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-rw-r--r--src/yuzu/main.cpp42
1 files changed, 38 insertions, 4 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 451e4a4d6..160613ee1 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -675,6 +675,24 @@ void GMainWindow::RestoreUIState() {
Debugger::ToggleConsole();
}
+void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
+ if (!UISettings::values.pause_when_in_background) {
+ return;
+ }
+ if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
+ state != Qt::ApplicationActive) {
+ LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
+ }
+ if (ui.action_Pause->isEnabled() &&
+ (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
+ auto_paused = true;
+ OnPauseGame();
+ } else if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
+ auto_paused = false;
+ OnStartGame();
+ }
+}
+
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
@@ -1821,6 +1839,10 @@ void GMainWindow::OnLoadAmiibo() {
return;
}
+ LoadAmiibo(filename);
+}
+
+void GMainWindow::LoadAmiibo(const QString& filename) {
Core::System& system{Core::System::GetInstance()};
Service::SM::ServiceManager& sm = system.ServiceManager();
auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user");
@@ -2171,10 +2193,19 @@ static bool IsSingleFileDropEvent(QDropEvent* event) {
}
void GMainWindow::dropEvent(QDropEvent* event) {
- if (IsSingleFileDropEvent(event) && ConfirmChangeGame()) {
- const QMimeData* mimeData = event->mimeData();
- QString filename = mimeData->urls().at(0).toLocalFile();
- BootGame(filename);
+ if (!IsSingleFileDropEvent(event)) {
+ return;
+ }
+
+ const QMimeData* mime_data = event->mimeData();
+ const QString filename = mime_data->urls().at(0).toLocalFile();
+
+ if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) {
+ LoadAmiibo(filename);
+ } else {
+ if (ConfirmChangeGame()) {
+ BootGame(filename);
+ }
}
}
@@ -2320,6 +2351,9 @@ int main(int argc, char* argv[]) {
// After settings have been loaded by GMainWindow, apply the filter
main_window.show();
+ QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
+ &GMainWindow::OnAppFocusStateChanged);
+
Settings::LogSettings();
int result = app.exec();