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Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r--src/yuzu/game_list.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 991ae10cd..67890455a 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -26,10 +26,10 @@
#include "yuzu/main.h"
#include "yuzu/ui_settings.h"
-GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
+GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
// EventFilter in order to process systemkeys while editing the searchfield
-bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
+bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
// If it isn't a KeyRelease event then continue with standard event processing
if (event->type() != QEvent::KeyRelease)
return QObject::eventFilter(obj, event);
@@ -88,21 +88,21 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
return QObject::eventFilter(obj, event);
}
-void GameList::SearchField::setFilterResult(int visible, int total) {
+void GameListSearchField::setFilterResult(int visible, int total) {
label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
}
-void GameList::SearchField::clear() {
+void GameListSearchField::clear() {
edit_filter->setText("");
}
-void GameList::SearchField::setFocus() {
+void GameListSearchField::setFocus() {
if (edit_filter->isVisible()) {
edit_filter->setFocus();
}
}
-GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
+GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
KeyReleaseEater* keyReleaseEater = new KeyReleaseEater(parent);
layout_filter = new QHBoxLayout;
layout_filter->setMargin(8);
@@ -202,7 +202,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent)
this->main_window = parent;
layout = new QVBoxLayout;
tree_view = new QTreeView;
- search_field = new SearchField(this);
+ search_field = new GameListSearchField(this);
item_model = new QStandardItemModel(tree_view);
tree_view->setModel(item_model);