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-rw-r--r--src/yuzu/hotkeys.h127
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diff --git a/src/yuzu/hotkeys.h b/src/yuzu/hotkeys.h
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--- a/src/yuzu/hotkeys.h
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-// SPDX-FileCopyrightText: 2014 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <map>
-#include <QKeySequence>
-#include <QString>
-#include <QWidget>
-#include "hid_core/hid_types.h"
-
-class QDialog;
-class QSettings;
-class QShortcut;
-class ControllerShortcut;
-
-namespace Core::HID {
-enum class ControllerTriggerType;
-class EmulatedController;
-} // namespace Core::HID
-
-struct ControllerButtonSequence {
- Core::HID::CaptureButtonState capture{};
- Core::HID::HomeButtonState home{};
- Core::HID::NpadButtonState npad{};
-};
-
-class ControllerShortcut : public QObject {
- Q_OBJECT
-
-public:
- explicit ControllerShortcut(Core::HID::EmulatedController* controller);
- ~ControllerShortcut();
-
- void SetKey(const ControllerButtonSequence& buttons);
- void SetKey(const std::string& buttons_shortcut);
-
- ControllerButtonSequence ButtonSequence() const;
-
- void SetEnabled(bool enable);
- bool IsEnabled() const;
-
-Q_SIGNALS:
- void Activated();
-
-private:
- void ControllerUpdateEvent(Core::HID::ControllerTriggerType type);
-
- bool is_enabled{};
- bool active{};
- int callback_key{};
- ControllerButtonSequence button_sequence{};
- std::string name{};
- Core::HID::EmulatedController* emulated_controller = nullptr;
-};
-
-class HotkeyRegistry final {
-public:
- friend class ConfigureHotkeys;
-
- explicit HotkeyRegistry();
- ~HotkeyRegistry();
-
- /**
- * Loads hotkeys from the settings file.
- *
- * @note Yet unregistered hotkeys which are present in the settings will automatically be
- * registered.
- */
- void LoadHotkeys();
-
- /**
- * Saves all registered hotkeys to the settings file.
- *
- * @note Each hotkey group will be stored a settings group; For each hotkey inside that group, a
- * settings group will be created to store the key sequence and the hotkey context.
- */
- void SaveHotkeys();
-
- /**
- * Returns a QShortcut object whose activated() signal can be connected to other QObjects'
- * slots.
- *
- * @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger").
- * @param action Name of the action (e.g. "Start Emulation", "Load Image").
- * @param widget Parent widget of the returned QShortcut.
- * @warning If multiple QWidgets' call this function for the same action, the returned QShortcut
- * will be the same. Thus, you shouldn't rely on the caller really being the
- * QShortcut's parent.
- */
- QShortcut* GetHotkey(const std::string& group, const std::string& action, QWidget* widget);
- ControllerShortcut* GetControllerHotkey(const std::string& group, const std::string& action,
- Core::HID::EmulatedController* controller);
-
- /**
- * Returns a QKeySequence object whose signal can be connected to QAction::setShortcut.
- *
- * @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger").
- * @param action Name of the action (e.g. "Start Emulation", "Load Image").
- */
- QKeySequence GetKeySequence(const std::string& group, const std::string& action);
-
- /**
- * Returns a Qt::ShortcutContext object who can be connected to other
- * QAction::setShortcutContext.
- *
- * @param group General group this shortcut context belongs to (e.g. "Main Window",
- * "Debugger").
- * @param action Name of the action (e.g. "Start Emulation", "Load Image").
- */
- Qt::ShortcutContext GetShortcutContext(const std::string& group, const std::string& action);
-
-private:
- struct Hotkey {
- QKeySequence keyseq;
- std::string controller_keyseq;
- QShortcut* shortcut = nullptr;
- ControllerShortcut* controller_shortcut = nullptr;
- Qt::ShortcutContext context = Qt::WindowShortcut;
- bool repeat;
- };
-
- using HotkeyMap = std::map<std::string, Hotkey>;
- using HotkeyGroupMap = std::map<std::string, HotkeyMap>;
-
- HotkeyGroupMap hotkey_groups;
-};