diff options
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 176 |
1 files changed, 112 insertions, 64 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index d9e689d14..06774768d 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -25,6 +25,7 @@ #include "core/file_sys/vfs_real.h" #include "core/frontend/applets/controller.h" #include "core/frontend/applets/general_frontend.h" +#include "core/frontend/applets/mii.h" #include "core/frontend/applets/software_keyboard.h" #include "core/hid/emulated_controller.h" #include "core/hid/hid_core.h" @@ -249,9 +250,9 @@ GMainWindow::GMainWindow() #ifdef ARCHITECTURE_x86_64 const auto& caps = Common::GetCPUCaps(); std::string cpu_string = caps.cpu_string; - if (caps.avx || caps.avx2 || caps.avx512) { + if (caps.avx || caps.avx2 || caps.avx512f) { cpu_string += " | AVX"; - if (caps.avx512) { + if (caps.avx512f) { cpu_string += "512"; } else if (caps.avx2) { cpu_string += '2'; @@ -806,21 +807,8 @@ void GMainWindow::InitializeWidgets() { filter_status_button = new QPushButton(); filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); filter_status_button->setFocusPolicy(Qt::NoFocus); - connect(filter_status_button, &QPushButton::clicked, [&] { - auto filter = Settings::values.scaling_filter.GetValue(); - if (filter == Settings::ScalingFilter::LastFilter) { - filter = Settings::ScalingFilter::NearestNeighbor; - } else { - filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1); - } - if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL && - filter == Settings::ScalingFilter::Fsr) { - filter = Settings::ScalingFilter::NearestNeighbor; - } - Settings::values.scaling_filter.SetValue(filter); - filter_status_button->setChecked(true); - UpdateFilterText(); - }); + connect(filter_status_button, &QPushButton::clicked, this, + &GMainWindow::OnToggleAdaptingFilter); auto filter = Settings::values.scaling_filter.GetValue(); if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL && filter == Settings::ScalingFilter::Fsr) { @@ -835,25 +823,7 @@ void GMainWindow::InitializeWidgets() { dock_status_button = new QPushButton(); dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); dock_status_button->setFocusPolicy(Qt::NoFocus); - connect(dock_status_button, &QPushButton::clicked, [&] { - const bool is_docked = Settings::values.use_docked_mode.GetValue(); - auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); - auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); - - if (!is_docked && handheld->IsConnected()) { - QMessageBox::warning(this, tr("Invalid config detected"), - tr("Handheld controller can't be used on docked mode. Pro " - "controller will be selected.")); - handheld->Disconnect(); - player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController); - player_1->Connect(); - controller_dialog->refreshConfiguration(); - } - - Settings::values.use_docked_mode.SetValue(!is_docked); - dock_status_button->setChecked(!is_docked); - OnDockedModeChanged(is_docked, !is_docked, *system); - }); + connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode); dock_status_button->setText(tr("DOCK")); dock_status_button->setCheckable(true); dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); @@ -863,22 +833,7 @@ void GMainWindow::InitializeWidgets() { gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton")); gpu_accuracy_button->setCheckable(true); gpu_accuracy_button->setFocusPolicy(Qt::NoFocus); - connect(gpu_accuracy_button, &QPushButton::clicked, [this] { - switch (Settings::values.gpu_accuracy.GetValue()) { - case Settings::GPUAccuracy::High: { - Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal); - break; - } - case Settings::GPUAccuracy::Normal: - case Settings::GPUAccuracy::Extreme: - default: { - Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High); - } - } - - system->ApplySettings(); - UpdateGPUAccuracyButton(); - }); + connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy); UpdateGPUAccuracyButton(); statusBar()->insertPermanentWidget(0, gpu_accuracy_button); @@ -965,6 +920,7 @@ void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name static const QString main_window = QStringLiteral("Main Window"); action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name)); action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name)); + action->setAutoRepeat(false); this->addAction(action); @@ -979,7 +935,7 @@ void GMainWindow::InitializeHotkeys() { hotkey_registry.LoadHotkeys(); LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File")); - LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load Amiibo")); + LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load/Remove Amiibo")); LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit yuzu")); LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation")); LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation")); @@ -1008,12 +964,10 @@ void GMainWindow::InitializeHotkeys() { ToggleFullscreen(); } }); - connect_shortcut(QStringLiteral("Change Docked Mode"), [&] { - Settings::values.use_docked_mode.SetValue(!Settings::values.use_docked_mode.GetValue()); - OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(), - Settings::values.use_docked_mode.GetValue(), *system); - dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); - }); + connect_shortcut(QStringLiteral("Change Adapting Filter"), + &GMainWindow::OnToggleAdaptingFilter); + connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode); + connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy); connect_shortcut(QStringLiteral("Audio Mute/Unmute"), [] { Settings::values.audio_muted = !Settings::values.audio_muted; }); connect_shortcut(QStringLiteral("Audio Volume Down"), [] { @@ -1051,8 +1005,10 @@ void GMainWindow::SetDefaultUIGeometry() { } void GMainWindow::RestoreUIState() { + setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint); restoreGeometry(UISettings::values.geometry); restoreState(UISettings::values.state); + render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint); render_window->restoreGeometry(UISettings::values.renderwindow_geometry); #if MICROPROFILE_ENABLED microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); @@ -1079,14 +1035,14 @@ void GMainWindow::RestoreUIState() { } void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { - if (!UISettings::values.pause_when_in_background) { - return; - } if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive && state != Qt::ApplicationActive) { LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state); } - if (emulation_running) { + if (!emulation_running) { + return; + } + if (UISettings::values.pause_when_in_background) { if (emu_thread->IsRunning() && (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { auto_paused = true; @@ -1096,6 +1052,16 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { OnStartGame(); } } + if (UISettings::values.mute_when_in_background) { + if (!Settings::values.audio_muted && + (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { + Settings::values.audio_muted = true; + auto_muted = true; + } else if (auto_muted && state == Qt::ApplicationActive) { + Settings::values.audio_muted = false; + auto_muted = false; + } + } } void GMainWindow::ConnectWidgetEvents() { @@ -1320,6 +1286,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p std::make_unique<QtControllerSelector>(*this), // Controller Selector std::make_unique<QtErrorDisplay>(*this), // Error Display nullptr, // Parental Controls + nullptr, // Mii editor nullptr, // Photo Viewer std::make_unique<QtProfileSelector>(*this), // Profile Selector std::make_unique<QtSoftwareKeyboard>(*this), // Software Keyboard @@ -1687,7 +1654,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath( *system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData, - program_id, user_id->uuid, 0); + program_id, user_id->AsU128(), 0); path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path); } else { @@ -2865,6 +2832,59 @@ void GMainWindow::OnTasReset() { input_subsystem->GetTas()->Reset(); } +void GMainWindow::OnToggleDockedMode() { + const bool is_docked = Settings::values.use_docked_mode.GetValue(); + auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); + auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); + + if (!is_docked && handheld->IsConnected()) { + QMessageBox::warning(this, tr("Invalid config detected"), + tr("Handheld controller can't be used on docked mode. Pro " + "controller will be selected.")); + handheld->Disconnect(); + player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController); + player_1->Connect(); + controller_dialog->refreshConfiguration(); + } + + Settings::values.use_docked_mode.SetValue(!is_docked); + dock_status_button->setChecked(!is_docked); + OnDockedModeChanged(is_docked, !is_docked, *system); +} + +void GMainWindow::OnToggleGpuAccuracy() { + switch (Settings::values.gpu_accuracy.GetValue()) { + case Settings::GPUAccuracy::High: { + Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal); + break; + } + case Settings::GPUAccuracy::Normal: + case Settings::GPUAccuracy::Extreme: + default: { + Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High); + } + } + + system->ApplySettings(); + UpdateGPUAccuracyButton(); +} + +void GMainWindow::OnToggleAdaptingFilter() { + auto filter = Settings::values.scaling_filter.GetValue(); + if (filter == Settings::ScalingFilter::LastFilter) { + filter = Settings::ScalingFilter::NearestNeighbor; + } else { + filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1); + } + if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL && + filter == Settings::ScalingFilter::Fsr) { + filter = Settings::ScalingFilter::NearestNeighbor; + } + Settings::values.scaling_filter.SetValue(filter); + filter_status_button->setChecked(true); + UpdateFilterText(); +} + void GMainWindow::OnConfigurePerGame() { const u64 title_id = system->GetCurrentProcessProgramID(); OpenPerGameConfiguration(title_id, game_path.toStdString()); @@ -2909,6 +2929,25 @@ void GMainWindow::OnLoadAmiibo() { return; } + Service::SM::ServiceManager& sm = system->ServiceManager(); + auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user"); + if (nfc == nullptr) { + QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos")); + return; + } + const auto nfc_state = nfc->GetCurrentState(); + if (nfc_state == Service::NFP::DeviceState::TagFound || + nfc_state == Service::NFP::DeviceState::TagMounted) { + nfc->CloseAmiibo(); + QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed")); + return; + } + + if (nfc_state != Service::NFP::DeviceState::SearchingForTag) { + QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos")); + return; + } + is_amiibo_file_select_active = true; const QString extensions{QStringLiteral("*.bin")}; const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions); @@ -2929,6 +2968,15 @@ void GMainWindow::LoadAmiibo(const QString& filename) { return; } + // Remove amiibo if one is connected + const auto nfc_state = nfc->GetCurrentState(); + if (nfc_state == Service::NFP::DeviceState::TagFound || + nfc_state == Service::NFP::DeviceState::TagMounted) { + nfc->CloseAmiibo(); + QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed")); + return; + } + QFile nfc_file{filename}; if (!nfc_file.open(QIODevice::ReadOnly)) { QMessageBox::warning(this, tr("Error opening Amiibo data file"), |