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-rw-r--r--src/yuzu/loading_screen.h94
1 files changed, 0 insertions, 94 deletions
diff --git a/src/yuzu/loading_screen.h b/src/yuzu/loading_screen.h
deleted file mode 100644
index 17045595d..000000000
--- a/src/yuzu/loading_screen.h
+++ /dev/null
@@ -1,94 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <chrono>
-#include <memory>
-#include <QString>
-#include <QWidget>
-#include <QtGlobal>
-
-#if !QT_CONFIG(movie)
-#define YUZU_QT_MOVIE_MISSING 1
-#endif
-
-namespace Loader {
-class AppLoader;
-}
-
-namespace Ui {
-class LoadingScreen;
-}
-
-namespace VideoCore {
-enum class LoadCallbackStage;
-}
-
-class QBuffer;
-class QByteArray;
-class QGraphicsOpacityEffect;
-class QMovie;
-class QPropertyAnimation;
-
-class LoadingScreen : public QWidget {
- Q_OBJECT
-
-public:
- explicit LoadingScreen(QWidget* parent = nullptr);
-
- ~LoadingScreen();
-
- /// Call before showing the loading screen to load the widgets with the logo and banner for the
- /// currently loaded application.
- void Prepare(Loader::AppLoader& loader);
-
- /// After the loading screen is hidden, the owner of this class can call this to clean up any
- /// used resources such as the logo and banner.
- void Clear();
-
- /// Slot used to update the status of the progress bar
- void OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
-
- /// Hides the LoadingScreen with a fade out effect
- void OnLoadComplete();
-
- // In order to use a custom widget with a stylesheet, you need to override the paintEvent
- // See https://wiki.qt.io/How_to_Change_the_Background_Color_of_QWidget
- void paintEvent(QPaintEvent* event) override;
-
-signals:
- void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
- /// Signals that this widget is completely hidden now and should be replaced with the other
- /// widget
- void Hidden();
-
-private:
-#ifndef YUZU_QT_MOVIE_MISSING
- std::unique_ptr<QMovie> animation;
- std::unique_ptr<QBuffer> backing_buf;
- std::unique_ptr<QByteArray> backing_mem;
-#endif
- std::unique_ptr<Ui::LoadingScreen> ui;
- std::size_t previous_total = 0;
- VideoCore::LoadCallbackStage previous_stage;
-
- QGraphicsOpacityEffect* opacity_effect = nullptr;
- std::unique_ptr<QPropertyAnimation> fadeout_animation;
-
- // Definitions for the differences in text and styling for each stage
- std::unordered_map<VideoCore::LoadCallbackStage, const char*> progressbar_style;
- std::unordered_map<VideoCore::LoadCallbackStage, QString> stage_translations;
-
- // newly generated shaders are added to the end of the file, so when loading and compiling
- // shaders, it will start quickly but end slow if new shaders were added since previous launch.
- // These variables are used to detect the change in speed so we can generate an ETA
- bool slow_shader_compile_start = false;
- std::chrono::steady_clock::time_point slow_shader_start;
- std::chrono::steady_clock::time_point previous_time;
- std::size_t slow_shader_first_value = 0;
-};
-
-#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
-Q_DECLARE_METATYPE(VideoCore::LoadCallbackStage);
-#endif