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-rw-r--r--src/yuzu/game_list.cpp970
1 files changed, 0 insertions, 970 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
deleted file mode 100644
index b40af957c..000000000
--- a/src/yuzu/game_list.cpp
+++ /dev/null
@@ -1,970 +0,0 @@
-// SPDX-FileCopyrightText: 2015 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <regex>
-#include <QApplication>
-#include <QDir>
-#include <QFileInfo>
-#include <QHeaderView>
-#include <QJsonArray>
-#include <QJsonDocument>
-#include <QJsonObject>
-#include <QList>
-#include <QMenu>
-#include <QThreadPool>
-#include <QToolButton>
-#include <fmt/format.h>
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "core/core.h"
-#include "core/file_sys/patch_manager.h"
-#include "core/file_sys/registered_cache.h"
-#include "yuzu/compatibility_list.h"
-#include "yuzu/game_list.h"
-#include "yuzu/game_list_p.h"
-#include "yuzu/game_list_worker.h"
-#include "yuzu/main.h"
-#include "yuzu/uisettings.h"
-#include "yuzu/util/controller_navigation.h"
-
-GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist_, QObject* parent)
- : QObject(parent), gamelist{gamelist_} {}
-
-// EventFilter in order to process systemkeys while editing the searchfield
-bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
- // If it isn't a KeyRelease event then continue with standard event processing
- if (event->type() != QEvent::KeyRelease)
- return QObject::eventFilter(obj, event);
-
- QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
- QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower();
-
- // If the searchfield's text hasn't changed special function keys get checked
- // If no function key changes the searchfield's text the filter doesn't need to get reloaded
- if (edit_filter_text == edit_filter_text_old) {
- switch (keyEvent->key()) {
- // Escape: Resets the searchfield
- case Qt::Key_Escape: {
- if (edit_filter_text_old.isEmpty()) {
- return QObject::eventFilter(obj, event);
- } else {
- gamelist->search_field->edit_filter->clear();
- edit_filter_text.clear();
- }
- break;
- }
- // Return and Enter
- // If the enter key gets pressed first checks how many and which entry is visible
- // If there is only one result launch this game
- case Qt::Key_Return:
- case Qt::Key_Enter: {
- if (gamelist->search_field->visible == 1) {
- const QString file_path = gamelist->GetLastFilterResultItem();
-
- // To avoid loading error dialog loops while confirming them using enter
- // Also users usually want to run a different game after closing one
- gamelist->search_field->edit_filter->clear();
- edit_filter_text.clear();
- emit gamelist->GameChosen(file_path);
- } else {
- return QObject::eventFilter(obj, event);
- }
- break;
- }
- default:
- return QObject::eventFilter(obj, event);
- }
- }
- edit_filter_text_old = edit_filter_text;
- return QObject::eventFilter(obj, event);
-}
-
-void GameListSearchField::setFilterResult(int visible_, int total_) {
- visible = visible_;
- total = total_;
-
- label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
-}
-
-QString GameListSearchField::filterText() const {
- return edit_filter->text();
-}
-
-QString GameList::GetLastFilterResultItem() const {
- QString file_path;
-
- for (int i = 1; i < item_model->rowCount() - 1; ++i) {
- const QStandardItem* folder = item_model->item(i, 0);
- const QModelIndex folder_index = folder->index();
- const int children_count = folder->rowCount();
-
- for (int j = 0; j < children_count; ++j) {
- if (tree_view->isRowHidden(j, folder_index)) {
- continue;
- }
-
- const QStandardItem* child = folder->child(j, 0);
- file_path = child->data(GameListItemPath::FullPathRole).toString();
- }
- }
-
- return file_path;
-}
-
-void GameListSearchField::clear() {
- edit_filter->clear();
-}
-
-void GameListSearchField::setFocus() {
- if (edit_filter->isVisible()) {
- edit_filter->setFocus();
- }
-}
-
-GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
- auto* const key_release_eater = new KeyReleaseEater(parent, this);
- layout_filter = new QHBoxLayout;
- layout_filter->setContentsMargins(8, 8, 8, 8);
- label_filter = new QLabel;
- edit_filter = new QLineEdit;
- edit_filter->clear();
- edit_filter->installEventFilter(key_release_eater);
- edit_filter->setClearButtonEnabled(true);
- connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::OnTextChanged);
- label_filter_result = new QLabel;
- button_filter_close = new QToolButton(this);
- button_filter_close->setText(QStringLiteral("X"));
- button_filter_close->setCursor(Qt::ArrowCursor);
- button_filter_close->setStyleSheet(
- QStringLiteral("QToolButton{ border: none; padding: 0px; color: "
- "#000000; font-weight: bold; background: #F0F0F0; }"
- "QToolButton:hover{ border: none; padding: 0px; color: "
- "#EEEEEE; font-weight: bold; background: #E81123}"));
- connect(button_filter_close, &QToolButton::clicked, parent, &GameList::OnFilterCloseClicked);
- layout_filter->setSpacing(10);
- layout_filter->addWidget(label_filter);
- layout_filter->addWidget(edit_filter);
- layout_filter->addWidget(label_filter_result);
- layout_filter->addWidget(button_filter_close);
- setLayout(layout_filter);
- RetranslateUI();
-}
-
-/**
- * Checks if all words separated by spaces are contained in another string
- * This offers a word order insensitive search function
- *
- * @param haystack String that gets checked if it contains all words of the userinput string
- * @param userinput String containing all words getting checked
- * @return true if the haystack contains all words of userinput
- */
-static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
- const QStringList userinput_split = userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts);
-
- return std::all_of(userinput_split.begin(), userinput_split.end(),
- [&haystack](const QString& s) { return haystack.contains(s); });
-}
-
-// Syncs the expanded state of Game Directories with settings to persist across sessions
-void GameList::OnItemExpanded(const QModelIndex& item) {
- const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>();
- const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
- type == GameListItemType::UserNandDir ||
- type == GameListItemType::SysNandDir;
- const bool is_fave = type == GameListItemType::Favorites;
- if (!is_dir && !is_fave) {
- return;
- }
- const bool is_expanded = tree_view->isExpanded(item);
- if (is_fave) {
- UISettings::values.favorites_expanded = is_expanded;
- return;
- }
- const int item_dir_index = item.data(GameListDir::GameDirRole).toInt();
- UISettings::values.game_dirs[item_dir_index].expanded = is_expanded;
-}
-
-// Event in order to filter the gamelist after editing the searchfield
-void GameList::OnTextChanged(const QString& new_text) {
- QString edit_filter_text = new_text.toLower();
- QStandardItem* folder;
- int children_total = 0;
-
- // If the searchfield is empty every item is visible
- // Otherwise the filter gets applied
- if (edit_filter_text.isEmpty()) {
- tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
- UISettings::values.favorited_ids.size() == 0);
- for (int i = 1; i < item_model->rowCount() - 1; ++i) {
- folder = item_model->item(i, 0);
- const QModelIndex folder_index = folder->index();
- const int children_count = folder->rowCount();
- for (int j = 0; j < children_count; ++j) {
- ++children_total;
- tree_view->setRowHidden(j, folder_index, false);
- }
- }
- search_field->setFilterResult(children_total, children_total);
- } else {
- tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
- int result_count = 0;
- for (int i = 1; i < item_model->rowCount() - 1; ++i) {
- folder = item_model->item(i, 0);
- const QModelIndex folder_index = folder->index();
- const int children_count = folder->rowCount();
- for (int j = 0; j < children_count; ++j) {
- ++children_total;
-
- const QStandardItem* child = folder->child(j, 0);
-
- const auto program_id = child->data(GameListItemPath::ProgramIdRole).toULongLong();
-
- const QString file_path =
- child->data(GameListItemPath::FullPathRole).toString().toLower();
- const QString file_title =
- child->data(GameListItemPath::TitleRole).toString().toLower();
- const QString file_program_id =
- QStringLiteral("%1").arg(program_id, 16, 16, QLatin1Char{'0'});
-
- // Only items which filename in combination with its title contains all words
- // that are in the searchfield will be visible in the gamelist
- // The search is case insensitive because of toLower()
- // I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
- // multiple conversions of edit_filter_text for each game in the gamelist
- const QString file_name =
- file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} +
- file_title;
- if (ContainsAllWords(file_name, edit_filter_text) ||
- (file_program_id.count() == 16 && file_program_id.contains(edit_filter_text))) {
- tree_view->setRowHidden(j, folder_index, false);
- ++result_count;
- } else {
- tree_view->setRowHidden(j, folder_index, true);
- }
- }
- }
- search_field->setFilterResult(result_count, children_total);
- }
-}
-
-void GameList::OnUpdateThemedIcons() {
- for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
- QStandardItem* child = item_model->invisibleRootItem()->child(i);
-
- const int icon_size = UISettings::values.folder_icon_size.GetValue();
-
- switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
- case GameListItemType::SdmcDir:
- child->setData(
- QIcon::fromTheme(QStringLiteral("sd_card"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- break;
- case GameListItemType::UserNandDir:
- child->setData(
- QIcon::fromTheme(QStringLiteral("chip"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- break;
- case GameListItemType::SysNandDir:
- child->setData(
- QIcon::fromTheme(QStringLiteral("chip"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- break;
- case GameListItemType::CustomDir: {
- const UISettings::GameDir& game_dir =
- UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
- const QString icon_name = QFileInfo::exists(QString::fromStdString(game_dir.path))
- ? QStringLiteral("folder")
- : QStringLiteral("bad_folder");
- child->setData(
- QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
- icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- break;
- }
- case GameListItemType::AddDir:
- child->setData(
- QIcon::fromTheme(QStringLiteral("list-add"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- break;
- case GameListItemType::Favorites:
- child->setData(
- QIcon::fromTheme(QStringLiteral("star"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- break;
- default:
- break;
- }
- }
-}
-
-void GameList::OnFilterCloseClicked() {
- main_window->filterBarSetChecked(false);
-}
-
-GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_,
- PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
- GMainWindow* parent)
- : QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_},
- play_time_manager{play_time_manager_}, system{system_} {
- watcher = new QFileSystemWatcher(this);
- connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
-
- this->main_window = parent;
- layout = new QVBoxLayout;
- tree_view = new QTreeView;
- controller_navigation = new ControllerNavigation(system.HIDCore(), this);
- search_field = new GameListSearchField(this);
- item_model = new QStandardItemModel(tree_view);
- tree_view->setModel(item_model);
-
- tree_view->setAlternatingRowColors(true);
- tree_view->setSelectionMode(QHeaderView::SingleSelection);
- tree_view->setSelectionBehavior(QHeaderView::SelectRows);
- tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
- tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
- tree_view->setSortingEnabled(true);
- tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
- tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
- tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
-
- item_model->insertColumns(0, COLUMN_COUNT);
- RetranslateUI();
-
- tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
- tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
- tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
- item_model->setSortRole(GameListItemPath::SortRole);
-
- connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
- connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
- connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
- connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded);
- connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded);
- connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
- [this](Qt::Key key) {
- // Avoid pressing buttons while playing
- if (system.IsPoweredOn()) {
- return;
- }
- if (!this->isActiveWindow()) {
- return;
- }
- QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
- QCoreApplication::postEvent(tree_view, event);
- });
-
- // We must register all custom types with the Qt Automoc system so that we are able to use
- // it with signals/slots. In this case, QList falls under the umbrells of custom types.
- qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
-
- layout->setContentsMargins(0, 0, 0, 0);
- layout->setSpacing(0);
- layout->addWidget(tree_view);
- layout->addWidget(search_field);
- setLayout(layout);
-}
-
-void GameList::UnloadController() {
- controller_navigation->UnloadController();
-}
-
-GameList::~GameList() {
- UnloadController();
-}
-
-void GameList::SetFilterFocus() {
- if (tree_view->model()->rowCount() > 0) {
- search_field->setFocus();
- }
-}
-
-void GameList::SetFilterVisible(bool visibility) {
- search_field->setVisible(visibility);
-}
-
-void GameList::ClearFilter() {
- search_field->clear();
-}
-
-void GameList::WorkerEvent() {
- current_worker->ProcessEvents(this);
-}
-
-void GameList::AddDirEntry(GameListDir* entry_items) {
- item_model->invisibleRootItem()->appendRow(entry_items);
- tree_view->setExpanded(
- entry_items->index(),
- UISettings::values.game_dirs[entry_items->data(GameListDir::GameDirRole).toInt()].expanded);
-}
-
-void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) {
- parent->appendRow(entry_items);
-}
-
-void GameList::ValidateEntry(const QModelIndex& item) {
- const auto selected = item.sibling(item.row(), 0);
-
- switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
- case GameListItemType::Game: {
- const QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
- if (file_path.isEmpty())
- return;
- const QFileInfo file_info(file_path);
- if (!file_info.exists())
- return;
-
- if (file_info.isDir()) {
- const QDir dir{file_path};
- const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
- if (matching_main.size() == 1) {
- emit GameChosen(dir.path() + QDir::separator() + matching_main[0]);
- }
- return;
- }
-
- const auto title_id = selected.data(GameListItemPath::ProgramIdRole).toULongLong();
-
- // Users usually want to run a different game after closing one
- search_field->clear();
- emit GameChosen(file_path, title_id);
- break;
- }
- case GameListItemType::AddDir:
- emit AddDirectory();
- break;
- default:
- break;
- }
-}
-
-bool GameList::IsEmpty() const {
- for (int i = 0; i < item_model->rowCount(); i++) {
- const QStandardItem* child = item_model->invisibleRootItem()->child(i);
- const auto type = static_cast<GameListItemType>(child->type());
-
- if (!child->hasChildren() &&
- (type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir ||
- type == GameListItemType::SysNandDir)) {
- item_model->invisibleRootItem()->removeRow(child->row());
- i--;
- }
- }
-
- return !item_model->invisibleRootItem()->hasChildren();
-}
-
-void GameList::DonePopulating(const QStringList& watch_list) {
- emit ShowList(!IsEmpty());
-
- item_model->invisibleRootItem()->appendRow(new GameListAddDir());
-
- // Add favorites row
- item_model->invisibleRootItem()->insertRow(0, new GameListFavorites());
- tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
- UISettings::values.favorited_ids.size() == 0);
- tree_view->setExpanded(item_model->invisibleRootItem()->child(0)->index(),
- UISettings::values.favorites_expanded.GetValue());
- for (const auto id : UISettings::values.favorited_ids) {
- AddFavorite(id);
- }
-
- // Clear out the old directories to watch for changes and add the new ones
- auto watch_dirs = watcher->directories();
- if (!watch_dirs.isEmpty()) {
- watcher->removePaths(watch_dirs);
- }
- // Workaround: Add the watch paths in chunks to allow the gui to refresh
- // This prevents the UI from stalling when a large number of watch paths are added
- // Also artificially caps the watcher to a certain number of directories
- constexpr int LIMIT_WATCH_DIRECTORIES = 5000;
- constexpr int SLICE_SIZE = 25;
- int len = std::min(static_cast<int>(watch_list.size()), LIMIT_WATCH_DIRECTORIES);
- for (int i = 0; i < len; i += SLICE_SIZE) {
- watcher->addPaths(watch_list.mid(i, i + SLICE_SIZE));
- QCoreApplication::processEvents();
- }
- tree_view->setEnabled(true);
- int children_total = 0;
- for (int i = 1; i < item_model->rowCount() - 1; ++i) {
- children_total += item_model->item(i, 0)->rowCount();
- }
- search_field->setFilterResult(children_total, children_total);
- if (children_total > 0) {
- search_field->setFocus();
- }
- item_model->sort(tree_view->header()->sortIndicatorSection(),
- tree_view->header()->sortIndicatorOrder());
-
- emit PopulatingCompleted();
-}
-
-void GameList::PopupContextMenu(const QPoint& menu_location) {
- QModelIndex item = tree_view->indexAt(menu_location);
- if (!item.isValid())
- return;
-
- const auto selected = item.sibling(item.row(), 0);
- QMenu context_menu;
- switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
- case GameListItemType::Game:
- AddGamePopup(context_menu, selected.data(GameListItemPath::ProgramIdRole).toULongLong(),
- selected.data(GameListItemPath::FullPathRole).toString().toStdString());
- break;
- case GameListItemType::CustomDir:
- AddPermDirPopup(context_menu, selected);
- AddCustomDirPopup(context_menu, selected);
- break;
- case GameListItemType::SdmcDir:
- case GameListItemType::UserNandDir:
- case GameListItemType::SysNandDir:
- AddPermDirPopup(context_menu, selected);
- break;
- case GameListItemType::Favorites:
- AddFavoritesPopup(context_menu);
- break;
- default:
- break;
- }
- context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
-}
-
-void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) {
- QAction* favorite = context_menu.addAction(tr("Favorite"));
- context_menu.addSeparator();
- QAction* start_game = context_menu.addAction(tr("Start Game"));
- QAction* start_game_global =
- context_menu.addAction(tr("Start Game without Custom Configuration"));
- context_menu.addSeparator();
- QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
- QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
- QAction* open_transferable_shader_cache =
- context_menu.addAction(tr("Open Transferable Pipeline Cache"));
- context_menu.addSeparator();
- QMenu* remove_menu = context_menu.addMenu(tr("Remove"));
- QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
- QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
- QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
- QAction* remove_play_time_data = remove_menu->addAction(tr("Remove Play Time Data"));
- QAction* remove_cache_storage = remove_menu->addAction(tr("Remove Cache Storage"));
- QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
- QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
- remove_menu->addSeparator();
- QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Pipeline Caches"));
- QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents"));
- QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS"));
- QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS"));
- QAction* dump_romfs_sdmc = dump_romfs_menu->addAction(tr("Dump RomFS to SDMC"));
- QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity"));
- QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
- QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
-// TODO: Implement shortcut creation for macOS
-#if !defined(__APPLE__)
- QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
- QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
- QAction* create_applications_menu_shortcut =
- shortcut_menu->addAction(tr("Add to Applications Menu"));
-#endif
- context_menu.addSeparator();
- QAction* properties = context_menu.addAction(tr("Properties"));
-
- favorite->setVisible(program_id != 0);
- favorite->setCheckable(true);
- favorite->setChecked(UISettings::values.favorited_ids.contains(program_id));
- open_save_location->setVisible(program_id != 0);
- open_mod_location->setVisible(program_id != 0);
- open_transferable_shader_cache->setVisible(program_id != 0);
- remove_update->setVisible(program_id != 0);
- remove_dlc->setVisible(program_id != 0);
- remove_gl_shader_cache->setVisible(program_id != 0);
- remove_vk_shader_cache->setVisible(program_id != 0);
- remove_shader_cache->setVisible(program_id != 0);
- remove_all_content->setVisible(program_id != 0);
- auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
- navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
-
- connect(favorite, &QAction::triggered, [this, program_id]() { ToggleFavorite(program_id); });
- connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
- emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
- });
- connect(start_game, &QAction::triggered,
- [this, path]() { emit BootGame(QString::fromStdString(path), StartGameType::Normal); });
- connect(start_game_global, &QAction::triggered,
- [this, path]() { emit BootGame(QString::fromStdString(path), StartGameType::Global); });
- connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
- emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
- });
- connect(open_transferable_shader_cache, &QAction::triggered,
- [this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
- connect(remove_all_content, &QAction::triggered, [this, program_id]() {
- emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::Game);
- });
- connect(remove_update, &QAction::triggered, [this, program_id]() {
- emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::Update);
- });
- connect(remove_dlc, &QAction::triggered, [this, program_id]() {
- emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::AddOnContent);
- });
- connect(remove_gl_shader_cache, &QAction::triggered, [this, program_id, path]() {
- emit RemoveFileRequested(program_id, GameListRemoveTarget::GlShaderCache, path);
- });
- connect(remove_vk_shader_cache, &QAction::triggered, [this, program_id, path]() {
- emit RemoveFileRequested(program_id, GameListRemoveTarget::VkShaderCache, path);
- });
- connect(remove_shader_cache, &QAction::triggered, [this, program_id, path]() {
- emit RemoveFileRequested(program_id, GameListRemoveTarget::AllShaderCache, path);
- });
- connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
- emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path);
- });
- connect(remove_play_time_data, &QAction::triggered,
- [this, program_id]() { emit RemovePlayTimeRequested(program_id); });
- connect(remove_cache_storage, &QAction::triggered, [this, program_id, path] {
- emit RemoveFileRequested(program_id, GameListRemoveTarget::CacheStorage, path);
- });
- connect(dump_romfs, &QAction::triggered, [this, program_id, path]() {
- emit DumpRomFSRequested(program_id, path, DumpRomFSTarget::Normal);
- });
- connect(dump_romfs_sdmc, &QAction::triggered, [this, program_id, path]() {
- emit DumpRomFSRequested(program_id, path, DumpRomFSTarget::SDMC);
- });
- connect(verify_integrity, &QAction::triggered,
- [this, path]() { emit VerifyIntegrityRequested(path); });
- connect(copy_tid, &QAction::triggered,
- [this, program_id]() { emit CopyTIDRequested(program_id); });
- connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
- emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
- });
-// TODO: Implement shortcut creation for macOS
-#if !defined(__APPLE__)
- connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() {
- emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop);
- });
- connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() {
- emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications);
- });
-#endif
- connect(properties, &QAction::triggered,
- [this, path]() { emit OpenPerGameGeneralRequested(path); });
-};
-
-void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
- UISettings::GameDir& game_dir =
- UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()];
-
- QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
- QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
-
- deep_scan->setCheckable(true);
- deep_scan->setChecked(game_dir.deep_scan);
-
- connect(deep_scan, &QAction::triggered, [this, &game_dir] {
- game_dir.deep_scan = !game_dir.deep_scan;
- PopulateAsync(UISettings::values.game_dirs);
- });
- connect(delete_dir, &QAction::triggered, [this, &game_dir, selected] {
- UISettings::values.game_dirs.removeOne(game_dir);
- item_model->invisibleRootItem()->removeRow(selected.row());
- OnTextChanged(search_field->filterText());
- });
-}
-
-void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
- const int game_dir_index = selected.data(GameListDir::GameDirRole).toInt();
-
- QAction* move_up = context_menu.addAction(tr("\u25B2 Move Up"));
- QAction* move_down = context_menu.addAction(tr("\u25bc Move Down"));
- QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location"));
-
- const int row = selected.row();
-
- move_up->setEnabled(row > 1);
- move_down->setEnabled(row < item_model->rowCount() - 2);
-
- connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] {
- const int other_index = selected.sibling(row - 1, 0).data(GameListDir::GameDirRole).toInt();
- // swap the items in the settings
- std::swap(UISettings::values.game_dirs[game_dir_index],
- UISettings::values.game_dirs[other_index]);
- // swap the indexes held by the QVariants
- item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
- item_model->setData(selected.sibling(row - 1, 0), QVariant(game_dir_index),
- GameListDir::GameDirRole);
- // move the treeview items
- QList<QStandardItem*> item = item_model->takeRow(row);
- item_model->invisibleRootItem()->insertRow(row - 1, item);
- tree_view->setExpanded(selected.sibling(row - 1, 0),
- UISettings::values.game_dirs[other_index].expanded);
- });
-
- connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] {
- const int other_index = selected.sibling(row + 1, 0).data(GameListDir::GameDirRole).toInt();
- // swap the items in the settings
- std::swap(UISettings::values.game_dirs[game_dir_index],
- UISettings::values.game_dirs[other_index]);
- // swap the indexes held by the QVariants
- item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
- item_model->setData(selected.sibling(row + 1, 0), QVariant(game_dir_index),
- GameListDir::GameDirRole);
- // move the treeview items
- const QList<QStandardItem*> item = item_model->takeRow(row);
- item_model->invisibleRootItem()->insertRow(row + 1, item);
- tree_view->setExpanded(selected.sibling(row + 1, 0),
- UISettings::values.game_dirs[other_index].expanded);
- });
-
- connect(open_directory_location, &QAction::triggered, [this, game_dir_index] {
- emit OpenDirectory(
- QString::fromStdString(UISettings::values.game_dirs[game_dir_index].path));
- });
-}
-
-void GameList::AddFavoritesPopup(QMenu& context_menu) {
- QAction* clear = context_menu.addAction(tr("Clear"));
-
- connect(clear, &QAction::triggered, [this] {
- for (const auto id : UISettings::values.favorited_ids) {
- RemoveFavorite(id);
- }
- UISettings::values.favorited_ids.clear();
- tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
- });
-}
-
-void GameList::LoadCompatibilityList() {
- QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")};
-
- if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
- LOG_ERROR(Frontend, "Unable to open game compatibility list");
- return;
- }
-
- if (compat_list.size() == 0) {
- LOG_WARNING(Frontend, "Game compatibility list is empty");
- return;
- }
-
- const QByteArray content = compat_list.readAll();
- if (content.isEmpty()) {
- LOG_ERROR(Frontend, "Unable to completely read game compatibility list");
- return;
- }
-
- const QJsonDocument json = QJsonDocument::fromJson(content);
- const QJsonArray arr = json.array();
-
- for (const QJsonValue value : arr) {
- const QJsonObject game = value.toObject();
- const QString compatibility_key = QStringLiteral("compatibility");
-
- if (!game.contains(compatibility_key) || !game[compatibility_key].isDouble()) {
- continue;
- }
-
- const int compatibility = game[compatibility_key].toInt();
- const QString directory = game[QStringLiteral("directory")].toString();
- const QJsonArray ids = game[QStringLiteral("releases")].toArray();
-
- for (const QJsonValue id_ref : ids) {
- const QJsonObject id_object = id_ref.toObject();
- const QString id = id_object[QStringLiteral("id")].toString();
-
- compatibility_list.emplace(id.toUpper().toStdString(),
- std::make_pair(QString::number(compatibility), directory));
- }
- }
-}
-
-void GameList::changeEvent(QEvent* event) {
- if (event->type() == QEvent::LanguageChange) {
- RetranslateUI();
- }
-
- QWidget::changeEvent(event);
-}
-
-void GameList::RetranslateUI() {
- item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
- item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
- item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
- item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
- item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
- item_model->setHeaderData(COLUMN_PLAY_TIME, Qt::Horizontal, tr("Play time"));
-}
-
-void GameListSearchField::changeEvent(QEvent* event) {
- if (event->type() == QEvent::LanguageChange) {
- RetranslateUI();
- }
-
- QWidget::changeEvent(event);
-}
-
-void GameListSearchField::RetranslateUI() {
- label_filter->setText(tr("Filter:"));
- edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
-}
-
-QStandardItemModel* GameList::GetModel() const {
- return item_model;
-}
-
-void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
- tree_view->setEnabled(false);
-
- // Update the columns in case UISettings has changed
- tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
- tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
- tree_view->setColumnHidden(COLUMN_FILE_TYPE, !UISettings::values.show_types);
- tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size);
- tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
-
- // Cancel any existing worker.
- current_worker.reset();
-
- // Delete any rows that might already exist if we're repopulating
- item_model->removeRows(0, item_model->rowCount());
- search_field->clear();
-
- current_worker = std::make_unique<GameListWorker>(vfs, provider, game_dirs, compatibility_list,
- play_time_manager, system);
-
- // Get events from the worker as data becomes available
- connect(current_worker.get(), &GameListWorker::DataAvailable, this, &GameList::WorkerEvent,
- Qt::QueuedConnection);
-
- QThreadPool::globalInstance()->start(current_worker.get());
-}
-
-void GameList::SaveInterfaceLayout() {
- UISettings::values.gamelist_header_state = tree_view->header()->saveState();
-}
-
-void GameList::LoadInterfaceLayout() {
- auto* header = tree_view->header();
-
- if (header->restoreState(UISettings::values.gamelist_header_state)) {
- return;
- }
-
- // We are using the name column to display icons and titles
- // so make it as large as possible as default.
- header->resizeSection(COLUMN_NAME, header->width());
-}
-
-const QStringList GameList::supported_file_extensions = {
- QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("nca"),
- QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
-
-void GameList::RefreshGameDirectory() {
- if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
- LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
- PopulateAsync(UISettings::values.game_dirs);
- }
-}
-
-void GameList::ToggleFavorite(u64 program_id) {
- if (!UISettings::values.favorited_ids.contains(program_id)) {
- tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
- !search_field->filterText().isEmpty());
- UISettings::values.favorited_ids.append(program_id);
- AddFavorite(program_id);
- item_model->sort(tree_view->header()->sortIndicatorSection(),
- tree_view->header()->sortIndicatorOrder());
- } else {
- UISettings::values.favorited_ids.removeOne(program_id);
- RemoveFavorite(program_id);
- if (UISettings::values.favorited_ids.size() == 0) {
- tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
- }
- }
- SaveConfig();
-}
-
-void GameList::AddFavorite(u64 program_id) {
- auto* favorites_row = item_model->item(0);
-
- for (int i = 1; i < item_model->rowCount() - 1; i++) {
- const auto* folder = item_model->item(i);
- for (int j = 0; j < folder->rowCount(); j++) {
- if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
- program_id) {
- QList<QStandardItem*> list;
- for (int k = 0; k < COLUMN_COUNT; k++) {
- list.append(folder->child(j, k)->clone());
- }
- list[0]->setData(folder->child(j)->data(GameListItem::SortRole),
- GameListItem::SortRole);
- list[0]->setText(folder->child(j)->data(Qt::DisplayRole).toString());
-
- favorites_row->appendRow(list);
- return;
- }
- }
- }
-}
-
-void GameList::RemoveFavorite(u64 program_id) {
- auto* favorites_row = item_model->item(0);
-
- for (int i = 0; i < favorites_row->rowCount(); i++) {
- const auto* game = favorites_row->child(i);
- if (game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) {
- favorites_row->removeRow(i);
- return;
- }
- }
-}
-
-GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
- connect(parent, &GMainWindow::UpdateThemedIcons, this,
- &GameListPlaceholder::onUpdateThemedIcons);
-
- layout = new QVBoxLayout;
- image = new QLabel;
- text = new QLabel;
- layout->setAlignment(Qt::AlignCenter);
- image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
-
- RetranslateUI();
- QFont font = text->font();
- font.setPointSize(20);
- text->setFont(font);
- text->setAlignment(Qt::AlignHCenter);
- image->setAlignment(Qt::AlignHCenter);
-
- layout->addWidget(image);
- layout->addWidget(text);
- setLayout(layout);
-}
-
-GameListPlaceholder::~GameListPlaceholder() = default;
-
-void GameListPlaceholder::onUpdateThemedIcons() {
- image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
-}
-
-void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {
- emit GameListPlaceholder::AddDirectory();
-}
-
-void GameListPlaceholder::changeEvent(QEvent* event) {
- if (event->type() == QEvent::LanguageChange) {
- RetranslateUI();
- }
-
- QWidget::changeEvent(event);
-}
-
-void GameListPlaceholder::RetranslateUI() {
- text->setText(tr("Double-click to add a new folder to the game list"));
-}