diff options
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 410 |
1 files changed, 319 insertions, 91 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 31a635176..68ad43a80 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -11,6 +11,7 @@ #endif // VFS includes must be before glad as they will conflict with Windows file api, which uses defines. +#include "applets/controller.h" #include "applets/error.h" #include "applets/profile_select.h" #include "applets/software_keyboard.h" @@ -19,7 +20,9 @@ #include "configuration/configure_per_game.h" #include "core/file_sys/vfs.h" #include "core/file_sys/vfs_real.h" +#include "core/frontend/applets/controller.h" #include "core/frontend/applets/general_frontend.h" +#include "core/frontend/applets/software_keyboard.h" #include "core/hle/service/acc/profile_manager.h" #include "core/hle/service/am/applet_ae.h" #include "core/hle/service/am/applet_oe.h" @@ -84,7 +87,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "core/file_sys/romfs.h" #include "core/file_sys/savedata_factory.h" #include "core/file_sys/submission_package.h" -#include "core/frontend/applets/software_keyboard.h" #include "core/hle/kernel/process.h" #include "core/hle/service/am/am.h" #include "core/hle/service/filesystem/filesystem.h" @@ -94,6 +96,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "core/perf_stats.h" #include "core/settings.h" #include "core/telemetry_session.h" +#include "input_common/main.h" #include "video_core/gpu.h" #include "video_core/shader_notify.h" #include "yuzu/about_dialog.h" @@ -177,8 +180,8 @@ static void InitializeLogging() { log_filter.ParseFilterString(Settings::values.log_filter); Log::SetGlobalFilter(log_filter); - const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir); - FileUtil::CreateFullPath(log_dir); + const std::string& log_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir); + Common::FS::CreateFullPath(log_dir); Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE)); #ifdef _WIN32 Log::AddBackend(std::make_unique<Log::DebuggerBackend>()); @@ -186,9 +189,9 @@ static void InitializeLogging() { } GMainWindow::GMainWindow() - : config(new Config()), emu_thread(nullptr), - vfs(std::make_shared<FileSys::RealVfsFilesystem>()), - provider(std::make_unique<FileSys::ManualContentProvider>()) { + : input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, + config{std::make_unique<Config>()}, vfs{std::make_shared<FileSys::RealVfsFilesystem>()}, + provider{std::make_unique<FileSys::ManualContentProvider>()} { InitializeLogging(); LoadTranslation(); @@ -282,6 +285,23 @@ GMainWindow::~GMainWindow() { delete render_window; } +void GMainWindow::ControllerSelectorReconfigureControllers( + const Core::Frontend::ControllerParameters& parameters) { + QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get()); + dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | + Qt::WindowSystemMenuHint); + dialog.setWindowModality(Qt::WindowModal); + dialog.exec(); + + emit ControllerSelectorReconfigureFinished(); + + // Don't forget to apply settings. + Settings::Apply(); + config->Save(); + + UpdateStatusButtons(); +} + void GMainWindow::ProfileSelectorSelectProfile() { const Service::Account::ProfileManager manager; int index = 0; @@ -290,10 +310,12 @@ void GMainWindow::ProfileSelectorSelectProfile() { dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); dialog.setWindowModality(Qt::WindowModal); + if (dialog.exec() == QDialog::Rejected) { emit ProfileSelectorFinishedSelection(std::nullopt); return; } + index = dialog.GetIndex(); } @@ -473,7 +495,7 @@ void GMainWindow::InitializeWidgets() { #ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING ui.action_Report_Compatibility->setVisible(true); #endif - render_window = new GRenderWindow(this, emu_thread.get()); + render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem); render_window->hide(); game_list = new GameList(vfs, provider.get(), this); @@ -583,7 +605,7 @@ void GMainWindow::InitializeWidgets() { renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton")); renderer_status_button->setCheckable(true); renderer_status_button->setFocusPolicy(Qt::NoFocus); - connect(renderer_status_button, &QPushButton::toggled, [=](bool checked) { + connect(renderer_status_button, &QPushButton::toggled, [this](bool checked) { renderer_status_button->setText(checked ? tr("VULKAN") : tr("OPENGL")); }); renderer_status_button->toggle(); @@ -595,7 +617,7 @@ void GMainWindow::InitializeWidgets() { #else renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::Vulkan); - connect(renderer_status_button, &QPushButton::clicked, [=] { + connect(renderer_status_button, &QPushButton::clicked, [this] { if (emulation_running) { return; } @@ -847,6 +869,9 @@ void GMainWindow::ConnectWidgetEvents() { connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this, &GMainWindow::OnTransferableShaderCacheOpenFile); + connect(game_list, &GameList::RemoveInstalledEntryRequested, this, + &GMainWindow::OnGameListRemoveInstalledEntry); + connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile); connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS); connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID); connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, @@ -891,6 +916,8 @@ void GMainWindow::ConnectMenuEvents() { connect(ui.action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ); connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); }); connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure); + connect(ui.action_Configure_Current_Game, &QAction::triggered, this, + &GMainWindow::OnConfigurePerGame); // View connect(ui.action_Single_Window_Mode, &QAction::triggered, this, @@ -960,13 +987,14 @@ bool GMainWindow::LoadROM(const QString& filename) { system.SetFilesystem(vfs); system.SetAppletFrontendSet({ - nullptr, // Parental Controls - std::make_unique<QtErrorDisplay>(*this), // - nullptr, // Photo Viewer - std::make_unique<QtProfileSelector>(*this), // - std::make_unique<QtSoftwareKeyboard>(*this), // - std::make_unique<QtWebBrowser>(*this), // - nullptr, // E-Commerce + std::make_unique<QtControllerSelector>(*this), // Controller Selector + nullptr, // E-Commerce + std::make_unique<QtErrorDisplay>(*this), // Error Display + nullptr, // Parental Controls + nullptr, // Photo Viewer + std::make_unique<QtProfileSelector>(*this), // Profile Selector + std::make_unique<QtSoftwareKeyboard>(*this), // Software Keyboard + std::make_unique<QtWebBrowser>(*this), // Web Browser }); system.RegisterHostThread(); @@ -1036,7 +1064,7 @@ bool GMainWindow::LoadROM(const QString& filename) { } game_path = filename; - system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "Qt"); + system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt"); return true; } @@ -1118,7 +1146,7 @@ void GMainWindow::BootGame(const QString& filename) { title_name = metadata.first->GetApplicationName(); } if (res != Loader::ResultStatus::Success || title_name.empty()) { - title_name = FileUtil::GetFilename(filename.toStdString()); + title_name = Common::FS::GetFilename(filename.toStdString()); } LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version); UpdateWindowTitle(title_name, title_version); @@ -1164,6 +1192,7 @@ void GMainWindow::ShutdownGame() { ui.action_Pause->setEnabled(false); ui.action_Stop->setEnabled(false); ui.action_Restart->setEnabled(false); + ui.action_Configure_Current_Game->setEnabled(false); ui.action_Report_Compatibility->setEnabled(false); ui.action_Load_Amiibo->setEnabled(false); ui.action_Capture_Screenshot->setEnabled(false); @@ -1236,28 +1265,36 @@ void GMainWindow::OnGameListLoadFile(QString game_path) { BootGame(game_path); } -void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path) { +void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target, + const std::string& game_path) { std::string path; QString open_target; - const auto v_file = Core::GetGameFileFromPath(vfs, game_path); - const auto loader = Loader::GetLoader(v_file); - FileSys::NACP control{}; - u64 program_id{}; + const auto [user_save_size, device_save_size] = [this, &program_id, &game_path] { + FileSys::PatchManager pm{program_id}; + const auto control = pm.GetControlMetadata().first; + if (control != nullptr) { + return std::make_pair(control->GetDefaultNormalSaveSize(), + control->GetDeviceSaveDataSize()); + } else { + const auto file = Core::GetGameFileFromPath(vfs, game_path); + const auto loader = Loader::GetLoader(file); - loader->ReadControlData(control); - loader->ReadProgramId(program_id); + FileSys::NACP nacp{}; + loader->ReadControlData(nacp); + return std::make_pair(nacp.GetDefaultNormalSaveSize(), nacp.GetDeviceSaveDataSize()); + } + }(); - const bool has_user_save{control.GetDefaultNormalSaveSize() > 0}; - const bool has_device_save{control.GetDeviceSaveDataSize() > 0}; + const bool has_user_save{user_save_size > 0}; + const bool has_device_save{device_save_size > 0}; ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?"); switch (target) { case GameListOpenTarget::SaveData: { open_target = tr("Save Data"); - const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir); - ASSERT(program_id != 0); + const std::string nand_dir = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir); if (has_user_save) { // User save data @@ -1292,16 +1329,16 @@ void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::str FileSys::SaveDataType::SaveData, program_id, {}, 0); } - if (!FileUtil::Exists(path)) { - FileUtil::CreateFullPath(path); - FileUtil::CreateDir(path); + if (!Common::FS::Exists(path)) { + Common::FS::CreateFullPath(path); + Common::FS::CreateDir(path); } break; } case GameListOpenTarget::ModData: { open_target = tr("Mod Data"); - const auto load_dir = FileUtil::GetUserPath(FileUtil::UserPath::LoadDir); + const auto load_dir = Common::FS::GetUserPath(Common::FS::UserPath::LoadDir); path = fmt::format("{}{:016X}", load_dir, program_id); break; } @@ -1322,14 +1359,12 @@ void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::str } void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { - ASSERT(program_id != 0); - const QString shader_dir = - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)); - const QString tranferable_shader_cache_folder_path = + QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)); + const QString transferable_shader_cache_folder_path = shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable"); const QString transferable_shader_cache_file_path = - tranferable_shader_cache_folder_path + QDir::separator() + + transferable_shader_cache_folder_path + QDir::separator() + QString::fromStdString(fmt::format("{:016X}.bin", program_id)); if (!QFile::exists(transferable_shader_cache_file_path)) { @@ -1350,7 +1385,7 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { param << QDir::toNativeSeparators(transferable_shader_cache_file_path); QProcess::startDetached(explorer, param); #else - QDesktopServices::openUrl(QUrl::fromLocalFile(tranferable_shader_cache_folder_path)); + QDesktopServices::openUrl(QUrl::fromLocalFile(transferable_shader_cache_folder_path)); #endif } @@ -1394,6 +1429,174 @@ static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src return true; } +void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) { + const QString entry_type = [this, type] { + switch (type) { + case InstalledEntryType::Game: + return tr("Contents"); + case InstalledEntryType::Update: + return tr("Update"); + case InstalledEntryType::AddOnContent: + return tr("DLC"); + default: + return QString{}; + } + }(); + + if (QMessageBox::question( + this, tr("Remove Entry"), tr("Remove Installed Game %1?").arg(entry_type), + QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes) { + return; + } + + switch (type) { + case InstalledEntryType::Game: + RemoveBaseContent(program_id, entry_type); + [[fallthrough]]; + case InstalledEntryType::Update: + RemoveUpdateContent(program_id, entry_type); + if (type != InstalledEntryType::Game) { + break; + } + [[fallthrough]]; + case InstalledEntryType::AddOnContent: + RemoveAddOnContent(program_id, entry_type); + break; + } + Common::FS::DeleteDirRecursively(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + + DIR_SEP + "game_list"); + game_list->PopulateAsync(UISettings::values.game_dirs); +} + +void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) { + const auto& fs_controller = Core::System::GetInstance().GetFileSystemController(); + const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) || + fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id); + + if (res) { + QMessageBox::information(this, tr("Successfully Removed"), + tr("Successfully removed the installed base game.")); + } else { + QMessageBox::warning( + this, tr("Error Removing %1").arg(entry_type), + tr("The base game is not installed in the NAND and cannot be removed.")); + } +} + +void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) { + const auto update_id = program_id | 0x800; + const auto& fs_controller = Core::System::GetInstance().GetFileSystemController(); + const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) || + fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id); + + if (res) { + QMessageBox::information(this, tr("Successfully Removed"), + tr("Successfully removed the installed update.")); + } else { + QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type), + tr("There is no update installed for this title.")); + } +} + +void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) { + u32 count{}; + const auto& fs_controller = Core::System::GetInstance().GetFileSystemController(); + const auto dlc_entries = Core::System::GetInstance().GetContentProvider().ListEntriesFilter( + FileSys::TitleType::AOC, FileSys::ContentRecordType::Data); + + for (const auto& entry : dlc_entries) { + if ((entry.title_id & DLC_BASE_TITLE_ID_MASK) == program_id) { + const auto res = + fs_controller.GetUserNANDContents()->RemoveExistingEntry(entry.title_id) || + fs_controller.GetSDMCContents()->RemoveExistingEntry(entry.title_id); + if (res) { + ++count; + } + } + } + + if (count == 0) { + QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type), + tr("There are no DLC installed for this title.")); + return; + } + + QMessageBox::information(this, tr("Successfully Removed"), + tr("Successfully removed %1 installed DLC.").arg(count)); +} + +void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target) { + const QString question = [this, target] { + switch (target) { + case GameListRemoveTarget::ShaderCache: + return tr("Delete Transferable Shader Cache?"); + case GameListRemoveTarget::CustomConfiguration: + return tr("Remove Custom Game Configuration?"); + default: + return QString{}; + } + }(); + + if (QMessageBox::question(this, tr("Remove File"), question, QMessageBox::Yes | QMessageBox::No, + QMessageBox::No) != QMessageBox::Yes) { + return; + } + + switch (target) { + case GameListRemoveTarget::ShaderCache: + RemoveTransferableShaderCache(program_id); + break; + case GameListRemoveTarget::CustomConfiguration: + RemoveCustomConfiguration(program_id); + break; + } +} + +void GMainWindow::RemoveTransferableShaderCache(u64 program_id) { + const QString shader_dir = + QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)); + const QString transferable_shader_cache_folder_path = + shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable"); + const QString transferable_shader_cache_file_path = + transferable_shader_cache_folder_path + QDir::separator() + + QString::fromStdString(fmt::format("{:016X}.bin", program_id)); + + if (!QFile::exists(transferable_shader_cache_file_path)) { + QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"), + tr("A shader cache for this title does not exist.")); + return; + } + + if (QFile::remove(transferable_shader_cache_file_path)) { + QMessageBox::information(this, tr("Successfully Removed"), + tr("Successfully removed the transferable shader cache.")); + } else { + QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"), + tr("Failed to remove the transferable shader cache.")); + } +} + +void GMainWindow::RemoveCustomConfiguration(u64 program_id) { + const QString config_dir = + QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir)); + const QString custom_config_file_path = + config_dir + QString::fromStdString(fmt::format("{:016X}.ini", program_id)); + + if (!QFile::exists(custom_config_file_path)) { + QMessageBox::warning(this, tr("Error Removing Custom Configuration"), + tr("A custom configuration for this title does not exist.")); + return; + } + + if (QFile::remove(custom_config_file_path)) { + QMessageBox::information(this, tr("Successfully Removed"), + tr("Successfully removed the custom game configuration.")); + } else { + QMessageBox::warning(this, tr("Error Removing Custom Configuration"), + tr("Failed to remove the custom game configuration.")); + } +} + void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path) { const auto failed = [this] { QMessageBox::warning(this, tr("RomFS Extraction Failed!"), @@ -1422,7 +1625,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa } const auto path = fmt::format( - "{}{:016X}/romfs", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), *romfs_title_id); + "{}{:016X}/romfs", Common::FS::GetUserPath(Common::FS::UserPath::DumpDir), *romfs_title_id); FileSys::VirtualFile romfs; @@ -1502,13 +1705,13 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, void GMainWindow::OnGameListOpenDirectory(const QString& directory) { QString path; if (directory == QStringLiteral("SDMC")) { - path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) + + path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir) + "Nintendo/Contents/registered"); } else if (directory == QStringLiteral("UserNAND")) { - path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + + path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + "user/Contents/registered"); } else if (directory == QStringLiteral("SysNAND")) { - path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + + path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + "system/Contents/registered"); } else { path = directory; @@ -1522,8 +1725,10 @@ void GMainWindow::OnGameListOpenDirectory(const QString& directory) { void GMainWindow::OnGameListAddDirectory() { const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); - if (dir_path.isEmpty()) + if (dir_path.isEmpty()) { return; + } + UISettings::GameDir game_dir{dir_path, false, true}; if (!UISettings::values.game_dirs.contains(game_dir)) { UISettings::values.game_dirs.append(game_dir); @@ -1550,26 +1755,7 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) { return; } - ConfigurePerGame dialog(this, title_id); - dialog.LoadFromFile(v_file); - auto result = dialog.exec(); - if (result == QDialog::Accepted) { - dialog.ApplyConfiguration(); - - const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); - if (reload) { - game_list->PopulateAsync(UISettings::values.game_dirs); - } - - // Do not cause the global config to write local settings into the config file - Settings::RestoreGlobalState(); - - if (!Core::System::GetInstance().IsPoweredOn()) { - config->Save(); - } - } else { - Settings::RestoreGlobalState(); - } + OpenPerGameConfiguration(title_id, file); } void GMainWindow::OnMenuLoadFile() { @@ -1655,7 +1841,7 @@ void GMainWindow::OnMenuInstallToNAND() { ui.action_Install_File_NAND->setEnabled(false); - install_progress = new QProgressDialog(QStringLiteral(""), tr("Cancel"), 0, total_size, this); + install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this); install_progress->setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint & ~Qt::WindowMaximizeButtonHint); install_progress->setAttribute(Qt::WA_DeleteOnClose, true); @@ -1705,18 +1891,18 @@ void GMainWindow::OnMenuInstallToNAND() { install_progress->close(); const QString install_results = - (new_files.isEmpty() ? QStringLiteral("") + (new_files.isEmpty() ? QString{} : tr("%n file(s) were newly installed\n", "", new_files.size())) + (overwritten_files.isEmpty() - ? QStringLiteral("") + ? QString{} : tr("%n file(s) were overwritten\n", "", overwritten_files.size())) + - (failed_files.isEmpty() ? QStringLiteral("") + (failed_files.isEmpty() ? QString{} : tr("%n file(s) failed to install\n", "", failed_files.size())); QMessageBox::information(this, tr("Install Results"), install_results); + Common::FS::DeleteDirRecursively(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + + DIR_SEP + "game_list"); game_list->PopulateAsync(UISettings::values.game_dirs); - FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + - "game_list"); ui.action_Install_File_NAND->setEnabled(true); } @@ -1883,6 +2069,7 @@ void GMainWindow::OnStartGame() { emu_thread->SetRunning(true); + qRegisterMetaType<Core::Frontend::ControllerParameters>("Core::Frontend::ControllerParameters"); qRegisterMetaType<Core::Frontend::SoftwareKeyboardParameters>( "Core::Frontend::SoftwareKeyboardParameters"); qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus"); @@ -1898,6 +2085,7 @@ void GMainWindow::OnStartGame() { ui.action_Pause->setEnabled(true); ui.action_Stop->setEnabled(true); ui.action_Restart->setEnabled(true); + ui.action_Configure_Current_Game->setEnabled(true); ui.action_Report_Compatibility->setEnabled(true); discord_rpc->Update(); @@ -2049,7 +2237,7 @@ void GMainWindow::OnConfigure() { const auto old_theme = UISettings::values.theme; const bool old_discord_presence = UISettings::values.enable_discord_presence; - ConfigureDialog configure_dialog(this, hotkey_registry); + ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get()); connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this, &GMainWindow::OnLanguageChanged); @@ -2087,6 +2275,36 @@ void GMainWindow::OnConfigure() { UpdateStatusButtons(); } +void GMainWindow::OnConfigurePerGame() { + const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID(); + OpenPerGameConfiguration(title_id, game_path.toStdString()); +} + +void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) { + const auto v_file = Core::GetGameFileFromPath(vfs, file_name); + + ConfigurePerGame dialog(this, title_id); + dialog.LoadFromFile(v_file); + auto result = dialog.exec(); + if (result == QDialog::Accepted) { + dialog.ApplyConfiguration(); + + const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); + if (reload) { + game_list->PopulateAsync(UISettings::values.game_dirs); + } + + // Do not cause the global config to write local settings into the config file + Settings::RestoreGlobalState(); + + if (!Core::System::GetInstance().IsPoweredOn()) { + config->Save(); + } + } else { + Settings::RestoreGlobalState(); + } +} + void GMainWindow::OnLoadAmiibo() { const QString extensions{QStringLiteral("*.bin")}; const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions); @@ -2134,7 +2352,7 @@ void GMainWindow::LoadAmiibo(const QString& filename) { void GMainWindow::OnOpenYuzuFolder() { QDesktopServices::openUrl(QUrl::fromLocalFile( - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir)))); + QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::UserDir)))); } void GMainWindow::OnAbout() { @@ -2153,17 +2371,28 @@ void GMainWindow::OnToggleFilterBar() { void GMainWindow::OnCaptureScreenshot() { OnPauseGame(); - QFileDialog png_dialog(this, tr("Capture Screenshot"), UISettings::values.screenshot_path, - tr("PNG Image (*.png)")); - png_dialog.setAcceptMode(QFileDialog::AcceptSave); - png_dialog.setDefaultSuffix(QStringLiteral("png")); - if (png_dialog.exec()) { - const QString path = png_dialog.selectedFiles().first(); - if (!path.isEmpty()) { - UISettings::values.screenshot_path = QFileInfo(path).path(); - render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, path); + + const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID(); + const auto screenshot_path = + QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir)); + const auto date = + QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz")); + QString filename = QStringLiteral("%1%2_%3.png") + .arg(screenshot_path) + .arg(title_id, 16, 16, QLatin1Char{'0'}) + .arg(date); + +#ifdef _WIN32 + if (UISettings::values.enable_screenshot_save_as) { + filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename, + tr("PNG Image (*.png)")); + if (filename.isEmpty()) { + OnStartGame(); + return; } } +#endif + render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, filename); OnStartGame(); } @@ -2202,8 +2431,7 @@ void GMainWindow::UpdateStatusBar() { if (shaders_building != 0) { shader_building_label->setText( - tr("Building: %1 shader").arg(shaders_building) + - (shaders_building != 1 ? QString::fromStdString("s") : QString::fromStdString(""))); + tr("Building: %n shader(s)", "", static_cast<int>(shaders_building))); shader_building_label->setVisible(true); } else { shader_building_label->setVisible(false); @@ -2349,18 +2577,18 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { if (res == QMessageBox::Cancel) return; - FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) + - "prod.keys_autogenerated"); - FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) + - "console.keys_autogenerated"); - FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) + - "title.keys_autogenerated"); + Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) + + "prod.keys_autogenerated"); + Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) + + "console.keys_autogenerated"); + Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) + + "title.keys_autogenerated"); } Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance(); if (keys.BaseDeriveNecessary()) { Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory( - FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir), FileSys::Mode::Read)}; + Common::FS::GetUserPath(Common::FS::UserPath::SysDataDir), FileSys::Mode::Read)}; const auto function = [this, &keys, &pdm] { keys.PopulateFromPartitionData(pdm); @@ -2692,7 +2920,7 @@ int main(int argc, char* argv[]) { // If you start a bundle (binary) on OSX without the Terminal, the working directory is "/". // But since we require the working directory to be the executable path for the location of // the user folder in the Qt Frontend, we need to cd into that working directory - const std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + ".."; + const std::string bin_path = Common::FS::GetBundleDirectory() + DIR_SEP + ".."; chdir(bin_path.c_str()); #endif |