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-rw-r--r--src/yuzu/main.cpp15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 3038bd6da..aa9028399 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -33,7 +33,6 @@
#include "yuzu/debugger/graphics/graphics_breakpoints.h"
#include "yuzu/debugger/graphics/graphics_surface.h"
#include "yuzu/debugger/profiler.h"
-#include "yuzu/debugger/registers.h"
#include "yuzu/debugger/wait_tree.h"
#include "yuzu/game_list.h"
#include "yuzu/hotkeys.h"
@@ -169,15 +168,6 @@ void GMainWindow::InitializeDebugWidgets() {
debug_menu->addAction(microProfileDialog->toggleViewAction());
#endif
- registersWidget = new RegistersWidget(this);
- addDockWidget(Qt::RightDockWidgetArea, registersWidget);
- registersWidget->hide();
- debug_menu->addAction(registersWidget->toggleViewAction());
- connect(this, &GMainWindow::EmulationStarting, registersWidget,
- &RegistersWidget::OnEmulationStarting);
- connect(this, &GMainWindow::EmulationStopping, registersWidget,
- &RegistersWidget::OnEmulationStopping);
-
graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
graphicsBreakpointsWidget->hide();
@@ -460,17 +450,12 @@ void GMainWindow::BootGame(const QString& filename) {
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
// before the CPU continues
- connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget,
- &RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
&WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget,
- &RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
// Update the GUI
- registersWidget->OnDebugModeEntered();
if (ui.action_Single_Window_Mode->isChecked()) {
game_list->hide();
}