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Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r--src/yuzu/game_list.cpp65
1 files changed, 64 insertions, 1 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 867a3c6f1..27525938a 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -7,10 +7,14 @@
#include <QDir>
#include <QFileInfo>
#include <QHeaderView>
+#include <QJsonArray>
+#include <QJsonDocument>
+#include <QJsonObject>
#include <QKeyEvent>
#include <QMenu>
#include <QThreadPool>
#include <boost/container/flat_map.hpp>
+#include <fmt/format.h>
#include "common/common_paths.h"
#include "common/logging/log.h"
#include "common/string_util.h"
@@ -224,6 +228,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent)
item_model->insertColumns(0, COLUMN_COUNT);
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
+ item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, "Compatibility");
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
@@ -325,12 +330,62 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
QMenu context_menu;
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
+ QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
+
open_save_location->setEnabled(program_id != 0);
+ auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
+ navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
+
connect(open_save_location, &QAction::triggered,
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
+ connect(navigate_to_gamedb_entry, &QAction::triggered,
+ [&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); });
+
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
}
+void GameList::LoadCompatibilityList() {
+ QFile compat_list{":compatibility_list/compatibility_list.json"};
+
+ if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
+ LOG_ERROR(Frontend, "Unable to open game compatibility list");
+ return;
+ }
+
+ if (compat_list.size() == 0) {
+ LOG_WARNING(Frontend, "Game compatibility list is empty");
+ return;
+ }
+
+ const QByteArray content = compat_list.readAll();
+ if (content.isEmpty()) {
+ LOG_ERROR(Frontend, "Unable to completely read game compatibility list");
+ return;
+ }
+
+ const QString string_content = content;
+ QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
+ QJsonArray arr = json.array();
+
+ for (const QJsonValue& value : arr) {
+ QJsonObject game = value.toObject();
+
+ if (game.contains("compatibility") && game["compatibility"].isDouble()) {
+ int compatibility = game["compatibility"].toInt();
+ QString directory = game["directory"].toString();
+ QJsonArray ids = game["releases"].toArray();
+
+ for (const QJsonValue& value : ids) {
+ QJsonObject object = value.toObject();
+ QString id = object["id"].toString();
+ compatibility_list.emplace(
+ id.toUpper().toStdString(),
+ std::make_pair(QString::number(compatibility), directory));
+ }
+ }
+ }
+}
+
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
if (!FileUtil::Exists(dir_path.toStdString()) ||
!FileUtil::IsDirectory(dir_path.toStdString())) {
@@ -345,7 +400,7 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
emit ShouldCancelWorker();
- GameListWorker* worker = new GameListWorker(vfs, dir_path, deep_scan);
+ GameListWorker* worker = new GameListWorker(vfs, dir_path, deep_scan, compatibility_list);
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
@@ -523,11 +578,19 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
}
}
+ auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
+
+ // The game list uses this as compatibility number for untested games
+ QString compatibility("99");
+ if (it != compatibility_list.end())
+ compatibility = it->second.first;
+
emit EntryReady({
new GameListItemPath(
FormatGameName(physical_name), icon, QString::fromStdString(name),
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
program_id),
+ new GameListItemCompat(compatibility),
new GameListItem(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(FileUtil::GetSize(physical_name)),