diff options
Diffstat (limited to 'src/yuzu/debugger/graphics')
-rw-r--r-- | src/yuzu/debugger/graphics/graphics_surface.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/yuzu/debugger/graphics/graphics_surface.cpp b/src/yuzu/debugger/graphics/graphics_surface.cpp index 209798521..29f01dfb2 100644 --- a/src/yuzu/debugger/graphics/graphics_surface.cpp +++ b/src/yuzu/debugger/graphics/graphics_surface.cpp @@ -383,13 +383,12 @@ void GraphicsSurfaceWidget::OnUpdate() { // TODO: Implement a good way to visualize alpha components! QImage decoded_image(surface_width, surface_height, QImage::Format_ARGB32); - std::optional<VAddr> address = gpu.MemoryManager().GpuToCpuAddress(surface_address); // TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles. // Needs to be fixed if we plan to use this feature more, otherwise we may remove it. auto unswizzled_data = Tegra::Texture::UnswizzleTexture( - *address, 1, 1, Tegra::Texture::BytesPerPixel(surface_format), surface_width, - surface_height, 1U); + gpu.MemoryManager().GetPointer(surface_address), 1, 1, + Tegra::Texture::BytesPerPixel(surface_format), surface_width, surface_height, 1U); auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format, surface_width, surface_height); @@ -398,7 +397,7 @@ void GraphicsSurfaceWidget::OnUpdate() { for (unsigned int y = 0; y < surface_height; ++y) { for (unsigned int x = 0; x < surface_width; ++x) { - Math::Vec4<u8> color; + Common::Vec4<u8> color; color[0] = texture_data[x + y * surface_width + 0]; color[1] = texture_data[x + y * surface_width + 1]; color[2] = texture_data[x + y * surface_width + 2]; |