_config->endGroup();
-}
-
-void Config::SaveScreenshotValues() {
- qt_config->beginGroup(QStringLiteral("Screenshots"));
-
- WriteSetting(QStringLiteral("screenshot_path"),
- QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)));
- WriteCategory(Settings::Category::Screenshots);
-
- qt_config->endGroup();
-}
-
-void Config::SaveShortcutValues() {
- qt_config->beginGroup(QStringLiteral("Shortcuts"));
-
- // Lengths of UISettings::values.shortcuts & default_hotkeys are same.
- // However, their ordering must also be the same.
- for (std::size_t i = 0; i < default_hotkeys.size(); i++) {
- const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
- const auto& default_hotkey = default_hotkeys[i].shortcut;
-
- qt_config->beginGroup(group);
- qt_config->beginGroup(name);
- WriteSetting(QStringLiteral("KeySeq"), shortcut.keyseq, default_hotkey.keyseq);
- WriteSetting(QStringLiteral("Controller_KeySeq"), shortcut.controller_keyseq,
- default_hotkey.controller_keyseq);
- WriteSetting(QStringLiteral("Context"), shortcut.context, default_hotkey.context);
- WriteSetting(QStringLiteral("Repeat"), shortcut.repeat, default_hotkey.repeat);
- qt_config->endGroup();
- qt_config->endGroup();
- }
-
- qt_config->endGroup();
-}
-
-void Config::SaveSystemValues() {
- qt_config->beginGroup(QStringLiteral("System"));
-
- WriteCategory(Settings::Category::System);
- WriteCategory(Settings::Category::SystemAudio);
-
- qt_config->endGroup();
-}
-
-void Config::SaveUIValues() {
- qt_config->beginGroup(QStringLiteral("UI"));
-
- WriteCategory(Settings::Category::Ui);
- WriteCategory(Settings::Category::UiGeneral);
-
- WriteSetting(QStringLiteral("theme"), UISettings::values.theme,
- QString::fromUtf8(UISettings::themes[static_cast<size_t>(default_theme)].second));
-
- SaveUIGamelistValues();
- SaveUILayoutValues();
- SavePathValues();
- SaveScreenshotValues();
- SaveShortcutValues();
- SaveMultiplayerValues();
-
- qt_config->endGroup();
-}
-
-void Config::SaveUIGamelistValues() {
- qt_config->beginGroup(QStringLiteral("UIGameList"));
-
- WriteCategory(Settings::Category::UiGameList);
-
- qt_config->beginWriteArray(QStringLiteral("favorites"));
- for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
- qt_config->setArrayIndex(i);
- WriteSetting(QStringLiteral("program_id"),
- QVariant::fromValue(UISettings::values.favorited_ids[i]));
- }
- qt_config->endArray();
-
- qt_config->endGroup();
-}
-
-void Config::SaveUILayoutValues() {
- qt_config->beginGroup(QStringLiteral("UILayout"));
-
- WriteSetting(QStringLiteral("geometry"), UISettings::values.geometry);
- WriteSetting(QStringLiteral("state"), UISettings::values.state);
- WriteSetting(QStringLiteral("geometryRenderWindow"), UISettings::values.renderwindow_geometry);
- WriteSetting(QStringLiteral("gameListHeaderState"), UISettings::values.gamelist_header_state);
- WriteSetting(QStringLiteral("microProfileDialogGeometry"),
- UISettings::values.microprofile_geometry);
-
- WriteCategory(Settings::Category::UiLayout);
-
- qt_config->endGroup();
-}
-
-void Config::SaveWebServiceValues() {
- qt_config->beginGroup(QStringLiteral("WebService"));
-
- WriteCategory(Settings::Category::WebService);
-
- qt_config->endGroup();
-}
-
-void Config::SaveMultiplayerValues() {
- qt_config->beginGroup(QStringLiteral("Multiplayer"));
-
- WriteCategory(Settings::Category::Multiplayer);
-
- // Write ban list
- qt_config->beginWriteArray(QStringLiteral("username_ban_list"));
- for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.first.size(); ++i) {
- qt_config->setArrayIndex(static_cast<int>(i));
- WriteSetting(QStringLiteral("username"),
- QString::fromStdString(UISettings::values.multiplayer_ban_list.first[i]));
- }
- qt_config->endArray();
- qt_config->beginWriteArray(QStringLiteral("ip_ban_list"));
- for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.second.size(); ++i) {
- qt_config->setArrayIndex(static_cast<int>(i));
- WriteSetting(QStringLiteral("ip"),
- QString::fromStdString(UISettings::values.multiplayer_ban_list.second[i]));
- }
- qt_config->endArray();
-
- qt_config->endGroup();
-}
-
-QVariant Config::ReadSetting(const QString& name) const {
- return qt_config->value(name);
-}
-
-QVariant Config::ReadSetting(const QString& name, const QVariant& default_value) const {
- QVariant result;
- if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
- result = default_value;
- } else {
- result = qt_config->value(name, default_value);
- }
- return result;
-}
-
-void Config::WriteSetting(const QString& name, const QVariant& value) {
- qt_config->setValue(name, value);
-}
-
-void Config::WriteSetting(const QString& name, const QVariant& value,
- const QVariant& default_value) {
- qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
- qt_config->setValue(name, value);
-}
-
-void Config::WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
- bool use_global) {
- if (!global) {
- qt_config->setValue(name + QStringLiteral("/use_global"), use_global);
- }
- if (global || !use_global) {
- qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
- qt_config->setValue(name, value);
- }
-}
-
-void Config::Reload() {
- ReadValues();
- // To apply default value changes
- SaveValues();
-}
-
-void Config::Save() {
- SaveValues();
-}
-
-void Config::ReadControlPlayerValue(std::size_t player_index) {
- qt_config->beginGroup(QStringLiteral("Controls"));
- ReadPlayerValue(player_index);
- qt_config->endGroup();
-}
-
-void Config::SaveControlPlayerValue(std::size_t player_index) {
- qt_config->beginGroup(QStringLiteral("Controls"));
- SavePlayerValue(player_index);
- qt_config->endGroup();
-}
-
-void Config::ClearControlPlayerValues() {
- qt_config->beginGroup(QStringLiteral("Controls"));
- // If key is an empty string, all keys in the current group() are removed.
- qt_config->remove(QString{});
- qt_config->endGroup();
-}
-
-const std::string& Config::GetConfigFilePath() const {
- return qt_config_loc;
-}
-
-static auto FindRelevantList(Settings::Category category) {
- auto& map = Settings::values.linkage.by_category;
- if (map.contains(category)) {
- return Settings::values.linkage.by_category[category];
- }
- return UISettings::values.linkage.by_category[category];
-}
-
-void Config::ReadCategory(Settings::Category category) {
- const auto& settings = FindRelevantList(category);
- std::for_each(settings.begin(), settings.end(),
- [&](const auto& setting) { ReadSettingGeneric(setting); });
-}
-
-void Config::WriteCategory(Settings::Category category) {
- const auto& settings = FindRelevantList(category);
- std::for_each(settings.begin(), settings.end(),
- [&](const auto& setting) { WriteSettingGeneric(setting); });
-}
-
-void Config::ReadSettingGeneric(Settings::BasicSetting* const setting) {
- if (!setting->Save() || (!setting->Switchable() && !global)) {
- return;
- }
- const QString name = QString::fromStdString(setting->GetLabel());
- const auto default_value =
- QVariant::fromValue<QString>(QString::fromStdString(setting->DefaultToString()));
-
- bool use_global = true;
- if (setting->Switchable() && !global) {
- use_global = qt_config->value(name + QStringLiteral("/use_global"), true).value<bool>();
- setting->SetGlobal(use_global);
- }
-
- if (global || !use_global) {
- const bool is_default =
- qt_config->value(name + QStringLiteral("/default"), true).value<bool>();
- if (!is_default) {
- setting->LoadString(
- qt_config->value(name, default_value).value<QString>().toStdString());
- } else {
- // Empty string resets the Setting to default
- setting->LoadString("");
- }
- }
-}
-
-void Config::WriteSettingGeneric(Settings::BasicSetting* const setting) const {
- if (!setting->Save()) {
- return;
- }
- const QVariant value = QVariant::fromValue(QString::fromStdString(setting->ToString()));
- const QVariant default_value =
- QVariant::fromValue(QString::fromStdString(setting->DefaultToString()));
- const QString label = QString::fromStdString(setting->GetLabel());
- if (setting->Switchable()) {
- if (!global) {
- qt_config->setValue(label + QStringLiteral("/use_global"), setting->UsingGlobal());
- }
- if (global || !setting->UsingGlobal()) {
- qt_config->setValue(label + QStringLiteral("/default"), value == default_value);
- qt_config->setValue(label, value);
- }
- } else if (global) {
- qt_config->setValue(label + QStringLiteral("/default"), value == default_value);
- qt_config->setValue(label, value);
- }
-}
diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h
deleted file mode 100644
index 1589ba057..000000000
--- a/src/yuzu/configuration/config.h
+++ /dev/null
@@ -1,179 +0,0 @@
-// SPDX-FileCopyrightText: 2014 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-#include <memory>
-#include <string>
-#include <QMetaType>
-#include <QVariant>
-#include "common/settings.h"
-#include "common/settings_enums.h"
-#include "yuzu/uisettings.h"
-
-class QSettings;
-
-namespace Core {
-class System;
-}
-
-class Config {
-public:
- enum class ConfigType {
- GlobalConfig,
- PerGameConfig,
- InputProfile,
- };
-
- explicit Config(const std::string& config_name = "qt-config",
- ConfigType config_type = ConfigType::GlobalConfig);
- ~Config();
-
- void Reload();
- void Save();
-
- void ReadControlPlayerValue(std::size_t player_index);
- void SaveControlPlayerValue(std::size_t player_index);
- void ClearControlPlayerValues();
-
- const std::string& GetConfigFilePath() const;
-
- static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
- static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
- static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
- static const std::array<int, 2> default_stick_mod;
- static const std::array<int, 2> default_ringcon_analogs;
- static const std::array<int, Settings::NativeMouseButton::NumMouseButtons>
- default_mouse_buttons;
- static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
- static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
- static const std::array<UISettings::Shortcut, 23> default_hotkeys;
-
- static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map;
- static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map;
- static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map;
- static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map;
- static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map;
- static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map;
-
- static constexpr UISettings::Theme default_theme{
-#ifdef _WIN32
- UISettings::Theme::DarkColorful
-#else
- UISettings::Theme::DefaultColorful
-#endif
- };
-
-private:
- void Initialize(const std::string& config_name);
- bool IsCustomConfig();
-
- void ReadValues();
- void ReadPlayerValue(std::size_t player_index);
- void ReadDebugValues();
- void ReadKeyboardValues();
- void ReadMouseValues();
- void ReadTouchscreenValues();
- void ReadMotionTouchValues();
- void ReadHidbusValues();
- void ReadIrCameraValues();
-
- // Read functions bases off the respective config section names.
- void ReadAudioValues();
- void ReadControlValues();
- void ReadCoreValues();
- void ReadDataStorageValues();
- void ReadDebuggingValues();
- void ReadServiceValues();
- void ReadDisabledAddOnValues();
- void ReadMiscellaneousValues();
- void ReadPathValues();
- void ReadCpuValues();
- void ReadRendererValues();
- void ReadScreenshotValues();
- void ReadShortcutValues();
- void ReadSystemValues();
- void ReadUIValues();
- void ReadUIGamelistValues();
- void ReadUILayoutValues();
- void ReadWebServiceValues();
- void ReadMultiplayerValues();
- void ReadNetworkValues();
-
- void SaveValues();
- void SavePlayerValue(std::size_t player_index);
- void SaveDebugValues();
- void SaveMouseValues();
- void SaveTouchscreenValues();
- void SaveMotionTouchValues();
- void SaveHidbusValues();
- void SaveIrCameraValues();
-
- // Save functions based off the respective config section names.
- void SaveAudioValues();
- void SaveControlValues();
- void SaveCoreValues();
- void SaveDataStorageValues();
- void SaveDebuggingValues();
- void SaveNetworkValues();
- void SaveDisabledAddOnValues();
- void SaveMiscellaneousValues();
- void SavePathValues();
- void SaveCpuValues();
- void SaveRendererValues();
- void SaveScreenshotValues();
- void SaveShortcutValues();
- void SaveSystemValues();
- void SaveUIValues();
- void SaveUIGamelistValues();
- void SaveUILayoutValues();
- void SaveWebServiceValues();
- void SaveMultiplayerValues();
-
- /**
- * Reads a setting from the qt_config.
- *
- * @param name The setting's identifier
- * @param default_value The value to use when the setting is not already present in the config
- */
- QVariant ReadSetting(const QString& name) const;
- QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
-
- /**
- * Writes a setting to the qt_config.
- *
- * @param name The setting's idetentifier
- * @param value Value of the setting
- * @param default_value Default of the setting if not present in qt_config
- * @param use_global Specifies if the custom or global config should be in use, for custom
- * configs
- */
- void WriteSetting(const QString& name, const QVariant& value);
- void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
- void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
- bool use_global);
-
- void ReadCategory(Settings::Category category);
- void WriteCategory(Settings::Category category);
- void ReadSettingGeneric(Settings::BasicSetting* const setting);
- void WriteSettingGeneric(Settings::BasicSetting* const setting) const;
-
- const ConfigType type;
- std::unique_ptr<QSettings> qt_config;
- std::string qt_config_loc;
- const bool global;
-};
-
-// These metatype declarations cannot be in common/settings.h because core is devoid of QT
-Q_DECLARE_METATYPE(Settings::CpuAccuracy);
-Q_DECLARE_METATYPE(Settings::GpuAccuracy);
-Q_DECLARE_METATYPE(Settings::FullscreenMode);
-Q_DECLARE_METATYPE(Settings::NvdecEmulation);
-Q_DECLARE_METATYPE(Settings::ResolutionSetup);
-Q_DECLARE_METATYPE(Settings::ScalingFilter);
-Q_DECLARE_METATYPE(Settings::AntiAliasing);
-Q_DECLARE_METATYPE(Settings::RendererBackend);
-Q_DECLARE_METATYPE(Settings::ShaderBackend);
-Q_DECLARE_METATYPE(Settings::AstcRecompression);
-Q_DECLARE_METATYPE(Settings::AstcDecodeMode);
diff --git a/src/yuzu/configuration/configure_audio.cpp b/src/yuzu/configuration/configure_audio.cpp
index 81dd51ad3..9b6ef47a7 100644
--- a/src/yuzu/configuration/configure_audio.cpp
+++ b/src/yuzu/configuration/configure_audio.cpp
@@ -38,17 +38,21 @@ void ConfigureAudio::Setup(const ConfigurationShared::Builder& builder) {
std::map<u32, QWidget*> hold;
- auto push = [&](Settings::Category category) {
+ auto push_settings = [&](Settings::Category category) {
for (auto* setting : Settings::values.linkage.by_category[category]) {
settings.push_back(setting);
}
+ };
+
+ auto push_ui_settings = [&](Settings::Category category) {
for (auto* setting : UISettings::values.linkage.by_category[category]) {
settings.push_back(setting);
}
};
- push(Settings::Category::Audio);
- push(Settings::Category::SystemAudio);
+ push_settings(Settings::Category::Audio);
+ push_settings(Settings::Category::SystemAudio);
+ push_ui_settings(Settings::Category::UiAudio);
for (auto* setting : settings) {
auto* widget = builder.BuildWidget(setting, apply_funcs);
diff --git a/src/yuzu/configuration/configure_camera.cpp b/src/yuzu/configuration/configure_camera.cpp
index d95e96696..3368f53f3 100644
--- a/src/yuzu/configuration/configure_camera.cpp
+++ b/src/yuzu/configuration/configure_camera.cpp
@@ -10,10 +10,10 @@
#include <QStandardItemModel>
#include <QTimer>
+#include "common/settings.h"
#include "input_common/drivers/camera.h"
#include "input_common/main.h"
#include "ui_configure_camera.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_camera.h"
ConfigureCamera::ConfigureCamera(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_)
diff --git a/src/yuzu/configuration/configure_dialog.cpp b/src/yuzu/configuration/configure_dialog.cpp
index 0ad95cc02..aab54a1cc 100644
--- a/src/yuzu/configuration/configure_dialog.cpp
+++ b/src/yuzu/configuration/configure_dialog.cpp
@@ -8,7 +8,6 @@
#include "core/core.h"
#include "ui_configure.h"
#include "vk_device_info.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_audio.h"
#include "yuzu/configuration/configure_cpu.h"
#include "yuzu/configuration/configure_debug_tab.h"
diff --git a/src/yuzu/configuration/configure_hotkeys.cpp b/src/yuzu/configuration/configure_hotkeys.cpp
index 68e21cd84..76fc33e49 100644
--- a/src/yuzu/configuration/configure_hotkeys.cpp
+++ b/src/yuzu/configuration/configure_hotkeys.cpp
@@ -9,10 +9,11 @@
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
+#include "frontend_common/config.h"
#include "ui_configure_hotkeys.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_hotkeys.h"
#include "yuzu/hotkeys.h"
+#include "yuzu/uisettings.h"
#include "yuzu/util/sequence_dialog/sequence_dialog.h"
constexpr int name_column = 0;
@@ -62,18 +63,21 @@ ConfigureHotkeys::~ConfigureHotkeys() = default;
void ConfigureHotkeys::Populate(const HotkeyRegistry& registry) {
for (const auto& group : registry.hotkey_groups) {
+ QString parent_item_data = QString::fromStdString(group.first);
auto* parent_item =
- new QStandardItem(QCoreApplication::translate("Hotkeys", qPrintable(group.first)));
+ new QStandardItem(QCoreApplication::translate("Hotkeys", qPrintable(parent_item_data)));
parent_item->setEditable(false);
- parent_item->setData(group.first);
+ parent_item->setData(parent_item_data);
for (const auto& hotkey : group.second) {
- auto* action =
- new QStandardItem(QCoreApplication::translate("Hotkeys", qPrintable(hotkey.first)));
+ QString hotkey_action_data = QString::fromStdString(hotkey.first);
+ auto* action = new QStandardItem(
+ QCoreApplication::translate("Hotkeys", qPrintable(hotkey_action_data)));
auto* keyseq =
new QStandardItem(hotkey.second.keyseq.toString(QKeySequence::NativeText));
- auto* controller_keyseq = new QStandardItem(hotkey.second.controller_keyseq);
+ auto* controller_keyseq =
+ new QStandardItem(QString::fromStdString(hotkey.second.controller_keyseq));
action->setEditable(false);
- action->setData(hotkey.first);
+ action->setData(hotkey_action_data);
keyseq->setEditable(false);
controller_keyseq->setEditable(false);
parent_item->appendRow({action, keyseq, controller_keyseq});
@@ -301,13 +305,13 @@ void ConfigureHotkeys::ApplyConfiguration(HotkeyRegistry& registry) {
const QStandardItem* controller_keyseq =
parent->child(key_column_id, controller_column);
for (auto& [group, sub_actions] : registry.hotkey_groups) {
- if (group != parent->data())
+ if (group != parent->data().toString().toStdString())
continue;
for (auto& [action_name, hotkey] : sub_actions) {
- if (action_name != action->data())
+ if (action_name != action->data().toString().toStdString())
continue;
hotkey.keyseq = QKeySequence(keyseq->text());
- hotkey.controller_keyseq = controller_keyseq->text();
+ hotkey.controller_keyseq = controller_keyseq->text().toStdString();
}
}
}
@@ -319,7 +323,7 @@ void ConfigureHotkeys::ApplyConfiguration(HotkeyRegistry& registry) {
void ConfigureHotkeys::RestoreDefaults() {
for (int r = 0; r < model->rowCount(); ++r) {
const QStandardItem* parent = model->item(r, 0);
- const int hotkey_size = static_cast<int>(Config::default_hotkeys.size());
+ const int hotkey_size = static_cast<int>(UISettings::default_hotkeys.size());
if (hotkey_size != parent->rowCount()) {
QMessageBox::warning(this, tr("Invalid hotkey settings"),
@@ -330,10 +334,11 @@ void ConfigureHotkeys::RestoreDefaults() {
for (int r2 = 0; r2 < parent->rowCount(); ++r2) {
model->item(r, 0)
->child(r2, hotkey_column)
- ->setText(Config::default_hotkeys[r2].shortcut.keyseq);
+ ->setText(QString::fromStdString(UISettings::default_hotkeys[r2].shortcut.keyseq));
model->item(r, 0)
->child(r2, controller_column)
- ->setText(Config::default_hotkeys[r2].shortcut.controller_keyseq);
+ ->setText(QString::fromStdString(
+ UISettings::default_hotkeys[r2].shortcut.controller_keyseq));
}
}
}
@@ -379,7 +384,7 @@ void ConfigureHotkeys::PopupContextMenu(const QPoint& menu_location) {
void ConfigureHotkeys::RestoreControllerHotkey(QModelIndex index) {
const QString& default_key_sequence =
- Config::default_hotkeys[index.row()].shortcut.controller_keyseq;
+ QString::fromStdString(UISettings::default_hotkeys[index.row()].shortcut.controller_keyseq);
const auto [key_sequence_used, used_action] = IsUsedControllerKey(default_key_sequence);
if (key_sequence_used && default_key_sequence != model->data(index).toString()) {
@@ -393,7 +398,8 @@ void ConfigureHotkeys::RestoreControllerHotkey(QModelIndex index) {
void ConfigureHotkeys::RestoreHotkey(QModelIndex index) {
const QKeySequence& default_key_sequence = QKeySequence::fromString(
- Config::default_hotkeys[index.row()].shortcut.keyseq, QKeySequence::NativeText);
+ QString::fromStdString(UISettings::default_hotkeys[index.row()].shortcut.keyseq),
+ QKeySequence::NativeText);
const auto [key_sequence_used, used_action] = IsUsedKey(default_key_sequence);
if (key_sequence_used && default_key_sequence != QKeySequence(model->data(index).toString())) {
diff --git a/src/yuzu/configuration/configure_input_per_game.cpp b/src/yuzu/configuration/configure_input_per_game.cpp
index 78e65d468..8d9f65a05 100644
--- a/src/yuzu/configuration/configure_input_per_game.cpp
+++ b/src/yuzu/configuration/configure_input_per_game.cpp
@@ -5,12 +5,12 @@
#include "core/core.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
+#include "frontend_common/config.h"
#include "ui_configure_input_per_game.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input_per_game.h"
#include "yuzu/configuration/input_profiles.h"
-ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, Config* config_,
+ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QtConfig* config_,
QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
profiles(std::make_unique<InputProfiles>()), system{system_}, config{config_} {
@@ -110,6 +110,6 @@ void ConfigureInputPerGame::SaveConfiguration() {
// Clear all controls from the config in case the user reverted back to globals
config->ClearControlPlayerValues();
for (size_t index = 0; index < Settings::values.players.GetValue().size(); ++index) {
- config->SaveControlPlayerValue(index);
+ config->SaveQtControlPlayerValues(index);
}
}
diff --git a/src/yuzu/configuration/configure_input_per_game.h b/src/yuzu/configuration/configure_input_per_game.h
index 660faf574..4420e856c 100644
--- a/src/yuzu/configuration/configure_input_per_game.h
+++ b/src/yuzu/configuration/configure_input_per_game.h
@@ -9,6 +9,7 @@
#include "ui_configure_input_per_game.h"
#include "yuzu/configuration/input_profiles.h"
+#include "yuzu/configuration/qt_config.h"
class QComboBox;
@@ -22,7 +23,7 @@ class ConfigureInputPerGame : public QWidget {
Q_OBJECT
public:
- explicit ConfigureInputPerGame(Core::System& system_, Config* config_,
+ explicit ConfigureInputPerGame(Core::System& system_, QtConfig* config_,
QWidget* parent = nullptr);
/// Load and Save configurations to settings file.
@@ -41,5 +42,5 @@ private:
std::array<QComboBox*, 8> profile_comboboxes;
Core::System& system;
- Config* config;
+ QtConfig* config;
};
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 576f5b571..0f7b3714e 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -12,15 +12,16 @@
#include <QTimer>
#include "common/assert.h"
#include "common/param_package.h"
+#include "configuration/qt_config.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
#include "core/hid/hid_types.h"
+#include "frontend_common/config.h"
#include "input_common/drivers/keyboard.h"
#include "input_common/drivers/mouse.h"
#include "input_common/main.h"
#include "ui_configure_input_player.h"
#include "yuzu/bootmanager.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/configuration/configure_input_player_widget.h"
#include "yuzu/configuration/configure_mouse_panning.h"
@@ -322,11 +323,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
setFocusPolicy(Qt::ClickFocus);
button_map = {
- ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
- ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
- ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
- ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
- ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
+ ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
+ ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
+ ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
+ ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
+ ui->buttonSLLeft, ui->buttonSRLeft, ui->buttonHome, ui->buttonScreenshot,
+ ui->buttonSLRight, ui->buttonSRRight,
};
analog_map_buttons = {{
@@ -1181,10 +1183,13 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
// List of all the widgets that will be hidden by any of the following layouts that need
// "unhidden" after the controller type changes
- const std::array<QWidget*, 11> layout_show = {
- ui->buttonShoulderButtonsSLSR,
+ const std::array<QWidget*, 14> layout_show = {
+ ui->buttonShoulderButtonsSLSRLeft,
+ ui->buttonShoulderButtonsSLSRRight,
ui->horizontalSpacerShoulderButtonsWidget,
ui->horizontalSpacerShoulderButtonsWidget2,
+ ui->horizontalSpacerShoulderButtonsWidget3,
+ ui->horizontalSpacerShoulderButtonsWidget4,
ui->buttonShoulderButtonsLeft,
ui->buttonMiscButtonsMinusScreenshot,
ui->bottomLeft,
@@ -1202,16 +1207,19 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
std::vector<QWidget*> layout_hidden;
switch (layout) {
case Core::HID::NpadStyleIndex::ProController:
- case Core::HID::NpadStyleIndex::JoyconDual:
case Core::HID::NpadStyleIndex::Handheld:
layout_hidden = {
- ui->buttonShoulderButtonsSLSR,
+ ui->buttonShoulderButtonsSLSRLeft,
+ ui->buttonShoulderButtonsSLSRRight,
ui->horizontalSpacerShoulderButtonsWidget2,
+ ui->horizontalSpacerShoulderButtonsWidget4,
};
break;
case Core::HID::NpadStyleIndex::JoyconLeft:
layout_hidden = {
+ ui->buttonShoulderButtonsSLSRRight,
ui->horizontalSpacerShoulderButtonsWidget2,
+ ui->horizontalSpacerShoulderButtonsWidget3,
ui->buttonShoulderButtonsRight,
ui->buttonMiscButtonsPlusHome,
ui->bottomRight,
@@ -1219,16 +1227,17 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
break;
case Core::HID::NpadStyleIndex::JoyconRight:
layout_hidden = {
- ui->horizontalSpacerShoulderButtonsWidget,
- ui->buttonShoulderButtonsLeft,
- ui->buttonMiscButtonsMinusScreenshot,
- ui->bottomLeft,
+ ui->buttonShoulderButtonsSLSRLeft, ui->horizontalSpacerShoulderButtonsWidget,
+ ui->horizontalSpacerShoulderButtonsWidget4, ui->buttonShoulderButtonsLeft,
+ ui->buttonMiscButtonsMinusScreenshot, ui->bottomLeft,
};
break;
case Core::HID::NpadStyleIndex::GameCube:
layout_hidden = {
- ui->buttonShoulderButtonsSLSR,
+ ui->buttonShoulderButtonsSLSRLeft,
+ ui->buttonShoulderButtonsSLSRRight,
ui->horizontalSpacerShoulderButtonsWidget2,
+ ui->horizontalSpacerShoulderButtonsWidget4,
ui->buttonMiscButtonsMinusGroup,
ui->buttonMiscButtonsScreenshotGroup,
};
@@ -1389,25 +1398,25 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() {
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
emulated_controller->SetButtonParam(
button_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
- Config::default_buttons[button_id])});
+ QtConfig::default_buttons[button_id])});
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
Common::ParamPackage analog_param{};
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
- Config::default_analogs[analog_id][sub_button_id])};
+ QtConfig::default_analogs[analog_id][sub_button_id])};
SetAnalogParam(params, analog_param, analog_sub_buttons[sub_button_id]);
}
analog_param.Set("modifier", InputCommon::GenerateKeyboardParam(
- Config::default_stick_mod[analog_id]));
+ QtConfig::default_stick_mod[analog_id]));
emulated_controller->SetStickParam(analog_id, analog_param);
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
emulated_controller->SetMotionParam(
motion_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
- Config::default_motions[motion_id])});
+ QtConfig::default_motions[motion_id])});
}
// If mouse is selected we want to override with mappings from the driver
diff --git a/src/yuzu/configuration/configure_input_player.ui b/src/yuzu/configuration/configure_input_player.ui
index 611a79477..5518cccd1 100644
--- a/src/yuzu/configuration/configure_input_player.ui
+++ b/src/yuzu/configuration/configure_input_player.ui
@@ -1208,6 +1208,159 @@
<property name="spacing">
<number>3</number>
</property>
+ <item>
+ <widget class="QWidget" name="buttonShoulderButtonsSLSRLeft" native="true">
+ <layout class="QVBoxLayout" name="buttonShoulderButtonsSLSRLeftVerticalLayout">
+ <property name="spacing">
+ <number>0</number>
+ </property>
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item alignment="Qt::AlignHCenter">
+ <widget class="QGroupBox" name="buttonShoulderButtonsSLLeftGroup">
+ <property name="title">
+ <string>SL</string>
+ </property>
+ <property name="alignment">
+ <set>Qt::AlignCenter</set>
+ </property>
+ <layout class="QVBoxLayout" name="buttonShoulderButtonsSLLeftVerticalLayout">
+ <property name="spacing">
+ <number>3</number>
+ </property>
+ <property name="leftMargin">
+ <number>3</number>
+ </property>
+ <property name="topMargin">
+ <number>3</number>
+ </property>
+ <property name="rightMargin">
+ <number>3</number>
+ </property>
+ <property name="bottomMargin">
+ <number>3</number>
+ </property>
+ <item>
+ <widget class="QPushButton" name="buttonSLLeft">
+ <property name="minimumSize">
+ <size>
+ <width>68</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>68</width>
+ <height>16777215</height>
+ </size>
+ </property>
+ <property name="styleSheet">
+ <string notr="true">min-width: 68px;</string>
+ </property>
+ <property name="text">
+ <string>SL</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item alignment="Qt::AlignHCenter">
+ <widget class="QGroupBox" name="buttonShoulderButtonsSRLeftGroup">
+ <property name="title">
+ <string>SR</string>
+ </property>
+ <property name="alignment">
+ <set>Qt::AlignCenter</set>
+ </property>
+ <layout class="QVBoxLayout" name="buttonShoulderButtonsSRLeftVerticalLayout">
+ <property name="spacing">
+ <number>3</number>
+ </property>
+ <property name="leftMargin">
+ <number>3</number>
+ </property>
+ <property name="topMargin">
+ <number>3</number>
+ </property>
+ <property name="rightMargin">
+ <number>3</number>
+ </property>
+ <property name="bottomMargin">
+ <number>3</number>
+ </property>
+ <item>
+ <widget class="QPushButton" name="buttonSRLeft">
+ <property name="minimumSize">
+ <size>
+ <width>68</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>68</width>
+ <height>16777215</height>
+ </size>
+ </property>
+ <property name="styleSheet">
+ <string notr="true">min-width: 68px;</string>
+ </property>
+ <property name="text">
+ <string>SR</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <widget class="QWidget" name="horizontalSpacerShoulderButtonsWidget4" native="true">
+ <layout class="QHBoxLayout" name="horizontalSpacerShoulderButtonsWidget4Layout">
+ <property name="spacing">
+ <number>0</number>
+ </property>
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <spacer name="horizontalSpacerShoulderButtons5">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>0</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ </item>
<item>
<widget class="QWidget" name="buttonShoulderButtonsLeft" native="true">
<layout class="QVBoxLayout" name="buttonShoulderButtonsLeftVerticalLayout">
@@ -1830,125 +1983,125 @@
</layout>
</widget>
</item>
- <item>
- <widget class="QWidget" name="buttonShoulderButtonsSLSR" native="true">
- <layout class="QVBoxLayout" name="buttonShoulderButtonsSLSRVerticalLayout">
- <property name="spacing">
- <number>0</number>
- </property>
- <property name="leftMargin">
- <number>0</number>
- </property>
- <property name="topMargin">
- <number>0</number>
- </property>
- <property name="rightMargin">
- <number>0</number>
- </property>
- <property name="bottomMargin">
- <number>0</number>
- </property>
- <item alignment="Qt::AlignHCenter">
- <widget class="QGroupBox" name="buttonShoulderButtonsSLGroup">
- <property name="title">
- <string>SL</string>
- </property>
- <property name="alignment">
- <set>Qt::AlignCenter</set>
- </property>
- <layout class="QVBoxLayout" name="buttonShoulderButtonsSLVerticalLayout">
- <property name="spacing">
- <number>3</number>
- </property>
- <property name="leftMargin">
- <number>3</number>
- </property>
- <property name="topMargin">
- <number>3</number>
- </property>
- <property name="rightMargin">
- <number>3</number>
- </property>
- <property name="bottomMargin">
- <number>3</number>
- </property>
- <item>
- <widget class="QPushButton" name="buttonSL">
- <property name="minimumSize">
- <size>
- <width>68</width>
- <height>0</height>
- </size>
- </property>
- <property name="maximumSize">
- <size>
- <width>68</width>
- <height>16777215</height>
- </size>
- </property>
- <property name="styleSheet">
- <string notr="true">min-width: 68px;</string>
- </property>
- <property name="text">
- <string>SL</string>
- </property>
- </widget>
- </item>
- </layout>
- </widget>
- </item>
- <item alignment="Qt::AlignHCenter">
- <widget class="QGroupBox" name="buttonShoulderButtonsSRGroup">
- <property name="title">
- <string>SR</string>
- </property>
- <property name="alignment">
- <set>Qt::AlignCenter</set>
- </property>
- <layout class="QVBoxLayout" name="buttonShoulderButtonsSRVerticalLayout">
- <property name="spacing">
- <number>3</number>
- </property>
- <property name="leftMargin">
- <number>3</number>
- </property>
- <property name="topMargin">
- <number>3</number>
- </property>
- <property name="rightMargin">
- <number>3</number>
- </property>
- <property name="bottomMargin">
- <number>3</number>
- </property>
- <item>
- <widget class="QPushButton" name="buttonSR">
- <property name="minimumSize">
- <size>
- <width>68</width>
- <height>0</height>
- </size>
- </property>
- <property name="maximumSize">
- <size>
- <width>68</width>
- <height>16777215</height>
- </size>
- </property>
- <property name="styleSheet">
- <string notr="true">min-width: 68px;</string>
- </property>
- <property name="text">
- <string>SR</string>
- </property>
- </widget>
- </item>
+ <item>
+ <widget class="QWidget" name="buttonShoulderButtonsSLSRRight" native="true">
+ <layout class="QVBoxLayout" name="buttonShoulderButtonsSLSRRightVerticalLayout">
+ <property name="spacing">
+ <number>0</number>
+ </property>
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item alignment="Qt::AlignHCenter">
+ <widget class="QGroupBox" name="buttonShoulderButtonsSLRightGroup">
+ <property name="title">
+ <string>SL</string>
+ </property>
+ <property name="alignment">
+ <set>Qt::AlignCenter</set>
+ </property>
+ <layout class="QVBoxLayout" name="buttonShoulderButtonsSLRightVerticalLayout">
+ <property name="spacing">
+ <number>3</number>
+ </property>
+ <property name="leftMargin">
+ <number>3</number>
+ </property>
+ <property name="topMargin">
+ <number>3</number>
+ </property>
+ <property name="rightMargin">
+ <number>3</number>
+ </property>
+ <property name="bottomMargin">
+ <number>3</number>
+ </property>
+ <item>
+ <widget class="QPushButton" name="buttonSLRight">
+ <property name="minimumSize">
+ <size>
+ <width>68</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>68</width>
+ <height>16777215</height>
+ </size>
+ </property>
+ <property name="styleSheet">
+ <string notr="true">min-width: 68px;</string>
+ </property>
+ <property name="text">
+ <string>SL</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item alignment="Qt::AlignHCenter">
+ <widget class="QGroupBox" name="buttonShoulderButtonsSRRightGroup">
+ <property name="title">
+ <string>SR</string>
+ </property>
+ <property name="alignment">
+ <set>Qt::AlignCenter</set>
+ </property>
+ <layout class="QVBoxLayout" name="buttonShoulderButtonsSRRightVerticalLayout">
+ <property name="spacing">
+ <number>3</number>
+ </property>
+ <property name="leftMargin">
+ <number>3</number>
+ </property>
+ <property name="topMargin">
+ <number>3</number>
+ </property>
+ <property name="rightMargin">
+ <number>3</number>
+ </property>
+ <property name="bottomMargin">
+ <number>3</number>
+ </property>
+ <item>
+ <widget class="QPushButton" name="buttonSRRight">
+ <property name="minimumSize">
+ <size>
+ <width>68</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>68</width>
+ <height>16777215</height>
+ </size>
+ </property>
+ <property name="styleSheet">
+ <string notr="true">min-width: 68px;</string>
+ </property>
+ <property name="text">
+ <string>SR</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
</layout>
- </widget>
- </item>
- </layout>
- </widget>
- </item>
+ </widget>
+ </item>
</layout>
</item>
<item>
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp
index a188eef92..550cff9a0 100644
--- a/src/yuzu/configuration/configure_input_player_widget.cpp
+++ b/src/yuzu/configuration/configure_input_player_widget.cpp
@@ -297,8 +297,8 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
// Sideview SL and SR buttons
button_color = colors.slider_button;
- DrawRoundButton(p, center + QPoint(59, 52), button_values[SR], 5, 12, Direction::Left);
- DrawRoundButton(p, center + QPoint(59, -69), button_values[SL], 5, 12, Direction::Left);
+ DrawRoundButton(p, center + QPoint(59, 52), button_values[SRLeft], 5, 12, Direction::Left);
+ DrawRoundButton(p, center + QPoint(59, -69), button_values[SLLeft], 5, 12, Direction::Left);
DrawLeftBody(p, center);
@@ -353,8 +353,10 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
// SR and SL buttons
p.setPen(colors.outline);
button_color = colors.slider_button;
- DrawRoundButton(p, center + QPoint(155, 52), button_values[SR], 5.2f, 12, Direction::None, 4);
- DrawRoundButton(p, center + QPoint(155, -69), button_values[SL], 5.2f, 12, Direction::None, 4);
+ DrawRoundButton(p, center + QPoint(155, 52), button_values[SRLeft], 5.2f, 12, Direction::None,
+ 4);
+ DrawRoundButton(p, center + QPoint(155, -69), button_values[SLLeft], 5.2f, 12, Direction::None,
+ 4);
// SR and SL text
p.setPen(colors.transparent);
@@ -428,8 +430,10 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
// Sideview SL and SR buttons
button_color = colors.slider_button;
- DrawRoundButton(p, center + QPoint(-59, 52), button_values[SL], 5, 11, Direction::Right);
- DrawRoundButton(p, center + QPoint(-59, -69), button_values[SR], 5, 11, Direction::Right);
+ DrawRoundButton(p, center + QPoint(-59, 52), button_values[SLRight], 5, 11,
+ Direction::Right);
+ DrawRoundButton(p, center + QPoint(-59, -69), button_values[SRRight], 5, 11,
+ Direction::Right);
DrawRightBody(p, center);
@@ -484,8 +488,10 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
// SR and SL buttons
p.setPen(colors.outline);
button_color = colors.slider_button;
- DrawRoundButton(p, center + QPoint(-155, 52), button_values[SL], 5, 12, Direction::None, 4.0f);
- DrawRoundButton(p, center + QPoint(-155, -69), button_values[SR], 5, 12, Direction::None, 4.0f);
+ DrawRoundButton(p, center + QPoint(-155, 52), button_values[SLRight], 5, 12, Direction::None,
+ 4.0f);
+ DrawRoundButton(p, center + QPoint(-155, -69), button_values[SRRight], 5, 12, Direction::None,
+ 4.0f);
// SR and SL text
p.setPen(colors.transparent);
@@ -557,6 +563,19 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
DrawRoundButton(p, center + QPoint(-154, -72), button_values[Minus], 7, 4, Direction::Up,
1);
+ // Left SR and SL sideview buttons
+ button_color = colors.slider_button;
+ DrawRoundButton(p, center + QPoint(-20, -62), button_values[SLLeft], 4, 11,
+ Direction::Left);
+ DrawRoundButton(p, center + QPoint(-20, 47), button_values[SRLeft], 4, 11, Direction::Left);
+
+ // Right SR and SL sideview buttons
+ button_color = colors.slider_button;
+ DrawRoundButton(p, center + QPoint(20, 47), button_values[SLRight], 4, 11,
+ Direction::Right);
+ DrawRoundButton(p, center + QPoint(20, -62), button_values[SRRight], 4, 11,
+ Direction::Right);
+
DrawDualBody(p, center);
// Right trigger top view
@@ -1792,16 +1811,6 @@ void PlayerControlPreview::DrawDualBody(QPainter& p, const QPointF center) {
p.setBrush(colors.right);
DrawPolygon(p, qright_joycon_topview);
- // Right SR and SL sideview buttons
- p.setPen(colors.outline);
- p.setBrush(colors.slider_button);
- DrawRoundRectangle(p, center + QPoint(19, 47), 7, 22, 1);
- DrawRoundRectangle(p, center + QPoint(19, -62), 7, 22, 1);
-
- // Left SR and SL sideview buttons
- DrawRoundRectangle(p, center + QPoint(-19, 47), 7, 22, 1);
- DrawRoundRectangle(p, center + QPoint(-19, -62), 7, 22, 1);
-
// Right Sideview body
p.setBrush(colors.slider);
DrawPolygon(p, qright_joycon_slider);
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp
index b91d6ad4a..b274a3321 100644
--- a/src/yuzu/configuration/configure_per_game.cpp
+++ b/src/yuzu/configuration/configure_per_game.cpp
@@ -25,8 +25,8 @@
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/xts_archive.h"
#include "core/loader/loader.h"
+#include "frontend_common/config.h"
#include "ui_configure_per_game.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_audio.h"
#include "yuzu/configuration/configure_cpu.h"
@@ -50,8 +50,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
- game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
-
+ game_config = std::make_unique<QtConfig>(config_file_name, Config::ConfigType::PerGameConfig);
addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
audio_tab = std::make_unique<ConfigureAudio>(system_, tab_group, *builder, this);
cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, *builder, this);
@@ -108,7 +107,7 @@ void ConfigurePerGame::ApplyConfiguration() {
system.ApplySettings();
Settings::LogSettings();
- game_config->Save();
+ game_config->SaveAllValues();
}
void ConfigurePerGame::changeEvent(QEvent* event) {
diff --git a/src/yuzu/configuration/configure_per_game.h b/src/yuzu/configuration/configure_per_game.h
index cc2513001..c8ee46c04 100644
--- a/src/yuzu/configuration/configure_per_game.h
+++ b/src/yuzu/configuration/configure_per_game.h
@@ -12,9 +12,10 @@
#include "configuration/shared_widget.h"
#include "core/file_sys/vfs_types.h"
+#include "frontend_common/config.h"
#include "vk_device_info.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configuration_shared.h"
+#include "yuzu/configuration/qt_config.h"
#include "yuzu/configuration/shared_translation.h"
namespace Core {
@@ -72,7 +73,7 @@ private:
QGraphicsScene* scene;
- std::unique_ptr<Config> game_config;
+ std::unique_ptr<QtConfig> game_config;
Core::System& system;
std::unique_ptr<ConfigurationShared::Builder> builder;
diff --git a/src/yuzu/configuration/configure_per_game_addons.cpp b/src/yuzu/configuration/configure_per_game_addons.cpp
index 674a75a62..140a7fe5d 100644
--- a/src/yuzu/configuration/configure_per_game_addons.cpp
+++ b/src/yuzu/configuration/configure_per_game_addons.cpp
@@ -19,7 +19,6 @@
#include "core/file_sys/xts_archive.h"
#include "core/loader/loader.h"
#include "ui_configure_per_game_addons.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_per_game_addons.h"
#include "yuzu/uisettings.h"
diff --git a/src/yuzu/configuration/configure_ringcon.cpp b/src/yuzu/configuration/configure_ringcon.cpp
index f83705544..9572ff43c 100644
--- a/src/yuzu/configuration/configure_ringcon.cpp
+++ b/src/yuzu/configuration/configure_ringcon.cpp
@@ -8,6 +8,7 @@
#include <QTimer>
#include <fmt/format.h>
+#include "configuration/qt_config.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
#include "input_common/drivers/keyboard.h"
@@ -15,7 +16,6 @@
#include "input_common/main.h"
#include "ui_configure_ringcon.h"
#include "yuzu/bootmanager.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_ringcon.h"
const std::array<std::string, ConfigureRingController::ANALOG_SUB_BUTTONS_NUM>
@@ -270,7 +270,7 @@ void ConfigureRingController::LoadConfiguration() {
void ConfigureRingController::RestoreDefaults() {
const std::string default_ring_string = InputCommon::GenerateAnalogParamFromKeys(
- 0, 0, Config::default_ringcon_analogs[0], Config::default_ringcon_analogs[1], 0, 0.05f);
+ 0, 0, QtConfig::default_ringcon_analogs[0], QtConfig::default_ringcon_analogs[1], 0, 0.05f);
emulated_controller->SetRingParam(Common::ParamPackage(default_ring_string));
UpdateUI();
}
diff --git a/src/yuzu/configuration/configure_system.cpp b/src/yuzu/configuration/configure_system.cpp
index 0c8e5c8b4..7cbf43775 100644
--- a/src/yuzu/configuration/configure_system.cpp
+++ b/src/yuzu/configuration/configure_system.cpp
@@ -16,7 +16,6 @@
#include "core/core.h"
#include "core/hle/service/time/time_manager.h"
#include "ui_configure_system.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_system.h"
#include "yuzu/configuration/shared_widget.h"
diff --git a/src/yuzu/configuration/configure_touchscreen_advanced.cpp b/src/yuzu/configuration/configure_touchscreen_advanced.cpp
index 5a03e48df..94df6d9d3 100644
--- a/src/yuzu/configuration/configure_touchscreen_advanced.cpp
+++ b/src/yuzu/configuration/configure_touchscreen_advanced.cpp
@@ -2,8 +2,8 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <memory>
+#include "common/settings.h"
#include "ui_configure_touchscreen_advanced.h"
-#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_touchscreen_advanced.h"
ConfigureTouchscreenAdvanced::ConfigureTouchscreenAdvanced(QWidget* parent)
diff --git a/src/yuzu/configuration/configure_ui.cpp b/src/yuzu/configuration/configure_ui.cpp
index 82f3b6e78..dd43f0a0e 100644
--- a/src/yuzu/configuration/configure_ui.cpp
+++ b/src/yuzu/configuration/configure_ui.cpp
@@ -164,7 +164,7 @@ ConfigureUi::~ConfigureUi() = default;
void ConfigureUi::ApplyConfiguration() {
UISettings::values.theme =
- ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
+ ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString().toStdString();
UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
UISettings::values.show_compat = ui->show_compat->isChecked();
UISettings::values.show_size = ui->show_size->isChecked();
@@ -191,9 +191,10 @@ void ConfigureUi::RequestGameListUpdate() {
}
void ConfigureUi::SetConfiguration() {
- ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
+ ui->theme_combobox->setCurrentIndex(
+ ui->theme_combobox->findData(QString::fromStdString(UISettings::values.theme)));
ui->language_combobox->setCurrentIndex(
- ui->language_combobox->findData(UISettings::values.language));
+ ui->language_combobox->findData(QString::fromStdString(UISettings::values.language)));
ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
ui->show_size->setChecked(UISettings::values.show_size.GetValue());
diff --git a/src/yuzu/configuration/input_profiles.cpp b/src/yuzu/configuration/input_profiles.cpp
index 41ef4250a..716efbccd 100644
--- a/src/yuzu/configuration/input_profiles.cpp
+++ b/src/yuzu/configuration/input_profiles.cpp
@@ -5,7 +5,7 @@
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
-#include "yuzu/configuration/config.h"
+#include "frontend_common/config.h"
#include "yuzu/configuration/input_profiles.h"
namespace FS = Common::FS;
@@ -44,7 +44,7 @@ InputProfiles::InputProfiles() {
if (IsINI(filename) && IsProfileNameValid(name_without_ext)) {
map_profiles.insert_or_assign(
name_without_ext,
- std::make_unique<Config>(name_without_ext, Config::ConfigType::InputProfile));
+ std::make_unique<QtConfig>(name_without_ext, Config::ConfigType::InputProfile));
}
return true;
@@ -85,7 +85,7 @@ bool InputProfiles::CreateProfile(const std::string& profile_name, std::size_t p
}
map_profiles.insert_or_assign(
- profile_name, std::make_unique<Config>(profile_name, Config::ConfigType::InputProfile));
+ profile_name, std::make_unique<QtConfig>(profile_name, Config::ConfigType::InputProfile));
return SaveProfile(profile_name, player_index);
}
@@ -113,7 +113,7 @@ bool InputProfiles::LoadProfile(const std::string& profile_name, std::size_t pla
return false;
}
- map_profiles[profile_name]->ReadControlPlayerValue(player_index);
+ map_profiles[profile_name]->ReadQtControlPlayerValues(player_index);
return true;
}
@@ -122,7 +122,7 @@ bool InputProfiles::SaveProfile(const std::string& profile_name, std::size_t pla
return false;
}
- map_profiles[profile_name]->SaveControlPlayerValue(player_index);
+ map_profiles[profile_name]->SaveQtControlPlayerValues(player_index);
return true;
}
diff --git a/src/yuzu/configuration/input_profiles.h b/src/yuzu/configuration/input_profiles.h
index 2bf3e4250..023ec74a6 100644
--- a/src/yuzu/configuration/input_profiles.h
+++ b/src/yuzu/configuration/input_profiles.h
@@ -6,6 +6,8 @@
#include <string>
#include <unordered_map>
+#include "configuration/qt_config.h"
+
namespace Core {
class System;
}
@@ -30,5 +32,5 @@ public:
private:
bool ProfileExistsInMap(const std::string& profile_name) const;
- std::unordered_map<std::string, std::unique_ptr<Config>> map_profiles;
+ std::unordered_map<std::string, std::unique_ptr<QtConfig>> map_profiles;
};
diff --git a/src/yuzu/configuration/qt_config.cpp b/src/yuzu/configuration/qt_config.cpp
new file mode 100644
index 000000000..5a8e69aa9
--- /dev/null
+++ b/src/yuzu/configuration/qt_config.cpp
@@ -0,0 +1,549 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "input_common/main.h"
+#include "qt_config.h"
+#include "uisettings.h"
+
+const std::array<int, Settings::NativeButton::NumButtons> QtConfig::default_buttons = {
+ Qt::Key_C, Qt::Key_X, Qt::Key_V, Qt::Key_Z, Qt::Key_F,
+ Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
+ Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
+ Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
+ Qt::Key_Q, Qt::Key_E,
+};
+
+const std::array<int, Settings::NativeMotion::NumMotions> QtConfig::default_motions = {
+ Qt::Key_7,
+ Qt::Key_8,
+};
+
+const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> QtConfig::default_analogs{{
+ {
+ Qt::Key_W,
+ Qt::Key_S,
+ Qt::Key_A,
+ Qt::Key_D,
+ },
+ {
+ Qt::Key_I,
+ Qt::Key_K,
+ Qt::Key_J,
+ Qt::Key_L,
+ },
+}};
+
+const std::array<int, 2> QtConfig::default_stick_mod = {
+ Qt::Key_Shift,
+ 0,
+};
+
+const std::array<int, 2> QtConfig::default_ringcon_analogs{{
+ Qt::Key_A,
+ Qt::Key_D,
+}};
+
+QtConfig::QtConfig(const std::string& config_name, const ConfigType config_type)
+ : Config(config_type) {
+ Initialize(config_name);
+ if (config_type != ConfigType::InputProfile) {
+ ReadQtValues();
+ SaveQtValues();
+ }
+}
+
+QtConfig::~QtConfig() {
+ if (global) {
+ QtConfig::SaveAllValues();
+ }
+}
+
+void QtConfig::ReloadAllValues() {
+ Reload();
+ ReadQtValues();
+ SaveQtValues();
+}
+
+void QtConfig::SaveAllValues() {
+ Save();
+ SaveQtValues();
+}
+
+void QtConfig::ReadQtValues() {
+ if (global) {
+ ReadUIValues();
+ }
+ ReadQtControlValues();
+}
+
+void QtConfig::ReadQtPlayerValues(const std::size_t player_index) {
+ std::string player_prefix;
+ if (type != ConfigType::InputProfile) {
+ player_prefix.append("player_").append(ToString(player_index)).append("_");
+ }
+
+ auto& player = Settings::values.players.GetValue()[player_index];
+ if (IsCustomConfig()) {
+ const auto profile_name =
+ ReadStringSetting(std::string(player_prefix).append("profile_name"));
+ if (profile_name.empty()) {
+ // Use the global input config
+ player = Settings::values.players.GetValue(true)[player_index];
+ return;
+ }
+ }
+
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ auto& player_buttons = player.buttons[i];
+
+ player_buttons = ReadStringSetting(
+ std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
+ if (player_buttons.empty()) {
+ player_buttons = default_param;
+ }
+ }
+
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ auto& player_analogs = player.analogs[i];
+
+ player_analogs = ReadStringSetting(
+ std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
+ if (player_analogs.empty()) {
+ player_analogs = default_param;
+ }
+ }
+
+ for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
+ auto& player_motions = player.motions[i];
+
+ player_motions = ReadStringSetting(
+ std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
+ if (player_motions.empty()) {
+ player_motions = default_param;
+ }
+ }
+}
+
+void QtConfig::ReadHidbusValues() {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
+ auto& ringcon_analogs = Settings::values.ringcon_analogs;
+
+ ringcon_analogs = ReadStringSetting(std::string("ring_controller"), default_param);
+ if (ringcon_analogs.empty()) {
+ ringcon_analogs = default_param;
+ }
+}
+
+void QtConfig::ReadDebugControlValues() {
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
+
+ debug_pad_buttons = ReadStringSetting(
+ std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), default_param);
+ if (debug_pad_buttons.empty()) {
+ debug_pad_buttons = default_param;
+ }
+ }
+
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
+
+ debug_pad_analogs = ReadStringSetting(
+ std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), default_param);
+ if (debug_pad_analogs.empty()) {
+ debug_pad_analogs = default_param;
+ }
+ }
+}
+
+void QtConfig::ReadQtControlValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
+
+ Settings::values.players.SetGlobal(!IsCustomConfig());
+ for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
+ ReadQtPlayerValues(p);
+ }
+ if (IsCustomConfig()) {
+ EndGroup();
+ return;
+ }
+ ReadDebugControlValues();
+ ReadHidbusValues();
+
+ EndGroup();
+}
+
+void QtConfig::ReadPathValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
+
+ UISettings::values.roms_path = ReadStringSetting(std::string("romsPath"));
+ UISettings::values.symbols_path = ReadStringSetting(std::string("symbolsPath"));
+ UISettings::values.game_dir_deprecated =
+ ReadStringSetting(std::string("gameListRootDir"), std::string("."));
+ UISettings::values.game_dir_deprecated_deepscan =
+ ReadBooleanSetting(std::string("gameListDeepScan"), std::make_optional(false));
+
+ const int gamedirs_size = BeginArray(std::string("gamedirs"));
+ for (int i = 0; i < gamedirs_size; ++i) {
+ SetArrayIndex(i);
+ UISettings::GameDir game_dir;
+ game_dir.path = ReadStringSetting(std::string("path"));
+ game_dir.deep_scan =
+ ReadBooleanSetting(std::string("deep_scan"), std::make_optional(false));
+ game_dir.expanded = ReadBooleanSetting(std::string("expanded"), std::make_optional(true));
+ UISettings::values.game_dirs.append(game_dir);
+ }
+ EndArray();
+
+ // Create NAND and SD card directories if empty, these are not removable through the UI,
+ // also carries over old game list settings if present
+ if (UISettings::values.game_dirs.empty()) {
+ UISettings::GameDir game_dir;
+ game_dir.path = std::string("SDMC");
+ game_dir.expanded = true;
+ UISettings::values.game_dirs.append(game_dir);
+ game_dir.path = std::string("UserNAND");
+ UISettings::values.game_dirs.append(game_dir);
+ game_dir.path = std::string("SysNAND");
+ UISettings::values.game_dirs.append(game_dir);
+ if (UISettings::values.game_dir_deprecated != std::string(".")) {
+ game_dir.path = UISettings::values.game_dir_deprecated;
+ game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
+ UISettings::values.game_dirs.append(game_dir);
+ }
+ }
+ UISettings::values.recent_files =
+ QString::fromStdString(ReadStringSetting(std::string("recentFiles")))
+ .split(QStringLiteral(", "), Qt::SkipEmptyParts, Qt::CaseSensitive);
+ UISettings::values.language = ReadStringSetting(std::string("language"), std::string(""));
+
+ EndGroup();
+}
+
+void QtConfig::ReadShortcutValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Shortcuts));
+
+ for (const auto& [name, group, shortcut] : UISettings::default_hotkeys) {
+ BeginGroup(group);
+ BeginGroup(name);
+
+ // No longer using ReadSetting for shortcut.second as it inaccurately returns a value of 1
+ // for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
+ // a file dialog in windowed mode
+ UISettings::values.shortcuts.push_back(
+ {name,
+ group,
+ {ReadStringSetting(std::string("KeySeq"), shortcut.keyseq),
+ ReadStringSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq),
+ shortcut.context,
+ ReadBooleanSetting(std::string("Repeat"), std::optional(shortcut.repeat))}});
+
+ EndGroup(); // name
+ EndGroup(); // group
+ }
+
+ EndGroup();
+}
+
+void QtConfig::ReadUIValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
+
+ UISettings::values.theme = ReadStringSetting(
+ std::string("theme"),
+ std::string(UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second));
+
+ ReadUIGamelistValues();
+ ReadUILayoutValues();
+ ReadPathValues();
+ ReadScreenshotValues();
+ ReadShortcutValues();
+ ReadMultiplayerValues();
+
+ ReadCategory(Settings::Category::Ui);
+ ReadCategory(Settings::Category::UiGeneral);
+
+ EndGroup();
+}
+
+void QtConfig::ReadUIGamelistValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
+
+ ReadCategory(Settings::Category::UiGameList);
+
+ const int favorites_size = BeginArray("favorites");
+ for (int i = 0; i < favorites_size; i++) {
+ SetArrayIndex(i);
+ UISettings::values.favorited_ids.append(
+ ReadUnsignedIntegerSetting(std::string("program_id")));
+ }
+ EndArray();
+
+ EndGroup();
+}
+
+void QtConfig::ReadUILayoutValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
+
+ ReadCategory(Settings::Category::UiLayout);
+
+ EndGroup();
+}
+
+void QtConfig::ReadMultiplayerValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Multiplayer));
+
+ ReadCategory(Settings::Category::Multiplayer);
+
+ // Read ban list back
+ int size = BeginArray(std::string("username_ban_list"));
+ UISettings::values.multiplayer_ban_list.first.resize(size);
+ for (int i = 0; i < size; ++i) {
+ SetArrayIndex(i);
+ UISettings::values.multiplayer_ban_list.first[i] =
+ ReadStringSetting(std::string("username"), std::string(""));
+ }
+ EndArray();
+
+ size = BeginArray(std::string("ip_ban_list"));
+ UISettings::values.multiplayer_ban_list.second.resize(size);
+ for (int i = 0; i < size; ++i) {
+ UISettings::values.multiplayer_ban_list.second[i] =
+ ReadStringSetting("username", std::string(""));
+ }
+ EndArray();
+
+ EndGroup();
+}
+
+void QtConfig::SaveQtValues() {
+ if (global) {
+ SaveUIValues();
+ }
+ SaveQtControlValues();
+
+ WriteToIni();
+}
+
+void QtConfig::SaveQtPlayerValues(const std::size_t player_index) {
+ std::string player_prefix;
+ if (type != ConfigType::InputProfile) {
+ player_prefix = std::string("player_").append(ToString(player_index)).append("_");
+ }
+
+ const auto& player = Settings::values.players.GetValue()[player_index];
+ if (IsCustomConfig() && player.profile_name.empty()) {
+ // No custom profile selected
+ return;
+ }
+
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ WriteSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
+ player.buttons[i], std::make_optional(default_param));
+ }
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ WriteSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
+ player.analogs[i], std::make_optional(default_param));
+ }
+ for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
+ WriteSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
+ player.motions[i], std::make_optional(default_param));
+ }
+}
+
+void QtConfig::SaveDebugControlValues() {
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ WriteSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
+ Settings::values.debug_pad_buttons[i], std::make_optional(default_param));
+ }
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_stick_mod[i], 0.5f);
+ WriteSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
+ Settings::values.debug_pad_analogs[i], std::make_optional(default_param));
+ }
+}
+
+void QtConfig::SaveHidbusValues() {
+ const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
+ WriteSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
+ std::make_optional(default_param));
+}
+
+void QtConfig::SaveQtControlValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
+
+ Settings::values.players.SetGlobal(!IsCustomConfig());
+ for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
+ SaveQtPlayerValues(p);
+ }
+ if (IsCustomConfig()) {
+ EndGroup();
+ return;
+ }
+ SaveDebugControlValues();
+ SaveHidbusValues();
+
+ EndGroup();
+}
+
+void QtConfig::SavePathValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
+
+ WriteSetting(std::string("romsPath"), UISettings::values.roms_path);
+ WriteSetting(std::string("symbolsPath"), UISettings::values.symbols_path);
+ BeginArray(std::string("gamedirs"));
+ for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
+ SetArrayIndex(i);
+ const auto& game_dir = UISettings::values.game_dirs[i];
+ WriteSetting(std::string("path"), game_dir.path);
+ WriteSetting(std::string("deep_scan"), game_dir.deep_scan, std::make_optional(false));
+ WriteSetting(std::string("expanded"), game_dir.expanded, std::make_optional(true));
+ }
+ EndArray();
+
+ WriteSetting(std::string("recentFiles"),
+ UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString());
+ WriteSetting(std::string("language"), UISettings::values.language);
+
+ EndGroup();
+}
+
+void QtConfig::SaveShortcutValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Shortcuts));
+
+ // Lengths of UISettings::values.shortcuts & default_hotkeys are same.
+ // However, their ordering must also be the same.
+ for (std::size_t i = 0; i < UISettings::default_hotkeys.size(); i++) {
+ const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
+ const auto& default_hotkey = UISettings::default_hotkeys[i].shortcut;
+
+ BeginGroup(group);
+ BeginGroup(name);
+
+ WriteSetting(std::string("KeySeq"), shortcut.keyseq,
+ std::make_optional(default_hotkey.keyseq));
+ WriteSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq,
+ std::make_optional(default_hotkey.controller_keyseq));
+ WriteSetting(std::string("Context"), shortcut.context,
+ std::make_optional(default_hotkey.context));
+ WriteSetting(std::string("Repeat"), shortcut.repeat,
+ std::make_optional(default_hotkey.repeat));
+
+ EndGroup(); // name
+ EndGroup(); // group
+ }
+
+ EndGroup();
+}
+
+void QtConfig::SaveUIValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
+
+ WriteCategory(Settings::Category::Ui);
+ WriteCategory(Settings::Category::UiGeneral);
+
+ WriteSetting(std::string("theme"), UISettings::values.theme,
+ std::make_optional(std::string(
+ UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second)));
+
+ SaveUIGamelistValues();
+ SaveUILayoutValues();
+ SavePathValues();
+ SaveScreenshotValues();
+ SaveShortcutValues();
+ SaveMultiplayerValues();
+
+ EndGroup();
+}
+
+void QtConfig::SaveUIGamelistValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
+
+ WriteCategory(Settings::Category::UiGameList);
+
+ BeginArray(std::string("favorites"));
+ for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
+ SetArrayIndex(i);
+ WriteSetting(std::string("program_id"), UISettings::values.favorited_ids[i]);
+ }
+ EndArray(); // favorites
+
+ EndGroup();
+}
+
+void QtConfig::SaveUILayoutValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::UiLayout));
+
+ WriteCategory(Settings::Category::UiLayout);
+
+ EndGroup();
+}
+
+void QtConfig::SaveMultiplayerValues() {
+ BeginGroup(std::string("Multiplayer"));
+
+ WriteCategory(Settings::Category::Multiplayer);
+
+ // Write ban list
+ BeginArray(std::string("username_ban_list"));
+ for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.first.size(); ++i) {
+ SetArrayIndex(static_cast<int>(i));
+ WriteSetting(std::string("username"), UISettings::values.multiplayer_ban_list.first[i]);
+ }
+ EndArray(); // username_ban_list
+
+ BeginArray(std::string("ip_ban_list"));
+ for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.second.size(); ++i) {
+ SetArrayIndex(static_cast<int>(i));
+ WriteSetting(std::string("ip"), UISettings::values.multiplayer_ban_list.second[i]);
+ }
+ EndArray(); // ip_ban_list
+
+ EndGroup();
+}
+
+std::vector<Settings::BasicSetting*>& QtConfig::FindRelevantList(Settings::Category category) {
+ auto& map = Settings::values.linkage.by_category;
+ if (map.contains(category)) {
+ return Settings::values.linkage.by_category[category];
+ }
+ return UISettings::values.linkage.by_category[category];
+}
+
+void QtConfig::ReadQtControlPlayerValues(std::size_t player_index) {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
+
+ ReadPlayerValues(player_index);
+ ReadQtPlayerValues(player_index);
+
+ EndGroup();
+}
+
+void QtConfig::SaveQtControlPlayerValues(std::size_t player_index) {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
+
+ SavePlayerValues(player_index);
+ SaveQtPlayerValues(player_index);
+
+ EndGroup();
+
+ WriteToIni();
+}
diff --git a/src/yuzu/configuration/qt_config.h b/src/yuzu/configuration/qt_config.h
new file mode 100644
index 000000000..dc2dceb4d
--- /dev/null
+++ b/src/yuzu/configuration/qt_config.h
@@ -0,0 +1,55 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <QMetaType>
+
+#include "frontend_common/config.h"
+
+class QtConfig final : public Config {
+public:
+ explicit QtConfig(const std::string& config_name = "qt-config",
+ ConfigType config_type = ConfigType::GlobalConfig);
+ ~QtConfig() override;
+
+ void ReloadAllValues() override;
+ void SaveAllValues() override;
+
+ void ReadQtControlPlayerValues(std::size_t player_index);
+ void SaveQtControlPlayerValues(std::size_t player_index);
+
+protected:
+ void ReadQtValues();
+ void ReadQtPlayerValues(std::size_t player_index);
+ void ReadQtControlValues();
+ void ReadHidbusValues() override;
+ void ReadDebugControlValues() override;
+ void ReadPathValues() override;
+ void ReadShortcutValues() override;
+ void ReadUIValues() override;
+ void ReadUIGamelistValues() override;
+ void ReadUILayoutValues() override;
+ void ReadMultiplayerValues() override;
+
+ void SaveQtValues();
+ void SaveQtPlayerValues(std::size_t player_index);
+ void SaveQtControlValues();
+ void SaveHidbusValues() override;
+ void SaveDebugControlValues() override;
+ void SavePathValues() override;
+ void SaveShortcutValues() override;
+ void SaveUIValues() override;
+ void SaveUIGamelistValues() override;
+ void SaveUILayoutValues() override;
+ void SaveMultiplayerValues() override;
+
+ std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
+
+public:
+ static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
+ static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
+ static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
+ static const std::array<int, 2> default_stick_mod;
+ static const std::array<int, 2> default_ringcon_analogs;
+};
diff --git a/src/yuzu/configuration/shared_translation.cpp b/src/yuzu/configuration/shared_translation.cpp
index 1434b1a56..a7b5def32 100644
--- a/src/yuzu/configuration/shared_translation.cpp
+++ b/src/yuzu/configuration/shared_translation.cpp
@@ -1,17 +1,18 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
-#include "common/time_zone.h"
#include "yuzu/configuration/shared_translation.h"
#include <map>
#include <memory>
#include <tuple>
#include <utility>
+#include <QCoreApplication>
#include <QWidget>
#include "common/settings.h"
#include "common/settings_enums.h"
#include "common/settings_setting.h"
+#include "common/time_zone.h"
#include "yuzu/uisettings.h"
namespace ConfigurationShared {
@@ -21,123 +22,135 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); };
#define INSERT(SETTINGS, ID, NAME, TOOLTIP) \
- translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{tr((NAME)), tr((TOOLTIP))}})
+ translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{(NAME), (TOOLTIP)}})
// A setting can be ignored by giving it a blank name
// Audio
- INSERT(Settings, sink_id, "Output Engine:", "");
- INSERT(Settings, audio_output_device_id, "Output Device:", "");
- INSERT(Settings, audio_input_device_id, "Input Device:", "");
- INSERT(Settings, audio_muted, "Mute audio", "");
- INSERT(Settings, volume, "Volume:", "");
- INSERT(Settings, dump_audio_commands, "", "");
- INSERT(UISettings, mute_when_in_background, "Mute audio when in background", "");
+ INSERT(Settings, sink_id, tr("Output Engine:"), QStringLiteral());
+ INSERT(Settings, audio_output_device_id, tr("Output Device:"), QStringLiteral());
+ INSERT(Settings, audio_input_device_id, tr("Input Device:"), QStringLiteral());
+ INSERT(Settings, audio_muted, tr("Mute audio"), QStringLiteral());
+ INSERT(Settings, volume, tr("Volume:"), QStringLiteral());
+ INSERT(Settings, dump_audio_commands, QStringLiteral(), QStringLiteral());
+ INSERT(UISettings, mute_when_in_background, tr("Mute audio when in background"),
+ QStringLiteral());
// Core
- INSERT(Settings, use_multi_core, "Multicore CPU Emulation", "");
- INSERT(Settings, memory_layout_mode, "Memory Layout", "");
- INSERT(Settings, use_speed_limit, "", "");
- INSERT(Settings, speed_limit, "Limit Speed Percent", "");
+ INSERT(Settings, use_multi_core, tr("Multicore CPU Emulation"), QStringLiteral());
+ INSERT(Settings, memory_layout_mode, tr("Memory Layout"), QStringLiteral());
+ INSERT(Settings, use_speed_limit, QStringLiteral(), QStringLiteral());
+ INSERT(Settings, speed_limit, tr("Limit Speed Percent"), QStringLiteral());
// Cpu
- INSERT(Settings, cpu_accuracy, "Accuracy:", "");
+ INSERT(Settings, cpu_accuracy, tr("Accuracy:"), QStringLiteral());
// Cpu Debug
// Cpu Unsafe
- INSERT(Settings, cpuopt_unsafe_unfuse_fma,
- "Unfuse FMA (improve performance on CPUs without FMA)",
- "This option improves speed by reducing accuracy of fused-multiply-add instructions on "
- "CPUs without native FMA support.");
- INSERT(Settings, cpuopt_unsafe_reduce_fp_error, "Faster FRSQRTE and FRECPE",
- "This option improves the speed of some approximate floating-point functions by using "
- "less accurate native approximations.");
- INSERT(Settings, cpuopt_unsafe_ignore_standard_fpcr, "Faster ASIMD instructions (32 bits only)",
- "This option improves the speed of 32 bits ASIMD floating-point functions by running "
- "with incorrect rounding modes.");
- INSERT(Settings, cpuopt_unsafe_inaccurate_nan, "Inaccurate NaN handling",
- "This option improves speed by removing NaN checking. Please note this also reduces "
- "accuracy of certain floating-point instructions.");
INSERT(
- Settings, cpuopt_unsafe_fastmem_check, "Disable address space checks",
- "This option improves speed by eliminating a safety check before every memory read/write "
- "in guest. Disabling it may allow a game to read/write the emulator's memory.");
- INSERT(Settings, cpuopt_unsafe_ignore_global_monitor, "Ignore global monitor",
- "This option improves speed by relying only on the semantics of cmpxchg to ensure "
+ Settings, cpuopt_unsafe_unfuse_fma,
+ tr("Unfuse FMA (improve performance on CPUs without FMA)"),
+ tr("This option improves speed by reducing accuracy of fused-multiply-add instructions on "
+ "CPUs without native FMA support."));
+ INSERT(
+ Settings, cpuopt_unsafe_reduce_fp_error, tr("Faster FRSQRTE and FRECPE"),
+ tr("This option improves the speed of some approximate floating-point functions by using "
+ "less accurate native approximations."));
+ INSERT(Settings, cpuopt_unsafe_ignore_standard_fpcr,
+ tr("Faster ASIMD instructions (32 bits only)"),
+ tr("This option improves the speed of 32 bits ASIMD floating-point functions by running "
+ "with incorrect rounding modes."));
+ INSERT(Settings, cpuopt_unsafe_inaccurate_nan, tr("Inaccurate NaN handling"),
+ tr("This option improves speed by removing NaN checking. Please note this also reduces "
+ "accuracy of certain floating-point instructions."));
+ INSERT(Settings, cpuopt_unsafe_fastmem_check, tr("Disable address space checks"),
+ tr("This option improves speed by eliminating a safety check before every memory "
+ "read/write "
+ "in guest. Disabling it may allow a game to read/write the emulator's memory."));
+ INSERT(
+ Settings, cpuopt_unsafe_ignore_global_monitor, tr("Ignore global monitor"),
+ tr("This option improves speed by relying only on the semantics of cmpxchg to ensure "
"safety of exclusive access instructions. Please note this may result in deadlocks and "
- "other race conditions.");
+ "other race conditions."));
// Renderer
- INSERT(Settings, renderer_backend, "API:", "");
- INSERT(Settings, vulkan_device, "Device:", "");
- INSERT(Settings, shader_backend, "Shader Backend:", "");
- INSERT(Settings, resolution_setup, "Resolution:", "");
- INSERT(Settings, scaling_filter, "Window Adapting Filter:", "");
- INSERT(Settings, fsr_sharpening_slider, "FSR Sharpness:", "");
- INSERT(Settings, anti_aliasing, "Anti-Aliasing Method:", "");
- INSERT(Settings, fullscreen_mode, "Fullscreen Mode:", "");
- INSERT(Settings, aspect_ratio, "Aspect Ratio:", "");
- INSERT(Settings, use_disk_shader_cache, "Use disk pipeline cache", "");
- INSERT(Settings, use_asynchronous_gpu_emulation, "Use asynchronous GPU emulation", "");
- INSERT(Settings, nvdec_emulation, "NVDEC emulation:", "");
- INSERT(Settings, accelerate_astc, "ASTC Decoding Method:", "");
- INSERT(Settings, astc_recompression, "ASTC Recompression Method:", "");
- INSERT(Settings, vsync_mode, "VSync Mode:",
- "FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "
+ INSERT(Settings, renderer_backend, tr("API:"), QStringLiteral());
+ INSERT(Settings, vulkan_device, tr("Device:"), QStringLiteral());
+ INSERT(Settings, shader_backend, tr("Shader Backend:"), QStringLiteral());
+ INSERT(Settings, resolution_setup, tr("Resolution:"), QStringLiteral());
+ INSERT(Settings, scaling_filter, tr("Window Adapting Filter:"), QStringLiteral());
+ INSERT(Settings, fsr_sharpening_slider, tr("FSR Sharpness:"), QStringLiteral());
+ INSERT(Settings, anti_aliasing, tr("Anti-Aliasing Method:"), QStringLiteral());
+ INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"), QStringLiteral());
+ INSERT(Settings, aspect_ratio, tr("Aspect Ratio:"), QStringLiteral());
+ INSERT(Settings, use_disk_shader_cache, tr("Use disk pipeline cache"), QStringLiteral());
+ INSERT(Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"),
+ QStringLiteral());
+ INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"), QStringLiteral());
+ INSERT(Settings, accelerate_astc, tr("ASTC Decoding Method:"), QStringLiteral());
+ INSERT(Settings, astc_recompression, tr("ASTC Recompression Method:"), QStringLiteral());
+ INSERT(
+ Settings, vsync_mode, tr("VSync Mode:"),
+ tr("FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "
"refresh rate.\nFIFO Relaxed is similar to FIFO but allows tearing as it recovers from "
"a slow down.\nMailbox can have lower latency than FIFO and does not tear but may drop "
"frames.\nImmediate (no synchronization) just presents whatever is available and can "
- "exhibit tearing.");
- INSERT(Settings, bg_red, "", "");
- INSERT(Settings, bg_green, "", "");
- INSERT(Settings, bg_blue, "", "");
+ "exhibit tearing."));
+ INSERT(Settings, bg_red, QStringLiteral(), QStringLiteral());
+ INSERT(Settings, bg_green, QStringLiteral(), QStringLiteral());
+ INSERT(Settings, bg_blue, QStringLiteral(), QStringLiteral());
// Renderer (Advanced Graphics)
- INSERT(Settings, async_presentation, "Enable asynchronous presentation (Vulkan only)", "");
- INSERT(Settings, renderer_force_max_clock, "Force maximum clocks (Vulkan only)",
- "Runs work in the background while waiting for graphics commands to keep the GPU from "
- "lowering its clock speed.");
- INSERT(Settings, max_anisotropy, "Anisotropic Filtering:", "");
- INSERT(Settings, gpu_accuracy, "Accuracy Level:", "");
- INSERT(Settings, use_asynchronous_shaders, "Use asynchronous shader building (Hack)",
- "Enables asynchronous shader compilation, which may reduce shader stutter. This feature "
- "is experimental.");
- INSERT(Settings, use_fast_gpu_time, "Use Fast GPU Time (Hack)",
- "Enables Fast GPU Time. This option will force most games to run at their highest "
- "native resolution.");
- INSERT(Settings, use_vulkan_driver_pipeline_cache, "Use Vulkan pipeline cache",
- "Enables GPU vendor-specific pipeline cache. This option can improve shader loading "
- "time significantly in cases where the Vulkan driver does not store pipeline cache "
- "files internally.");
- INSERT(Settings, enable_compute_pipelines, "Enable Compute Pipelines (Intel Vulkan Only)",
- "Enable compute pipelines, required by some games.\nThis setting only exists for Intel "
+ INSERT(Settings, async_presentation, tr("Enable asynchronous presentation (Vulkan only)"),
+ QStringLiteral());
+ INSERT(
+ Settings, renderer_force_max_clock, tr("Force maximum clocks (Vulkan only)"),
+ tr("Runs work in the background while waiting for graphics commands to keep the GPU from "
+ "lowering its clock speed."));
+ INSERT(Settings, max_anisotropy, tr("Anisotropic Filtering:"), QStringLiteral());
+ INSERT(Settings, gpu_accuracy, tr("Accuracy Level:"), QStringLiteral());
+ INSERT(
+ Settings, use_asynchronous_shaders, tr("Use asynchronous shader building (Hack)"),
+ tr("Enables asynchronous shader compilation, which may reduce shader stutter. This feature "
+ "is experimental."));
+ INSERT(Settings, use_fast_gpu_time, tr("Use Fast GPU Time (Hack)"),
+ tr("Enables Fast GPU Time. This option will force most games to run at their highest "
+ "native resolution."));
+ INSERT(Settings, use_vulkan_driver_pipeline_cache, tr("Use Vulkan pipeline cache"),
+ tr("Enables GPU vendor-specific pipeline cache. This option can improve shader loading "
+ "time significantly in cases where the Vulkan driver does not store pipeline cache "
+ "files internally."));
+ INSERT(
+ Settings, enable_compute_pipelines, tr("Enable Compute Pipelines (Intel Vulkan Only)"),
+ tr("Enable compute pipelines, required by some games.\nThis setting only exists for Intel "
"proprietary drivers, and may crash if enabled.\nCompute pipelines are always enabled "
- "on all other drivers.");
- INSERT(Settings, use_reactive_flushing, "Enable Reactive Flushing",
- "Uses reactive flushing instead of predictive flushing, allowing more accurate memory "
- "syncing.");
- INSERT(Settings, use_video_framerate, "Sync to framerate of video playback",
- "Run the game at normal speed during video playback, even when the framerate is "
- "unlocked.");
- INSERT(Settings, barrier_feedback_loops, "Barrier feedback loops",
- "Improves rendering of transparency effects in specific games.");
+ "on all other drivers."));
+ INSERT(
+ Settings, use_reactive_flushing, tr("Enable Reactive Flushing"),
+ tr("Uses reactive flushing instead of predictive flushing, allowing more accurate memory "
+ "syncing."));
+ INSERT(Settings, use_video_framerate, tr("Sync to framerate of video playback"),
+ tr("Run the game at normal speed during video playback, even when the framerate is "
+ "unlocked."));
+ INSERT(Settings, barrier_feedback_loops, tr("Barrier feedback loops"),
+ tr("Improves rendering of transparency effects in specific games."));
// Renderer (Debug)
// System
- INSERT(Settings, rng_seed, "RNG Seed", "");
- INSERT(Settings, rng_seed_enabled, "", "");
- INSERT(Settings, device_name, "Device Name", "");
- INSERT(Settings, custom_rtc, "Custom RTC", "");
- INSERT(Settings, custom_rtc_enabled, "", "");
- INSERT(Settings, language_index,
- "Language:", "Note: this can be overridden when region setting is auto-select");
- INSERT(Settings, region_index, "Region:", "");
- INSERT(Settings, time_zone_index, "Time Zone:", "");
- INSERT(Settings, sound_index, "Sound Output Mode:", "");
- INSERT(Settings, use_docked_mode, "Console Mode:", "");
- INSERT(Settings, current_user, "", "");
+ INSERT(Settings, rng_seed, tr("RNG Seed"), QStringLiteral());
+ INSERT(Settings, rng_seed_enabled, QStringLiteral(), QStringLiteral());
+ INSERT(Settings, device_name, tr("Device Name"), QStringLiteral());
+ INSERT(Settings, custom_rtc, tr("Custom RTC"), QStringLiteral());
+ INSERT(Settings, custom_rtc_enabled, QStringLiteral(), QStringLiteral());
+ INSERT(Settings, language_index, tr("Language:"),
+ tr("Note: this can be overridden when region setting is auto-select"));
+ INSERT(Settings, region_index, tr("Region:"), QStringLiteral());
+ INSERT(Settings, time_zone_index, tr("Time Zone:"), QStringLiteral());
+ INSERT(Settings, sound_index, tr("Sound Output Mode:"), QStringLiteral());
+ INSERT(Settings, use_docked_mode, tr("Console Mode:"), QStringLiteral());
+ INSERT(Settings, current_user, QStringLiteral(), QStringLiteral());
// Controls
@@ -154,11 +167,14 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
// Ui
// Ui General
- INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", "");
- INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", "");
- INSERT(UISettings, confirm_before_stopping, "Confirm before stopping emulation", "");
- INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", "");
- INSERT(UISettings, controller_applet_disabled, "Disable controller applet", "");
+ INSERT(UISettings, select_user_on_boot, tr("Prompt for user on game boot"), QStringLiteral());
+ INSERT(UISettings, pause_when_in_background, tr("Pause emulation when in background"),
+ QStringLiteral());
+ INSERT(UISettings, confirm_before_stopping, tr("Confirm before stopping emulation"),
+ QStringLiteral());
+ INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), QStringLiteral());
+ INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"),
+ QStringLiteral());
// Ui Debugging
@@ -178,140 +194,141 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
return parent->tr(text, context);
};
-#define PAIR(ENUM, VALUE, TRANSLATION) \
- { static_cast<u32>(Settings::ENUM::VALUE), tr(TRANSLATION) }
-#define CTX_PAIR(ENUM, VALUE, TRANSLATION, CONTEXT) \
- { static_cast<u32>(Settings::ENUM::VALUE), tr(TRANSLATION, CONTEXT) }
+#define PAIR(ENUM, VALUE, TRANSLATION) {static_cast<u32>(Settings::ENUM::VALUE), (TRANSLATION)}
// Intentionally skipping VSyncMode to let the UI fill that one out
translations->insert({Settings::EnumMetadata<Settings::AstcDecodeMode>::Index(),
{
- PAIR(AstcDecodeMode, Cpu, "CPU"),
- PAIR(AstcDecodeMode, Gpu, "GPU"),
- PAIR(AstcDecodeMode, CpuAsynchronous, "CPU Asynchronous"),
- }});
- translations->insert({Settings::EnumMetadata<Settings::AstcRecompression>::Index(),
- {
- PAIR(AstcRecompression, Uncompressed, "Uncompressed (Best quality)"),
- PAIR(AstcRecompression, Bc1, "BC1 (Low quality)"),
- PAIR(AstcRecompression, Bc3, "BC3 (Medium quality)"),
+ PAIR(AstcDecodeMode, Cpu, tr("CPU")),
+ PAIR(AstcDecodeMode, Gpu, tr("GPU")),
+ PAIR(AstcDecodeMode, CpuAsynchronous, tr("CPU Asynchronous")),
}});
+ translations->insert(
+ {Settings::EnumMetadata<Settings::AstcRecompression>::Index(),
+ {
+ PAIR(AstcRecompression, Uncompressed, tr("Uncompressed (Best quality)")),
+ PAIR(AstcRecompression, Bc1, tr("BC1 (Low quality)")),
+ PAIR(AstcRecompression, Bc3, tr("BC3 (Medium quality)")),
+ }});
translations->insert({Settings::EnumMetadata<Settings::RendererBackend>::Index(),
{
#ifdef HAS_OPENGL
- PAIR(RendererBackend, OpenGL, "OpenGL"),
+ PAIR(RendererBackend, OpenGL, tr("OpenGL")),
#endif
- PAIR(RendererBackend, Vulkan, "Vulkan"),
- PAIR(RendererBackend, Null, "Null"),
- }});
- translations->insert({Settings::EnumMetadata<Settings::ShaderBackend>::Index(),
- {
- PAIR(ShaderBackend, Glsl, "GLSL"),
- PAIR(ShaderBackend, Glasm, "GLASM (Assembly Shaders, NVIDIA Only)"),
- PAIR(ShaderBackend, SpirV, "SPIR-V (Experimental, Mesa Only)"),
+ PAIR(RendererBackend, Vulkan, tr("Vulkan")),
+ PAIR(RendererBackend, Null, tr("Null")),
}});
+ translations->insert(
+ {Settings::EnumMetadata<Settings::ShaderBackend>::Index(),
+ {
+ PAIR(ShaderBackend, Glsl, tr("GLSL")),
+ PAIR(ShaderBackend, Glasm, tr("GLASM (Assembly Shaders, NVIDIA Only)")),
+ PAIR(ShaderBackend, SpirV, tr("SPIR-V (Experimental, Mesa Only)")),
+ }});
translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(),
{
- PAIR(GpuAccuracy, Normal, "Normal"),
- PAIR(GpuAccuracy, High, "High"),
- PAIR(GpuAccuracy, Extreme, "Extreme"),
- }});
- translations->insert({Settings::EnumMetadata<Settings::CpuAccuracy>::Index(),
- {
- PAIR(CpuAccuracy, Auto, "Auto"),
- PAIR(CpuAccuracy, Accurate, "Accurate"),
- PAIR(CpuAccuracy, Unsafe, "Unsafe"),
- PAIR(CpuAccuracy, Paranoid, "Paranoid (disables most optimizations)"),
+ PAIR(GpuAccuracy, Normal, tr("Normal")),
+ PAIR(GpuAccuracy, High, tr("High")),
+ PAIR(GpuAccuracy, Extreme, tr("Extreme")),
}});
+ translations->insert(
+ {Settings::EnumMetadata<Settings::CpuAccuracy>::Index(),
+ {
+ PAIR(CpuAccuracy, Auto, tr("Auto")),
+ PAIR(CpuAccuracy, Accurate, tr("Accurate")),
+ PAIR(CpuAccuracy, Unsafe, tr("Unsafe")),
+ PAIR(CpuAccuracy, Paranoid, tr("Paranoid (disables most optimizations)")),
+ }});
translations->insert({Settings::EnumMetadata<Settings::FullscreenMode>::Index(),
{
- PAIR(FullscreenMode, Borderless, "Borderless Windowed"),
- PAIR(FullscreenMode, Exclusive, "Exclusive Fullscreen"),
+ PAIR(FullscreenMode, Borderless, tr("Borderless Windowed")),
+ PAIR(FullscreenMode, Exclusive, tr("Exclusive Fullscreen")),
}});
translations->insert({Settings::EnumMetadata<Settings::NvdecEmulation>::Index(),
{
- PAIR(NvdecEmulation, Off, "No Video Output"),
- PAIR(NvdecEmulation, Cpu, "CPU Video Decoding"),
- PAIR(NvdecEmulation, Gpu, "GPU Video Decoding (Default)"),
- }});
- translations->insert({Settings::EnumMetadata<Settings::ResolutionSetup>::Index(),
- {
- PAIR(ResolutionSetup, Res1_2X, "0.5X (360p/540p) [EXPERIMENTAL]"),
- PAIR(ResolutionSetup, Res3_4X, "0.75X (540p/810p) [EXPERIMENTAL]"),
- PAIR(ResolutionSetup, Res1X, "1X (720p/1080p)"),
- PAIR(ResolutionSetup, Res3_2X, "1.5X (1080p/1620p) [EXPERIMENTAL]"),
- PAIR(ResolutionSetup, Res2X, "2X (1440p/2160p)"),
- PAIR(ResolutionSetup, Res3X, "3X (2160p/3240p)"),
- PAIR(ResolutionSetup, Res4X, "4X (2880p/4320p)"),
- PAIR(ResolutionSetup, Res5X, "5X (3600p/5400p)"),
- PAIR(ResolutionSetup, Res6X, "6X (4320p/6480p)"),
- PAIR(ResolutionSetup, Res7X, "7X (5040p/7560p)"),
- PAIR(ResolutionSetup, Res8X, "8X (5760p/8640p)"),
+ PAIR(NvdecEmulation, Off, tr("No Video Output")),
+ PAIR(NvdecEmulation, Cpu, tr("CPU Video Decoding")),
+ PAIR(NvdecEmulation, Gpu, tr("GPU Video Decoding (Default)")),
}});
+ translations->insert(
+ {Settings::EnumMetadata<Settings::ResolutionSetup>::Index(),
+ {
+ PAIR(ResolutionSetup, Res1_2X, tr("0.5X (360p/540p) [EXPERIMENTAL]")),
+ PAIR(ResolutionSetup, Res3_4X, tr("0.75X (540p/810p) [EXPERIMENTAL]")),
+ PAIR(ResolutionSetup, Res1X, tr("1X (720p/1080p)")),
+ PAIR(ResolutionSetup, Res3_2X, tr("1.5X (1080p/1620p) [EXPERIMENTAL]")),
+ PAIR(ResolutionSetup, Res2X, tr("2X (1440p/2160p)")),
+ PAIR(ResolutionSetup, Res3X, tr("3X (2160p/3240p)")),
+ PAIR(ResolutionSetup, Res4X, tr("4X (2880p/4320p)")),
+ PAIR(ResolutionSetup, Res5X, tr("5X (3600p/5400p)")),
+ PAIR(ResolutionSetup, Res6X, tr("6X (4320p/6480p)")),
+ PAIR(ResolutionSetup, Res7X, tr("7X (5040p/7560p)")),
+ PAIR(ResolutionSetup, Res8X, tr("8X (5760p/8640p)")),
+ }});
translations->insert({Settings::EnumMetadata<Settings::ScalingFilter>::Index(),
{
- PAIR(ScalingFilter, NearestNeighbor, "Nearest Neighbor"),
- PAIR(ScalingFilter, Bilinear, "Bilinear"),
- PAIR(ScalingFilter, Bicubic, "Bicubic"),
- PAIR(ScalingFilter, Gaussian, "Gaussian"),
- PAIR(ScalingFilter, ScaleForce, "ScaleForce"),
- PAIR(ScalingFilter, Fsr, "AMD FidelityFX™️ Super Resolution"),
+ PAIR(ScalingFilter, NearestNeighbor, tr("Nearest Neighbor")),
+ PAIR(ScalingFilter, Bilinear, tr("Bilinear")),
+ PAIR(ScalingFilter, Bicubic, tr("Bicubic")),
+ PAIR(ScalingFilter, Gaussian, tr("Gaussian")),
+ PAIR(ScalingFilter, ScaleForce, tr("ScaleForce")),
+ PAIR(ScalingFilter, Fsr, tr("AMD FidelityFX™️ Super Resolution")),
}});
translations->insert({Settings::EnumMetadata<Settings::AntiAliasing>::Index(),
{
- PAIR(AntiAliasing, None, "None"),
- PAIR(AntiAliasing, Fxaa, "FXAA"),
- PAIR(AntiAliasing, Smaa, "SMAA"),
+ PAIR(AntiAliasing, None, tr("None")),
+ PAIR(AntiAliasing, Fxaa, tr("FXAA")),
+ PAIR(AntiAliasing, Smaa, tr("SMAA")),
}});
translations->insert({Settings::EnumMetadata<Settings::AspectRatio>::Index(),
{
- PAIR(AspectRatio, R16_9, "Default (16:9)"),
- PAIR(AspectRatio, R4_3, "Force 4:3"),
- PAIR(AspectRatio, R21_9, "Force 21:9"),
- PAIR(AspectRatio, R16_10, "Force 16:10"),
- PAIR(AspectRatio, Stretch, "Stretch to Window"),
+ PAIR(AspectRatio, R16_9, tr("Default (16:9)")),
+ PAIR(AspectRatio, R4_3, tr("Force 4:3")),
+ PAIR(AspectRatio, R21_9, tr("Force 21:9")),
+ PAIR(AspectRatio, R16_10, tr("Force 16:10")),
+ PAIR(AspectRatio, Stretch, tr("Stretch to Window")),
}});
translations->insert({Settings::EnumMetadata<Settings::AnisotropyMode>::Index(),
{
- PAIR(AnisotropyMode, Automatic, "Automatic"),
- PAIR(AnisotropyMode, Default, "Default"),
- PAIR(AnisotropyMode, X2, "2x"),
- PAIR(AnisotropyMode, X4, "4x"),
- PAIR(AnisotropyMode, X8, "8x"),
- PAIR(AnisotropyMode, X16, "16x"),
+ PAIR(AnisotropyMode, Automatic, tr("Automatic")),
+ PAIR(AnisotropyMode, Default, tr("Default")),
+ PAIR(AnisotropyMode, X2, tr("2x")),
+ PAIR(AnisotropyMode, X4, tr("4x")),
+ PAIR(AnisotropyMode, X8, tr("8x")),
+ PAIR(AnisotropyMode, X16, tr("16x")),
}});
translations->insert(
{Settings::EnumMetadata<Settings::Language>::Index(),
{
- PAIR(Language, Japanese, "Japanese (日本語)"),
- PAIR(Language, EnglishAmerican, "American English"),
- PAIR(Language, French, "French (français)"),
- PAIR(Language, German, "German (Deutsch)"),
- PAIR(Language, Italian, "Italian (italiano)"),
- PAIR(Language, Spanish, "Spanish (español)"),
- PAIR(Language, Chinese, "Chinese"),
- PAIR(Language, Korean, "Korean (한국어)"),
- PAIR(Language, Dutch, "Dutch (Nederlands)"),
- PAIR(Language, Portuguese, "Portuguese (português)"),
- PAIR(Language, Russian, "Russian (Русский)"),
- PAIR(Language, Taiwanese, "Taiwanese"),
- PAIR(Language, EnglishBritish, "British English"),
- PAIR(Language, FrenchCanadian, "Canadian French"),
- PAIR(Language, SpanishLatin, "Latin American Spanish"),
- PAIR(Language, ChineseSimplified, "Simplified Chinese"),
- PAIR(Language, ChineseTraditional, "Traditional Chinese (正體中文)"),
- PAIR(Language, PortugueseBrazilian, "Brazilian Portuguese (português do Brasil)"),
+ PAIR(Language, Japanese, tr("Japanese (日本語)")),
+ PAIR(Language, EnglishAmerican, tr("American English")),
+ PAIR(Language, French, tr("French (français)")),
+ PAIR(Language, German, tr("German (Deutsch)")),
+ PAIR(Language, Italian, tr("Italian (italiano)")),
+ PAIR(Language, Spanish, tr("Spanish (español)")),
+ PAIR(Language, Chinese, tr("Chinese")),
+ PAIR(Language, Korean, tr("Korean (한국어)")),
+ PAIR(Language, Dutch, tr("Dutch (Nederlands)")),
+ PAIR(Language, Portuguese, tr("Portuguese (português)")),
+ PAIR(Language, Russian, tr("Russian (Русский)")),
+ PAIR(Language, Taiwanese, tr("Taiwanese")),
+ PAIR(Language, EnglishBritish, tr("British English")),
+ PAIR(Language, FrenchCanadian, tr("Canadian French")),
+ PAIR(Language, SpanishLatin, tr("Latin American Spanish")),
+ PAIR(Language, ChineseSimplified, tr("Simplified Chinese")),
+ PAIR(Language, ChineseTraditional, tr("Traditional Chinese (正體中文)")),
+ PAIR(Language, PortugueseBrazilian, tr("Brazilian Portuguese (português do Brasil)")),
}});
translations->insert({Settings::EnumMetadata<Settings::Region>::Index(),
{
- PAIR(Region, Japan, "Japan"),
- PAIR(Region, Usa, "USA"),
- PAIR(Region, Europe, "Europe"),
- PAIR(Region, Australia, "Australia"),
- PAIR(Region, China, "China"),
- PAIR(Region, Korea, "Korea"),
- PAIR(Region, Taiwan, "Taiwan"),
+ PAIR(Region, Japan, tr("Japan")),
+ PAIR(Region, Usa, tr("USA")),
+ PAIR(Region, Europe, tr("Europe")),
+ PAIR(Region, Australia, tr("Australia")),
+ PAIR(Region, China, tr("China")),
+ PAIR(Region, Korea, tr("Korea")),
+ PAIR(Region, Taiwan, tr("Taiwan")),
}});
translations->insert(
{Settings::EnumMetadata<Settings::TimeZone>::Index(),
@@ -323,72 +340,74 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
{static_cast<u32>(Settings::TimeZone::Default),
tr("Default (%1)", "Default time zone")
.arg(QString::fromStdString(Common::TimeZone::GetDefaultTimeZone()))},
- PAIR(TimeZone, Cet, "CET"),
- PAIR(TimeZone, Cst6Cdt, "CST6CDT"),
- PAIR(TimeZone, Cuba, "Cuba"),
- PAIR(TimeZone, Eet, "EET"),
- PAIR(TimeZone, Egypt, "Egypt"),
- PAIR(TimeZone, Eire, "Eire"),
- PAIR(TimeZone, Est, "EST"),
- PAIR(TimeZone, Est5Edt, "EST5EDT"),
- PAIR(TimeZone, Gb, "GB"),
- PAIR(TimeZone, GbEire, "GB-Eire"),
- PAIR(TimeZone, Gmt, "GMT"),
- PAIR(TimeZone, GmtPlusZero, "GMT+0"),
- PAIR(TimeZone, GmtMinusZero, "GMT-0"),
- PAIR(TimeZone, GmtZero, "GMT0"),
- PAIR(TimeZone, Greenwich, "Greenwich"),
- PAIR(TimeZone, Hongkong, "Hongkong"),
- PAIR(TimeZone, Hst, "HST"),
- PAIR(TimeZone, Iceland, "Iceland"),
- PAIR(TimeZone, Iran, "Iran"),
- PAIR(TimeZone, Israel, "Israel"),
- PAIR(TimeZone, Jamaica, "Jamaica"),
- PAIR(TimeZone, Japan, "Japan"),
- PAIR(TimeZone, Kwajalein, "Kwajalein"),
- PAIR(TimeZone, Libya, "Libya"),
- PAIR(TimeZone, Met, "MET"),
- PAIR(TimeZone, Mst, "MST"),
- PAIR(TimeZone, Mst7Mdt, "MST7MDT"),
- PAIR(TimeZone, Navajo, "Navajo"),
- PAIR(TimeZone, Nz, "NZ"),
- PAIR(TimeZone, NzChat, "NZ-CHAT"),
- PAIR(TimeZone, Poland, "Poland"),
- PAIR(TimeZone, Portugal, "Portugal"),
- PAIR(TimeZone, Prc, "PRC"),
- PAIR(TimeZone, Pst8Pdt, "PST8PDT"),
- PAIR(TimeZone, Roc, "ROC"),
- PAIR(TimeZone, Rok, "ROK"),
- PAIR(TimeZone, Singapore, "Singapore"),
- PAIR(TimeZone, Turkey, "Turkey"),
- PAIR(TimeZone, Uct, "UCT"),
- PAIR(TimeZone, Universal, "Universal"),
- PAIR(TimeZone, Utc, "UTC"),
- PAIR(TimeZone, WSu, "W-SU"),
- PAIR(TimeZone, Wet, "WET"),
- PAIR(TimeZone, Zulu, "Zulu"),
+ PAIR(TimeZone, Cet, tr("CET")),
+ PAIR(TimeZone, Cst6Cdt, tr("CST6CDT")),
+ PAIR(TimeZone, Cuba, tr("Cuba")),
+ PAIR(TimeZone, Eet, tr("EET")),
+ PAIR(TimeZone, Egypt, tr("Egypt")),
+ PAIR(TimeZone, Eire, tr("Eire")),
+ PAIR(TimeZone, Est, tr("EST")),
+ PAIR(TimeZone, Est5Edt, tr("EST5EDT")),
+ PAIR(TimeZone, Gb, tr("GB")),
+ PAIR(TimeZone, GbEire, tr("GB-Eire")),
+ PAIR(TimeZone, Gmt, tr("GMT")),
+ PAIR(TimeZone, GmtPlusZero, tr("GMT+0")),
+ PAIR(TimeZone, GmtMinusZero, tr("GMT-0")),
+ PAIR(TimeZone, GmtZero, tr("GMT0")),
+ PAIR(TimeZone, Greenwich, tr("Greenwich")),
+ PAIR(TimeZone, Hongkong, tr("Hongkong")),
+ PAIR(TimeZone, Hst, tr("HST")),
+ PAIR(TimeZone, Iceland, tr("Iceland")),
+ PAIR(TimeZone, Iran, tr("Iran")),
+ PAIR(TimeZone, Israel, tr("Israel")),
+ PAIR(TimeZone, Jamaica, tr("Jamaica")),
+ PAIR(TimeZone, Japan, tr("Japan")),
+ PAIR(TimeZone, Kwajalein, tr("Kwajalein")),
+ PAIR(TimeZone, Libya, tr("Libya")),
+ PAIR(TimeZone, Met, tr("MET")),
+ PAIR(TimeZone, Mst, tr("MST")),
+ PAIR(TimeZone, Mst7Mdt, tr("MST7MDT")),
+ PAIR(TimeZone, Navajo, tr("Navajo")),
+ PAIR(TimeZone, Nz, tr("NZ")),
+ PAIR(TimeZone, NzChat, tr("NZ-CHAT")),
+ PAIR(TimeZone, Poland, tr("Poland")),
+ PAIR(TimeZone, Portugal, tr("Portugal")),
+ PAIR(TimeZone, Prc, tr("PRC")),
+ PAIR(TimeZone, Pst8Pdt, tr("PST8PDT")),
+ PAIR(TimeZone, Roc, tr("ROC")),
+ PAIR(TimeZone, Rok, tr("ROK")),
+ PAIR(TimeZone, Singapore, tr("Singapore")),
+ PAIR(TimeZone, Turkey, tr("Turkey")),
+ PAIR(TimeZone, Uct, tr("UCT")),
+ PAIR(TimeZone, Universal, tr("Universal")),
+ PAIR(TimeZone, Utc, tr("UTC")),
+ PAIR(TimeZone, WSu, tr("W-SU")),
+ PAIR(TimeZone, Wet, tr("WET")),
+ PAIR(TimeZone, Zulu, tr("Zulu")),
}});
translations->insert({Settings::EnumMetadata<Settings::AudioMode>::Index(),
{
- PAIR(AudioMode, Mono, "Mono"),
- PAIR(AudioMode, Stereo, "Stereo"),
- PAIR(AudioMode, Surround, "Surround"),
+ PAIR(AudioMode, Mono, tr("Mono")),
+ PAIR(AudioMode, Stereo, tr("Stereo")),
+ PAIR(AudioMode, Surround, tr("Surround")),
}});
translations->insert({Settings::EnumMetadata<Settings::MemoryLayout>::Index(),
{
- PAIR(MemoryLayout, Memory_4Gb, "4GB DRAM (Default)"),
- PAIR(MemoryLayout, Memory_6Gb, "6GB DRAM (Unsafe)"),
- PAIR(MemoryLayout, Memory_8Gb, "8GB DRAM (Unsafe)"),
+ PAIR(MemoryLayout, Memory_4Gb, tr("4GB DRAM (Default)")),
+ PAIR(MemoryLayout, Memory_6Gb, tr("6GB DRAM (Unsafe)")),
+ PAIR(MemoryLayout, Memory_8Gb, tr("8GB DRAM (Unsafe)")),
+ }});
+ translations->insert({Settings::EnumMetadata<Settings::ConsoleMode>::Index(),
+ {
+ PAIR(ConsoleMode, Docked, tr("Docked")),
+ PAIR(ConsoleMode, Handheld, tr("Handheld")),
}});
- translations->insert(
- {Settings::EnumMetadata<Settings::ConsoleMode>::Index(),
- {PAIR(ConsoleMode, Docked, "Docked"), PAIR(ConsoleMode, Handheld, "Handheld")}});
translations->insert(
{Settings::EnumMetadata<Settings::ConfirmStop>::Index(),
{
- PAIR(ConfirmStop, Ask_Always, "Always ask (Default)"),
- PAIR(ConfirmStop, Ask_Based_On_Game, "Only if game specifies not to stop"),
- PAIR(ConfirmStop, Ask_Never, "Never ask"),
+ PAIR(ConfirmStop, Ask_Always, tr("Always ask (Default)")),
+ PAIR(ConfirmStop, Ask_Based_On_Game, tr("Only if game specifies not to stop")),
+ PAIR(ConfirmStop, Ask_Never, tr("Never ask")),
}});
#undef PAIR
diff --git a/src/yuzu/configuration/shared_translation.h b/src/yuzu/configuration/shared_translation.h
index 99a0e808c..d5fc3b8de 100644
--- a/src/yuzu/configuration/shared_translation.h
+++ b/src/yuzu/configuration/shared_translation.h
@@ -10,6 +10,7 @@
#include <vector>
#include <QString>
#include "common/common_types.h"
+#include "common/settings.h"
class QWidget;
@@ -22,4 +23,46 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent);
std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent);
+static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map = {
+ {Settings::AntiAliasing::None, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "None"))},
+ {Settings::AntiAliasing::Fxaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FXAA"))},
+ {Settings::AntiAliasing::Smaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SMAA"))},
+};
+
+static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map = {
+ {Settings::ScalingFilter::NearestNeighbor,
+ QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Nearest"))},
+ {Settings::ScalingFilter::Bilinear,
+ QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bilinear"))},
+ {Settings::ScalingFilter::Bicubic, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bicubic"))},
+ {Settings::ScalingFilter::Gaussian,
+ QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Gaussian"))},
+ {Settings::ScalingFilter::ScaleForce,
+ QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "ScaleForce"))},
+ {Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
+};
+
+static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map = {
+ {Settings::ConsoleMode::Docked, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
+ {Settings::ConsoleMode::Handheld, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
+};
+
+static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map = {
+ {Settings::GpuAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))},
+ {Settings::GpuAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))},
+ {Settings::GpuAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))},
+};
+
+static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map = {
+ {Settings::RendererBackend::Vulkan, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Vulkan"))},
+ {Settings::RendererBackend::OpenGL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "OpenGL"))},
+ {Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))},
+};
+
+static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map = {
+ {Settings::ShaderBackend::Glsl, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
+ {Settings::ShaderBackend::Glasm, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
+ {Settings::ShaderBackend::SpirV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
+};
+
} // namespace ConfigurationShared
diff --git a/src/yuzu/configuration/shared_widget.cpp b/src/yuzu/configuration/shared_widget.cpp
index ea8d7add4..941683a43 100644
--- a/src/yuzu/configuration/shared_widget.cpp
+++ b/src/yuzu/configuration/shared_widget.cpp
@@ -194,7 +194,7 @@ QWidget* Widget::CreateRadioGroup(std::function<std::string()>& serializer,
return group;
}
- const auto get_selected = [=]() -> int {
+ const auto get_selected = [this]() -> int {
for (const auto& [id, button] : radio_buttons) {
if (button->isChecked()) {
return id;
@@ -203,7 +203,7 @@ QWidget* Widget::CreateRadioGroup(std::function<std::string()>& serializer,
return -1;
};
- const auto set_index = [=](u32 value) {
+ const auto set_index = [this](u32 value) {
for (const auto& [id, button] : radio_buttons) {
button->setChecked(id == value);
}