diff options
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 30 |
1 files changed, 25 insertions, 5 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 2af582fe5..4e5552d2a 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -66,6 +66,10 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include <QUrl> #include <QtConcurrent/QtConcurrent> +#ifdef HAVE_SDL2 +#include <SDL.h> // For SDL ScreenSaver functions +#endif + #include <fmt/format.h> #include "common/detached_tasks.h" #include "common/fs/fs.h" @@ -287,6 +291,16 @@ GMainWindow::GMainWindow() ui->action_Fullscreen->setChecked(false); +#if defined(HAVE_SDL2) && !defined(_WIN32) + SDL_InitSubSystem(SDL_INIT_VIDEO); + // SDL disables the screen saver by default, and setting the hint + // SDL_HINT_VIDEO_ALLOW_SCREENSAVER doesn't seem to work, so we just enable the screen saver + // for now. + SDL_EnableScreenSaver(); +#endif + + Common::Log::Start(); + QStringList args = QApplication::arguments(); if (args.size() < 2) { @@ -357,8 +371,9 @@ GMainWindow::GMainWindow() GMainWindow::~GMainWindow() { // will get automatically deleted otherwise - if (render_window->parent() == nullptr) + if (render_window->parent() == nullptr) { delete render_window; + } } void GMainWindow::RegisterMetaTypes() { @@ -470,8 +485,9 @@ void GMainWindow::SoftwareKeyboardInitialize( } else { connect( software_keyboard, &QtSoftwareKeyboardDialog::SubmitNormalText, this, - [this](Service::AM::Applets::SwkbdResult result, std::u16string submitted_text) { - emit SoftwareKeyboardSubmitNormalText(result, submitted_text); + [this](Service::AM::Applets::SwkbdResult result, std::u16string submitted_text, + bool confirmed) { + emit SoftwareKeyboardSubmitNormalText(result, submitted_text, confirmed); }, Qt::QueuedConnection); } @@ -1223,12 +1239,16 @@ void GMainWindow::OnDisplayTitleBars(bool show) { void GMainWindow::PreventOSSleep() { #ifdef _WIN32 SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED); +#elif defined(HAVE_SDL2) + SDL_DisableScreenSaver(); #endif } void GMainWindow::AllowOSSleep() { #ifdef _WIN32 SetThreadExecutionState(ES_CONTINUOUS); +#elif defined(HAVE_SDL2) + SDL_EnableScreenSaver(); #endif } @@ -2745,7 +2765,7 @@ void GMainWindow::OnConfigureTas() { } void GMainWindow::OnConfigurePerGame() { - const u64 title_id = system->CurrentProcess()->GetTitleID(); + const u64 title_id = system->GetCurrentProcessProgramID(); OpenPerGameConfiguration(title_id, game_path.toStdString()); } @@ -2844,7 +2864,7 @@ void GMainWindow::OnToggleFilterBar() { } void GMainWindow::OnCaptureScreenshot() { - const u64 title_id = system->CurrentProcess()->GetTitleID(); + const u64 title_id = system->GetCurrentProcessProgramID(); const auto screenshot_path = QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir)); const auto date = |