diff options
Diffstat (limited to 'src/yuzu/hotkeys.cpp')
-rw-r--r-- | src/yuzu/hotkeys.cpp | 214 |
1 files changed, 0 insertions, 214 deletions
diff --git a/src/yuzu/hotkeys.cpp b/src/yuzu/hotkeys.cpp deleted file mode 100644 index 1931dcd1f..000000000 --- a/src/yuzu/hotkeys.cpp +++ /dev/null @@ -1,214 +0,0 @@ -// SPDX-FileCopyrightText: 2014 Citra Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include <sstream> -#include <QShortcut> -#include <QTreeWidgetItem> -#include <QtGlobal> - -#include "hid_core/frontend/emulated_controller.h" -#include "yuzu/hotkeys.h" -#include "yuzu/uisettings.h" - -HotkeyRegistry::HotkeyRegistry() = default; -HotkeyRegistry::~HotkeyRegistry() = default; - -void HotkeyRegistry::SaveHotkeys() { - UISettings::values.shortcuts.clear(); - for (const auto& group : hotkey_groups) { - for (const auto& hotkey : group.second) { - UISettings::values.shortcuts.push_back( - {hotkey.first, group.first, - UISettings::ContextualShortcut({hotkey.second.keyseq.toString().toStdString(), - hotkey.second.controller_keyseq, - hotkey.second.context, hotkey.second.repeat})}); - } - } -} - -void HotkeyRegistry::LoadHotkeys() { - // Make sure NOT to use a reference here because it would become invalid once we call - // beginGroup() - for (auto shortcut : UISettings::values.shortcuts) { - Hotkey& hk = hotkey_groups[shortcut.group][shortcut.name]; - if (!shortcut.shortcut.keyseq.empty()) { - hk.keyseq = QKeySequence::fromString(QString::fromStdString(shortcut.shortcut.keyseq), - QKeySequence::NativeText); - hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context); - } - if (!shortcut.shortcut.controller_keyseq.empty()) { - hk.controller_keyseq = shortcut.shortcut.controller_keyseq; - } - if (hk.shortcut) { - hk.shortcut->disconnect(); - hk.shortcut->setKey(hk.keyseq); - } - if (hk.controller_shortcut) { - hk.controller_shortcut->disconnect(); - hk.controller_shortcut->SetKey(hk.controller_keyseq); - } - hk.repeat = shortcut.shortcut.repeat; - } -} - -QShortcut* HotkeyRegistry::GetHotkey(const std::string& group, const std::string& action, - QWidget* widget) { - Hotkey& hk = hotkey_groups[group][action]; - - if (!hk.shortcut) { - hk.shortcut = new QShortcut(hk.keyseq, widget, nullptr, nullptr, hk.context); - } - - hk.shortcut->setAutoRepeat(hk.repeat); - return hk.shortcut; -} - -ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const std::string& group, - const std::string& action, - Core::HID::EmulatedController* controller) { - Hotkey& hk = hotkey_groups[group][action]; - - if (!hk.controller_shortcut) { - hk.controller_shortcut = new ControllerShortcut(controller); - hk.controller_shortcut->SetKey(hk.controller_keyseq); - } - - return hk.controller_shortcut; -} - -QKeySequence HotkeyRegistry::GetKeySequence(const std::string& group, const std::string& action) { - return hotkey_groups[group][action].keyseq; -} - -Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const std::string& group, - const std::string& action) { - return hotkey_groups[group][action].context; -} - -ControllerShortcut::ControllerShortcut(Core::HID::EmulatedController* controller) { - emulated_controller = controller; - Core::HID::ControllerUpdateCallback engine_callback{ - .on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdateEvent(type); }, - .is_npad_service = false, - }; - callback_key = emulated_controller->SetCallback(engine_callback); - is_enabled = true; -} - -ControllerShortcut::~ControllerShortcut() { - emulated_controller->DeleteCallback(callback_key); -} - -void ControllerShortcut::SetKey(const ControllerButtonSequence& buttons) { - button_sequence = buttons; -} - -void ControllerShortcut::SetKey(const std::string& buttons_shortcut) { - ControllerButtonSequence sequence{}; - name = buttons_shortcut; - std::istringstream command_line(buttons_shortcut); - std::string line; - while (std::getline(command_line, line, '+')) { - if (line.empty()) { - continue; - } - if (line == "A") { - sequence.npad.a.Assign(1); - } - if (line == "B") { - sequence.npad.b.Assign(1); - } - if (line == "X") { - sequence.npad.x.Assign(1); - } - if (line == "Y") { - sequence.npad.y.Assign(1); - } - if (line == "L") { - sequence.npad.l.Assign(1); - } - if (line == "R") { - sequence.npad.r.Assign(1); - } - if (line == "ZL") { - sequence.npad.zl.Assign(1); - } - if (line == "ZR") { - sequence.npad.zr.Assign(1); - } - if (line == "Dpad_Left") { - sequence.npad.left.Assign(1); - } - if (line == "Dpad_Right") { - sequence.npad.right.Assign(1); - } - if (line == "Dpad_Up") { - sequence.npad.up.Assign(1); - } - if (line == "Dpad_Down") { - sequence.npad.down.Assign(1); - } - if (line == "Left_Stick") { - sequence.npad.stick_l.Assign(1); - } - if (line == "Right_Stick") { - sequence.npad.stick_r.Assign(1); - } - if (line == "Minus") { - sequence.npad.minus.Assign(1); - } - if (line == "Plus") { - sequence.npad.plus.Assign(1); - } - if (line == "Home") { - sequence.home.home.Assign(1); - } - if (line == "Screenshot") { - sequence.capture.capture.Assign(1); - } - } - - button_sequence = sequence; -} - -ControllerButtonSequence ControllerShortcut::ButtonSequence() const { - return button_sequence; -} - -void ControllerShortcut::SetEnabled(bool enable) { - is_enabled = enable; -} - -bool ControllerShortcut::IsEnabled() const { - return is_enabled; -} - -void ControllerShortcut::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) { - if (!is_enabled) { - return; - } - if (type != Core::HID::ControllerTriggerType::Button) { - return; - } - if (button_sequence.npad.raw == Core::HID::NpadButton::None && - button_sequence.capture.raw == 0 && button_sequence.home.raw == 0) { - return; - } - - const auto player_npad_buttons = - emulated_controller->GetNpadButtons().raw & button_sequence.npad.raw; - const u64 player_capture_buttons = - emulated_controller->GetCaptureButtons().raw & button_sequence.capture.raw; - const u64 player_home_buttons = - emulated_controller->GetHomeButtons().raw & button_sequence.home.raw; - - if (player_npad_buttons == button_sequence.npad.raw && - player_capture_buttons == button_sequence.capture.raw && - player_home_buttons == button_sequence.home.raw && !active) { - // Force user to press the home or capture button again - active = true; - emit Activated(); - return; - } - active = false; -} |