summaryrefslogtreecommitdiff
path: root/src/yuzu/loading_screen.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/yuzu/loading_screen.cpp')
-rw-r--r--src/yuzu/loading_screen.cpp151
1 files changed, 140 insertions, 11 deletions
diff --git a/src/yuzu/loading_screen.cpp b/src/yuzu/loading_screen.cpp
index 0f3c4bb6c..907aac4f1 100644
--- a/src/yuzu/loading_screen.cpp
+++ b/src/yuzu/loading_screen.cpp
@@ -2,8 +2,10 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <unordered_map>
#include <QBuffer>
#include <QByteArray>
+#include <QGraphicsOpacityEffect>
#include <QHBoxLayout>
#include <QIODevice>
#include <QImage>
@@ -12,11 +14,14 @@
#include <QPalette>
#include <QPixmap>
#include <QProgressBar>
+#include <QPropertyAnimation>
#include <QStyleOption>
-#include <QWindow>
+#include <QTime>
+#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "core/loader/loader.h"
#include "ui_loading_screen.h"
+#include "video_core/rasterizer_interface.h"
#include "yuzu/loading_screen.h"
// Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an
@@ -25,11 +30,84 @@
#include <QMovie>
#endif
+constexpr const char PROGRESSBAR_STYLE_PREPARE[] = R"(
+QProgressBar {}
+QProgressBar::chunk {})";
+
+constexpr const char PROGRESSBAR_STYLE_DECOMPILE[] = R"(
+QProgressBar {
+ background-color: black;
+ border: 2px solid white;
+ border-radius: 4px;
+ padding: 2px;
+}
+QProgressBar::chunk {
+ background-color: #0ab9e6;
+})";
+
+constexpr const char PROGRESSBAR_STYLE_BUILD[] = R"(
+QProgressBar {
+ background-color: black;
+ border: 2px solid white;
+ border-radius: 4px;
+ padding: 2px;
+}
+QProgressBar::chunk {
+ background-color: #ff3c28;
+})";
+
+constexpr const char PROGRESSBAR_STYLE_COMPLETE[] = R"(
+QProgressBar {
+ background-color: #0ab9e6;
+ border: 2px solid white;
+ border-radius: 4px;
+ padding: 2px;
+}
+QProgressBar::chunk {
+ background-color: #ff3c28;
+})";
+
LoadingScreen::LoadingScreen(QWidget* parent)
- : QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()) {
+ : QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()),
+ previous_stage(VideoCore::LoadCallbackStage::Complete) {
ui->setupUi(this);
- // Progress bar is hidden until we have a use for it.
- ui->progress_bar->hide();
+ setMinimumSize(1280, 720);
+
+ // Create a fade out effect to hide this loading screen widget.
+ // When fading opacity, it will fade to the parent widgets background color, which is why we
+ // create an internal widget named fade_widget that we use the effect on, while keeping the
+ // loading screen widget's background color black. This way we can create a fade to black effect
+ opacity_effect = new QGraphicsOpacityEffect(this);
+ opacity_effect->setOpacity(1);
+ ui->fade_parent->setGraphicsEffect(opacity_effect);
+ fadeout_animation = std::make_unique<QPropertyAnimation>(opacity_effect, "opacity");
+ fadeout_animation->setDuration(500);
+ fadeout_animation->setStartValue(1);
+ fadeout_animation->setEndValue(0);
+ fadeout_animation->setEasingCurve(QEasingCurve::OutBack);
+
+ // After the fade completes, hide the widget and reset the opacity
+ connect(fadeout_animation.get(), &QPropertyAnimation::finished, [this] {
+ hide();
+ opacity_effect->setOpacity(1);
+ emit Hidden();
+ });
+ connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress,
+ Qt::QueuedConnection);
+ qRegisterMetaType<VideoCore::LoadCallbackStage>();
+
+ stage_translations = {
+ {VideoCore::LoadCallbackStage::Prepare, tr("Loading...")},
+ {VideoCore::LoadCallbackStage::Decompile, tr("Preparing Shaders %1 / %2")},
+ {VideoCore::LoadCallbackStage::Build, tr("Loading Shaders %1 / %2")},
+ {VideoCore::LoadCallbackStage::Complete, tr("Launching...")},
+ };
+ progressbar_style = {
+ {VideoCore::LoadCallbackStage::Prepare, PROGRESSBAR_STYLE_PREPARE},
+ {VideoCore::LoadCallbackStage::Decompile, PROGRESSBAR_STYLE_DECOMPILE},
+ {VideoCore::LoadCallbackStage::Build, PROGRESSBAR_STYLE_BUILD},
+ {VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE},
+ };
}
LoadingScreen::~LoadingScreen() = default;
@@ -42,11 +120,11 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
map.loadFromData(buffer.data(), buffer.size());
ui->banner->setPixmap(map);
#else
- backing_mem =
- std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()), buffer.size());
+ backing_mem = std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()),
+ static_cast<int>(buffer.size()));
backing_buf = std::make_unique<QBuffer>(backing_mem.get());
backing_buf->open(QIODevice::ReadOnly);
- animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray("GIF"));
+ animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray());
animation->start();
ui->banner->setMovie(animation.get());
#endif
@@ -54,17 +132,68 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
}
if (loader.ReadLogo(buffer) == Loader::ResultStatus::Success) {
QPixmap map;
- map.loadFromData(buffer.data(), buffer.size());
+ map.loadFromData(buffer.data(), static_cast<uint>(buffer.size()));
ui->logo->setPixmap(map);
}
+
+ slow_shader_compile_start = false;
+ OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
+}
+
+void LoadingScreen::OnLoadComplete() {
+ fadeout_animation->start(QPropertyAnimation::KeepWhenStopped);
}
-void LoadingScreen::OnLoadProgress(std::size_t value, std::size_t total) {
+void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
+ std::size_t total) {
+ using namespace std::chrono;
+ auto now = high_resolution_clock::now();
+ // reset the timer if the stage changes
+ if (stage != previous_stage) {
+ ui->progress_bar->setStyleSheet(progressbar_style[stage]);
+ // Hide the progress bar during the prepare stage
+ if (stage == VideoCore::LoadCallbackStage::Prepare) {
+ ui->progress_bar->hide();
+ } else {
+ ui->progress_bar->show();
+ }
+ previous_stage = stage;
+ // reset back to fast shader compiling since the stage changed
+ slow_shader_compile_start = false;
+ }
+ // update the max of the progress bar if the number of shaders change
if (total != previous_total) {
- ui->progress_bar->setMaximum(total);
+ ui->progress_bar->setMaximum(static_cast<int>(total));
previous_total = total;
}
- ui->progress_bar->setValue(value);
+
+ QString estimate;
+ // If theres a drastic slowdown in the rate, then display an estimate
+ if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
+ if (!slow_shader_compile_start) {
+ slow_shader_start = high_resolution_clock::now();
+ slow_shader_compile_start = true;
+ slow_shader_first_value = value;
+ }
+ // only calculate an estimate time after a second has passed since stage change
+ auto diff = duration_cast<milliseconds>(now - slow_shader_start);
+ if (diff > seconds{1}) {
+ auto eta_mseconds =
+ static_cast<long>(static_cast<double>(total - slow_shader_first_value) /
+ (value - slow_shader_first_value) * diff.count());
+ estimate =
+ tr("Estimated Time %1")
+ .arg(QTime(0, 0, 0, 0)
+ .addMSecs(std::max<long>(eta_mseconds - diff.count() + 1000, 1000))
+ .toString("mm:ss"));
+ }
+ }
+
+ // update labels and progress bar
+ ui->stage->setText(stage_translations[stage].arg(value).arg(total));
+ ui->value->setText(estimate);
+ ui->progress_bar->setValue(static_cast<int>(value));
+ previous_time = now;
}
void LoadingScreen::paintEvent(QPaintEvent* event) {