diff options
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 490 |
1 files changed, 305 insertions, 185 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 1431cf2fe..e4dc717ed 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -2840,170 +2840,350 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory)); } -void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path, - GameListShortcutTarget target) { - // Get path to yuzu executable - const QStringList args = QApplication::arguments(); - std::filesystem::path yuzu_command = args[0].toStdString(); +bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path, + const std::string& comment, + const std::filesystem::path& icon_path, + const std::filesystem::path& command, + const std::string& arguments, const std::string& categories, + const std::string& keywords, const std::string& name) { - // If relative path, make it an absolute path - if (yuzu_command.c_str()[0] == '.') { - yuzu_command = Common::FS::GetCurrentDir() / yuzu_command; - } + bool shortcut_succeeded = false; -#if defined(__linux__) - // Warn once if we are making a shortcut to a volatile AppImage - const std::string appimage_ending = - std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage"); - if (yuzu_command.string().ends_with(appimage_ending) && - !UISettings::values.shortcut_already_warned) { - if (QMessageBox::warning(this, tr("Create Shortcut"), - tr("This will create a shortcut to the current AppImage. This may " - "not work well if you update. Continue?"), - QMessageBox::StandardButton::Ok | - QMessageBox::StandardButton::Cancel) == - QMessageBox::StandardButton::Cancel) { - return; + // Replace characters that are illegal in Windows filenames + std::filesystem::path shortcut_path_full = + shortcut_path / Common::FS::UTF8FilenameSantizer(name); + +#if defined(__linux__) || defined(__FreeBSD__) + shortcut_path_full += ".desktop"; +#elif defined(_WIN32) + shortcut_path_full += ".lnk"; +#endif + + LOG_INFO(Common, "[GMainWindow::CreateShortcutLink] Create shortcut path: {}", + shortcut_path_full.string()); + +#if defined(__linux__) || defined(__FreeBSD__) + // This desktop file template was writing referencing + // https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html + try { + + // Plus 'Type' is required + if (name.empty()) { + LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Name is empty"); + shortcut_succeeded = false; + return shortcut_succeeded; } - UISettings::values.shortcut_already_warned = true; - } -#endif // __linux__ + std::ofstream shortcut_stream(shortcut_path_full, std::ios::binary | std::ios::trunc); - std::filesystem::path target_directory{}; + if (shortcut_stream.is_open()) { - switch (target) { - case GameListShortcutTarget::Desktop: { - const QString desktop_path = - QStandardPaths::writableLocation(QStandardPaths::DesktopLocation); - target_directory = desktop_path.toUtf8().toStdString(); - break; - } - case GameListShortcutTarget::Applications: { - const QString applications_path = - QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation); - if (applications_path.isEmpty()) { - const char* home = std::getenv("HOME"); - if (home != nullptr) { - target_directory = std::filesystem::path(home) / ".local/share/applications"; + fmt::print(shortcut_stream, "[Desktop Entry]\n"); + fmt::print(shortcut_stream, "Type=Application\n"); + fmt::print(shortcut_stream, "Version=1.0\n"); + fmt::print(shortcut_stream, "Name={}\n", name); + + if (!comment.empty()) { + fmt::print(shortcut_stream, "Comment={}\n", comment); } + + if (std::filesystem::is_regular_file(icon_path)) { + fmt::print(shortcut_stream, "Icon={}\n", icon_path.string()); + } + + fmt::print(shortcut_stream, "TryExec={}\n", command.string()); + fmt::print(shortcut_stream, "Exec={}", command.string()); + + if (!arguments.empty()) { + fmt::print(shortcut_stream, " {}", arguments); + } + + fmt::print(shortcut_stream, "\n"); + + if (!categories.empty()) { + fmt::print(shortcut_stream, "Categories={}\n", categories); + } + + if (!keywords.empty()) { + fmt::print(shortcut_stream, "Keywords={}\n", keywords); + } + + shortcut_stream.close(); + return true; + } else { - target_directory = applications_path.toUtf8().toStdString(); + LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Failed to create shortcut"); + return false; } - break; + + shortcut_stream.close(); + } catch (const std::exception& e) { + LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Failed to create shortcut: {}", + e.what()); } - default: - return; +#elif defined(_WIN32) + // Initialize COM + auto hr = CoInitialize(NULL); + if (FAILED(hr)) { + return shortcut_succeeded; } - const QDir dir(QString::fromStdString(target_directory.generic_string())); - if (!dir.exists()) { - QMessageBox::critical(this, tr("Create Shortcut"), - tr("Cannot create shortcut. Path \"%1\" does not exist.") - .arg(QString::fromStdString(target_directory.generic_string())), - QMessageBox::StandardButton::Ok); - return; + IShellLinkW* ps1; + + auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW, + (void**)&ps1); + + // The UTF-16 / UTF-8 conversion is broken in C++, it is necessary to perform these steps and + // resort to the native Windows function. + std::wstring wshortcut_path_full = Common::UTF8ToUTF16W(shortcut_path_full.string()); + std::wstring wicon_path = Common::UTF8ToUTF16W(icon_path.string()); + std::wstring wcommand = Common::UTF8ToUTF16W(command.string()); + std::wstring warguments = Common::UTF8ToUTF16W(arguments); + std::wstring wcomment = Common::UTF8ToUTF16W(comment); + + if (SUCCEEDED(hres)) { + if (std::filesystem::is_regular_file(command)) + hres = ps1->SetPath(wcommand.data()); + + if (SUCCEEDED(hres) && !arguments.empty()) + hres = ps1->SetArguments(warguments.data()); + + if (SUCCEEDED(hres) && !comment.empty()) + hres = ps1->SetDescription(wcomment.data()); + + if (SUCCEEDED(hres) && std::filesystem::is_regular_file(icon_path)) + hres = ps1->SetIconLocation(wicon_path.data(), 0); + + IPersistFile* pPersistFile = nullptr; + + if (SUCCEEDED(hres)) { + hres = ps1->QueryInterface(IID_IPersistFile, (void**)&pPersistFile); + + if (SUCCEEDED(hres) && pPersistFile != nullptr) { + hres = pPersistFile->Save(wshortcut_path_full.data(), TRUE); + if (SUCCEEDED(hres)) { + shortcut_succeeded = true; + } + } + } + + if (pPersistFile != nullptr) { + pPersistFile->Release(); + } + } else { + LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Failed to create IShellLinkWinstance"); } - const std::string game_file_name = std::filesystem::path(game_path).filename().string(); - // Determine full paths for icon and shortcut -#if defined(__linux__) || defined(__FreeBSD__) - const char* home = std::getenv("HOME"); - const std::filesystem::path home_path = (home == nullptr ? "~" : home); - const char* xdg_data_home = std::getenv("XDG_DATA_HOME"); - - std::filesystem::path system_icons_path = - (xdg_data_home == nullptr ? home_path / ".local/share/" - : std::filesystem::path(xdg_data_home)) / - "icons/hicolor/256x256"; - if (!Common::FS::CreateDirs(system_icons_path)) { + ps1->Release(); + CoUninitialize(); +#endif + + if (shortcut_succeeded && std::filesystem::is_regular_file(shortcut_path_full)) { + LOG_INFO(Common, "[GMainWindow::CreateShortcutLink] Shortcut created"); + } else { + LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Shortcut error, failed to create it"); + shortcut_succeeded = false; + } + + return shortcut_succeeded; +} + +// Messages in pre-defined message boxes for less code spaghetti +bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, const int& imsg, + const std::string title) { + QMessageBox::StandardButtons buttons; + int result = 0; + + switch (imsg) { + + case GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES: + buttons = QMessageBox::Yes | QMessageBox::No; + + result = + QMessageBox::information(parent, tr("Create Shortcut"), + tr("Do you want to launch the game in fullscreen?"), buttons); + + LOG_INFO(Frontend, "Shortcut will launch in fullscreen"); + return (result == QMessageBox::No) ? false : true; + + case GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS: + QMessageBox::information( + parent, tr("Create Shortcut"), + tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title))); + LOG_INFO(Frontend, "Successfully created a shortcut to {}", title); + return true; + + case GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING: + result = QMessageBox::warning( + this, tr("Create Shortcut"), + tr("This will create a shortcut to the current AppImage. This may " + "not work well if you update. Continue?"), + QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel); + return (result == QMessageBox::StandardButton::Cancel) ? true : false; + case GMainWindow::CREATE_SHORTCUT_MSGBOX_ADMIN: + buttons = QMessageBox::Ok; + QMessageBox::critical(parent, tr("Create Shortcut"), + tr("Cannot create shortcut in Apps. Restart yuzu as administrator."), + buttons); + LOG_ERROR(Frontend, "Cannot create shortcut in Apps. Restart yuzu as administrator."); + return true; + default: + buttons = QMessageBox::Ok; + QMessageBox::critical( + parent, tr("Create Shortcut"), + tr("Failed to create a shortcut to %1").arg(QString::fromStdString(title)), buttons); + LOG_ERROR(Frontend, "Failed to create a shortcut to {}", title); + return true; + } + + return true; +} + +bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name, + std::filesystem::path& icons_path) { + + // Get path to Yuzu icons directory & icon extension + std::string ico_extension = "png"; +#if defined(_WIN32) + icons_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "icons"; + ico_extension = "ico"; +#elif defined(__linux__) || defined(__FreeBSD__) + icons_path = GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256"; +#endif + + // Create icons directory if it doesn't exist + if (!Common::FS::CreateDirs(icons_path)) { QMessageBox::critical( this, tr("Create Icon"), tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.") - .arg(QString::fromStdString(system_icons_path)), + .arg(QString::fromStdString(icons_path.string())), QMessageBox::StandardButton::Ok); - return; + icons_path = ""; // Reset path + return false; } - std::filesystem::path icon_path = - system_icons_path / (program_id == 0 ? fmt::format("yuzu-{}.png", game_file_name) - : fmt::format("yuzu-{:016X}.png", program_id)); - const std::filesystem::path shortcut_path = - target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name) - : fmt::format("yuzu-{:016X}.desktop", program_id)); -#elif defined(WIN32) - std::filesystem::path icons_path = - Common::FS::GetYuzuPathString(Common::FS::YuzuPath::IconsDir); - std::filesystem::path icon_path = - icons_path / ((program_id == 0 ? fmt::format("yuzu-{}.ico", game_file_name) - : fmt::format("yuzu-{:016X}.ico", program_id))); -#else - std::string icon_extension; -#endif - // Get title from game file - const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), - system->GetContentProvider()}; - const auto control = pm.GetControlMetadata(); - const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read)); + // Create icon file path + icons_path /= (program_id == 0 ? fmt::format("yuzu-{}.{}", game_file_name, ico_extension) + : fmt::format("yuzu-{:016X}.{}", program_id, ico_extension)); + return true; +} - std::string title{fmt::format("{:016X}", program_id)}; +void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path, + GameListShortcutTarget target) { - if (control.first != nullptr) { - title = control.first->GetApplicationName(); - } else { - loader->ReadTitle(title); + // Get path to yuzu executable + const QStringList args = QApplication::arguments(); + std::filesystem::path yuzu_command = args[0].toStdString(); + + // If relative path, make it an absolute path + if (yuzu_command.c_str()[0] == '.') { + yuzu_command = Common::FS::GetCurrentDir() / yuzu_command; } - // Get icon from game file - std::vector<u8> icon_image_file{}; - if (control.second != nullptr) { - icon_image_file = control.second->ReadAllBytes(); - } else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) { - LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path); + // Shortcut path + std::filesystem::path shortcut_path{}; + if (target == GameListShortcutTarget::Desktop) { + shortcut_path = Common::FS::GetDesktopPath(); + if (!std::filesystem::exists(shortcut_path)) { + shortcut_path = + QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString(); + } + } else if (target == GameListShortcutTarget::Applications) { + +#if defined(_WIN32) + HANDLE hProcess = GetCurrentProcess(); + if (!IsUserAnAdmin()) { + GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ADMIN, + ""); + return; + } + CloseHandle(hProcess); +#endif // _WIN32 + + shortcut_path = Common::FS::GetAppsShortcutsPath(); + if (!std::filesystem::exists(shortcut_path)) { + shortcut_path = QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation) + .toStdString(); + } } - QImage icon_data = - QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size())); -#if defined(__linux__) || defined(__FreeBSD__) - // Convert and write the icon as a PNG - if (!icon_data.save(QString::fromStdString(icon_path.string()))) { - LOG_ERROR(Frontend, "Could not write icon as PNG to file"); + // Icon path and title + std::string title; + std::filesystem::path icons_path; + if (std::filesystem::exists(shortcut_path)) { + + // Get title from game file + const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), + system->GetContentProvider()}; + const auto control = pm.GetControlMetadata(); + const auto loader = + Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read)); + + title = fmt::format("{:016X}", program_id); + + if (control.first != nullptr) { + title = control.first->GetApplicationName(); + } else { + loader->ReadTitle(title); + } + + // Get icon from game file + std::vector<u8> icon_image_file{}; + if (control.second != nullptr) { + icon_image_file = control.second->ReadAllBytes(); + } else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) { + LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path); + } + + QImage icon_data = + QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size())); + + if (GMainWindow::MakeShortcutIcoPath(program_id, title, icons_path)) { + if (!SaveIconToFile(icon_data, icons_path)) { + LOG_ERROR(Frontend, "Could not write icon to file"); + } + } + } else { - LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string()); - } -#elif defined(WIN32) - if (!SaveIconToFile(icon_path.string(), icon_data)) { - LOG_ERROR(Frontend, "Could not write icon to file"); + GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR, + title); + LOG_ERROR(Frontend, "[GMainWindow::OnGameListCreateShortcut] Invalid shortcut target"); return; } -#endif // __linux__ -#ifdef _WIN32 - // Replace characters that are illegal in Windows filenames by a dash - const std::string illegal_chars = "<>:\"/\\|?*"; - for (char c : illegal_chars) { - std::replace(title.begin(), title.end(), c, '_'); +// Special case for AppImages +#if defined(__linux__) + // Warn once if we are making a shortcut to a volatile AppImage + const std::string appimage_ending = + std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage"); + if (yuzu_command.string().ends_with(appimage_ending) && + !UISettings::values.shortcut_already_warned) { + if (GMainWindow::CreateShortcutMessagesGUI( + this, GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING, title)) { + return; + } + UISettings::values.shortcut_already_warned = true; } - const std::filesystem::path shortcut_path = target_directory / (title + ".lnk").c_str(); -#endif +#endif // __linux__ + // Create shortcut + std::string arguments = fmt::format("-g \"{:s}\"", game_path); + if (GMainWindow::CreateShortcutMessagesGUI( + this, GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, title)) { + arguments = "-f " + arguments; + } const std::string comment = tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString(); - const std::string arguments = fmt::format("-g \"{:s}\"", game_path); const std::string categories = "Game;Emulator;Qt;"; const std::string keywords = "Switch;Nintendo;"; - if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(), - yuzu_command.string(), arguments, categories, keywords)) { - QMessageBox::critical(this, tr("Create Shortcut"), - tr("Failed to create a shortcut at %1") - .arg(QString::fromStdString(shortcut_path.string()))); + if (GMainWindow::CreateShortcutLink(shortcut_path, comment, icons_path, yuzu_command, arguments, + categories, keywords, title)) { + GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS, + title); return; } - LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path.string()); - QMessageBox::information( - this, tr("Create Shortcut"), - tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title))); + GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR, title); } void GMainWindow::OnGameListOpenDirectory(const QString& directory) { @@ -3998,66 +4178,6 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file } } -bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::string& title, - const std::string& comment, const std::string& icon_path, - const std::string& command, const std::string& arguments, - const std::string& categories, const std::string& keywords) { -#if defined(__linux__) || defined(__FreeBSD__) - // This desktop file template was writing referencing - // https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html - std::string shortcut_contents{}; - shortcut_contents.append("[Desktop Entry]\n"); - shortcut_contents.append("Type=Application\n"); - shortcut_contents.append("Version=1.0\n"); - shortcut_contents.append(fmt::format("Name={:s}\n", title)); - shortcut_contents.append(fmt::format("Comment={:s}\n", comment)); - shortcut_contents.append(fmt::format("Icon={:s}\n", icon_path)); - shortcut_contents.append(fmt::format("TryExec={:s}\n", command)); - shortcut_contents.append(fmt::format("Exec={:s} {:s}\n", command, arguments)); - shortcut_contents.append(fmt::format("Categories={:s}\n", categories)); - shortcut_contents.append(fmt::format("Keywords={:s}\n", keywords)); - - std::ofstream shortcut_stream(shortcut_path); - if (!shortcut_stream.is_open()) { - LOG_WARNING(Common, "Failed to create file {:s}", shortcut_path); - return false; - } - shortcut_stream << shortcut_contents; - shortcut_stream.close(); - - return true; -#elif defined(WIN32) - IShellLinkW* shell_link; - auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW, - (void**)&shell_link); - if (FAILED(hres)) { - return false; - } - shell_link->SetPath( - Common::UTF8ToUTF16W(command).data()); // Path to the object we are referring to - shell_link->SetArguments(Common::UTF8ToUTF16W(arguments).data()); - shell_link->SetDescription(Common::UTF8ToUTF16W(comment).data()); - shell_link->SetIconLocation(Common::UTF8ToUTF16W(icon_path).data(), 0); - - IPersistFile* persist_file; - hres = shell_link->QueryInterface(IID_IPersistFile, (void**)&persist_file); - if (FAILED(hres)) { - return false; - } - - hres = persist_file->Save(Common::UTF8ToUTF16W(shortcut_path).data(), TRUE); - if (FAILED(hres)) { - return false; - } - - persist_file->Release(); - shell_link->Release(); - - return true; -#endif - return false; -} - void GMainWindow::OnLoadAmiibo() { if (emu_thread == nullptr || !emu_thread->IsRunning()) { return; |