diff options
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 249 |
1 files changed, 193 insertions, 56 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index cd32623b4..2d82df739 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -6,6 +6,9 @@ #include <clocale> #include <memory> #include <thread> +#ifdef __APPLE__ +#include <unistd.h> // for chdir +#endif // VFS includes must be before glad as they will conflict with Windows file api, which uses defines. #include "applets/error.h" @@ -19,6 +22,8 @@ #include "core/frontend/applets/general_frontend.h" #include "core/frontend/scope_acquire_window_context.h" #include "core/hle/service/acc/profile_manager.h" +#include "core/hle/service/am/applet_ae.h" +#include "core/hle/service/am/applet_oe.h" #include "core/hle/service/am/applets/applets.h" #include "core/hle/service/hid/controllers/npad.h" #include "core/hle/service/hid/hid.h" @@ -51,6 +56,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include <QProgressDialog> #include <QShortcut> #include <QStatusBar> +#include <QSysInfo> #include <QtConcurrent/QtConcurrent> #include <fmt/format.h> @@ -63,6 +69,9 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "common/microprofile.h" #include "common/scm_rev.h" #include "common/scope_exit.h" +#ifdef ARCHITECTURE_x86_64 +#include "common/x64/cpu_detect.h" +#endif #include "common/telemetry.h" #include "core/core.h" #include "core/crypto/key_manager.h" @@ -76,6 +85,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "core/file_sys/submission_package.h" #include "core/frontend/applets/software_keyboard.h" #include "core/hle/kernel/process.h" +#include "core/hle/service/am/am.h" #include "core/hle/service/filesystem/filesystem.h" #include "core/hle/service/nfp/nfp.h" #include "core/hle/service/sm/sm.h" @@ -100,7 +110,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "yuzu/hotkeys.h" #include "yuzu/loading_screen.h" #include "yuzu/main.h" -#include "yuzu/ui_settings.h" +#include "yuzu/uisettings.h" #ifdef USE_DISCORD_PRESENCE #include "yuzu/discord_impl.h" @@ -119,6 +129,7 @@ Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin); #endif #ifdef _WIN32 +#include <windows.h> extern "C" { // tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable // graphics @@ -201,6 +212,10 @@ GMainWindow::GMainWindow() LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc); +#ifdef ARCHITECTURE_x86_64 + LOG_INFO(Frontend, "Host CPU: {}", Common::GetCPUCaps().cpu_string); +#endif + LOG_INFO(Frontend, "Host OS: {}", QSysInfo::prettyProductName().toStdString()); UpdateWindowTitle(); show(); @@ -209,14 +224,13 @@ GMainWindow::GMainWindow() std::make_unique<FileSys::ContentProviderUnion>()); Core::System::GetInstance().RegisterContentProvider( FileSys::ContentProviderUnionSlot::FrontendManual, provider.get()); - Service::FileSystem::CreateFactories(*vfs); + Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs); // Gen keys if necessary OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning); game_list->LoadCompatibilityList(); - game_list->PopulateAsync(UISettings::values.game_directory_path, - UISettings::values.game_directory_deepscan); + game_list->PopulateAsync(UISettings::values.game_dirs); // Show one-time "callout" messages to the user ShowTelemetryCallout(); @@ -426,6 +440,10 @@ void GMainWindow::InitializeWidgets() { game_list = new GameList(vfs, provider.get(), this); ui.horizontalLayout->addWidget(game_list); + game_list_placeholder = new GameListPlaceholder(this); + ui.horizontalLayout->addWidget(game_list_placeholder); + game_list_placeholder->setVisible(false); + loading_screen = new LoadingScreen(this); loading_screen->hide(); ui.horizontalLayout->addWidget(loading_screen); @@ -659,6 +677,7 @@ void GMainWindow::RestoreUIState() { void GMainWindow::ConnectWidgetEvents() { connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); + connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory); connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this, &GMainWindow::OnTransferableShaderCacheOpenFile); @@ -666,6 +685,11 @@ void GMainWindow::ConnectWidgetEvents() { connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID); connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, &GMainWindow::OnGameListNavigateToGamedbEntry); + connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); + connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this, + &GMainWindow::OnGameListAddDirectory); + connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList); + connect(game_list, &GameList::OpenPerGameGeneralRequested, this, &GMainWindow::OnGameListOpenPerGameProperties); @@ -683,8 +707,6 @@ void GMainWindow::ConnectMenuEvents() { connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder); connect(ui.action_Install_File_NAND, &QAction::triggered, this, &GMainWindow::OnMenuInstallToNAND); - connect(ui.action_Select_Game_List_Root, &QAction::triggered, this, - &GMainWindow::OnMenuSelectGameListRoot); connect(ui.action_Select_NAND_Directory, &QAction::triggered, this, [this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::NAND); }); connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this, @@ -747,9 +769,24 @@ void GMainWindow::OnDisplayTitleBars(bool show) { } } +void GMainWindow::PreventOSSleep() { +#ifdef _WIN32 + SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED); +#endif +} + +void GMainWindow::AllowOSSleep() { +#ifdef _WIN32 + SetThreadExecutionState(ES_CONTINUOUS); +#endif +} + QStringList GMainWindow::GetUnsupportedGLExtensions() { QStringList unsupported_ext; + if (!GLAD_GL_ARB_buffer_storage) { + unsupported_ext.append(QStringLiteral("ARB_buffer_storage")); + } if (!GLAD_GL_ARB_direct_state_access) { unsupported_ext.append(QStringLiteral("ARB_direct_state_access")); } @@ -814,11 +851,13 @@ bool GMainWindow::LoadROM(const QString& filename) { system.SetGPUDebugContext(debug_context); system.SetAppletFrontendSet({ - std::make_unique<QtErrorDisplay>(*this), - nullptr, - std::make_unique<QtProfileSelector>(*this), - std::make_unique<QtSoftwareKeyboard>(*this), - std::make_unique<QtWebBrowser>(*this), + nullptr, // Parental Controls + std::make_unique<QtErrorDisplay>(*this), // + nullptr, // Photo Viewer + std::make_unique<QtProfileSelector>(*this), // + std::make_unique<QtSoftwareKeyboard>(*this), // + std::make_unique<QtWebBrowser>(*this), // + nullptr, // E-Commerce }); const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())}; @@ -932,14 +971,15 @@ void GMainWindow::BootGame(const QString& filename) { // Update the GUI if (ui.action_Single_Window_Mode->isChecked()) { game_list->hide(); + game_list_placeholder->hide(); } status_bar_update_timer.start(2000); + const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID(); + std::string title_name; const auto res = Core::System::GetInstance().GetGameName(title_name); if (res != Loader::ResultStatus::Success) { - const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID(); - const auto [nacp, icon_file] = FileSys::PatchManager(title_id).GetControlMetadata(); if (nacp != nullptr) title_name = nacp->GetApplicationName(); @@ -947,7 +987,7 @@ void GMainWindow::BootGame(const QString& filename) { if (title_name.empty()) title_name = FileUtil::GetFilename(filename.toStdString()); } - + LOG_INFO(Frontend, "Booting game: {:016X} | {}", title_id, title_name); UpdateWindowTitle(QString::fromStdString(title_name)); loading_screen->Prepare(Core::System::GetInstance().GetAppLoader()); @@ -961,6 +1001,8 @@ void GMainWindow::BootGame(const QString& filename) { } void GMainWindow::ShutdownGame() { + AllowOSSleep(); + discord_rpc->Pause(); emu_thread->RequestStop(); @@ -987,7 +1029,10 @@ void GMainWindow::ShutdownGame() { render_window->hide(); loading_screen->hide(); loading_screen->Clear(); - game_list->show(); + if (game_list->isEmpty()) + game_list_placeholder->show(); + else + game_list->show(); game_list->setFilterFocus(); UpdateWindowTitle(); @@ -1278,6 +1323,47 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory)); } +void GMainWindow::OnGameListOpenDirectory(const QString& directory) { + QString path; + if (directory == QStringLiteral("SDMC")) { + path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) + + "Nintendo/Contents/registered"); + } else if (directory == QStringLiteral("UserNAND")) { + path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + + "user/Contents/registered"); + } else if (directory == QStringLiteral("SysNAND")) { + path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + + "system/Contents/registered"); + } else { + path = directory; + } + if (!QFileInfo::exists(path)) { + QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!")); + return; + } + QDesktopServices::openUrl(QUrl::fromLocalFile(path)); +} + +void GMainWindow::OnGameListAddDirectory() { + const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); + if (dir_path.isEmpty()) + return; + UISettings::GameDir game_dir{dir_path, false, true}; + if (!UISettings::values.game_dirs.contains(game_dir)) { + UISettings::values.game_dirs.append(game_dir); + game_list->PopulateAsync(UISettings::values.game_dirs); + } else { + LOG_WARNING(Frontend, "Selected directory is already in the game list"); + } +} + +void GMainWindow::OnGameListShowList(bool show) { + if (emulation_running && ui.action_Single_Window_Mode->isChecked()) + return; + game_list->setVisible(show); + game_list_placeholder->setVisible(!show); +}; + void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) { u64 title_id{}; const auto v_file = Core::GetGameFileFromPath(vfs, file); @@ -1296,8 +1382,7 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) { const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); if (reload) { - game_list->PopulateAsync(UISettings::values.game_directory_path, - UISettings::values.game_directory_deepscan); + game_list->PopulateAsync(UISettings::values.game_dirs); } config->Save(); @@ -1387,8 +1472,7 @@ void GMainWindow::OnMenuInstallToNAND() { const auto success = [this]() { QMessageBox::information(this, tr("Successfully Installed"), tr("The file was successfully installed.")); - game_list->PopulateAsync(UISettings::values.game_directory_path, - UISettings::values.game_directory_deepscan); + game_list->PopulateAsync(UISettings::values.game_dirs); FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list"); }; @@ -1426,15 +1510,19 @@ void GMainWindow::OnMenuInstallToNAND() { failed(); return; } - const auto res = - Service::FileSystem::GetUserNANDContents()->InstallEntry(*nsp, false, qt_raw_copy); + const auto res = Core::System::GetInstance() + .GetFileSystemController() + .GetUserNANDContents() + ->InstallEntry(*nsp, false, qt_raw_copy); if (res == FileSys::InstallResult::Success) { success(); } else { if (res == FileSys::InstallResult::ErrorAlreadyExists) { if (overwrite()) { - const auto res2 = Service::FileSystem::GetUserNANDContents()->InstallEntry( - *nsp, true, qt_raw_copy); + const auto res2 = Core::System::GetInstance() + .GetFileSystemController() + .GetUserNANDContents() + ->InstallEntry(*nsp, true, qt_raw_copy); if (res2 == FileSys::InstallResult::Success) { success(); } else { @@ -1488,19 +1576,28 @@ void GMainWindow::OnMenuInstallToNAND() { FileSys::InstallResult res; if (index >= static_cast<size_t>(FileSys::TitleType::Application)) { - res = Service::FileSystem::GetUserNANDContents()->InstallEntry( - *nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy); + res = Core::System::GetInstance() + .GetFileSystemController() + .GetUserNANDContents() + ->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), false, + qt_raw_copy); } else { - res = Service::FileSystem::GetSystemNANDContents()->InstallEntry( - *nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy); + res = Core::System::GetInstance() + .GetFileSystemController() + .GetSystemNANDContents() + ->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), false, + qt_raw_copy); } if (res == FileSys::InstallResult::Success) { success(); } else if (res == FileSys::InstallResult::ErrorAlreadyExists) { if (overwrite()) { - const auto res2 = Service::FileSystem::GetUserNANDContents()->InstallEntry( - *nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy); + const auto res2 = Core::System::GetInstance() + .GetFileSystemController() + .GetUserNANDContents() + ->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), + true, qt_raw_copy); if (res2 == FileSys::InstallResult::Success) { success(); } else { @@ -1513,14 +1610,6 @@ void GMainWindow::OnMenuInstallToNAND() { } } -void GMainWindow::OnMenuSelectGameListRoot() { - QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); - if (!dir_path.isEmpty()) { - UISettings::values.game_directory_path = dir_path; - game_list->PopulateAsync(dir_path, UISettings::values.game_directory_deepscan); - } -} - void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) { const auto res = QMessageBox::information( this, tr("Changing Emulated Directory"), @@ -1538,9 +1627,8 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir : FileUtil::UserPath::NANDDir, dir_path.toStdString()); - Service::FileSystem::CreateFactories(*vfs); - game_list->PopulateAsync(UISettings::values.game_directory_path, - UISettings::values.game_directory_deepscan); + Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs); + game_list->PopulateAsync(UISettings::values.game_dirs); } } @@ -1562,6 +1650,8 @@ void GMainWindow::OnMenuRecentFile() { } void GMainWindow::OnStartGame() { + PreventOSSleep(); + emu_thread->SetRunning(true); qRegisterMetaType<Core::Frontend::SoftwareKeyboardParameters>( @@ -1587,15 +1677,27 @@ void GMainWindow::OnStartGame() { } void GMainWindow::OnPauseGame() { + Core::System& system{Core::System::GetInstance()}; + if (system.GetExitLock() && !ConfirmForceLockedExit()) { + return; + } + emu_thread->SetRunning(false); ui.action_Start->setEnabled(true); ui.action_Pause->setEnabled(false); ui.action_Stop->setEnabled(true); ui.action_Capture_Screenshot->setEnabled(false); + + AllowOSSleep(); } void GMainWindow::OnStopGame() { + Core::System& system{Core::System::GetInstance()}; + if (system.GetExitLock() && !ConfirmForceLockedExit()) { + return; + } + ShutdownGame(); } @@ -1700,11 +1802,11 @@ void GMainWindow::OnConfigure() { if (UISettings::values.enable_discord_presence != old_discord_presence) { SetDiscordEnabled(UISettings::values.enable_discord_presence); } + emit UpdateThemedIcons(); const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); if (reload) { - game_list->PopulateAsync(UISettings::values.game_directory_path, - UISettings::values.game_directory_deepscan); + game_list->PopulateAsync(UISettings::values.game_dirs); } config->Save(); @@ -1838,13 +1940,14 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det "data, or other bugs."); switch (result) { case Core::System::ResultStatus::ErrorSystemFiles: { - QString message = tr("yuzu was unable to locate a Switch system archive"); - if (!details.empty()) { - message.append(tr(": %1. ").arg(QString::fromStdString(details))); + QString message; + if (details.empty()) { + message = + tr("yuzu was unable to locate a Switch system archive. %1").arg(common_message); } else { - message.append(tr(". ")); + message = tr("yuzu was unable to locate a Switch system archive: %1. %2") + .arg(QString::fromStdString(details), common_message); } - message.append(common_message); answer = QMessageBox::question(this, tr("System Archive Not Found"), message, QMessageBox::Yes | QMessageBox::No, QMessageBox::No); @@ -1853,8 +1956,8 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det } case Core::System::ResultStatus::ErrorSharedFont: { - QString message = tr("yuzu was unable to locate the Switch shared fonts. "); - message.append(common_message); + const QString message = + tr("yuzu was unable to locate the Switch shared fonts. %1").arg(common_message); answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message, QMessageBox::Yes | QMessageBox::No, QMessageBox::No); status_message = tr("Shared Font Missing"); @@ -1919,7 +2022,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { const auto function = [this, &keys, &pdm] { keys.PopulateFromPartitionData(pdm); - Service::FileSystem::CreateFactories(*vfs); + Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs); keys.DeriveETicket(pdm); }; @@ -1944,7 +2047,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { errors + tr("<br><br>You can get all of these and dump all of your games easily by " "following <a href='https://yuzu-emu.org/help/quickstart/'>the " - "quickstart guide</a>. Alternatively, you can use another method of dumping" + "quickstart guide</a>. Alternatively, you can use another method of dumping " "to obtain all of your keys.")); } @@ -1964,11 +2067,10 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { prog.close(); } - Service::FileSystem::CreateFactories(*vfs); + Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs); if (behavior == ReinitializeKeyBehavior::Warning) { - game_list->PopulateAsync(UISettings::values.game_directory_path, - UISettings::values.game_directory_deepscan); + game_list->PopulateAsync(UISettings::values.game_dirs); } } @@ -2093,13 +2195,41 @@ bool GMainWindow::ConfirmChangeGame() { if (emu_thread == nullptr) return true; - auto answer = QMessageBox::question( + const auto answer = QMessageBox::question( this, tr("yuzu"), tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."), QMessageBox::Yes | QMessageBox::No, QMessageBox::No); return answer != QMessageBox::No; } +bool GMainWindow::ConfirmForceLockedExit() { + if (emu_thread == nullptr) + return true; + + const auto answer = + QMessageBox::question(this, tr("yuzu"), + tr("The currently running application has requested yuzu to not " + "exit.\n\nWould you like to bypass this and exit anyway?"), + QMessageBox::Yes | QMessageBox::No, QMessageBox::No); + return answer != QMessageBox::No; +} + +void GMainWindow::RequestGameExit() { + auto& sm{Core::System::GetInstance().ServiceManager()}; + auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE"); + auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE"); + bool has_signalled = false; + + if (applet_oe != nullptr) { + applet_oe->GetMessageQueue()->RequestExit(); + has_signalled = true; + } + + if (applet_ae != nullptr && !has_signalled) { + applet_ae->GetMessageQueue()->RequestExit(); + } +} + void GMainWindow::filterBarSetChecked(bool state) { ui.action_Show_Filter_Bar->setChecked(state); emit(OnToggleFilterBar()); @@ -2133,7 +2263,6 @@ void GMainWindow::UpdateUITheme() { } QIcon::setThemeSearchPaths(theme_paths); - emit UpdateThemedIcons(); } void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { @@ -2162,6 +2291,14 @@ int main(int argc, char* argv[]) { QCoreApplication::setOrganizationName(QStringLiteral("yuzu team")); QCoreApplication::setApplicationName(QStringLiteral("yuzu")); +#ifdef __APPLE__ + // If you start a bundle (binary) on OSX without the Terminal, the working directory is "/". + // But since we require the working directory to be the executable path for the location of the + // user folder in the Qt Frontend, we need to cd into that working directory + const std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + ".."; + chdir(bin_path.c_str()); +#endif + // Enables the core to make the qt created contexts current on std::threads QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity); QApplication app(argc, argv); |