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Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp30
1 files changed, 25 insertions, 5 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 2af582fe5..4e5552d2a 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -66,6 +66,10 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include <QUrl>
#include <QtConcurrent/QtConcurrent>
+#ifdef HAVE_SDL2
+#include <SDL.h> // For SDL ScreenSaver functions
+#endif
+
#include <fmt/format.h>
#include "common/detached_tasks.h"
#include "common/fs/fs.h"
@@ -287,6 +291,16 @@ GMainWindow::GMainWindow()
ui->action_Fullscreen->setChecked(false);
+#if defined(HAVE_SDL2) && !defined(_WIN32)
+ SDL_InitSubSystem(SDL_INIT_VIDEO);
+ // SDL disables the screen saver by default, and setting the hint
+ // SDL_HINT_VIDEO_ALLOW_SCREENSAVER doesn't seem to work, so we just enable the screen saver
+ // for now.
+ SDL_EnableScreenSaver();
+#endif
+
+ Common::Log::Start();
+
QStringList args = QApplication::arguments();
if (args.size() < 2) {
@@ -357,8 +371,9 @@ GMainWindow::GMainWindow()
GMainWindow::~GMainWindow() {
// will get automatically deleted otherwise
- if (render_window->parent() == nullptr)
+ if (render_window->parent() == nullptr) {
delete render_window;
+ }
}
void GMainWindow::RegisterMetaTypes() {
@@ -470,8 +485,9 @@ void GMainWindow::SoftwareKeyboardInitialize(
} else {
connect(
software_keyboard, &QtSoftwareKeyboardDialog::SubmitNormalText, this,
- [this](Service::AM::Applets::SwkbdResult result, std::u16string submitted_text) {
- emit SoftwareKeyboardSubmitNormalText(result, submitted_text);
+ [this](Service::AM::Applets::SwkbdResult result, std::u16string submitted_text,
+ bool confirmed) {
+ emit SoftwareKeyboardSubmitNormalText(result, submitted_text, confirmed);
},
Qt::QueuedConnection);
}
@@ -1223,12 +1239,16 @@ void GMainWindow::OnDisplayTitleBars(bool show) {
void GMainWindow::PreventOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
+#elif defined(HAVE_SDL2)
+ SDL_DisableScreenSaver();
#endif
}
void GMainWindow::AllowOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS);
+#elif defined(HAVE_SDL2)
+ SDL_EnableScreenSaver();
#endif
}
@@ -2745,7 +2765,7 @@ void GMainWindow::OnConfigureTas() {
}
void GMainWindow::OnConfigurePerGame() {
- const u64 title_id = system->CurrentProcess()->GetTitleID();
+ const u64 title_id = system->GetCurrentProcessProgramID();
OpenPerGameConfiguration(title_id, game_path.toStdString());
}
@@ -2844,7 +2864,7 @@ void GMainWindow::OnToggleFilterBar() {
}
void GMainWindow::OnCaptureScreenshot() {
- const u64 title_id = system->CurrentProcess()->GetTitleID();
+ const u64 title_id = system->GetCurrentProcessProgramID();
const auto screenshot_path =
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
const auto date =